mirror of
https://github.com/ckaczor/SystemTemperatureStatusWindow.git
synced 2026-01-14 01:25:42 -05:00
Add implementation
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146
WindowSource.cs
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146
WindowSource.cs
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using FloatingStatusWindowLibrary;
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using OpenHardwareMonitor.Hardware;
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using System;
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using System.ComponentModel;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using SystemTemperatureStatusWindow.Properties;
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namespace SystemTemperatureStatusWindow
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{
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public class WindowSource : IWindowSource, IDisposable
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{
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private readonly FloatingStatusWindow _floatingStatusWindow;
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private readonly BackgroundWorker _backgroundWorker;
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internal WindowSource()
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{
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_floatingStatusWindow = new FloatingStatusWindow(this);
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_floatingStatusWindow.SetText(Resources.Loading);
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_backgroundWorker = new BackgroundWorker { WorkerReportsProgress = true, WorkerSupportsCancellation = true };
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_backgroundWorker.ProgressChanged += HandleBackgroundWorkerProgressChanged;
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_backgroundWorker.DoWork += HandleBackgroundWorkerDoWork;
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_backgroundWorker.RunWorkerCompleted += HandleBackgroundWorkerRunWorkerCompleted;
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_backgroundWorker.RunWorkerAsync();
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}
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public void Dispose()
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{
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_backgroundWorker.CancelAsync();
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_floatingStatusWindow.Save();
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_floatingStatusWindow.Dispose();
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}
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public string Name
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{
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get { return "System Temperature"; }
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}
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public System.Drawing.Icon Icon
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{
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get { return Resources.ApplicationIcon; }
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}
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public string WindowSettings
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{
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get
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{
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return Settings.Default.WindowSettings;
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}
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set
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{
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Settings.Default.WindowSettings = value;
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Settings.Default.Save();
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}
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}
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void HandleBackgroundWorkerDoWork(object sender, DoWorkEventArgs e)
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{
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var backgroundWorker = (BackgroundWorker) sender;
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var computer = new Computer { HDDEnabled = true, FanControllerEnabled = false, GPUEnabled = true, MainboardEnabled = true, CPUEnabled = true };
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computer.Open();
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while (!backgroundWorker.CancellationPending)
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{
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var builder = new StringBuilder();
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foreach (var hardware in computer.Hardware)
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{
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hardware.Update();
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var averageValue = hardware.Sensors.Where(sensor => sensor.SensorType == SensorType.Temperature).Average(sensor => sensor.Value);
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if (averageValue.HasValue)
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{
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string hardwareTag = string.Empty;
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switch (hardware.HardwareType)
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{
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case HardwareType.CPU:
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hardwareTag = Resources.CPU;
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break;
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case HardwareType.GpuAti:
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case HardwareType.GpuNvidia:
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hardwareTag = Resources.GPU;
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break;
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case HardwareType.HDD:
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string id = hardware.Identifier.ToString();
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hardwareTag = string.Format(Resources.HD, id.Substring(id.LastIndexOf("/", StringComparison.Ordinal) + 1));
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break;
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}
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if (!string.IsNullOrWhiteSpace(hardwareTag))
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{
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string color = "green";
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if (averageValue > Settings.Default.AlertLevel)
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color = "red";
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else if (averageValue.Value > Settings.Default.WarningLevel)
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color = "yellow";
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double averageDisplay;
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string suffix;
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if (Settings.Default.DisplayF)
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{
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averageDisplay = ((9.0 / 5.0) * averageValue.Value) + 32;
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suffix = Resources.SuffixF;
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}
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else
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{
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averageDisplay = averageValue.Value;
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suffix = Resources.SuffixC;
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}
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if (builder.Length > 0)
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builder.AppendLine();
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builder.AppendFormat(Resources.DisplayLineTemplate, hardwareTag, averageDisplay, color, suffix);
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}
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}
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}
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backgroundWorker.ReportProgress(0, builder.ToString());
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Thread.Sleep(Settings.Default.UpdateInterval);
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}
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computer.Close();
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}
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void HandleBackgroundWorkerProgressChanged(object sender, ProgressChangedEventArgs e)
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{
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_floatingStatusWindow.SetText((string) e.UserState);
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}
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void HandleBackgroundWorkerRunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
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{
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}
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}
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}
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