Files
FloatingStatusWindow/Library/WindowManager.cs
2023-05-01 21:04:17 -04:00

104 lines
3.3 KiB
C#

using ChrisKaczor.Wpf.Windows;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
namespace ChrisKaczor.Wpf.Windows.FloatingStatusWindow;
public static partial class WindowManager
{
private delegate bool EnumWindowsProc(IntPtr hWnd, IntPtr lParam);
[LibraryImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
private static partial void EnumWindows(EnumWindowsProc lpEnumFunc, IntPtr lParam);
[LibraryImport("user32.dll", SetLastError = true, StringMarshalling = StringMarshalling.Utf16, EntryPoint = "RegisterWindowMessageW")]
private static partial uint RegisterWindowMessage(string lpString);
[DllImport("user32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
private static extern int GetWindowText(IntPtr hWnd, StringBuilder lpString, int nMaxCount);
[LibraryImport("user32.dll", SetLastError = true, EntryPoint = "GetWindowTextLengthW")]
private static partial int GetWindowTextLength(IntPtr hWnd);
[LibraryImport("user32.dll", EntryPoint = "SendMessageW")]
private static partial void SendMessage(IntPtr hWnd, uint msg, IntPtr wParam, IntPtr lParam);
private const string WindowMessageSetLock = "FloatingStatusWindowLibrary_SetLock";
private const string WindowMessageClose = "FloatingStatusWindowLibrary_Close";
public static uint SetLockMessage { get; set; }
public static uint CloseMessage { get; set; }
static WindowManager()
{
SetLockMessage = RegisterWindowMessage(WindowMessageSetLock);
CloseMessage = RegisterWindowMessage(WindowMessageClose);
}
private static readonly object WindowLocker = new();
private static List<WindowInformation> _windowList;
private static IntPtr _excludeHandle;
public static List<WindowInformation> GetWindowList()
{
lock (WindowLocker)
{
_windowList = new List<WindowInformation>();
_excludeHandle = IntPtr.Zero;
EnumWindows(EnumWindowProc, IntPtr.Zero);
return _windowList;
}
}
public static List<WindowInformation> GetWindowList(IntPtr excludeHandle)
{
lock (WindowLocker)
{
_windowList = new List<WindowInformation>();
_excludeHandle = excludeHandle;
EnumWindows(EnumWindowProc, IntPtr.Zero);
return _windowList;
}
}
private static string GetText(IntPtr hWnd)
{
// Allocate correct string length first
var length = GetWindowTextLength(hWnd);
var sb = new StringBuilder(length + 1);
_ = GetWindowText(hWnd, sb, sb.Capacity);
return sb.ToString();
}
private static bool EnumWindowProc(IntPtr hWnd, IntPtr lParam)
{
var windowText = GetText(hWnd);
if (windowText == "FloatingStatusWindow" && hWnd != _excludeHandle)
_windowList.Add(new WindowInformation(hWnd));
return true;
}
public static void SetLockOnAll(bool locked)
{
var lockState = locked ? 1 : 0;
foreach (var w in GetWindowList())
SendMessage(w.Handle, SetLockMessage, lockState, IntPtr.Zero);
}
public static void CloseAll()
{
foreach (var w in GetWindowList())
SendMessage(w.Handle, CloseMessage, IntPtr.Zero, IntPtr.Zero);
}
}