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76
Devices/WindSpeedDevice.cs
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76
Devices/WindSpeedDevice.cs
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using System.Diagnostics;
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using System.Runtime.Serialization;
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using OneWireAPI;
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using WeatherService.Values;
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namespace WeatherService.Devices
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{
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[DataContract]
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public class WindSpeedDevice : DeviceBase
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{
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#region Member variables
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private readonly Value _speedValue; // Cached speed value
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private long _lastTicks; // Last time we checked the counter
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private uint _lastCount; // The count at the last check
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#endregion
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#region Constructor
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public WindSpeedDevice(Session session, owDevice device) : base(session, device, DeviceType.WindSpeed)
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{
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_speedValue = new Value(WeatherValueType.WindSpeed, this);
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_valueList.Add(WeatherValueType.WindSpeed, _speedValue);
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}
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#endregion
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#region Internal methods
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internal override void RefreshCache()
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{
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_speedValue.SetValue(ReadSpeed());
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base.RefreshCache();
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}
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internal double ReadSpeed()
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{
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// Get a reference to the device
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owDeviceFamily1D counterDevice = (owDeviceFamily1D) _device;
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// Special case if we have never read before
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if (_lastTicks == 0)
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{
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// Initialize the last data to the data now
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_lastTicks = Stopwatch.GetTimestamp();
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_lastCount = counterDevice.GetCounter(15);
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// Wait for a second
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System.Threading.Thread.Sleep(1000);
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}
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// Get the current counter and time
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uint currentCount = counterDevice.GetCounter(15);
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long currentTicks = Stopwatch.GetTimestamp();
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// Get the time difference in seconds
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double timeDifference = (double) (currentTicks - _lastTicks) / Stopwatch.Frequency;
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// Figure out how many revolutions per second in the last interval
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double revolutionsPerSecond = ((currentCount - _lastCount) / timeDifference) / 2D;
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// Store the current time and counter
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_lastTicks = currentTicks;
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_lastCount = currentCount;
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// Convert the revolutions per second to wind speed
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return (revolutionsPerSecond * 2.453F);
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}
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#endregion
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}
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}
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