Files
FloatingStatusWindow/FloatingStatusWindowLibrary/WindowManager.cs

78 lines
2.4 KiB
C#

using Common.Native;
using Common.Wpf.Windows;
using System;
using System.Collections.Generic;
namespace FloatingStatusWindowLibrary
{
public static class WindowManager
{
private const string WindowMessageSetLock = "FloatingStatusWindowLibrary_SetLock";
private const string WindowMessageClose = "FloatingStatusWindowLibrary_Close";
public static uint SetLockMessage { get; set; }
public static uint CloseMessage { get; set; }
static WindowManager()
{
SetLockMessage = Functions.User32.RegisterWindowMessage(WindowMessageSetLock);
CloseMessage = Functions.User32.RegisterWindowMessage(WindowMessageClose);
}
private static readonly object WindowLocker = new object();
private static List<WindowInformation> _windowList;
private static IntPtr _excludeHandle;
public static List<WindowInformation> GetWindowList()
{
lock (WindowLocker)
{
_windowList = new List<WindowInformation>();
_excludeHandle = IntPtr.Zero;
Functions.User32.EnumWindows(EnumWindowProc, IntPtr.Zero);
return _windowList;
}
}
public static List<WindowInformation> GetWindowList(IntPtr excludeHandle)
{
lock (WindowLocker)
{
_windowList = new List<WindowInformation>();
_excludeHandle = excludeHandle;
Functions.User32.EnumWindows(EnumWindowProc, IntPtr.Zero);
return _windowList;
}
}
private static bool EnumWindowProc(IntPtr hWnd, IntPtr lParam)
{
var windowText = Functions.Window.GetText(hWnd);
if (windowText == "FloatingStatusWindow" && hWnd != _excludeHandle)
_windowList.Add(new WindowInformation(hWnd));
return true;
}
public static void SetLockOnAll(bool locked)
{
var lockState = locked ? (IntPtr) 1 : (IntPtr) 0;
foreach (var w in GetWindowList())
Functions.User32.SendMessage(w.Handle, SetLockMessage, lockState, IntPtr.Zero);
}
public static void CloseAll()
{
foreach (var w in GetWindowList())
Functions.User32.SendMessage(w.Handle, CloseMessage, IntPtr.Zero, IntPtr.Zero);
}
}
}