using FloatingStatusWindowLibrary; using OpenHardwareMonitor.Hardware; using System; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading; using SystemTemperatureStatusWindow.Properties; namespace SystemTemperatureStatusWindow { public class WindowSource : IWindowSource, IDisposable { private readonly FloatingStatusWindow _floatingStatusWindow; private readonly BackgroundWorker _backgroundWorker; internal WindowSource() { _floatingStatusWindow = new FloatingStatusWindow(this); _floatingStatusWindow.SetText(Resources.Loading); _backgroundWorker = new BackgroundWorker { WorkerReportsProgress = true, WorkerSupportsCancellation = true }; _backgroundWorker.ProgressChanged += HandleBackgroundWorkerProgressChanged; _backgroundWorker.DoWork += HandleBackgroundWorkerDoWork; _backgroundWorker.RunWorkerCompleted += HandleBackgroundWorkerRunWorkerCompleted; _backgroundWorker.RunWorkerAsync(); } public void Dispose() { _backgroundWorker.CancelAsync(); _floatingStatusWindow.Save(); _floatingStatusWindow.Dispose(); } public string Name { get { return "System Temperature"; } } public System.Drawing.Icon Icon { get { return Resources.ApplicationIcon; } } public string WindowSettings { get { return Settings.Default.WindowSettings; } set { Settings.Default.WindowSettings = value; Settings.Default.Save(); } } void HandleBackgroundWorkerDoWork(object sender, DoWorkEventArgs e) { var backgroundWorker = (BackgroundWorker) sender; var computer = new Computer { HDDEnabled = true, FanControllerEnabled = false, GPUEnabled = true, MainboardEnabled = true, CPUEnabled = true }; computer.Open(); while (!backgroundWorker.CancellationPending) { var builder = new StringBuilder(); foreach (var hardware in computer.Hardware) { hardware.Update(); var averageValue = hardware.Sensors.Where(sensor => sensor.SensorType == SensorType.Temperature).Average(sensor => sensor.Value); if (averageValue.HasValue) { string hardwareTag = string.Empty; switch (hardware.HardwareType) { case HardwareType.CPU: hardwareTag = Resources.CPU; break; case HardwareType.GpuAti: case HardwareType.GpuNvidia: hardwareTag = Resources.GPU; break; case HardwareType.HDD: string id = hardware.Identifier.ToString(); hardwareTag = string.Format(Resources.HD, id.Substring(id.LastIndexOf("/", StringComparison.Ordinal) + 1)); break; } if (!string.IsNullOrWhiteSpace(hardwareTag)) { string color = "green"; if (averageValue > Settings.Default.AlertLevel) color = "red"; else if (averageValue.Value > Settings.Default.WarningLevel) color = "yellow"; double averageDisplay; string suffix; if (Settings.Default.DisplayF) { averageDisplay = ((9.0 / 5.0) * averageValue.Value) + 32; suffix = Resources.SuffixF; } else { averageDisplay = averageValue.Value; suffix = Resources.SuffixC; } if (builder.Length > 0) builder.AppendLine(); builder.AppendFormat(Resources.DisplayLineTemplate, hardwareTag, averageDisplay, color, suffix); } } } backgroundWorker.ReportProgress(0, builder.ToString()); Thread.Sleep(Settings.Default.UpdateInterval); } computer.Close(); } void HandleBackgroundWorkerProgressChanged(object sender, ProgressChangedEventArgs e) { _floatingStatusWindow.SetText((string) e.UserState); } void HandleBackgroundWorkerRunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e) { } } }