mirror of
https://github.com/ckaczor/SystemTemperatureStatusWindow.git
synced 2026-01-14 01:25:42 -05:00
137 lines
5.1 KiB
C#
137 lines
5.1 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.34014
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace SystemTemperatureStatusWindow.Properties {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SystemTemperatureStatusWindow.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
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/// </summary>
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internal static System.Drawing.Icon ApplicationIcon {
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get {
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object obj = ResourceManager.GetObject("ApplicationIcon", resourceCulture);
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return ((System.Drawing.Icon)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized string similar to CPU.
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/// </summary>
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internal static string CPU {
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get {
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return ResourceManager.GetString("CPU", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {0}: <font color='{2}'>{1:f1}{3}</font>.
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/// </summary>
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internal static string DisplayLineTemplate {
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get {
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return ResourceManager.GetString("DisplayLineTemplate", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to GPU.
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/// </summary>
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internal static string GPU {
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get {
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return ResourceManager.GetString("GPU", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to HD{0}.
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/// </summary>
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internal static string HD {
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get {
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return ResourceManager.GetString("HD", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Loading....
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/// </summary>
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internal static string Loading {
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get {
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return ResourceManager.GetString("Loading", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to °C.
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/// </summary>
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internal static string SuffixC {
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get {
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return ResourceManager.GetString("SuffixC", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to °F.
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/// </summary>
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internal static string SuffixF {
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get {
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return ResourceManager.GetString("SuffixF", resourceCulture);
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}
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}
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}
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}
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