Update directory layout

This commit is contained in:
2018-02-06 21:54:26 -05:00
parent ceea58b9bc
commit 38d692c9fc
19 changed files with 6 additions and 6 deletions

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using System.Reflection;
using System.Runtime.InteropServices;
using System.Windows;
[assembly: AssemblyTitle("FloatingStatusWindowLibrary")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Chris Kaczor")]
[assembly: AssemblyProduct("FloatingStatusWindowLibrary")]
[assembly: AssemblyCopyright("Copyright © Chris Kaczor 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
[assembly: ThemeInfo(ResourceDictionaryLocation.None, ResourceDictionaryLocation.SourceAssembly)]
[assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

298
Library/Properties/Resources.Designer.cs generated Normal file
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace FloatingStatusWindowLibrary.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("FloatingStatusWindowLibrary.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to All Windows.
/// </summary>
public static string AllWindowsMenu {
get {
return ResourceManager.GetString("AllWindowsMenu", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Bottom.
/// </summary>
public static string Bottom {
get {
return ResourceManager.GetString("Bottom", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cancel.
/// </summary>
public static string Cancel {
get {
return ResourceManager.GetString("Cancel", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Center.
/// </summary>
public static string Center {
get {
return ResourceManager.GetString("Center", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Change Appearance.
/// </summary>
public static string ChangeAppearanceWindow {
get {
return ResourceManager.GetString("ChangeAppearanceWindow", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Start with Windows.
/// </summary>
public static string ContextMenuAutoStart {
get {
return ResourceManager.GetString("ContextMenuAutoStart", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Change Appearance....
/// </summary>
public static string ContextMenuChangeAppearance {
get {
return ResourceManager.GetString("ContextMenuChangeAppearance", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Close.
/// </summary>
public static string ContextMenuClose {
get {
return ResourceManager.GetString("ContextMenuClose", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Exit.
/// </summary>
public static string ContextMenuExit {
get {
return ResourceManager.GetString("ContextMenuExit", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Lock.
/// </summary>
public static string ContextMenuLock {
get {
return ResourceManager.GetString("ContextMenuLock", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Locked.
/// </summary>
public static string ContextMenuLocked {
get {
return ResourceManager.GetString("ContextMenuLocked", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Refresh.
/// </summary>
public static string ContextMenuRefresh {
get {
return ResourceManager.GetString("ContextMenuRefresh", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Settings....
/// </summary>
public static string ContextMenuSettings {
get {
return ResourceManager.GetString("ContextMenuSettings", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unlock.
/// </summary>
public static string ContextMenuUnlock {
get {
return ResourceManager.GetString("ContextMenuUnlock", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Font _name:.
/// </summary>
public static string FontName {
get {
return ResourceManager.GetString("FontName", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Font _size:.
/// </summary>
public static string FontSize {
get {
return ResourceManager.GetString("FontSize", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to _Foreground color:.
/// </summary>
public static string ForegroundColor {
get {
return ResourceManager.GetString("ForegroundColor", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
/// </summary>
public static System.Drawing.Icon gear {
get {
object obj = ResourceManager.GetObject("gear", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to _Horizontal alignment:.
/// </summary>
public static string HorizontalAlignment {
get {
return ResourceManager.GetString("HorizontalAlignment", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Left.
/// </summary>
public static string Left {
get {
return ResourceManager.GetString("Left", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to OK.
/// </summary>
public static string OK {
get {
return ResourceManager.GetString("OK", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to _Padding:.
/// </summary>
public static string Padding {
get {
return ResourceManager.GetString("Padding", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Right.
/// </summary>
public static string Right {
get {
return ResourceManager.GetString("Right", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Top.
/// </summary>
public static string Top {
get {
return ResourceManager.GetString("Top", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to _Vertical alignment:.
/// </summary>
public static string VerticalAlignment {
get {
return ResourceManager.GetString("VerticalAlignment", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Window.
/// </summary>
public static string WindowMenu {
get {
return ResourceManager.GetString("WindowMenu", resourceCulture);
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AllWindowsMenu" xml:space="preserve">
<value>All Windows</value>
</data>
<data name="Bottom" xml:space="preserve">
<value>Bottom</value>
</data>
<data name="Cancel" xml:space="preserve">
<value>Cancel</value>
</data>
<data name="Center" xml:space="preserve">
<value>Center</value>
</data>
<data name="ChangeAppearanceWindow" xml:space="preserve">
<value>Change Appearance</value>
</data>
<data name="ContextMenuAutoStart" xml:space="preserve">
<value>Start with Windows</value>
</data>
<data name="ContextMenuChangeAppearance" xml:space="preserve">
<value>Change Appearance...</value>
</data>
<data name="ContextMenuClose" xml:space="preserve">
<value>Close</value>
</data>
<data name="ContextMenuExit" xml:space="preserve">
<value>Exit</value>
</data>
<data name="ContextMenuLock" xml:space="preserve">
<value>Lock</value>
</data>
<data name="ContextMenuLocked" xml:space="preserve">
<value>Locked</value>
</data>
<data name="ContextMenuRefresh" xml:space="preserve">
<value>Refresh</value>
</data>
<data name="ContextMenuSettings" xml:space="preserve">
<value>Settings...</value>
</data>
<data name="ContextMenuUnlock" xml:space="preserve">
<value>Unlock</value>
</data>
<data name="FontName" xml:space="preserve">
<value>Font _name:</value>
</data>
<data name="FontSize" xml:space="preserve">
<value>Font _size:</value>
</data>
<data name="ForegroundColor" xml:space="preserve">
<value>_Foreground color:</value>
</data>
<data name="HorizontalAlignment" xml:space="preserve">
<value>_Horizontal alignment:</value>
</data>
<data name="Left" xml:space="preserve">
<value>Left</value>
</data>
<data name="OK" xml:space="preserve">
<value>OK</value>
</data>
<data name="Padding" xml:space="preserve">
<value>_Padding:</value>
</data>
<data name="Right" xml:space="preserve">
<value>Right</value>
</data>
<data name="Top" xml:space="preserve">
<value>Top</value>
</data>
<data name="VerticalAlignment" xml:space="preserve">
<value>_Vertical alignment:</value>
</data>
<data name="WindowMenu" xml:space="preserve">
<value>Window</value>
</data>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="gear" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\gear.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>