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253
Internet/TelnetClient.cs
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253
Internet/TelnetClient.cs
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using System;
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using System.Text;
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using System.Threading;
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using System.Net.Sockets;
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using Common.Debug;
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namespace Common.Internet
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{
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public class TelnetClient
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{
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#region Member variables
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private string _deviceLocation = ""; // Name or IP address of the device
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private int _devicePort = 80; // Port the device is listening on
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private SocketState _state; // Async state tracking object
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private Socket _socket; // Socket for communications with the device
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#endregion
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#region Asynchronous socket state
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private class SocketState
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{
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private readonly Socket _socket; // Network socket
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private readonly byte[] _buffer; // Raw data buffer
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private readonly int _bufferSize = 1024; // Data buffer size
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private readonly TelnetClient _client; // Owner client
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private readonly StringBuilder _stringBuffer; // Buffered data
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private readonly ManualResetEvent _waitEvent; // Used as a signal when waiting for data
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public SocketState(Socket socket, TelnetClient client, int bufferSize)
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{
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// Store the socket
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_socket = socket;
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// Store the client
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_client = client;
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// Store the buffer size
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_bufferSize = bufferSize;
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// Initialize the buffer
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_buffer = new byte[_bufferSize];
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// Initialize the string buffer
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_stringBuffer = new StringBuilder();
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// Initialize the wait event
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_waitEvent = new ManualResetEvent(false);
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}
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public int BufferSize
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{
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get
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{
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return _bufferSize;
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}
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}
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public Socket Socket
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{
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get
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{
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return _socket;
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}
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}
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public TelnetClient Client
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{
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get
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{
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return _client;
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}
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}
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public byte[] Buffer
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{
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get
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{
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return _buffer;
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}
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}
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public StringBuilder StringBuffer
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{
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get
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{
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return _stringBuffer;
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}
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}
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public ManualResetEvent WaitEvent
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{
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get
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{
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return _waitEvent;
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}
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}
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}
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#endregion
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#region Delegates
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public delegate void DataEventHandler(string data);
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#endregion
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#region Events
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public event DataEventHandler DataReceived;
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#endregion
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#region Connection
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public void Connect(string location, int port)
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{
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// Remember the location and port
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_deviceLocation = location;
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_devicePort = port;
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// Create the socket
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_socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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// Connect the socket
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_socket.Connect(_deviceLocation, _devicePort);
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// Setup our state object
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_state = new SocketState(_socket, this, 1024);
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// Start an asynchronous receive
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_socket.BeginReceive(_state.Buffer, 0, _state.BufferSize, SocketFlags.None, new AsyncCallback(receiveCallback), _state);
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}
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#endregion
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#region Disconnection
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public void Disconnect()
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{
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// If we have a socket...
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if (null != _socket)
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{
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// ...disconnect it
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_socket.Disconnect(false);
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_socket = null;
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}
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}
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#endregion
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#region Asynchronous callback
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private static void receiveCallback(IAsyncResult asyncResult)
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{
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// Retrieve the socket state object
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SocketState socketState = (SocketState) asyncResult.AsyncState;
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// Read data from the socket
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int bytesRead = socketState.Socket.EndReceive(asyncResult);
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if (bytesRead > 0)
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{
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// Decode the data into a string
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string stringBuffer = Encoding.UTF8.GetString(socketState.Buffer, 0, bytesRead);
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// Add the string to the buffer
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socketState.StringBuffer.Append(stringBuffer);
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// Raise the DataReceived event with the data
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if (socketState.Client.DataReceived != null)
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socketState.Client.DataReceived(stringBuffer);
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Tracer.WriteLine("Data received: {0}", stringBuffer);
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socketState.WaitEvent.Set();
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// Get more data from the socket
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socketState.Socket.BeginReceive(socketState.Buffer, 0, socketState.BufferSize, 0, new AsyncCallback(receiveCallback), socketState);
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}
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}
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#endregion
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#region Data sending helpers
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public void Send(string text, params object[] arguments)
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{
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// Format the text
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text = string.Format(text, arguments);
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Tracer.WriteLine("Send: {0}", text);
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// Send the text to the socket
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_socket.Send(Encoding.UTF8.GetBytes(text));
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}
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public void SendLine(string text, params object[] arguments)
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{
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// Send the text with a newline
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Send(text + "\n", arguments);
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}
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#endregion
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#region Data retrieval helpers
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public string WaitForLine(string text)
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{
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// Add a CR/LF to the string and start waiting
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return WaitForString(text + "\r\n");
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}
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public string WaitForString(string text)
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{
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// Check to see if the current buffer contains the text
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while (!_state.StringBuffer.ToString().Contains(text))
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{
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Tracer.WriteLine("Waiting for: {0}", text);
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// Wait for more data
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_state.WaitEvent.Reset();
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_state.WaitEvent.WaitOne(1000, false);
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}
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Tracer.WriteLine("String found: {0}", text);
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// Get the text in the buffer from the start to after the string we are waiting for
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string returnString = _state.StringBuffer.ToString().Substring(0, _state.StringBuffer.ToString().IndexOf(text) + text.Length);
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// Strip off everything before what we are waiting for
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_state.StringBuffer.Remove(0, _state.StringBuffer.ToString().IndexOf(text) + text.Length);
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// Return the string
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return returnString;
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}
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public string ReadLine()
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{
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// Wait for the first end of line
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string line = WaitForString("\r\n");
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// Get rid of the trailing CR/LF
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line = line.Substring(0, line.Length - 2);
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// Return the line
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return line;
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}
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#endregion
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}
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}
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