Files
Advent2019/Day14/Day14.cs
2019-12-15 08:59:54 -05:00

110 lines
3.4 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace Advent
{
public static class Day14
{
private class Reagent
{
public string Name { get; }
public long Count { get; }
public Reagent(string s)
{
var parts = s.Split(' ');
Name = parts[1];
Count = long.Parse(parts[0]);
}
}
private class Reaction
{
public Reagent Result { get; }
public List<Reagent> Components { get; } = new List<Reagent>();
public Reaction(string s)
{
var reactionParts = s.Split("=>").Select(s2 => s2.Trim()).ToArray();
Result = new Reagent(reactionParts[1]);
var reagentParts = reactionParts[0].Split(',').Select(s2 => s2.Trim()).ToArray();
foreach (var reagentPart in reagentParts)
{
Components.Add(new Reagent(reagentPart));
}
}
}
private static readonly Dictionary<string, Reaction> Reactions = new Dictionary<string, Reaction>();
private static readonly Dictionary<string, long> Inventory = new Dictionary<string, long>();
public static void Execute()
{
var lines = File.ReadAllLines(@".\Day14\input.txt");
foreach (var line in lines)
{
var reaction = new Reaction(line);
Reactions[reaction.Result.Name] = reaction;
}
var oreRequired = GetRequiredOre("FUEL", 1);
Console.WriteLine($"Ore: {oreRequired}");
// Too lazy to do a binary search - find a decent starting point and go from there. It finished
// in the few minutes it took to get coffee - good enough!
const long oreLimit = 1000000000000;
var fuel = (long)Math.Floor((decimal)oreLimit / oreRequired);
while (true)
{
oreRequired = GetRequiredOre("FUEL", fuel);
if (oreRequired > oreLimit)
break;
fuel++;
}
Console.WriteLine($"Fuel: {fuel - 1}");
}
private static long GetRequiredOre(string reagentName, long amountRequired)
{
// Get the reaction to produce this reagent
var reaction = Reactions[reagentName];
// Get what we have already
var inInventory = Inventory.ContainsKey(reagentName) ? Inventory[reagentName] : 0;
// Figure out how many reactions are needed
var reactionsRequired = (long)Math.Ceiling((decimal)Math.Max(amountRequired - inInventory, 0) / reaction.Result.Count);
// Set what we have in inventory after
Inventory[reagentName] = (reaction.Result.Count * reactionsRequired) - (amountRequired - inInventory);
var oreRequired = 0L;
// Loop over each reagent
foreach (var reagent in reaction.Components)
{
if (reagent.Name == "ORE")
oreRequired += reactionsRequired * reagent.Count;
else
oreRequired += GetRequiredOre(reagent.Name, reagent.Count * reactionsRequired);
}
return oreRequired;
}
}
}