mirror of
https://github.com/ckaczor/FloatingStatusWindow.git
synced 2026-01-13 17:22:47 -05:00
Update test project with multiple independent windows for testing snapping
This commit is contained in:
@@ -10,12 +10,21 @@
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</startup>
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<userSettings>
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<TestWindow.Properties.Settings>
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<setting name="WindowSettings" serializeAs="String">
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<setting name="WindowSettings1" serializeAs="String">
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<value />
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</setting>
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<setting name="AutoStart" serializeAs="String">
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<value>True</value>
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</setting>
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<setting name="WindowSettings2" serializeAs="String">
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<value />
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</setting>
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<setting name="WindowSettings3" serializeAs="String">
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<value />
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</setting>
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<setting name="WindowSettings4" serializeAs="String">
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<value />
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</setting>
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</TestWindow.Properties.Settings>
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</userSettings>
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</configuration>
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@@ -1,4 +1,5 @@
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using FloatingStatusWindowLibrary;
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using System;
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using FloatingStatusWindowLibrary;
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using System.Collections.Generic;
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using System.Windows;
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using Settings = TestWindow.Properties.Settings;
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@@ -7,7 +8,7 @@ namespace TestWindow
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{
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public partial class App
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{
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private List<WindowSource> _windowSourceList;
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private List<IDisposable> _windowSourceList;
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protected override void OnStartup(StartupEventArgs e)
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{
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@@ -21,11 +22,12 @@ namespace TestWindow
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Settings.Default.Save();
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});
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_windowSourceList = new List<WindowSource>
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_windowSourceList = new List<IDisposable>
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{
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//new WindowSource(),
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//new WindowSource(),
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new WindowSource()
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new WindowSource1(),
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new WindowSource2(),
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new WindowSource3(),
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new WindowSource4()
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};
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}
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44
TestWindow/Properties/Settings.Designer.cs
generated
44
TestWindow/Properties/Settings.Designer.cs
generated
@@ -1,7 +1,7 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.34014
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// Runtime Version:4.0.30319.34209
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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@@ -26,12 +26,12 @@ namespace TestWindow.Properties {
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("")]
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public string WindowSettings {
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public string WindowSettings1 {
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get {
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return ((string)(this["WindowSettings"]));
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return ((string)(this["WindowSettings1"]));
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}
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set {
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this["WindowSettings"] = value;
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this["WindowSettings1"] = value;
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}
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}
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@@ -46,5 +46,41 @@ namespace TestWindow.Properties {
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this["AutoStart"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("")]
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public string WindowSettings2 {
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get {
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return ((string)(this["WindowSettings2"]));
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}
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set {
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this["WindowSettings2"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("")]
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public string WindowSettings3 {
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get {
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return ((string)(this["WindowSettings3"]));
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}
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set {
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this["WindowSettings3"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("")]
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public string WindowSettings4 {
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get {
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return ((string)(this["WindowSettings4"]));
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}
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set {
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this["WindowSettings4"] = value;
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}
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}
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}
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}
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@@ -2,11 +2,20 @@
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<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)" GeneratedClassNamespace="TestWindow.Properties" GeneratedClassName="Settings">
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<Profiles />
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<Settings>
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<Setting Name="WindowSettings" Type="System.String" Scope="User">
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<Setting Name="WindowSettings1" Type="System.String" Scope="User">
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<Value Profile="(Default)" />
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</Setting>
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<Setting Name="AutoStart" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">True</Value>
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</Setting>
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<Setting Name="WindowSettings2" Type="System.String" Scope="User">
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<Value Profile="(Default)" />
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</Setting>
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<Setting Name="WindowSettings3" Type="System.String" Scope="User">
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<Value Profile="(Default)" />
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</Setting>
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<Setting Name="WindowSettings4" Type="System.String" Scope="User">
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<Value Profile="(Default)" />
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</Setting>
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</Settings>
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</SettingsFile>
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@@ -59,7 +59,10 @@
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Settings.cs" />
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<Compile Include="WindowSource.cs" />
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<Compile Include="WindowSource2.cs" />
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<Compile Include="WindowSource4.cs" />
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<Compile Include="WindowSource3.cs" />
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<Compile Include="WindowSource1.cs" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs">
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@@ -6,13 +6,13 @@ using System.Windows.Threading;
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namespace TestWindow
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{
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internal class WindowSource : IWindowSource, IDisposable
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internal class WindowSource1 : IWindowSource, IDisposable
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{
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private readonly FloatingStatusWindow _floatingStatusWindow;
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private readonly Timer _timer;
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private readonly Dispatcher _dispatcher;
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internal WindowSource()
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internal WindowSource1()
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{
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_floatingStatusWindow = new FloatingStatusWindow(this);
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_floatingStatusWindow.SetText("Loading...");
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@@ -40,7 +40,7 @@ namespace TestWindow
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public string Name
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{
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get { return "Test Window"; }
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get { return "Test Window 1"; }
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}
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public System.Drawing.Icon Icon
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@@ -52,11 +52,11 @@ namespace TestWindow
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{
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get
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{
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return Properties.Settings.Default.WindowSettings;
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return Properties.Settings.Default.WindowSettings1;
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}
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set
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{
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Properties.Settings.Default.WindowSettings = value;
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Properties.Settings.Default.WindowSettings1 = value;
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Properties.Settings.Default.Save();
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}
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}
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64
TestWindow/WindowSource2.cs
Normal file
64
TestWindow/WindowSource2.cs
Normal file
@@ -0,0 +1,64 @@
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using FloatingStatusWindowLibrary;
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using System;
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using System.Globalization;
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using System.Timers;
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using System.Windows.Threading;
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namespace TestWindow
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{
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internal class WindowSource2 : IWindowSource, IDisposable
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{
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private readonly FloatingStatusWindow _floatingStatusWindow;
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private readonly Timer _timer;
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private readonly Dispatcher _dispatcher;
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internal WindowSource2()
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{
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_floatingStatusWindow = new FloatingStatusWindow(this);
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_floatingStatusWindow.SetText("Loading...");
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_dispatcher = Dispatcher.CurrentDispatcher;
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_timer = new Timer(1000);
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_timer.Elapsed += HandleTimerElapsed;
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_timer.Enabled = true;
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}
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private void HandleTimerElapsed(object sender, ElapsedEventArgs e)
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{
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_dispatcher.InvokeAsync(() => _floatingStatusWindow.SetText(DateTime.Now.ToString(CultureInfo.InvariantCulture)));
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}
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public void Dispose()
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{
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_timer.Enabled = false;
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_timer.Dispose();
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_floatingStatusWindow.Save();
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_floatingStatusWindow.Dispose();
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}
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public string Name
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{
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get { return "Test Window 2"; }
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}
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public System.Drawing.Icon Icon
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{
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get { return Properties.Resources.ApplicationIcon; }
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}
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public string WindowSettings
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{
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get
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{
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return Properties.Settings.Default.WindowSettings2;
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}
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set
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{
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Properties.Settings.Default.WindowSettings2 = value;
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Properties.Settings.Default.Save();
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}
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}
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}
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}
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64
TestWindow/WindowSource3.cs
Normal file
64
TestWindow/WindowSource3.cs
Normal file
@@ -0,0 +1,64 @@
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using FloatingStatusWindowLibrary;
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using System;
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using System.Globalization;
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using System.Timers;
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using System.Windows.Threading;
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namespace TestWindow
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{
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internal class WindowSource3 : IWindowSource, IDisposable
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{
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private readonly FloatingStatusWindow _floatingStatusWindow;
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private readonly Timer _timer;
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private readonly Dispatcher _dispatcher;
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internal WindowSource3()
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{
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_floatingStatusWindow = new FloatingStatusWindow(this);
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_floatingStatusWindow.SetText("Loading...");
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_dispatcher = Dispatcher.CurrentDispatcher;
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_timer = new Timer(1000);
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_timer.Elapsed += HandleTimerElapsed;
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_timer.Enabled = true;
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}
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private void HandleTimerElapsed(object sender, ElapsedEventArgs e)
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{
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_dispatcher.InvokeAsync(() => _floatingStatusWindow.SetText(DateTime.Now.ToString(CultureInfo.InvariantCulture)));
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}
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public void Dispose()
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{
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_timer.Enabled = false;
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_timer.Dispose();
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_floatingStatusWindow.Save();
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_floatingStatusWindow.Dispose();
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}
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public string Name
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{
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get { return "Test Window 3"; }
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}
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public System.Drawing.Icon Icon
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{
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get { return Properties.Resources.ApplicationIcon; }
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}
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public string WindowSettings
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{
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get
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{
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return Properties.Settings.Default.WindowSettings3;
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}
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set
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{
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Properties.Settings.Default.WindowSettings3 = value;
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Properties.Settings.Default.Save();
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}
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}
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}
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}
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64
TestWindow/WindowSource4.cs
Normal file
64
TestWindow/WindowSource4.cs
Normal file
@@ -0,0 +1,64 @@
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using FloatingStatusWindowLibrary;
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using System;
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using System.Globalization;
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using System.Timers;
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using System.Windows.Threading;
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namespace TestWindow
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{
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internal class WindowSource4 : IWindowSource, IDisposable
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{
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private readonly FloatingStatusWindow _floatingStatusWindow;
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private readonly Timer _timer;
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private readonly Dispatcher _dispatcher;
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internal WindowSource4()
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{
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_floatingStatusWindow = new FloatingStatusWindow(this);
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_floatingStatusWindow.SetText("Loading...");
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_dispatcher = Dispatcher.CurrentDispatcher;
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_timer = new Timer(1000);
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_timer.Elapsed += HandleTimerElapsed;
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_timer.Enabled = true;
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}
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private void HandleTimerElapsed(object sender, ElapsedEventArgs e)
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{
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_dispatcher.InvokeAsync(() => _floatingStatusWindow.SetText(DateTime.Now.ToString(CultureInfo.InvariantCulture)));
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}
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public void Dispose()
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{
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_timer.Enabled = false;
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_timer.Dispose();
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_floatingStatusWindow.Save();
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_floatingStatusWindow.Dispose();
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}
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public string Name
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{
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get { return "Test Window 4"; }
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}
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public System.Drawing.Icon Icon
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{
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get { return Properties.Resources.ApplicationIcon; }
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}
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public string WindowSettings
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{
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get
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{
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return Properties.Settings.Default.WindowSettings4;
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}
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set
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{
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Properties.Settings.Default.WindowSettings4 = value;
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Properties.Settings.Default.Save();
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}
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}
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}
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}
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