commit 622aefa7fc2a09639dcda8cab390070fce03825a Author: Chris Kaczor Date: Fri Apr 7 17:20:52 2023 -0400 Initial commit diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..dfcfd56 --- /dev/null +++ b/.gitignore @@ -0,0 +1,350 @@ +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore + +# User-specific files +*.rsuser +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Mono auto generated files +mono_crash.* + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +[Aa][Rr][Mm]/ +[Aa][Rr][Mm]64/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ +[Ll]ogs/ + +# Visual Studio 2015/2017 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# Visual Studio 2017 auto generated files +Generated\ Files/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUnit +*.VisualState.xml +TestResult.xml +nunit-*.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# Benchmark Results +BenchmarkDotNet.Artifacts/ + +# .NET Core +project.lock.json +project.fragment.lock.json +artifacts/ + +# StyleCop +StyleCopReport.xml + +# Files built by Visual Studio +*_i.c +*_p.c +*_h.h +*.ilk +*.meta +*.obj +*.iobj +*.pch +*.pdb +*.ipdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*_wpftmp.csproj +*.log +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# Visual Studio Trace Files +*.e2e + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# AxoCover is a Code Coverage Tool +.axoCover/* +!.axoCover/settings.json + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# Note: Comment the next line if you want to checkin your web deploy settings, +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. 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IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/PInvoke.cs b/PInvoke.cs new file mode 100644 index 0000000..f6f8ee3 --- /dev/null +++ b/PInvoke.cs @@ -0,0 +1,182 @@ +using System; +using System.Runtime.InteropServices; +using JetBrains.Annotations; + +namespace ChrisKaczor.Wpf.Windows; + +internal partial class PInvoke +{ + [StructLayout(LayoutKind.Sequential)] + public struct Point + { + public int X; + public int Y; + + public Point(int x, int y) + { + X = x; + Y = y; + } + + public Point(System.Drawing.Point pt) : this(pt.X, pt.Y) { } + + public static implicit operator System.Drawing.Point(Point p) + { + return new System.Drawing.Point(p.X, p.Y); + } + + public static implicit operator Point(System.Drawing.Point p) + { + return new Point(p.X, p.Y); + } + } + + [StructLayout(LayoutKind.Sequential)] + public struct Rect + { + public int Left, Top, Right, Bottom; + + public Rect(int left, int top, int right, int bottom) + { + Left = left; + Top = top; + Right = right; + Bottom = bottom; + } + + public Rect(System.Drawing.Rectangle r) : this(r.Left, r.Top, r.Right, r.Bottom) { } + + public int X + { + get => Left; + set { Right -= (Left - value); Left = value; } + } + + public int Y + { + get => Top; + set { Bottom -= (Top - value); Top = value; } + } + + public int Height + { + get => Bottom - Top; + set => Bottom = value + Top; + } + + public int Width + { + get => Right - Left; + set => Right = value + Left; + } + + public static implicit operator System.Drawing.Rectangle(Rect r) + { + return new System.Drawing.Rectangle(r.Left, r.Top, r.Width, r.Height); + } + + public static implicit operator Rect(System.Drawing.Rectangle r) + { + return new Rect(r); + } + + public static bool operator ==(Rect r1, Rect r2) + { + return r1.Equals(r2); + } + + public static bool operator !=(Rect r1, Rect r2) + { + return !r1.Equals(r2); + } + + public bool Equals(Rect r) + { + return r.Left == Left && r.Top == Top && r.Right == Right && r.Bottom == Bottom; + } + + public override bool Equals(object? obj) + { + return obj switch + { + Rect rect => Equals(rect), + System.Drawing.Rectangle rectangle => Equals(new Rect(rectangle)), + _ => false + }; + } + + public override int GetHashCode() + { + return ((System.Drawing.Rectangle) this).GetHashCode(); + } + + public override string ToString() + { + return string.Format(System.Globalization.CultureInfo.CurrentCulture, "{{Left={0},Top={1},Right={2},Bottom={3}}}", Left, Top, Right, Bottom); + } + } + + public struct WindowPlacement + { + [UsedImplicitly] + public int Length; + + [UsedImplicitly] + public int Flags; + + [UsedImplicitly] + public uint ShowCommand; + + [UsedImplicitly] + public Point MinPosition; + + [UsedImplicitly] + public Point MaxPosition; + + [UsedImplicitly] + public Rect NormalPosition; + } + + [Flags] + public enum WindowPositionFlags + { + NoMove = 0x0002 + } + + [StructLayout(LayoutKind.Sequential)] + public struct WindowPosition + { + public nint Handle; + public nint HandleInsertAfter; + public int Left; + public int Top; + public int Width; + public int Height; + public WindowPositionFlags Flags; + + public int Right => Left + Width; + public int Bottom => Top + Height; + + public bool IsSameLocationAndSize(WindowPosition compare) + { + return compare.Left == Left && compare.Top == Top && compare.Width == Width && compare.Height == Height; + } + + public bool IsSameSize(WindowPosition compare) + { + return compare.Width == Width && compare.Height == Height; + } + } + + public enum WindowMessage + { + WindowPositionChanging = 0x0046, + EnterSizeMove = 0x0231, + ExitSizeMove = 0x0232 + } + + + [LibraryImport("user32.dll")] + [return: MarshalAs(UnmanagedType.Bool)] + public static partial bool GetWindowPlacement(nint hWnd, ref WindowPlacement lpWindowPlacement); +} \ No newline at end of file diff --git a/README.md b/README.md new file mode 100644 index 0000000..cef3634 --- /dev/null +++ b/README.md @@ -0,0 +1,15 @@ +# ChrisKaczor.Wpf.Windows.SnappingWindow + +Extends the base WPF window to allow snapping to screen edges and/or other specified windows. + +## Authors + +* **Chris Kaczor** - *Initial work* - https://github.com/ckaczor - https://chriskaczor.com + +## License + +This project is licensed under the MIT License - see the [LICENSE.md](LICENSE.md) file for details. + +## Disclaimer + +This code is used by my various personal projects and may not be useful or work in all use cases. \ No newline at end of file diff --git a/SnappingWindow.cs b/SnappingWindow.cs new file mode 100644 index 0000000..a1c893a --- /dev/null +++ b/SnappingWindow.cs @@ -0,0 +1,450 @@ +using System; +using System.Collections.Generic; +using System.Runtime.InteropServices; +using System.Windows; +using System.Windows.Interop; +using JetBrains.Annotations; +using WpfScreenHelper; +using Rectangle = System.Drawing.Rectangle; + +namespace ChrisKaczor.Wpf.Windows +{ + [PublicAPI] + public class SnappingWindow : Window + { + #region Member variables + + private HwndSource? _hWndSource; + private bool _inSizeMove; + private PInvoke.WindowPosition _lastWindowPosition; + private List? _otherWindows; + + #endregion + + private class WindowBorderRectangles + { + public WindowBorderRectangles(Rectangle windowPosition, int width, bool inside) + { + var offset = inside ? width : 0; + var actualWidth = inside ? width * 2 : width; + + Top = new Rectangle(windowPosition.Left, windowPosition.Top - offset, windowPosition.Width, actualWidth); + Bottom = new Rectangle(windowPosition.Left, windowPosition.Bottom - offset, windowPosition.Width, actualWidth); + Left = new Rectangle(windowPosition.Left - offset, windowPosition.Top, actualWidth, windowPosition.Height); + Right = new Rectangle(windowPosition.Right - offset, windowPosition.Top, actualWidth, windowPosition.Height); + } + + public WindowBorderRectangles(PInvoke.WindowPosition windowPosition, int width, bool inside) + { + var offset = inside ? width : 0; + var actualWidth = inside ? width * 2 : width; + + Top = new Rectangle(windowPosition.Left, windowPosition.Top - offset, windowPosition.Width, actualWidth); + Bottom = new Rectangle(windowPosition.Left, windowPosition.Bottom - offset, windowPosition.Width, actualWidth); + Left = new Rectangle(windowPosition.Left - offset, windowPosition.Top, actualWidth, windowPosition.Height); + Right = new Rectangle(windowPosition.Right - offset, windowPosition.Top, actualWidth, windowPosition.Height); + } + + public Rectangle Top { get; } + public Rectangle Bottom { get; } + public Rectangle Left { get; } + public Rectangle Right { get; } + } + + private class ResizeSide + { + public ResizeSide(PInvoke.WindowPosition position1, PInvoke.WindowPosition position2) + { + if (position1.IsSameSize(position2)) + return; + + IsTop = position1.Top != position2.Top; + IsBottom = position1.Bottom != position2.Bottom; + IsLeft = position1.Left != position2.Left; + IsRight = position1.Right != position2.Right; + } + + public bool IsTop { get; } + public bool IsBottom { get; } + public bool IsLeft { get; } + public bool IsRight { get; } + } + + #region Enumerations + + private enum SnapMode + { + Move, + Resize + } + + #endregion + + #region Properties + + protected virtual int SnapDistance => 20; + + protected virtual List? OtherWindows => null; + + #endregion + + #region Window overrides + + protected override void OnSourceInitialized(EventArgs e) + { + base.OnSourceInitialized(e); + + // Store the window handle + _hWndSource = PresentationSource.FromVisual(this) as HwndSource; + + // Add a hook + _hWndSource?.AddHook(WndProc); + } + + protected override void OnClosed(EventArgs e) + { + base.OnClosed(e); + + // Unhook the window procedure + _hWndSource?.RemoveHook(WndProc); + _hWndSource?.Dispose(); + } + + #endregion + + #region Window procedure + + protected virtual nint WndProc(nint hWnd, int msg, nint wParam, nint lParam, ref bool handled) + { + switch (msg) + { + case (int) PInvoke.WindowMessage.WindowPositionChanging: + return OnWindowPositionChanging(lParam, ref handled); + + case (int) PInvoke.WindowMessage.EnterSizeMove: + + // Initialize the last window position + _lastWindowPosition = new PInvoke.WindowPosition + { + Left = (int) Left, + Width = (int) Width, + Height = (int) Height, + Top = (int) Top + }; + + // Store the current other windows + _otherWindows = OtherWindows; + + _inSizeMove = true; + + break; + + case (int) PInvoke.WindowMessage.ExitSizeMove: + _inSizeMove = false; + + break; + } + + return nint.Zero; + } + + #endregion + + #region Snapping + + private nint OnWindowPositionChanging(nint lParam, ref bool handled) + { + if (!_inSizeMove) + return nint.Zero; + + var snapDistance = SnapDistance; + + // Initialize whether we've updated the position + var updated = false; + + // Convert the lParam into the current structure + var windowPosition = (PInvoke.WindowPosition) Marshal.PtrToStructure(lParam, typeof(PInvoke.WindowPosition))!; + + // If the window flags indicate no movement then do nothing + if ((windowPosition.Flags & PInvoke.WindowPositionFlags.NoMove) != 0) + return nint.Zero; + + // If nothing changed then do nothing + if (_lastWindowPosition.IsSameLocationAndSize(windowPosition)) + return nint.Zero; + + // Figure out if the window is being moved or resized + var snapMode = _lastWindowPosition.IsSameSize(windowPosition) ? SnapMode.Move : SnapMode.Resize; + + // Figure out what side is resizing + var resizeSide = new ResizeSide(windowPosition, _lastWindowPosition); + + // Get the screen the cursor is currently on + var screen = Screen.FromPoint(MouseHelper.MousePosition); + + // Create a rectangle based on the current working area of the screen + var snapToBorder = screen.WorkingArea; + + // Deflate the rectangle based on the snap distance + snapToBorder.Inflate(-snapDistance, -snapDistance); + + if (snapMode == SnapMode.Resize) + { + // See if we need to snap on the left + if (windowPosition.Left < snapToBorder.Left) + { + windowPosition.Width += windowPosition.Left - (int) screen.WorkingArea.Left; + windowPosition.Left = (int) screen.WorkingArea.Left; + + updated = true; + } + + // See if we need to snap on the right + if (windowPosition.Right > snapToBorder.Right) + { + windowPosition.Width += (int) screen.WorkingArea.Right - windowPosition.Right; + + updated = true; + } + + // See if we need to snap to the top + if (windowPosition.Top < snapToBorder.Top) + { + windowPosition.Height += windowPosition.Top - (int) screen.WorkingArea.Top; + windowPosition.Top = (int) screen.WorkingArea.Top; + + updated = true; + } + + // See if we need to snap to the bottom + if (windowPosition.Bottom > snapToBorder.Bottom) + { + windowPosition.Height += (int) screen.WorkingArea.Bottom - windowPosition.Bottom; + + updated = true; + } + } + else + { + // See if we need to snap on the left + if (windowPosition.Left < snapToBorder.Left) + { + windowPosition.Left = (int) screen.WorkingArea.Left; + updated = true; + } + + // See if we need to snap on the top + if (windowPosition.Top < snapToBorder.Top) + { + windowPosition.Top = (int) screen.WorkingArea.Top; + updated = true; + } + + // See if we need to snap on the right + if (windowPosition.Right > snapToBorder.Right) + { + windowPosition.Left = (int) screen.WorkingArea.Right - windowPosition.Width; + updated = true; + } + + // See if we need to snap on the bottom + if (windowPosition.Bottom > snapToBorder.Bottom) + { + windowPosition.Top = (int) screen.WorkingArea.Bottom - windowPosition.Height; + updated = true; + } + } + + var otherWindows = _otherWindows; + + if (otherWindows is { Count: > 0 }) + { + // Get the snap source rectangles for the window being changed + var sourceRectangles = new WindowBorderRectangles(windowPosition, 1, false); + + // Loop over all other windows looking to see if we should stick + foreach (var otherWindow in otherWindows) + { + // Get a rectangle with the bounds of the other window + var otherWindowRect = otherWindow.Location; + + // Get the snap target rectangles for the current window + var targetRectangles = new WindowBorderRectangles(otherWindow.Location, snapDistance, true); + + if (snapMode == SnapMode.Move) + { + if (sourceRectangles.Left.IntersectsWith(targetRectangles.Right)) + { + windowPosition.Left = otherWindowRect.Right; + updated = true; + } + + if (sourceRectangles.Right.IntersectsWith(targetRectangles.Left)) + { + windowPosition.Left = otherWindowRect.Left - windowPosition.Width; + updated = true; + } + + if (sourceRectangles.Top.IntersectsWith(targetRectangles.Bottom)) + { + windowPosition.Top = otherWindowRect.Bottom; + updated = true; + } + + if (sourceRectangles.Bottom.IntersectsWith(targetRectangles.Top)) + { + windowPosition.Top = otherWindowRect.Top - windowPosition.Height; + updated = true; + } + + if (windowPosition.Top == otherWindowRect.Bottom || windowPosition.Bottom == otherWindowRect.Top) + { + if (Math.Abs(windowPosition.Left - otherWindowRect.Left) <= snapDistance) + { + windowPosition.Left = otherWindowRect.Left; + + updated = true; + } + + if (Math.Abs(windowPosition.Right - otherWindowRect.Right) <= snapDistance) + { + windowPosition.Left = otherWindowRect.Right - windowPosition.Width; + + updated = true; + } + } + + if (windowPosition.Left == otherWindowRect.Right || windowPosition.Right == otherWindowRect.Left) + { + if (Math.Abs(otherWindowRect.Bottom - windowPosition.Bottom) <= snapDistance) + { + windowPosition.Top = otherWindowRect.Bottom - windowPosition.Height; + + updated = true; + } + + if (Math.Abs(otherWindowRect.Top - windowPosition.Top) <= snapDistance) + { + windowPosition.Top = otherWindowRect.Top; + + updated = true; + } + } + } + else + { + if (resizeSide.IsLeft) + { + // Check the current window left against the other window right + if (sourceRectangles.Left.IntersectsWith(targetRectangles.Right)) + { + var sign = windowPosition.Left < otherWindowRect.Right ? -1 : 1; + + windowPosition.Width += Math.Abs(otherWindowRect.Right - windowPosition.Left) * sign; + windowPosition.Left = otherWindowRect.Right; + + updated = true; + } + else if (windowPosition.Top == otherWindowRect.Bottom || windowPosition.Bottom == otherWindowRect.Top) + { + if (Math.Abs(windowPosition.Left - otherWindowRect.Left) <= snapDistance) + { + var sign = windowPosition.Left < otherWindowRect.Left ? -1 : 1; + + windowPosition.Width += Math.Abs(otherWindowRect.Left - windowPosition.Left) * sign; + windowPosition.Left = otherWindowRect.Left; + + updated = true; + } + } + } + else if (resizeSide.IsRight) + { + // Check the current window right against the other window left + if (sourceRectangles.Right.IntersectsWith(targetRectangles.Left)) + { + var sign = windowPosition.Right < otherWindowRect.Left ? 1 : -1; + + windowPosition.Width += Math.Abs(otherWindowRect.Left - windowPosition.Right) * sign; + + updated = true; + } + else if (windowPosition.Top == otherWindowRect.Bottom || windowPosition.Bottom == otherWindowRect.Top) + { + if (Math.Abs(windowPosition.Right - otherWindowRect.Right) <= snapDistance) + { + var sign = windowPosition.Right < otherWindowRect.Right ? 1 : -1; + + windowPosition.Width += Math.Abs(otherWindowRect.Right - windowPosition.Right) * sign; + + updated = true; + } + } + } + + if (resizeSide.IsBottom) + { + // Check the current window bottom against the other window top + if (sourceRectangles.Bottom.IntersectsWith(targetRectangles.Top)) + { + var sign = windowPosition.Bottom < otherWindowRect.Top ? 1 : -1; + + windowPosition.Height += Math.Abs(otherWindowRect.Top - windowPosition.Bottom) * sign; + + updated = true; + } + else if (windowPosition.Left == otherWindowRect.Right || windowPosition.Right == otherWindowRect.Left) + { + if (Math.Abs(otherWindowRect.Bottom - windowPosition.Bottom) <= snapDistance) + { + var sign = windowPosition.Bottom < otherWindowRect.Bottom ? 1 : -1; + + windowPosition.Height += Math.Abs(otherWindowRect.Bottom - windowPosition.Bottom) * sign; + + updated = true; + } + } + } + else if (resizeSide.IsTop) + { + // Check the current window top against the other window bottom + if (sourceRectangles.Top.IntersectsWith(targetRectangles.Bottom)) + { + var sign = windowPosition.Top < otherWindowRect.Bottom ? 1 : -1; + + windowPosition.Height -= Math.Abs(otherWindowRect.Bottom - windowPosition.Top) * sign; + windowPosition.Top = otherWindowRect.Bottom; + + updated = true; + } + else if (windowPosition.Left == otherWindowRect.Right || windowPosition.Right == otherWindowRect.Left) + { + if (Math.Abs(otherWindowRect.Top - windowPosition.Top) <= snapDistance) + { + var sign = windowPosition.Top < otherWindowRect.Top ? -1 : 1; + + windowPosition.Height += Math.Abs(otherWindowRect.Top - windowPosition.Top) * sign; + windowPosition.Top = otherWindowRect.Top; + + updated = true; + } + } + } + } + } + } + + // Update the last window position + _lastWindowPosition = windowPosition; + + if (!updated) return nint.Zero; + + Marshal.StructureToPtr(windowPosition, lParam, true); + handled = true; + + return nint.Zero; + } + + #endregion + } +} diff --git a/WindowInformation.cs b/WindowInformation.cs new file mode 100644 index 0000000..a61db61 --- /dev/null +++ b/WindowInformation.cs @@ -0,0 +1,27 @@ +using System.Drawing; + +namespace ChrisKaczor.Wpf.Windows; + +public class WindowInformation +{ + private nint Handle { get; } + public Rectangle Location { get; } + + public WindowInformation(nint handle) + { + Handle = handle; + + var windowPlacement = new PInvoke.WindowPlacement(); + PInvoke.GetWindowPlacement(Handle, ref windowPlacement); + + var normalPosition = windowPlacement.NormalPosition; + + Location = new Rectangle(normalPosition.X, normalPosition.Y, normalPosition.Width, normalPosition.Height); + } + + public WindowInformation(nint handle, Rectangle location) + { + Handle = handle; + Location = location; + } +} \ No newline at end of file diff --git a/Wpf.Windows.SnappingWindow.csproj b/Wpf.Windows.SnappingWindow.csproj new file mode 100644 index 0000000..f847203 --- /dev/null +++ b/Wpf.Windows.SnappingWindow.csproj @@ -0,0 +1,27 @@ + + + net7.0-windows + enable + true + ChrisKaczor.Wpf.Windows + ChrisKaczor.Wpf.Windows.SnappingWindow + Chris Kaczor + ChrisKaczor.Wpf.Windows.SnappingWindow + https://github.com/ckaczor/ChrisKaczor.Wpf.Windows.SnappingWindow + README.md + Extends the base WPF window to allow snapping to screen edges and/or other specified windows. + ChrisKaczor.Wpf.Windows.SnappingWindow + README.md + true + + + + + + + + True + \ + + + \ No newline at end of file diff --git a/Wpf.Windows.SnappingWindow.sln b/Wpf.Windows.SnappingWindow.sln new file mode 100644 index 0000000..c610601 --- /dev/null +++ b/Wpf.Windows.SnappingWindow.sln @@ -0,0 +1,25 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Version 17 +VisualStudioVersion = 17.5.33424.131 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Wpf.Windows.SnappingWindow", "Wpf.Windows.SnappingWindow.csproj", "{E617775F-9345-4532-B883-3B227A5CAC9D}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {E617775F-9345-4532-B883-3B227A5CAC9D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {E617775F-9345-4532-B883-3B227A5CAC9D}.Debug|Any CPU.Build.0 = Debug|Any CPU + {E617775F-9345-4532-B883-3B227A5CAC9D}.Release|Any CPU.ActiveCfg = Release|Any CPU + {E617775F-9345-4532-B883-3B227A5CAC9D}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {80F2171E-35CA-4020-812E-DBA70B71E902} + EndGlobalSection +EndGlobal diff --git a/azure-pipelines.yml b/azure-pipelines.yml new file mode 100644 index 0000000..e78e9f0 --- /dev/null +++ b/azure-pipelines.yml @@ -0,0 +1,45 @@ +name: 1.0.$(Rev:r) + +pr: none + +trigger: + batch: 'true' + branches: + include: + - main + +pool: + vmImage: 'windows-latest' + +variables: + buildConfiguration: 'Release' + +steps: + +- task: DotNetCoreCLI@2 + displayName: 'dotnet build' + inputs: + command: 'build' + arguments: '--configuration $(buildConfiguration)' + projects: 'Wpf.Windows.SnappingWindow.csproj' + +- task: DotNetCoreCLI@2 + displayName: "dotnet pack" + inputs: + command: 'pack' + arguments: '--configuration $(buildConfiguration)' + packagesToPack: 'Wpf.Windows.SnappingWindow.csproj' + nobuild: true + versioningScheme: 'byBuildNumber' + +- task: NuGetCommand@2 + displayName: 'nuget push' + inputs: + command: 'push' + feedsToUse: 'select' + packagesToPush: '$(Build.ArtifactStagingDirectory)/**/*.nupkg;!$(Build.ArtifactStagingDirectory)/**/*.symbols.nupkg' + nuGetFeedType: external + publishFeedCredentials: 'NuGet' + publishVstsFeed: 'Packages' + versioningScheme: 'byBuildNumber' + allowPackageConflicts: true \ No newline at end of file