//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace FloatingStatusWindowLibrary.Properties { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] public class Resources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Resources() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("FloatingStatusWindowLibrary.Properties.Resources", typeof(Resources).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to All Windows. /// public static string AllWindowsMenu { get { return ResourceManager.GetString("AllWindowsMenu", resourceCulture); } } /// /// Looks up a localized string similar to Bottom. /// public static string Bottom { get { return ResourceManager.GetString("Bottom", resourceCulture); } } /// /// Looks up a localized string similar to Cancel. /// public static string Cancel { get { return ResourceManager.GetString("Cancel", resourceCulture); } } /// /// Looks up a localized string similar to Center. /// public static string Center { get { return ResourceManager.GetString("Center", resourceCulture); } } /// /// Looks up a localized string similar to Change Appearance. /// public static string ChangeAppearanceWindow { get { return ResourceManager.GetString("ChangeAppearanceWindow", resourceCulture); } } /// /// Looks up a localized string similar to Start with Windows. /// public static string ContextMenuAutoStart { get { return ResourceManager.GetString("ContextMenuAutoStart", resourceCulture); } } /// /// Looks up a localized string similar to Change Appearance.... /// public static string ContextMenuChangeAppearance { get { return ResourceManager.GetString("ContextMenuChangeAppearance", resourceCulture); } } /// /// Looks up a localized string similar to Close. /// public static string ContextMenuClose { get { return ResourceManager.GetString("ContextMenuClose", resourceCulture); } } /// /// Looks up a localized string similar to Exit. /// public static string ContextMenuExit { get { return ResourceManager.GetString("ContextMenuExit", resourceCulture); } } /// /// Looks up a localized string similar to Lock. /// public static string ContextMenuLock { get { return ResourceManager.GetString("ContextMenuLock", resourceCulture); } } /// /// Looks up a localized string similar to Locked. /// public static string ContextMenuLocked { get { return ResourceManager.GetString("ContextMenuLocked", resourceCulture); } } /// /// Looks up a localized string similar to Refresh. /// public static string ContextMenuRefresh { get { return ResourceManager.GetString("ContextMenuRefresh", resourceCulture); } } /// /// Looks up a localized string similar to Reset Position. /// public static string ContextMenuResetPosition { get { return ResourceManager.GetString("ContextMenuResetPosition", resourceCulture); } } /// /// Looks up a localized string similar to Settings.... /// public static string ContextMenuSettings { get { return ResourceManager.GetString("ContextMenuSettings", resourceCulture); } } /// /// Looks up a localized string similar to Unlock. /// public static string ContextMenuUnlock { get { return ResourceManager.GetString("ContextMenuUnlock", resourceCulture); } } /// /// Looks up a localized string similar to Font _name:. /// public static string FontName { get { return ResourceManager.GetString("FontName", resourceCulture); } } /// /// Looks up a localized string similar to Font _size:. /// public static string FontSize { get { return ResourceManager.GetString("FontSize", resourceCulture); } } /// /// Looks up a localized string similar to _Foreground color:. /// public static string ForegroundColor { get { return ResourceManager.GetString("ForegroundColor", resourceCulture); } } /// /// Looks up a localized string similar to _Horizontal alignment:. /// public static string HorizontalAlignment { get { return ResourceManager.GetString("HorizontalAlignment", resourceCulture); } } /// /// Looks up a localized string similar to Left. /// public static string Left { get { return ResourceManager.GetString("Left", resourceCulture); } } /// /// Looks up a localized string similar to OK. /// public static string OK { get { return ResourceManager.GetString("OK", resourceCulture); } } /// /// Looks up a localized string similar to _Padding:. /// public static string Padding { get { return ResourceManager.GetString("Padding", resourceCulture); } } /// /// Looks up a localized string similar to Right. /// public static string Right { get { return ResourceManager.GetString("Right", resourceCulture); } } /// /// Looks up a localized string similar to Top. /// public static string Top { get { return ResourceManager.GetString("Top", resourceCulture); } } /// /// Looks up a localized string similar to _Vertical alignment:. /// public static string VerticalAlignment { get { return ResourceManager.GetString("VerticalAlignment", resourceCulture); } } /// /// Looks up a localized string similar to Window. /// public static string WindowMenu { get { return ResourceManager.GetString("WindowMenu", resourceCulture); } } } }