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216
FloatingStatusWindowLibrary/Properties/Resources.Designer.cs
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216
FloatingStatusWindowLibrary/Properties/Resources.Designer.cs
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.34014
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace FloatingStatusWindowLibrary.Properties {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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public class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("FloatingStatusWindowLibrary.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Bottom.
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/// </summary>
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public static string Bottom {
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get {
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return ResourceManager.GetString("Bottom", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Cancel.
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/// </summary>
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public static string Cancel {
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get {
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return ResourceManager.GetString("Cancel", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Center.
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/// </summary>
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public static string Center {
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get {
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return ResourceManager.GetString("Center", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Change Appearance....
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/// </summary>
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public static string ChangeAppearance {
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get {
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return ResourceManager.GetString("ChangeAppearance", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Change Appearance.
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/// </summary>
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public static string ChangeAppearanceWindow {
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get {
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return ResourceManager.GetString("ChangeAppearanceWindow", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Exit.
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/// </summary>
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public static string ContextMenuExit {
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get {
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return ResourceManager.GetString("ContextMenuExit", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Locked.
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/// </summary>
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public static string ContextMenuLocked {
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get {
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return ResourceManager.GetString("ContextMenuLocked", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Font _name:.
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/// </summary>
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public static string FontName {
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get {
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return ResourceManager.GetString("FontName", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Font _size:.
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/// </summary>
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public static string FontSize {
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get {
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return ResourceManager.GetString("FontSize", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to _Foreground color:.
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/// </summary>
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public static string ForegroundColor {
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get {
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return ResourceManager.GetString("ForegroundColor", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to _Horizontal alignment:.
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/// </summary>
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public static string HorizontalAlignment {
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get {
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return ResourceManager.GetString("HorizontalAlignment", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Left.
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/// </summary>
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public static string Left {
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get {
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return ResourceManager.GetString("Left", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to OK.
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/// </summary>
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public static string OK {
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get {
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return ResourceManager.GetString("OK", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to _Padding:.
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/// </summary>
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public static string Padding {
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get {
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return ResourceManager.GetString("Padding", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Right.
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/// </summary>
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public static string Right {
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get {
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return ResourceManager.GetString("Right", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Top.
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/// </summary>
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public static string Top {
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get {
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return ResourceManager.GetString("Top", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to _Vertical alignment:.
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/// </summary>
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public static string VerticalAlignment {
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get {
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return ResourceManager.GetString("VerticalAlignment", resourceCulture);
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}
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}
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}
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}
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