//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Runtime Version:4.0.30319.34014
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace FloatingStatusWindowLibrary.Properties {
using System;
///
/// A strongly-typed resource class, for looking up localized strings, etc.
///
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
///
/// Returns the cached ResourceManager instance used by this class.
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("FloatingStatusWindowLibrary.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
///
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
///
/// Looks up a localized string similar to Bottom.
///
public static string Bottom {
get {
return ResourceManager.GetString("Bottom", resourceCulture);
}
}
///
/// Looks up a localized string similar to Cancel.
///
public static string Cancel {
get {
return ResourceManager.GetString("Cancel", resourceCulture);
}
}
///
/// Looks up a localized string similar to Center.
///
public static string Center {
get {
return ResourceManager.GetString("Center", resourceCulture);
}
}
///
/// Looks up a localized string similar to Change Appearance.
///
public static string ChangeAppearanceWindow {
get {
return ResourceManager.GetString("ChangeAppearanceWindow", resourceCulture);
}
}
///
/// Looks up a localized string similar to Start with Windows.
///
public static string ContextMenuAutoStart {
get {
return ResourceManager.GetString("ContextMenuAutoStart", resourceCulture);
}
}
///
/// Looks up a localized string similar to Change Appearance....
///
public static string ContextMenuChangeAppearance {
get {
return ResourceManager.GetString("ContextMenuChangeAppearance", resourceCulture);
}
}
///
/// Looks up a localized string similar to Exit.
///
public static string ContextMenuExit {
get {
return ResourceManager.GetString("ContextMenuExit", resourceCulture);
}
}
///
/// Looks up a localized string similar to Locked.
///
public static string ContextMenuLocked {
get {
return ResourceManager.GetString("ContextMenuLocked", resourceCulture);
}
}
///
/// Looks up a localized string similar to Font _name:.
///
public static string FontName {
get {
return ResourceManager.GetString("FontName", resourceCulture);
}
}
///
/// Looks up a localized string similar to Font _size:.
///
public static string FontSize {
get {
return ResourceManager.GetString("FontSize", resourceCulture);
}
}
///
/// Looks up a localized string similar to _Foreground color:.
///
public static string ForegroundColor {
get {
return ResourceManager.GetString("ForegroundColor", resourceCulture);
}
}
///
/// Looks up a localized string similar to _Horizontal alignment:.
///
public static string HorizontalAlignment {
get {
return ResourceManager.GetString("HorizontalAlignment", resourceCulture);
}
}
///
/// Looks up a localized string similar to Left.
///
public static string Left {
get {
return ResourceManager.GetString("Left", resourceCulture);
}
}
///
/// Looks up a localized string similar to OK.
///
public static string OK {
get {
return ResourceManager.GetString("OK", resourceCulture);
}
}
///
/// Looks up a localized string similar to _Padding:.
///
public static string Padding {
get {
return ResourceManager.GetString("Padding", resourceCulture);
}
}
///
/// Looks up a localized string similar to Right.
///
public static string Right {
get {
return ResourceManager.GetString("Right", resourceCulture);
}
}
///
/// Looks up a localized string similar to Top.
///
public static string Top {
get {
return ResourceManager.GetString("Top", resourceCulture);
}
}
///
/// Looks up a localized string similar to _Vertical alignment:.
///
public static string VerticalAlignment {
get {
return ResourceManager.GetString("VerticalAlignment", resourceCulture);
}
}
}
}