Add implementation

This commit is contained in:
2014-05-02 17:24:53 -04:00
commit d5ee470018
14 changed files with 1001 additions and 0 deletions

63
.gitattributes vendored Normal file
View File

@@ -0,0 +1,63 @@
###############################################################################
# Set default behavior to automatically normalize line endings.
###############################################################################
* text=auto
###############################################################################
# Set default behavior for command prompt diff.
#
# This is need for earlier builds of msysgit that does not have it on by
# default for csharp files.
# Note: This is only used by command line
###############################################################################
#*.cs diff=csharp
###############################################################################
# Set the merge driver for project and solution files
#
# Merging from the command prompt will add diff markers to the files if there
# are conflicts (Merging from VS is not affected by the settings below, in VS
# the diff markers are never inserted). Diff markers may cause the following
# file extensions to fail to load in VS. An alternative would be to treat
# these files as binary and thus will always conflict and require user
# intervention with every merge. To do so, just uncomment the entries below
###############################################################################
#*.sln merge=binary
#*.csproj merge=binary
#*.vbproj merge=binary
#*.vcxproj merge=binary
#*.vcproj merge=binary
#*.dbproj merge=binary
#*.fsproj merge=binary
#*.lsproj merge=binary
#*.wixproj merge=binary
#*.modelproj merge=binary
#*.sqlproj merge=binary
#*.wwaproj merge=binary
###############################################################################
# behavior for image files
#
# image files are treated as binary by default.
###############################################################################
#*.jpg binary
#*.png binary
#*.gif binary
###############################################################################
# diff behavior for common document formats
#
# Convert binary document formats to text before diffing them. This feature
# is only available from the command line. Turn it on by uncommenting the
# entries below.
###############################################################################
#*.doc diff=astextplain
#*.DOC diff=astextplain
#*.docx diff=astextplain
#*.DOCX diff=astextplain
#*.dot diff=astextplain
#*.DOT diff=astextplain
#*.pdf diff=astextplain
#*.PDF diff=astextplain
#*.rtf diff=astextplain
#*.RTF diff=astextplain

155
.gitignore vendored Normal file
View File

@@ -0,0 +1,155 @@
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.sln.docstates
# Build results
[Dd]ebug/
[Rr]elease/
x64/
build/
[Bb]in/
[Oo]bj/
# Enable "build/" folder in the NuGet Packages folder since NuGet packages use it for MSBuild targets
!packages/*/build/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
*_i.c
*_p.c
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.log
*.scc
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
*.cachefile
# Visual Studio profiler
*.psess
*.vsp
*.vspx
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# NCrunch
*.ncrunch*
.*crunch*.local.xml
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.Publish.xml
# NuGet Packages Directory
packages/
# Windows Azure Build Output
csx
*.build.csdef
# Windows Store app package directory
AppPackages/
# Others
sql/
*.Cache
ClientBin/
[Ss]tyle[Cc]op.*
~$*
*~
*.dbmdl
*.[Pp]ublish.xml
*.pfx
*.publishsettings
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file to a newer
# Visual Studio version. Backup files are not needed, because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# SQL Server files
App_Data/*.mdf
App_Data/*.ldf
#LightSwitch generated files
GeneratedArtifacts/
_Pvt_Extensions/
ModelManifest.xml
# =========================
# Windows detritus
# =========================
# Windows image file caches
Thumbs.db
ehthumbs.db
# Folder config file
Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Mac desktop service store files
.DS_Store

30
App.config Normal file
View File

@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" >
<section name="SystemTemperatureStatusWindow.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" />
</sectionGroup>
</configSections>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
<userSettings>
<SystemTemperatureStatusWindow.Properties.Settings>
<setting name="WindowSettings" serializeAs="String">
<value />
</setting>
<setting name="UpdateInterval" serializeAs="String">
<value>5000</value>
</setting>
<setting name="DisplayF" serializeAs="String">
<value>True</value>
</setting>
<setting name="WarningLevel" serializeAs="String">
<value>60</value>
</setting>
<setting name="AlertLevel" serializeAs="String">
<value>80</value>
</setting>
</SystemTemperatureStatusWindow.Properties.Settings>
</userSettings>
</configuration>

7
App.xaml Normal file
View File

@@ -0,0 +1,7 @@
<Application x:Class="SystemTemperatureStatusWindow.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<Application.Resources>
</Application.Resources>
</Application>

23
App.xaml.cs Normal file
View File

@@ -0,0 +1,23 @@
using System.Windows;
namespace SystemTemperatureStatusWindow
{
public partial class App
{
private WindowSource _windowSource;
protected override void OnStartup(StartupEventArgs e)
{
base.OnStartup(e);
_windowSource = new WindowSource();
}
protected override void OnExit(ExitEventArgs e)
{
_windowSource.Dispose();
base.OnExit(e);
}
}
}

View File

@@ -0,0 +1,55 @@
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("SystemTemperatureStatusWindow")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SystemTemperatureStatusWindow")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

136
Properties/Resources.Designer.cs generated Normal file
View File

@@ -0,0 +1,136 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.34014
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace SystemTemperatureStatusWindow.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SystemTemperatureStatusWindow.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
/// </summary>
internal static System.Drawing.Icon ApplicationIcon {
get {
object obj = ResourceManager.GetObject("ApplicationIcon", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to CPU.
/// </summary>
internal static string CPU {
get {
return ResourceManager.GetString("CPU", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to {0}: &lt;font color=&apos;{2}&apos;&gt;{1:f1}{3}&lt;/font&gt;.
/// </summary>
internal static string DisplayLineTemplate {
get {
return ResourceManager.GetString("DisplayLineTemplate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to GPU.
/// </summary>
internal static string GPU {
get {
return ResourceManager.GetString("GPU", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to HD{0}.
/// </summary>
internal static string HD {
get {
return ResourceManager.GetString("HD", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Loading....
/// </summary>
internal static string Loading {
get {
return ResourceManager.GetString("Loading", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to °C.
/// </summary>
internal static string SuffixC {
get {
return ResourceManager.GetString("SuffixC", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to °F.
/// </summary>
internal static string SuffixF {
get {
return ResourceManager.GetString("SuffixF", resourceCulture);
}
}
}
}

145
Properties/Resources.resx Normal file
View File

@@ -0,0 +1,145 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="ApplicationIcon" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ApplicationIcon.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="CPU" xml:space="preserve">
<value>CPU</value>
</data>
<data name="DisplayLineTemplate" xml:space="preserve">
<value>{0}: &lt;font color='{2}'&gt;{1:f1}{3}&lt;/font&gt;</value>
</data>
<data name="GPU" xml:space="preserve">
<value>GPU</value>
</data>
<data name="HD" xml:space="preserve">
<value>HD{0}</value>
</data>
<data name="Loading" xml:space="preserve">
<value>Loading...</value>
</data>
<data name="SuffixC" xml:space="preserve">
<value>°C</value>
</data>
<data name="SuffixF" xml:space="preserve">
<value>°F</value>
</data>
</root>

86
Properties/Settings.Designer.cs generated Normal file
View File

@@ -0,0 +1,86 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.34014
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace SystemTemperatureStatusWindow.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "12.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("")]
public string WindowSettings {
get {
return ((string)(this["WindowSettings"]));
}
set {
this["WindowSettings"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("5000")]
public int UpdateInterval {
get {
return ((int)(this["UpdateInterval"]));
}
set {
this["UpdateInterval"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("True")]
public bool DisplayF {
get {
return ((bool)(this["DisplayF"]));
}
set {
this["DisplayF"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("60")]
public int WarningLevel {
get {
return ((int)(this["WarningLevel"]));
}
set {
this["WarningLevel"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("80")]
public int AlertLevel {
get {
return ((int)(this["AlertLevel"]));
}
set {
this["AlertLevel"] = value;
}
}
}
}

View File

@@ -0,0 +1,21 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)" GeneratedClassNamespace="SystemTemperatureStatusWindow.Properties" GeneratedClassName="Settings">
<Profiles />
<Settings>
<Setting Name="WindowSettings" Type="System.String" Scope="User">
<Value Profile="(Default)" />
</Setting>
<Setting Name="UpdateInterval" Type="System.Int32" Scope="User">
<Value Profile="(Default)">5000</Value>
</Setting>
<Setting Name="DisplayF" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="WarningLevel" Type="System.Int32" Scope="User">
<Value Profile="(Default)">60</Value>
</Setting>
<Setting Name="AlertLevel" Type="System.Int32" Scope="User">
<Value Profile="(Default)">80</Value>
</Setting>
</Settings>
</SettingsFile>

Binary file not shown.

After

Width:  |  Height:  |  Size: 66 KiB

View File

@@ -0,0 +1,106 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{E45425FD-4302-4555-8F24-18F2373DE1CE}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SystemTemperatureStatusWindow</RootNamespace>
<AssemblyName>SystemTemperatureStatusWindow</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="FloatingStatusWindowLibrary">
<HintPath>..\FloatingStatusWindowLibrary\FloatingStatusWindowLibrary\bin\Debug\FloatingStatusWindowLibrary.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Include="WindowSource.cs" />
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<AppDesigner Include="Properties\" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\ApplicationIcon.ico" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\Public\OpenHardwareMonitor\OpenHardwareMonitorLib.csproj">
<Project>{b0397530-545a-471d-bb74-027ae456df1a}</Project>
<Name>OpenHardwareMonitorLib</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@@ -0,0 +1,28 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.30324.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SystemTemperatureStatusWindow", "SystemTemperatureStatusWindow.csproj", "{E45425FD-4302-4555-8F24-18F2373DE1CE}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenHardwareMonitorLib", "..\..\Public\OpenHardwareMonitor\OpenHardwareMonitorLib.csproj", "{B0397530-545A-471D-BB74-027AE456DF1A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E45425FD-4302-4555-8F24-18F2373DE1CE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{E45425FD-4302-4555-8F24-18F2373DE1CE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E45425FD-4302-4555-8F24-18F2373DE1CE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{E45425FD-4302-4555-8F24-18F2373DE1CE}.Release|Any CPU.Build.0 = Release|Any CPU
{B0397530-545A-471D-BB74-027AE456DF1A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B0397530-545A-471D-BB74-027AE456DF1A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B0397530-545A-471D-BB74-027AE456DF1A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B0397530-545A-471D-BB74-027AE456DF1A}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

146
WindowSource.cs Normal file
View File

@@ -0,0 +1,146 @@
using FloatingStatusWindowLibrary;
using OpenHardwareMonitor.Hardware;
using System;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading;
using SystemTemperatureStatusWindow.Properties;
namespace SystemTemperatureStatusWindow
{
public class WindowSource : IWindowSource, IDisposable
{
private readonly FloatingStatusWindow _floatingStatusWindow;
private readonly BackgroundWorker _backgroundWorker;
internal WindowSource()
{
_floatingStatusWindow = new FloatingStatusWindow(this);
_floatingStatusWindow.SetText(Resources.Loading);
_backgroundWorker = new BackgroundWorker { WorkerReportsProgress = true, WorkerSupportsCancellation = true };
_backgroundWorker.ProgressChanged += HandleBackgroundWorkerProgressChanged;
_backgroundWorker.DoWork += HandleBackgroundWorkerDoWork;
_backgroundWorker.RunWorkerCompleted += HandleBackgroundWorkerRunWorkerCompleted;
_backgroundWorker.RunWorkerAsync();
}
public void Dispose()
{
_backgroundWorker.CancelAsync();
_floatingStatusWindow.Save();
_floatingStatusWindow.Dispose();
}
public string Name
{
get { return "System Temperature"; }
}
public System.Drawing.Icon Icon
{
get { return Resources.ApplicationIcon; }
}
public string WindowSettings
{
get
{
return Settings.Default.WindowSettings;
}
set
{
Settings.Default.WindowSettings = value;
Settings.Default.Save();
}
}
void HandleBackgroundWorkerDoWork(object sender, DoWorkEventArgs e)
{
var backgroundWorker = (BackgroundWorker) sender;
var computer = new Computer { HDDEnabled = true, FanControllerEnabled = false, GPUEnabled = true, MainboardEnabled = true, CPUEnabled = true };
computer.Open();
while (!backgroundWorker.CancellationPending)
{
var builder = new StringBuilder();
foreach (var hardware in computer.Hardware)
{
hardware.Update();
var averageValue = hardware.Sensors.Where(sensor => sensor.SensorType == SensorType.Temperature).Average(sensor => sensor.Value);
if (averageValue.HasValue)
{
string hardwareTag = string.Empty;
switch (hardware.HardwareType)
{
case HardwareType.CPU:
hardwareTag = Resources.CPU;
break;
case HardwareType.GpuAti:
case HardwareType.GpuNvidia:
hardwareTag = Resources.GPU;
break;
case HardwareType.HDD:
string id = hardware.Identifier.ToString();
hardwareTag = string.Format(Resources.HD, id.Substring(id.LastIndexOf("/", StringComparison.Ordinal) + 1));
break;
}
if (!string.IsNullOrWhiteSpace(hardwareTag))
{
string color = "green";
if (averageValue > Settings.Default.AlertLevel)
color = "red";
else if (averageValue.Value > Settings.Default.WarningLevel)
color = "yellow";
double averageDisplay;
string suffix;
if (Settings.Default.DisplayF)
{
averageDisplay = ((9.0 / 5.0) * averageValue.Value) + 32;
suffix = Resources.SuffixF;
}
else
{
averageDisplay = averageValue.Value;
suffix = Resources.SuffixC;
}
if (builder.Length > 0)
builder.AppendLine();
builder.AppendFormat(Resources.DisplayLineTemplate, hardwareTag, averageDisplay, color, suffix);
}
}
}
backgroundWorker.ReportProgress(0, builder.ToString());
Thread.Sleep(Settings.Default.UpdateInterval);
}
computer.Close();
}
void HandleBackgroundWorkerProgressChanged(object sender, ProgressChangedEventArgs e)
{
_floatingStatusWindow.SetText((string) e.UserState);
}
void HandleBackgroundWorkerRunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
}
}
}