Files
Common/Internet/FtpClient.cs
2014-04-30 16:57:42 -04:00

256 lines
8.5 KiB
C#

using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Text.RegularExpressions;
namespace Common.Internet
{
public class FtpClient
{
#region Private constants
private const int DATA_SIZE = 4096;
#endregion
#region Private member variables
private Socket _controlSocket; // The socket for sending control messsages
private Socket _dataSocket; // The socket for transferring data
private int _timeout = 30000; // The default send and receive timeouts
#endregion
#region Private socket management code
private Socket connectSocket(string server, int port)
{
// Resolve the server name into an IP Host
IPHostEntry ipHost = Dns.GetHostEntry(server);
// Get the first address from the host
IPAddress ipAddress = ipHost.AddressList[0];
// Create an end point on the host at the requested port
IPEndPoint ipEndPoint = new IPEndPoint(ipAddress, port);
// Create a TCP socket to the end point on the host
Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
// Set the send and receive timeouts requested
socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, _timeout);
socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.SendTimeout, _timeout);
// Make the connection
socket.Connect(ipEndPoint);
return socket;
}
private static void disconnectSocket(ref Socket targetSocket)
{
if (targetSocket != null)
{
targetSocket.Shutdown(SocketShutdown.Both);
targetSocket.Close();
targetSocket = null;
}
}
private static void sendSocketMessage(Socket targetSocket, string message)
{
sendSocketMessage(targetSocket, message, true);
}
private static void sendSocketMessage(Socket targetSocket, string message, bool trailingNewline)
{
// Default to sending just the message
string send = message;
// If a trailing newline is requested then add that to the string
if (trailingNewline) send += "\r\n";
// Convert the requested message into a byte array
byte[] rawData = Encoding.ASCII.GetBytes(send);
// Send the message and get the byte count back
targetSocket.Send(rawData);
}
private static string receiveSocketMessage(Socket sourceSocket, bool stripTrailingNewline)
{
// Initialize the decoded string message to return
string message = string.Empty;
// Initialize the array of all lines
string[] lines;
do
{
// Initialize the byte array buffer
byte[] line = new byte[DATA_SIZE];
// Retrieve the data and get the byte count
int bytesReceived = sourceSocket.Receive(line);
// Decode the string into a string for the current line
string sLine = Encoding.ASCII.GetString(line, 0, bytesReceived);
// Replace the CR/LF pairs with just a LF
sLine.Replace("\r\n", "\n");
// Split the message into an array of lines (we might get more than one)
lines = sLine.Split('\n');
// Add this line to the main return string
message += sLine;
} while (lines[lines.Length - 2].Substring(3, 1) == "-");
// If requested to remove the trailing newline we should do it now
if (stripTrailingNewline && message.EndsWith("\n"))
{
message = message.Remove(message.Length - 1, 1);
}
return message;
}
public int GetResponseCode(string message)
{
// Get the FTP response code from the string message
return Convert.ToInt32(message.Substring(1, 3));
}
#endregion
#region Public interface methods
public void Connect(string server)
{
Connect(server, 21, _timeout);
}
public void Connect(string server, int port, int timeout)
{
// Store the timeout requested so we can use it later
_timeout = timeout * 1000;
// If we are currently connected in any way we should disconnect
if (_controlSocket != null || _dataSocket != null) Disconnect();
// Create and connect the control socket
_controlSocket = connectSocket(server, port);
// Retrieve the header message
receiveSocketMessage(_controlSocket, true);
}
public void Upload(string source)
{
string targetFile;
if (source.Contains(@"\"))
targetFile = source.Substring(source.LastIndexOf(@"\") + 1);
else
targetFile = source;
// Create a stream reader for the file
StreamReader streamReader = new StreamReader(source);
// Upload the file
Upload(streamReader.BaseStream, targetFile);
}
public void Upload(Stream source, string targetFile)
{
// Send a command requesting the passive port to connect to
sendSocketMessage(_controlSocket, "PASV");
// Get the response back with the data we need
string message = receiveSocketMessage(_controlSocket, true);
message = message.Replace("(", "<");
message = message.Replace(")", ">");
// Create a regular expression to get the port data out
Match match = new Regex("<(?<oct1>.*),(?<oct2>.*),(?<oct3>.*),(?<oct4>.*),(?<highport>.*),(?<lowport>.*)>").Match(message);
// Reconstruct the IP address the server wants
string address = match.Groups["oct1"].Value + "." + match.Groups["oct2"].Value + "." +
match.Groups["oct3"].Value + "." + match.Groups["oct4"].Value;
// Reconstruct the port the server wants
int port = Convert.ToInt32(match.Groups["highport"].Value) * 256 +
Convert.ToInt32(match.Groups["lowport"].Value);
// Connect the socket to that port
_dataSocket = connectSocket(address, port);
// Send the command requesting to store a file
sendSocketMessage(_controlSocket, "STOR " + targetFile);
// Get the response back
receiveSocketMessage(_controlSocket, false);
// Bring the stream to the beginning if it supports seek
if (source.CanSeek) source.Seek(0, SeekOrigin.Begin);
// Loop until the end of the file
while (source.Length != source.Position)
{
// Initialize the byte array buffer
byte[] rawMessage = new byte[DATA_SIZE];
// Get data from the stream
int bytesRead = source.Read(rawMessage, 0, DATA_SIZE);
// Send the data down the data socket
_dataSocket.Send(rawMessage, bytesRead, 0);
}
// Close the data socket
disconnectSocket(ref _dataSocket);
// Get the response back
receiveSocketMessage(_controlSocket, false);
}
public void Download(string sourceFile, string targetFile)
{
}
public void Logon(string userName, string password)
{
// Send the command to indicate the user we want
sendSocketMessage(_controlSocket, "USER " + userName);
receiveSocketMessage(_controlSocket, true);
// Send the command to indicate the password we want
sendSocketMessage(_controlSocket, "PASS " + password);
receiveSocketMessage(_controlSocket, true);
}
public void Logoff()
{
// Send the comment to close the current session
sendSocketMessage(_controlSocket, "QUIT");
receiveSocketMessage(_controlSocket, true);
}
public void Disconnect()
{
// Close and clear the data socket
disconnectSocket(ref _dataSocket);
// Close and clear the control socket
disconnectSocket(ref _controlSocket);
}
#endregion
}
}