mirror of
https://github.com/ckaczor/TillerTracker.git
synced 2026-01-13 17:23:10 -05:00
767 lines
20 KiB
Lua
767 lines
20 KiB
Lua
local ADDON_NAME, private = ...
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TillerTracker = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0", "AceTimer-3.0")
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local L = LibStub("AceLocale-3.0"):GetLocale(ADDON_NAME)
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local LibQTip = LibStub("LibQTip-1.0")
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local LibDBIcon = LibStub("LibDBIcon-1.0")
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local AceConfig = LibStub("AceConfig-3.0")
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local _
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local defaults = {
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global = {
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sort_field = "NAME",
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sort_dir = "ASC",
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minimap_icon = {
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hide = false
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},
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plan_ahead = 1
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}
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}
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local options = {
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name = L["Tiller Tracker"],
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type = "group",
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args = {
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minimap_icon = {
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order = 1,
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type = "toggle",
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name = L["Show minimap icon"],
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desc = L["Shows or hides the minimap icon"],
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get = function()
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return not private.db.global.minimap_icon.hide
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end,
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set = function(info, value)
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private.db.global.minimap_icon.hide = not value
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TillerTracker:UpdateMinimapConfig()
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end,
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},
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plan_ahead = {
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order = 2,
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type = "range",
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min = 1,
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max = 30,
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step = 1,
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name = L["Plan ahead"],
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desc = L["Number of days worth of quests to plan ahead for"],
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get = function()
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return private.db.global.plan_ahead
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end,
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set = function(info, value)
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TillerTracker:SetPlanAhead(value)
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end,
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}
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}
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}
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local LDB = LibStub("LibDataBroker-1.1"):NewDataObject(ADDON_NAME,
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{
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type = "data source",
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icon = "Interface\\Icons\\Inv_Misc_Shovel_01",
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label = L["Tiller Tracker"],
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text = L["Tiller Tracker"],
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OnClick = function(clickedframe, button)
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if not private.loaded then
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return
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end
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if button == "LeftButton" then
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if IsControlKeyDown() then
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if _G.Skillet then
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-- Open the cooking window if it isn't already
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if not TillerTracker:IsSkilletOpenToCooking() then
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CastSpellByName(GetSpellInfo(2550))
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end
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-- Wait for Skillet to come up
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TillerTracker:ScheduleTimer("CheckSkillet", 0.25)
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return
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elseif _G.ATSW_AddJob then
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-- Open the cooking window if it isn't already
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if not TillerTracker:IsATSWOpenToCooking() then
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CastSpellByName(GetSpellInfo(2550))
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end
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-- Wait for ATSW to come up
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TillerTracker:ScheduleTimer("CheckATSW", 0.25)
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return
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end
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end
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if (private.pinned) then
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private.tooltip:SetAutoHideDelay(0.25, self)
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private.pinned = false
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else
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private.tooltip:SetAutoHideDelay()
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private.pinned = true
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end
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elseif button == "RightButton" then
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private.need_index = private.need_index + 1
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TillerTracker:UpdateText()
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end
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end,
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})
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function TillerTracker:IsSkilletOpenToCooking()
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-- If no frame then it isn't open
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if _G.Skillet.tradeSkillFrame == nil then
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return false
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end
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-- If the frame isn't visible then it isn't open
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if not _G.Skillet.tradeSkillFrame:IsVisible() then
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return false
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end
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-- If the current trade isn't cooking then it isn't open
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if _G.Skillet.currentTrade ~= 2550 then
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return false
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end
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-- Must be open
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return true
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end
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function TillerTracker:CheckSkillet()
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-- Check to see if Skillet is open to cooking yet
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if not TillerTracker:IsSkilletOpenToCooking() then
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-- Not yet - check again later
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TillerTracker:ScheduleTimer("CheckSkillet", 0.25)
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return
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end
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-- Clear the current queue
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_G.Skillet:ClearQueue()
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-- Add all the recipes to the queue
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for _, quest_info in pairs(private.quest_table) do
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if (quest_info["CAN_CRAFT_COUNT"] > 0) then
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_G.Skillet:QueueAppendCommand(Skillet:QueueCommandIterate(quest_info["RECIPE_ID"], quest_info["CAN_CRAFT_COUNT"]))
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end
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end
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end
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function TillerTracker:IsATSWOpenToCooking()
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-- If no frame then it isn't open
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if _G.ATSWFrame == nil then
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return false
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end
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-- If the frame isn't visible then it isn't open
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if not _G.ATSWFrame:IsVisible() then
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return false
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end
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-- If the current trade isn't cooking then it isn't open
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if _G.atsw_selectedskill ~= "Cooking" then
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return false
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end
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-- Must be open
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return true
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end
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function TillerTracker:CheckATSW()
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-- Check to see if ATSW is open to cooking yet
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if not TillerTracker:IsATSWOpenToCooking() then
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-- Not yet - check again later
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TillerTracker:ScheduleTimer("CheckATSW", 0.25)
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return
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end
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-- Clear the current queue
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_G.ATSW_DeleteQueue()
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-- Add all the recipes to the queue
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for _, quest_info in pairs(private.quest_table) do
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if (quest_info["CAN_CRAFT_COUNT"] > 0) then
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_G.ATSW_AddJob(GetSpellInfo(quest_info["RECIPE_ID"]), quest_info["CAN_CRAFT_COUNT"])
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end
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end
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end
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function TillerTracker:OnInitialize()
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private.pinned = false
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private.need_index = 1
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private.loaded = false
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private.item_name_table = {}
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-- Get rid of settings from before AceDB
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if TillerTrackerDB then
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TillerTrackerDB["SORT_FIELD"] = nil
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TillerTrackerDB["SORT_DIR"] = nil
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end
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-- Create the database with defaults
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private.db = LibStub("AceDB-3.0"):New("TillerTrackerDB", defaults)
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-- Register options
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AceConfig:RegisterOptionsTable(ADDON_NAME, options, { "/tillertracker" })
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-- Add to the options frame
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private.optionsFrame = LibStub("AceConfigDialog-3.0"):AddToBlizOptions(ADDON_NAME, L["Tiller Tracker"])
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-- Register a chat command
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self:RegisterChatCommand(L["tillertracker"], "ChatCommand")
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-- Register the minimap icon
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LibDBIcon:Register(ADDON_NAME, LDB, private.db.global.minimap_icon)
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end
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function TillerTracker:OnEnable()
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-- Disable if the player is less than 10
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if (UnitLevel("player") < 10) then
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LDB.text = L["Disabled until level 10"]
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-- Register to get player level events
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self:RegisterEvent("PLAYER_LEVEL_UP")
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return
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end
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if (TillerTracker:AllReputationsDone()) then
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LDB.text = L["Best Friends with everyone"]
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return
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end
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-- Do the real enable
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TillerTracker:OnEnableCore()
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end
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function TillerTracker:PLAYER_LEVEL_UP(event, newLevel)
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if (tonumber(newLevel) >= 10) then
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-- Do the real enable
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TillerTracker:OnEnableCore()
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-- Done with player level events
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self:UnregisterEvent("PLAYER_LEVEL_UP")
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end
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end
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function TillerTracker:OnEnableCore()
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-- Show loading text
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TillerTracker:Print(L["Loading..."])
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LDB.text = L["Loading..."]
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-- Load item info from cache
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TillerTracker:LoadCache()
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end
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function TillerTracker:LoadCache()
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local item_count = 0
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local item_loaded_count = 0
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local item_table = {}
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private.item_name_table = {}
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-- Loop over each quest in the data
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for _, quest_info in pairs(private.QUESTS) do
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-- Get the item ID of the food
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local food_id = quest_info["FOOD_ID"]
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-- Add the food to the list of items
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item_table[food_id] = Item:CreateFromItemID(food_id)
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item_count = item_count + 1
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-- Loop over the mats required to cook the food for the quest
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for _, mat_data in pairs(quest_info["MATS"]) do
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-- Get the item ID of the mat
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local mat_id = mat_data["ITEM_ID"]
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-- Add the mat to the list of items
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if (item_table[mat_id] == nil) then
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item_table[mat_id] = Item:CreateFromItemID(mat_id)
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item_count = item_count + 1
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end
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end
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end
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-- Loop over all items we need to cache
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for _, item in pairs(item_table) do
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-- Wait for the item to load
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item:ContinueOnItemLoad(function()
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-- Save the name
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private.item_name_table[item:GetItemID()] = item:GetItemName()
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item_loaded_count = item_loaded_count + 1
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-- If everything is cached we're good to go
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if (item_count == item_loaded_count) then
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TillerTracker:OnLoaded(self)
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end
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end)
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end
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end
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function TillerTracker:OnLoaded(self)
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-- Show loaded text
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TillerTracker:Print(L["Loaded"])
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LDB.text = L["Loaded"]
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self:RegisterEvent("QUEST_LOG_UPDATE")
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self:RegisterEvent("BAG_UPDATE")
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TillerTracker:UpdateData()
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TillerTracker:UpdateText()
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private.loaded = true
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end
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local function Entry_OnMouseUp(frame, info, button)
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if button == "LeftButton" then
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local location = info["LOCATION"]
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if _G.TomTom then
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_G.TomTom:AddWaypoint(376, location[1] / 100, location[2] / 100, { title = info["NAME"] })
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elseif C_Map.CanSetUserWaypointOnMap then
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if C_Map.CanSetUserWaypointOnMap(376) then
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local mapPoint = UiMapPoint.CreateFromCoordinates(376, location[1] / 100, location[2] / 100)
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C_Map.SetUserWaypoint(mapPoint)
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end
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end
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end
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end
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local function SetSort(cell, sort)
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if private.db.global.sort_field == sort then
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if (private.db.global.sort_dir == "ASC") then
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private.db.global.sort_dir = "DESC"
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else
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private.db.global.sort_dir = "ASC"
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end
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else
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private.db.global.sort_field = sort
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private.db.global.sort_dir = "ASC"
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end
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if not private.loaded then
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return
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end
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TillerTracker:UpdateData()
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TillerTracker:UpdateTooltip()
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end
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function TillerTracker:ReputationDone(reputationId)
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-- Get the reputation information
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local friendRep = C_GossipInfo.GetFriendshipReputation(reputationId).standing
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-- Done if over exalted
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return (friendRep >= 42000)
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end
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function TillerTracker:AllReputationsDone()
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for quest_id, quest_info in pairs(private.QUESTS) do
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if not (TillerTracker:ReputationDone(quest_info["REP_ID"])) then
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return false
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end
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end
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return true
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end
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function TillerTracker:GetAllCompletedQuestIDs()
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if C_QuestLog.GetAllCompletedQuestIDs then
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return C_QuestLog.GetAllCompletedQuestIDs()
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elseif GetQuestsCompleted then
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local completedQuestIds = {}
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local questsCompleted = GetQuestsCompleted()
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for quest_id in pairs(questsCompleted) do
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table.insert(completedQuestIds, quest_id)
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end
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return completedQuestIds
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end
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end
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function TillerTracker:UpdateData()
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-- Get information on all quests completed
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local questsCompleted = TillerTracker:GetAllCompletedQuestIDs()
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-- Create a table to store our current inventory of required mats
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local inv_table = {}
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-- Create a table to store all needs
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private.need_table = {}
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private.need_count = 0
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-- Loop over each quest in the data
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for _, quest_info in pairs(private.QUESTS) do
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-- Reset completed to false
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quest_info["COMPLETED"] = false
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-- Loop over the mats required to cook the food for the quest
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for _, mat_data in pairs(quest_info["MATS"]) do
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-- Get the item ID of the mat
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local mat_id = mat_data["ITEM_ID"]
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-- Figure out how many we have
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local have_count = GetItemCount(mat_id, true, false)
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-- Add the count to the inventory table (in case of multiples this will just replace what is there)
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inv_table[mat_id] = have_count
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end
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end
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-- Loop over each quest completed
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for _, quest_id in pairs(questsCompleted) do
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-- Set completed to true if it is one we're tracking
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if (private.QUESTS[quest_id]) then
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private.QUESTS[quest_id]["COMPLETED"] = true
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end
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end
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-- Create a table to hold the information to display for each quest
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private.quest_table = {}
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private.quest_count = 0
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-- Loop over each quest in the data
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for quest_id, quest_info in pairs(private.QUESTS) do
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-- Only show quests where not at max rep
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if not (TillerTracker:ReputationDone(quest_info["REP_ID"])) then
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-- Get the ID of the food required for this quest
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local food_id = quest_info["FOOD_ID"]
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-- Get the name of the food for display
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local food_name = private.item_name_table[food_id]
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-- Get how many of the food we have in our bags
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local food_count = GetItemCount(food_id, true, false)
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-- Get the number of items required
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local required_count = 5 * private.db.global.plan_ahead
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-- Color the food count based on whether there is enough in the bags or not
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local food_count_display = (food_count >= required_count) and "|cFF00FF00" .. food_count .. "|r" or "|cFFFFFF00" .. food_count .. "|r"
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-- Initialize need and status strings
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local need = ""
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local need_count = 0
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local quest_status = ""
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local can_craft = 0
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if (quest_info["COMPLETED"]) then
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-- Quest has already been completed today
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quest_status = L["|cFF00FF00Complete|r"]
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else
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-- Quest still needs to be done
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quest_status = L["|cFFFF0000Not Complete|r"]
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end
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-- Figure out how many of the food we need to get to what we need
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need_count = (food_count < required_count) and required_count - food_count or 0
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-- If some food is still needed then display what mats are required
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if (need_count > 0) then
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-- Initialize to a high number
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can_craft = 999999
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-- Loop over all mats for this food
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for _, mat_data in pairs(quest_info["MATS"]) do
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-- Get the mat ID
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local mat_id = mat_data["ITEM_ID"]
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-- Figure out how many we can make with this mat
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local mat_can_craft = math.floor(inv_table[mat_id] / mat_data["COUNT"])
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-- The smaller value (current or the mat) is what we can create (max of need count)
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can_craft = math.min(can_craft, mat_can_craft, need_count)
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-- Figure out how many of this mat we need
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local mat_count = (mat_data["COUNT"] * need_count) - inv_table[mat_id]
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-- Deduct the mats used to make the item from the inventory table
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inv_table[mat_id] = inv_table[mat_id] - (mat_data["COUNT"] * need_count)
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-- If the stock of the item went below 0 then reset it to 0
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if (inv_table[mat_id] < 0) then
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inv_table[mat_id] = 0
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end
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-- See if we need mats
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if (mat_count > 0) then
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-- Get the name of the mat
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local mat_name = private.item_name_table[mat_id]
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-- Set the mat need string to the count needed and the name
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local mat_need = mat_count .. " " .. mat_name
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if private.need_table[mat_id] == nil then
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private.need_table[mat_id] = mat_count
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private.need_count = private.need_count + 1
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else
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private.need_table[mat_id] = private.need_table[mat_id] + mat_count
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end
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-- Add this mat to the list for this quest
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if (need == "") then
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need = mat_need
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else
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need = need .. ", " .. mat_need
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end
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end
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end
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end
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-- Insert everything we figured out into the quest table
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table.insert(private.quest_table,
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{
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NAME = quest_info["NAME"],
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NAME_DISPLAY = "|cffeda55f" .. quest_info["NAME"] .. "|r",
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FOOD = food_name,
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FOOD_DISPLAY = food_name,
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AMOUNT = food_count,
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AMOUNT_DISPLAY = food_count_display,
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STATUS = quest_status,
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LOCATION = quest_info["LOCATION"],
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NEED = need,
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NEED_COUNT = need_count,
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RECIPE_ID = quest_info["RECIPE_ID"],
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CAN_CRAFT_COUNT = can_craft
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})
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private.quest_count = private.quest_count + 1
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end
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end
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-- Sort the quest table using the sort field and direction from the settings
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table.sort(private.quest_table, private.SORT_FUNCTIONS[private.db.global.sort_field .. "_" .. private.db.global.sort_dir])
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end
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function TillerTracker:UpdateTooltip()
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if LibQTip:IsAcquired(ADDON_NAME) then
|
|
private.tooltip:Clear()
|
|
else
|
|
private.tooltip = LibQTip:Acquire(ADDON_NAME, 5)
|
|
|
|
private.tooltip:SetBackdropColor(0, 0, 0, 1)
|
|
|
|
private.tooltip:SmartAnchorTo(private.LDB_ANCHOR)
|
|
private.tooltip:SetAutoHideDelay(0.25, private.LDB_ANCHOR)
|
|
end
|
|
|
|
-- If there are no quests show just the status line
|
|
if (private.quest_count == 0) then
|
|
line = private.tooltip:AddHeader()
|
|
private.tooltip:SetCell(line, 1, L["Best Friends with everyone"], "LEFT", private.tooltip:GetColumnCount())
|
|
|
|
return
|
|
end
|
|
|
|
-- Add the header line and set the cell text and scripts
|
|
local line = private.tooltip:AddHeader()
|
|
|
|
private.tooltip:SetCell(line, 1, L["Quest"])
|
|
private.tooltip:SetCellScript(line, 1, "OnMouseUp", SetSort, "NAME")
|
|
|
|
private.tooltip:SetCell(line, 2, L["Food"])
|
|
private.tooltip:SetCellScript(line, 2, "OnMouseUp", SetSort, "FOOD")
|
|
|
|
private.tooltip:SetCell(line, 3, L["Have"])
|
|
private.tooltip:SetCellScript(line, 3, "OnMouseUp", SetSort, "AMOUNT")
|
|
|
|
private.tooltip:SetCell(line, 4, L["Status"])
|
|
private.tooltip:SetCellScript(line, 4, "OnMouseUp", SetSort, "STATUS")
|
|
|
|
private.tooltip:SetCell(line, 5, L["Need"])
|
|
private.tooltip:SetCellScript(line, 5, "OnMouseUp", SetSort, "NEED")
|
|
|
|
private.tooltip:AddSeparator()
|
|
|
|
-- Loop over all quests in the sorted table
|
|
for _, quest in pairs(private.quest_table) do
|
|
|
|
-- Add the line with info about the current quest
|
|
line = private.tooltip:AddLine(quest["NAME_DISPLAY"], quest["FOOD_DISPLAY"], quest["AMOUNT_DISPLAY"], quest["STATUS"], quest["NEED"])
|
|
|
|
-- Set the line script if TomTom is installed or the game supports waypoints
|
|
if C_Map.CanSetUserWaypointOnMap or _G.TomTom then
|
|
private.tooltip:SetLineScript(line, "OnMouseUp", Entry_OnMouseUp, { NAME = quest["NAME"], LOCATION = quest["LOCATION"] })
|
|
end
|
|
end
|
|
|
|
-- Add the normal usage hints
|
|
private.tooltip:AddLine(" ")
|
|
|
|
line = private.tooltip:AddLine()
|
|
private.tooltip:SetCell(line, 1, L["|cFFFFFF00Click|r the main button to toggle whether the tooltip stays open"], "LEFT", private.tooltip:GetColumnCount())
|
|
|
|
line = private.tooltip:AddLine()
|
|
private.tooltip:SetCell(line, 1, L["|cFFFFFF00Right Click|r the main button to cycle through which ingredient to track"], "LEFT", private.tooltip:GetColumnCount())
|
|
|
|
-- Add a hint to the end if TomTom is installed or the game supports waypoints
|
|
if C_Map.CanSetUserWaypointOnMap or _G.TomTom then
|
|
line = private.tooltip:AddLine()
|
|
private.tooltip:SetCell(line, 1, L["|cFFFFFF00Click|r a quest in the tooltip to set a waypoint at the farmer's home"], "LEFT", private.tooltip:GetColumnCount())
|
|
end
|
|
|
|
-- Add the Skillet hint if installed
|
|
if _G.Skillet then
|
|
line = private.tooltip:AddLine()
|
|
private.tooltip:SetCell(line, 1, L["|cFFFFFF00Ctrl-Click|r the main button to queue craftable foods in Skillet"], "LEFT", private.tooltip:GetColumnCount())
|
|
elseif _G.ATSW_AddJob then
|
|
line = private.tooltip:AddLine()
|
|
private.tooltip:SetCell(line, 1, L["|cFFFFFF00Ctrl-Click|r the main button to queue craftable foods in Advanced Trade Skill Window"], "LEFT", private.tooltip:GetColumnCount())
|
|
end
|
|
end
|
|
|
|
function TillerTracker:UpdateText()
|
|
local need_index = 1
|
|
|
|
if (private.need_index > private.need_count) then
|
|
private.need_index = 1
|
|
end
|
|
|
|
if (private.need_count == 0) then
|
|
LDB.text = L["Done"]
|
|
return
|
|
end
|
|
|
|
-- Loop over the need table
|
|
for need_id, need_count in pairs(private.need_table) do
|
|
if need_index == private.need_index then
|
|
LDB.text = L["Gather:"] .. " " .. need_count .. " " .. private.item_name_table[need_id]
|
|
|
|
return
|
|
end
|
|
|
|
need_index = need_index + 1
|
|
end
|
|
end
|
|
|
|
function LDB.OnEnter(self)
|
|
if not private.loaded then
|
|
return
|
|
end
|
|
|
|
private.LDB_ANCHOR = self
|
|
TillerTracker:UpdateTooltip()
|
|
|
|
private.tooltip:Show()
|
|
end
|
|
|
|
function TillerTracker:QUEST_LOG_UPDATE()
|
|
if not private.loaded then
|
|
return
|
|
end
|
|
|
|
TillerTracker:UpdateData()
|
|
TillerTracker:UpdateText()
|
|
|
|
if not private.LDB_ANCHOR then
|
|
return
|
|
end
|
|
|
|
TillerTracker:UpdateTooltip()
|
|
end
|
|
|
|
function TillerTracker:BAG_UPDATE()
|
|
if not private.loaded then
|
|
return
|
|
end
|
|
|
|
TillerTracker:UpdateData()
|
|
TillerTracker:UpdateText()
|
|
|
|
if not private.LDB_ANCHOR then
|
|
return
|
|
end
|
|
|
|
TillerTracker:UpdateTooltip()
|
|
end
|
|
|
|
function TillerTracker:UpdateMinimapConfig()
|
|
if private.db.global.minimap_icon.hide then
|
|
LibDBIcon:Hide(ADDON_NAME)
|
|
else
|
|
LibDBIcon:Show(ADDON_NAME)
|
|
end
|
|
end
|
|
|
|
function TillerTracker:ChatCommand(input)
|
|
|
|
local command, arg1 = self:GetArgs(input, 2)
|
|
|
|
if (command == nil) then
|
|
command = ""
|
|
end
|
|
|
|
command = command:lower()
|
|
|
|
if command == L["config"]:lower() then
|
|
if Settings then
|
|
Settings.OpenToCategory("Tiller Tracker")
|
|
elseif InterfaceOptionsFrame_OpenToCategory then
|
|
InterfaceOptionsFrame_OpenToCategory("Tiller Tracker")
|
|
InterfaceOptionsFrame_OpenToCategory("Tiller Tracker")
|
|
end
|
|
elseif command == L["minimap"]:lower() then
|
|
private.db.global.minimap_icon.hide = not private.db.global.minimap_icon.hide
|
|
TillerTracker:UpdateMinimapConfig()
|
|
elseif command == L["plan"]:lower() then
|
|
if (arg1 == nil or arg1 == "") then
|
|
TillerTracker:Print(L["Current value:"] .. " " .. private.db.global.plan_ahead)
|
|
else
|
|
local value = tonumber(arg1)
|
|
|
|
if (value == nil or value < 1 or value > 30) then
|
|
TillerTracker:Print(L["Value must be a number between 1 and 30"])
|
|
return
|
|
end
|
|
|
|
TillerTracker:SetPlanAhead(value)
|
|
|
|
TillerTracker:Print(L["New value:"] .. " " .. private.db.global.plan_ahead)
|
|
end
|
|
else
|
|
TillerTracker:Print(L["Available commands:"])
|
|
TillerTracker:Print("|cFF00C0FF" .. L["config"] .. "|r - " .. L["Show configuration"])
|
|
TillerTracker:Print("|cFF00C0FF" .. L["minimap"] .. "|r - " .. L["Toggles the minimap icon"])
|
|
TillerTracker:Print("|cFF00C0FF" .. L["plan"] .. "|r - " .. L["Sets the number of days worth of quests to plan ahead for"])
|
|
end
|
|
end
|
|
|
|
function TillerTracker:SetPlanAhead(value)
|
|
private.db.global.plan_ahead = value
|
|
|
|
if not private.loaded then
|
|
return
|
|
end
|
|
|
|
TillerTracker:UpdateData()
|
|
TillerTracker:UpdateText()
|
|
|
|
if not private.LDB_ANCHOR then
|
|
return
|
|
end
|
|
|
|
TillerTracker:UpdateTooltip()
|
|
end
|