/*---------------------------------------------------------------------------------------------
 *  Copyright (c) Microsoft Corporation. All rights reserved.
 *  Licensed under the Source EULA. See License.txt in the project root for license information.
 *--------------------------------------------------------------------------------------------*/

export const enum CharCode {
	Null = 0,
	/**
	 * The `\b` character.
	 */
	Backspace = 8,
	/**
	 * The `\t` character.
	 */
	Tab = 9,
	/**
	 * The `\n` character.
	 */
	LineFeed = 10,
	/**
	 * The `\r` character.
	 */
	CarriageReturn = 13,
	Space = 32,
	/**
	 * The `!` character.
	 */
	ExclamationMark = 33,
	/**
	 * The `"` character.
	 */
	DoubleQuote = 34,
	/**
	 * The `#` character.
	 */
	Hash = 35,
	/**
	 * The `$` character.
	 */
	DollarSign = 36,
	/**
	 * The `%` character.
	 */
	PercentSign = 37,
	/**
	 * The `&` character.
	 */
	Ampersand = 38,
	/**
	 * The `'` character.
	 */
	SingleQuote = 39,
	/**
	 * The `(` character.
	 */
	OpenParen = 40,
	/**
	 * The `)` character.
	 */
	CloseParen = 41,
	/**
	 * The `*` character.
	 */
	Asterisk = 42,
	/**
	 * The `+` character.
	 */
	Plus = 43,
	/**
	 * The `,` character.
	 */
	Comma = 44,
	/**
	 * The `-` character.
	 */
	Dash = 45,
	/**
	 * The `.` character.
	 */
	Period = 46,
	/**
	 * The `/` character.
	 */
	Slash = 47,

	Digit0 = 48,
	Digit1 = 49,
	Digit2 = 50,
	Digit3 = 51,
	Digit4 = 52,
	Digit5 = 53,
	Digit6 = 54,
	Digit7 = 55,
	Digit8 = 56,
	Digit9 = 57,

	/**
	 * The `:` character.
	 */
	Colon = 58,
	/**
	 * The `;` character.
	 */
	Semicolon = 59,
	/**
	 * The `<` character.
	 */
	LessThan = 60,
	/**
	 * The `=` character.
	 */
	Equals = 61,
	/**
	 * The `>` character.
	 */
	GreaterThan = 62,
	/**
	 * The `?` character.
	 */
	QuestionMark = 63,
	/**
	 * The `@` character.
	 */
	AtSign = 64,

	A = 65,
	B = 66,
	C = 67,
	D = 68,
	E = 69,
	F = 70,
	G = 71,
	H = 72,
	I = 73,
	J = 74,
	K = 75,
	L = 76,
	M = 77,
	N = 78,
	O = 79,
	P = 80,
	Q = 81,
	R = 82,
	S = 83,
	T = 84,
	U = 85,
	V = 86,
	W = 87,
	X = 88,
	Y = 89,
	Z = 90,

	/**
	 * The `[` character.
	 */
	OpenSquareBracket = 91,
	/**
	 * The `\` character.
	 */
	Backslash = 92,
	/**
	 * The `]` character.
	 */
	CloseSquareBracket = 93,
	/**
	 * The `^` character.
	 */
	Caret = 94,
	/**
	 * The `_` character.
	 */
	Underline = 95,
	/**
	 * The ``(`)`` character.
	 */
	BackTick = 96,

	a = 97,
	b = 98,
	c = 99,
	d = 100,
	e = 101,
	f = 102,
	g = 103,
	h = 104,
	i = 105,
	j = 106,
	k = 107,
	l = 108,
	m = 109,
	n = 110,
	o = 111,
	p = 112,
	q = 113,
	r = 114,
	s = 115,
	t = 116,
	u = 117,
	v = 118,
	w = 119,
	x = 120,
	y = 121,
	z = 122,

	/**
	 * The `{` character.
	 */
	OpenCurlyBrace = 123,
	/**
	 * The `|` character.
	 */
	Pipe = 124,
	/**
	 * The `}` character.
	 */
	CloseCurlyBrace = 125,
	/**
	 * The `~` character.
	 */
	Tilde = 126,

	U_Combining_Grave_Accent = 0x0300,								//	U+0300	Combining Grave Accent
	U_Combining_Acute_Accent = 0x0301,								//	U+0301	Combining Acute Accent
	U_Combining_Circumflex_Accent = 0x0302,							//	U+0302	Combining Circumflex Accent
	U_Combining_Tilde = 0x0303,										//	U+0303	Combining Tilde
	U_Combining_Macron = 0x0304,									//	U+0304	Combining Macron
	U_Combining_Overline = 0x0305,									//	U+0305	Combining Overline
	U_Combining_Breve = 0x0306,										//	U+0306	Combining Breve
	U_Combining_Dot_Above = 0x0307,									//	U+0307	Combining Dot Above
	U_Combining_Diaeresis = 0x0308,									//	U+0308	Combining Diaeresis
	U_Combining_Hook_Above = 0x0309,								//	U+0309	Combining Hook Above
	U_Combining_Ring_Above = 0x030A,								//	U+030A	Combining Ring Above
	U_Combining_Double_Acute_Accent = 0x030B,						//	U+030B	Combining Double Acute Accent
	U_Combining_Caron = 0x030C,										//	U+030C	Combining Caron
	U_Combining_Vertical_Line_Above = 0x030D,						//	U+030D	Combining Vertical Line Above
	U_Combining_Double_Vertical_Line_Above = 0x030E,				//	U+030E	Combining Double Vertical Line Above
	U_Combining_Double_Grave_Accent = 0x030F,						//	U+030F	Combining Double Grave Accent
	U_Combining_Candrabindu = 0x0310,								//	U+0310	Combining Candrabindu
	U_Combining_Inverted_Breve = 0x0311,							//	U+0311	Combining Inverted Breve
	U_Combining_Turned_Comma_Above = 0x0312,						//	U+0312	Combining Turned Comma Above
	U_Combining_Comma_Above = 0x0313,								//	U+0313	Combining Comma Above
	U_Combining_Reversed_Comma_Above = 0x0314,						//	U+0314	Combining Reversed Comma Above
	U_Combining_Comma_Above_Right = 0x0315,							//	U+0315	Combining Comma Above Right
	U_Combining_Grave_Accent_Below = 0x0316,						//	U+0316	Combining Grave Accent Below
	U_Combining_Acute_Accent_Below = 0x0317,						//	U+0317	Combining Acute Accent Below
	U_Combining_Left_Tack_Below = 0x0318,							//	U+0318	Combining Left Tack Below
	U_Combining_Right_Tack_Below = 0x0319,							//	U+0319	Combining Right Tack Below
	U_Combining_Left_Angle_Above = 0x031A,							//	U+031A	Combining Left Angle Above
	U_Combining_Horn = 0x031B,										//	U+031B	Combining Horn
	U_Combining_Left_Half_Ring_Below = 0x031C,						//	U+031C	Combining Left Half Ring Below
	U_Combining_Up_Tack_Below = 0x031D,								//	U+031D	Combining Up Tack Below
	U_Combining_Down_Tack_Below = 0x031E,							//	U+031E	Combining Down Tack Below
	U_Combining_Plus_Sign_Below = 0x031F,							//	U+031F	Combining Plus Sign Below
	U_Combining_Minus_Sign_Below = 0x0320,							//	U+0320	Combining Minus Sign Below
	U_Combining_Palatalized_Hook_Below = 0x0321,					//	U+0321	Combining Palatalized Hook Below
	U_Combining_Retroflex_Hook_Below = 0x0322,						//	U+0322	Combining Retroflex Hook Below
	U_Combining_Dot_Below = 0x0323,									//	U+0323	Combining Dot Below
	U_Combining_Diaeresis_Below = 0x0324,							//	U+0324	Combining Diaeresis Below
	U_Combining_Ring_Below = 0x0325,								//	U+0325	Combining Ring Below
	U_Combining_Comma_Below = 0x0326,								//	U+0326	Combining Comma Below
	U_Combining_Cedilla = 0x0327,									//	U+0327	Combining Cedilla
	U_Combining_Ogonek = 0x0328,									//	U+0328	Combining Ogonek
	U_Combining_Vertical_Line_Below = 0x0329,						//	U+0329	Combining Vertical Line Below
	U_Combining_Bridge_Below = 0x032A,								//	U+032A	Combining Bridge Below
	U_Combining_Inverted_Double_Arch_Below = 0x032B,				//	U+032B	Combining Inverted Double Arch Below
	U_Combining_Caron_Below = 0x032C,								//	U+032C	Combining Caron Below
	U_Combining_Circumflex_Accent_Below = 0x032D,					//	U+032D	Combining Circumflex Accent Below
	U_Combining_Breve_Below = 0x032E,								//	U+032E	Combining Breve Below
	U_Combining_Inverted_Breve_Below = 0x032F,						//	U+032F	Combining Inverted Breve Below
	U_Combining_Tilde_Below = 0x0330,								//	U+0330	Combining Tilde Below
	U_Combining_Macron_Below = 0x0331,								//	U+0331	Combining Macron Below
	U_Combining_Low_Line = 0x0332,									//	U+0332	Combining Low Line
	U_Combining_Double_Low_Line = 0x0333,							//	U+0333	Combining Double Low Line
	U_Combining_Tilde_Overlay = 0x0334,								//	U+0334	Combining Tilde Overlay
	U_Combining_Short_Stroke_Overlay = 0x0335,						//	U+0335	Combining Short Stroke Overlay
	U_Combining_Long_Stroke_Overlay = 0x0336,						//	U+0336	Combining Long Stroke Overlay
	U_Combining_Short_Solidus_Overlay = 0x0337,						//	U+0337	Combining Short Solidus Overlay
	U_Combining_Long_Solidus_Overlay = 0x0338,						//	U+0338	Combining Long Solidus Overlay
	U_Combining_Right_Half_Ring_Below = 0x0339,						//	U+0339	Combining Right Half Ring Below
	U_Combining_Inverted_Bridge_Below = 0x033A,						//	U+033A	Combining Inverted Bridge Below
	U_Combining_Square_Below = 0x033B,								//	U+033B	Combining Square Below
	U_Combining_Seagull_Below = 0x033C,								//	U+033C	Combining Seagull Below
	U_Combining_X_Above = 0x033D,									//	U+033D	Combining X Above
	U_Combining_Vertical_Tilde = 0x033E,							//	U+033E	Combining Vertical Tilde
	U_Combining_Double_Overline = 0x033F,							//	U+033F	Combining Double Overline
	U_Combining_Grave_Tone_Mark = 0x0340,							//	U+0340	Combining Grave Tone Mark
	U_Combining_Acute_Tone_Mark = 0x0341,							//	U+0341	Combining Acute Tone Mark
	U_Combining_Greek_Perispomeni = 0x0342,							//	U+0342	Combining Greek Perispomeni
	U_Combining_Greek_Koronis = 0x0343,								//	U+0343	Combining Greek Koronis
	U_Combining_Greek_Dialytika_Tonos = 0x0344,						//	U+0344	Combining Greek Dialytika Tonos
	U_Combining_Greek_Ypogegrammeni = 0x0345,						//	U+0345	Combining Greek Ypogegrammeni
	U_Combining_Bridge_Above = 0x0346,								//	U+0346	Combining Bridge Above
	U_Combining_Equals_Sign_Below = 0x0347,							//	U+0347	Combining Equals Sign Below
	U_Combining_Double_Vertical_Line_Below = 0x0348,				//	U+0348	Combining Double Vertical Line Below
	U_Combining_Left_Angle_Below = 0x0349,							//	U+0349	Combining Left Angle Below
	U_Combining_Not_Tilde_Above = 0x034A,							//	U+034A	Combining Not Tilde Above
	U_Combining_Homothetic_Above = 0x034B,							//	U+034B	Combining Homothetic Above
	U_Combining_Almost_Equal_To_Above = 0x034C,						//	U+034C	Combining Almost Equal To Above
	U_Combining_Left_Right_Arrow_Below = 0x034D,					//	U+034D	Combining Left Right Arrow Below
	U_Combining_Upwards_Arrow_Below = 0x034E,						//	U+034E	Combining Upwards Arrow Below
	U_Combining_Grapheme_Joiner = 0x034F,							//	U+034F	Combining Grapheme Joiner
	U_Combining_Right_Arrowhead_Above = 0x0350,						//	U+0350	Combining Right Arrowhead Above
	U_Combining_Left_Half_Ring_Above = 0x0351,						//	U+0351	Combining Left Half Ring Above
	U_Combining_Fermata = 0x0352,									//	U+0352	Combining Fermata
	U_Combining_X_Below = 0x0353,									//	U+0353	Combining X Below
	U_Combining_Left_Arrowhead_Below = 0x0354,						//	U+0354	Combining Left Arrowhead Below
	U_Combining_Right_Arrowhead_Below = 0x0355,						//	U+0355	Combining Right Arrowhead Below
	U_Combining_Right_Arrowhead_And_Up_Arrowhead_Below = 0x0356,	//	U+0356	Combining Right Arrowhead And Up Arrowhead Below
	U_Combining_Right_Half_Ring_Above = 0x0357,						//	U+0357	Combining Right Half Ring Above
	U_Combining_Dot_Above_Right = 0x0358,							//	U+0358	Combining Dot Above Right
	U_Combining_Asterisk_Below = 0x0359,							//	U+0359	Combining Asterisk Below
	U_Combining_Double_Ring_Below = 0x035A,							//	U+035A	Combining Double Ring Below
	U_Combining_Zigzag_Above = 0x035B,								//	U+035B	Combining Zigzag Above
	U_Combining_Double_Breve_Below = 0x035C,						//	U+035C	Combining Double Breve Below
	U_Combining_Double_Breve = 0x035D,								//	U+035D	Combining Double Breve
	U_Combining_Double_Macron = 0x035E,								//	U+035E	Combining Double Macron
	U_Combining_Double_Macron_Below = 0x035F,						//	U+035F	Combining Double Macron Below
	U_Combining_Double_Tilde = 0x0360,								//	U+0360	Combining Double Tilde
	U_Combining_Double_Inverted_Breve = 0x0361,						//	U+0361	Combining Double Inverted Breve
	U_Combining_Double_Rightwards_Arrow_Below = 0x0362,				//	U+0362	Combining Double Rightwards Arrow Below
	U_Combining_Latin_Small_Letter_A = 0x0363, 						//	U+0363	Combining Latin Small Letter A
	U_Combining_Latin_Small_Letter_E = 0x0364, 						//	U+0364	Combining Latin Small Letter E
	U_Combining_Latin_Small_Letter_I = 0x0365, 						//	U+0365	Combining Latin Small Letter I
	U_Combining_Latin_Small_Letter_O = 0x0366, 						//	U+0366	Combining Latin Small Letter O
	U_Combining_Latin_Small_Letter_U = 0x0367, 						//	U+0367	Combining Latin Small Letter U
	U_Combining_Latin_Small_Letter_C = 0x0368, 						//	U+0368	Combining Latin Small Letter C
	U_Combining_Latin_Small_Letter_D = 0x0369, 						//	U+0369	Combining Latin Small Letter D
	U_Combining_Latin_Small_Letter_H = 0x036A, 						//	U+036A	Combining Latin Small Letter H
	U_Combining_Latin_Small_Letter_M = 0x036B, 						//	U+036B	Combining Latin Small Letter M
	U_Combining_Latin_Small_Letter_R = 0x036C, 						//	U+036C	Combining Latin Small Letter R
	U_Combining_Latin_Small_Letter_T = 0x036D, 						//	U+036D	Combining Latin Small Letter T
	U_Combining_Latin_Small_Letter_V = 0x036E, 						//	U+036E	Combining Latin Small Letter V
	U_Combining_Latin_Small_Letter_X = 0x036F, 						//	U+036F	Combining Latin Small Letter X

	/**
	 * Unicode Character 'LINE SEPARATOR' (U+2028)
	 * http://www.fileformat.info/info/unicode/char/2028/index.htm
	 */
	LINE_SEPARATOR = 0x2028,
	/**
	 * Unicode Character 'PARAGRAPH SEPARATOR' (U+2029)
	 * http://www.fileformat.info/info/unicode/char/2029/index.htm
	 */
	PARAGRAPH_SEPARATOR = 0x2029,
	/**
	 * Unicode Character 'NEXT LINE' (U+0085)
	 * http://www.fileformat.info/info/unicode/char/0085/index.htm
	 */
	NEXT_LINE = 0x0085,

	// http://www.fileformat.info/info/unicode/category/Sk/list.htm
	U_CIRCUMFLEX = 0x005E,									// U+005E	CIRCUMFLEX
	U_GRAVE_ACCENT = 0x0060,								// U+0060	GRAVE ACCENT
	U_DIAERESIS = 0x00A8,									// U+00A8	DIAERESIS
	U_MACRON = 0x00AF,										// U+00AF	MACRON
	U_ACUTE_ACCENT = 0x00B4,								// U+00B4	ACUTE ACCENT
	U_CEDILLA = 0x00B8,										// U+00B8	CEDILLA
	U_MODIFIER_LETTER_LEFT_ARROWHEAD = 0x02C2,				// U+02C2	MODIFIER LETTER LEFT ARROWHEAD
	U_MODIFIER_LETTER_RIGHT_ARROWHEAD = 0x02C3,				// U+02C3	MODIFIER LETTER RIGHT ARROWHEAD
	U_MODIFIER_LETTER_UP_ARROWHEAD = 0x02C4,				// U+02C4	MODIFIER LETTER UP ARROWHEAD
	U_MODIFIER_LETTER_DOWN_ARROWHEAD = 0x02C5,				// U+02C5	MODIFIER LETTER DOWN ARROWHEAD
	U_MODIFIER_LETTER_CENTRED_RIGHT_HALF_RING = 0x02D2,		// U+02D2	MODIFIER LETTER CENTRED RIGHT HALF RING
	U_MODIFIER_LETTER_CENTRED_LEFT_HALF_RING = 0x02D3,		// U+02D3	MODIFIER LETTER CENTRED LEFT HALF RING
	U_MODIFIER_LETTER_UP_TACK = 0x02D4,						// U+02D4	MODIFIER LETTER UP TACK
	U_MODIFIER_LETTER_DOWN_TACK = 0x02D5,					// U+02D5	MODIFIER LETTER DOWN TACK
	U_MODIFIER_LETTER_PLUS_SIGN = 0x02D6,					// U+02D6	MODIFIER LETTER PLUS SIGN
	U_MODIFIER_LETTER_MINUS_SIGN = 0x02D7,					// U+02D7	MODIFIER LETTER MINUS SIGN
	U_BREVE = 0x02D8,										// U+02D8	BREVE
	U_DOT_ABOVE = 0x02D9,									// U+02D9	DOT ABOVE
	U_RING_ABOVE = 0x02DA,									// U+02DA	RING ABOVE
	U_OGONEK = 0x02DB,										// U+02DB	OGONEK
	U_SMALL_TILDE = 0x02DC,									// U+02DC	SMALL TILDE
	U_DOUBLE_ACUTE_ACCENT = 0x02DD,							// U+02DD	DOUBLE ACUTE ACCENT
	U_MODIFIER_LETTER_RHOTIC_HOOK = 0x02DE,					// U+02DE	MODIFIER LETTER RHOTIC HOOK
	U_MODIFIER_LETTER_CROSS_ACCENT = 0x02DF,				// U+02DF	MODIFIER LETTER CROSS ACCENT
	U_MODIFIER_LETTER_EXTRA_HIGH_TONE_BAR = 0x02E5,			// U+02E5	MODIFIER LETTER EXTRA-HIGH TONE BAR
	U_MODIFIER_LETTER_HIGH_TONE_BAR = 0x02E6,				// U+02E6	MODIFIER LETTER HIGH TONE BAR
	U_MODIFIER_LETTER_MID_TONE_BAR = 0x02E7,				// U+02E7	MODIFIER LETTER MID TONE BAR
	U_MODIFIER_LETTER_LOW_TONE_BAR = 0x02E8,				// U+02E8	MODIFIER LETTER LOW TONE BAR
	U_MODIFIER_LETTER_EXTRA_LOW_TONE_BAR = 0x02E9,			// U+02E9	MODIFIER LETTER EXTRA-LOW TONE BAR
	U_MODIFIER_LETTER_YIN_DEPARTING_TONE_MARK = 0x02EA,		// U+02EA	MODIFIER LETTER YIN DEPARTING TONE MARK
	U_MODIFIER_LETTER_YANG_DEPARTING_TONE_MARK = 0x02EB,	// U+02EB	MODIFIER LETTER YANG DEPARTING TONE MARK
	U_MODIFIER_LETTER_UNASPIRATED = 0x02ED,					// U+02ED	MODIFIER LETTER UNASPIRATED
	U_MODIFIER_LETTER_LOW_DOWN_ARROWHEAD = 0x02EF,			// U+02EF	MODIFIER LETTER LOW DOWN ARROWHEAD
	U_MODIFIER_LETTER_LOW_UP_ARROWHEAD = 0x02F0,			// U+02F0	MODIFIER LETTER LOW UP ARROWHEAD
	U_MODIFIER_LETTER_LOW_LEFT_ARROWHEAD = 0x02F1,			// U+02F1	MODIFIER LETTER LOW LEFT ARROWHEAD
	U_MODIFIER_LETTER_LOW_RIGHT_ARROWHEAD = 0x02F2,			// U+02F2	MODIFIER LETTER LOW RIGHT ARROWHEAD
	U_MODIFIER_LETTER_LOW_RING = 0x02F3,					// U+02F3	MODIFIER LETTER LOW RING
	U_MODIFIER_LETTER_MIDDLE_GRAVE_ACCENT = 0x02F4,			// U+02F4	MODIFIER LETTER MIDDLE GRAVE ACCENT
	U_MODIFIER_LETTER_MIDDLE_DOUBLE_GRAVE_ACCENT = 0x02F5,	// U+02F5	MODIFIER LETTER MIDDLE DOUBLE GRAVE ACCENT
	U_MODIFIER_LETTER_MIDDLE_DOUBLE_ACUTE_ACCENT = 0x02F6,	// U+02F6	MODIFIER LETTER MIDDLE DOUBLE ACUTE ACCENT
	U_MODIFIER_LETTER_LOW_TILDE = 0x02F7,					// U+02F7	MODIFIER LETTER LOW TILDE
	U_MODIFIER_LETTER_RAISED_COLON = 0x02F8,				// U+02F8	MODIFIER LETTER RAISED COLON
	U_MODIFIER_LETTER_BEGIN_HIGH_TONE = 0x02F9,				// U+02F9	MODIFIER LETTER BEGIN HIGH TONE
	U_MODIFIER_LETTER_END_HIGH_TONE = 0x02FA,				// U+02FA	MODIFIER LETTER END HIGH TONE
	U_MODIFIER_LETTER_BEGIN_LOW_TONE = 0x02FB,				// U+02FB	MODIFIER LETTER BEGIN LOW TONE
	U_MODIFIER_LETTER_END_LOW_TONE = 0x02FC,				// U+02FC	MODIFIER LETTER END LOW TONE
	U_MODIFIER_LETTER_SHELF = 0x02FD,						// U+02FD	MODIFIER LETTER SHELF
	U_MODIFIER_LETTER_OPEN_SHELF = 0x02FE,					// U+02FE	MODIFIER LETTER OPEN SHELF
	U_MODIFIER_LETTER_LOW_LEFT_ARROW = 0x02FF,				// U+02FF	MODIFIER LETTER LOW LEFT ARROW
	U_GREEK_LOWER_NUMERAL_SIGN = 0x0375,					// U+0375	GREEK LOWER NUMERAL SIGN
	U_GREEK_TONOS = 0x0384,									// U+0384	GREEK TONOS
	U_GREEK_DIALYTIKA_TONOS = 0x0385,						// U+0385	GREEK DIALYTIKA TONOS
	U_GREEK_KORONIS = 0x1FBD,								// U+1FBD	GREEK KORONIS
	U_GREEK_PSILI = 0x1FBF,									// U+1FBF	GREEK PSILI
	U_GREEK_PERISPOMENI = 0x1FC0,							// U+1FC0	GREEK PERISPOMENI
	U_GREEK_DIALYTIKA_AND_PERISPOMENI = 0x1FC1,				// U+1FC1	GREEK DIALYTIKA AND PERISPOMENI
	U_GREEK_PSILI_AND_VARIA = 0x1FCD,						// U+1FCD	GREEK PSILI AND VARIA
	U_GREEK_PSILI_AND_OXIA = 0x1FCE,						// U+1FCE	GREEK PSILI AND OXIA
	U_GREEK_PSILI_AND_PERISPOMENI = 0x1FCF,					// U+1FCF	GREEK PSILI AND PERISPOMENI
	U_GREEK_DASIA_AND_VARIA = 0x1FDD,						// U+1FDD	GREEK DASIA AND VARIA
	U_GREEK_DASIA_AND_OXIA = 0x1FDE,						// U+1FDE	GREEK DASIA AND OXIA
	U_GREEK_DASIA_AND_PERISPOMENI = 0x1FDF,					// U+1FDF	GREEK DASIA AND PERISPOMENI
	U_GREEK_DIALYTIKA_AND_VARIA = 0x1FED,					// U+1FED	GREEK DIALYTIKA AND VARIA
	U_GREEK_DIALYTIKA_AND_OXIA = 0x1FEE,					// U+1FEE	GREEK DIALYTIKA AND OXIA
	U_GREEK_VARIA = 0x1FEF,									// U+1FEF	GREEK VARIA
	U_GREEK_OXIA = 0x1FFD,									// U+1FFD	GREEK OXIA
	U_GREEK_DASIA = 0x1FFE,									// U+1FFE	GREEK DASIA

	U_IDEOGRAPHIC_FULL_STOP = 0x3002,						// U+3002	IDEOGRAPHIC FULL STOP
	U_LEFT_CORNER_BRACKET = 0x300C,							// U+300C	LEFT CORNER BRACKET
	U_RIGHT_CORNER_BRACKET = 0x300D,						// U+300D	RIGHT CORNER BRACKET
	U_LEFT_BLACK_LENTICULAR_BRACKET = 0x3010,				// U+3010	LEFT BLACK LENTICULAR BRACKET
	U_RIGHT_BLACK_LENTICULAR_BRACKET = 0x3011,				// U+3011	RIGHT BLACK LENTICULAR BRACKET


	U_OVERLINE = 0x203E, // Unicode Character 'OVERLINE'

	/**
	 * UTF-8 BOM
	 * Unicode Character 'ZERO WIDTH NO-BREAK SPACE' (U+FEFF)
	 * http://www.fileformat.info/info/unicode/char/feff/index.htm
	 */
	UTF8_BOM = 65279,

	U_FULLWIDTH_SEMICOLON = 0xFF1B,							// U+FF1B	FULLWIDTH SEMICOLON
	U_FULLWIDTH_COMMA = 0xFF0C,								// U+FF0C	FULLWIDTH COMMA
}

function roundFloat(number: number, decimalPoints: number): number {
	const decimal = Math.pow(10, decimalPoints);
	return Math.round(number * decimal) / decimal;
}

export class RGBA {
	_rgbaBrand: void = undefined;

	/**
	 * Red: integer in [0-255]
	 */
	readonly r: number;

	/**
	 * Green: integer in [0-255]
	 */
	readonly g: number;

	/**
	 * Blue: integer in [0-255]
	 */
	readonly b: number;

	/**
	 * Alpha: float in [0-1]
	 */
	readonly a: number;

	constructor(r: number, g: number, b: number, a: number = 1) {
		this.r = Math.min(255, Math.max(0, r)) | 0;
		this.g = Math.min(255, Math.max(0, g)) | 0;
		this.b = Math.min(255, Math.max(0, b)) | 0;
		this.a = roundFloat(Math.max(Math.min(1, a), 0), 3);
	}

	static equals(a: RGBA, b: RGBA): boolean {
		return a.r === b.r && a.g === b.g && a.b === b.b && a.a === b.a;
	}
}

export class HSLA {

	_hslaBrand: void = undefined;

	/**
	 * Hue: integer in [0, 360]
	 */
	readonly h: number;

	/**
	 * Saturation: float in [0, 1]
	 */
	readonly s: number;

	/**
	 * Luminosity: float in [0, 1]
	 */
	readonly l: number;

	/**
	 * Alpha: float in [0, 1]
	 */
	readonly a: number;

	constructor(h: number, s: number, l: number, a: number) {
		this.h = Math.max(Math.min(360, h), 0) | 0;
		this.s = roundFloat(Math.max(Math.min(1, s), 0), 3);
		this.l = roundFloat(Math.max(Math.min(1, l), 0), 3);
		this.a = roundFloat(Math.max(Math.min(1, a), 0), 3);
	}

	static equals(a: HSLA, b: HSLA): boolean {
		return a.h === b.h && a.s === b.s && a.l === b.l && a.a === b.a;
	}

	/**
	 * Converts an RGB color value to HSL. Conversion formula
	 * adapted from http://en.wikipedia.org/wiki/HSL_color_space.
	 * Assumes r, g, and b are contained in the set [0, 255] and
	 * returns h in the set [0, 360], s, and l in the set [0, 1].
	 */
	static fromRGBA(rgba: RGBA): HSLA {
		const r = rgba.r / 255;
		const g = rgba.g / 255;
		const b = rgba.b / 255;
		const a = rgba.a;

		const max = Math.max(r, g, b);
		const min = Math.min(r, g, b);
		let h = 0;
		let s = 0;
		const l = (min + max) / 2;
		const chroma = max - min;

		if (chroma > 0) {
			s = Math.min((l <= 0.5 ? chroma / (2 * l) : chroma / (2 - (2 * l))), 1);

			switch (max) {
				case r: h = (g - b) / chroma + (g < b ? 6 : 0); break;
				case g: h = (b - r) / chroma + 2; break;
				case b: h = (r - g) / chroma + 4; break;
			}

			h *= 60;
			h = Math.round(h);
		}
		return new HSLA(h, s, l, a);
	}

	private static _hue2rgb(p: number, q: number, t: number): number {
		if (t < 0) {
			t += 1;
		}
		if (t > 1) {
			t -= 1;
		}
		if (t < 1 / 6) {
			return p + (q - p) * 6 * t;
		}
		if (t < 1 / 2) {
			return q;
		}
		if (t < 2 / 3) {
			return p + (q - p) * (2 / 3 - t) * 6;
		}
		return p;
	}

	/**
	 * Converts an HSL color value to RGB. Conversion formula
	 * adapted from http://en.wikipedia.org/wiki/HSL_color_space.
	 * Assumes h in the set [0, 360] s, and l are contained in the set [0, 1] and
	 * returns r, g, and b in the set [0, 255].
	 */
	static toRGBA(hsla: HSLA): RGBA {
		const h = hsla.h / 360;
		const { s, l, a } = hsla;
		let r: number, g: number, b: number;

		if (s === 0) {
			r = g = b = l; // achromatic
		} else {
			const q = l < 0.5 ? l * (1 + s) : l + s - l * s;
			const p = 2 * l - q;
			r = HSLA._hue2rgb(p, q, h + 1 / 3);
			g = HSLA._hue2rgb(p, q, h);
			b = HSLA._hue2rgb(p, q, h - 1 / 3);
		}

		return new RGBA(Math.round(r * 255), Math.round(g * 255), Math.round(b * 255), a);
	}
}

export class HSVA {

	_hsvaBrand: void = undefined;

	/**
	 * Hue: integer in [0, 360]
	 */
	readonly h: number;

	/**
	 * Saturation: float in [0, 1]
	 */
	readonly s: number;

	/**
	 * Value: float in [0, 1]
	 */
	readonly v: number;

	/**
	 * Alpha: float in [0, 1]
	 */
	readonly a: number;

	constructor(h: number, s: number, v: number, a: number) {
		this.h = Math.max(Math.min(360, h), 0) | 0;
		this.s = roundFloat(Math.max(Math.min(1, s), 0), 3);
		this.v = roundFloat(Math.max(Math.min(1, v), 0), 3);
		this.a = roundFloat(Math.max(Math.min(1, a), 0), 3);
	}

	static equals(a: HSVA, b: HSVA): boolean {
		return a.h === b.h && a.s === b.s && a.v === b.v && a.a === b.a;
	}

	// from http://www.rapidtables.com/convert/color/rgb-to-hsv.htm
	static fromRGBA(rgba: RGBA): HSVA {
		const r = rgba.r / 255;
		const g = rgba.g / 255;
		const b = rgba.b / 255;
		const cmax = Math.max(r, g, b);
		const cmin = Math.min(r, g, b);
		const delta = cmax - cmin;
		const s = cmax === 0 ? 0 : (delta / cmax);
		let m: number;

		if (delta === 0) {
			m = 0;
		} else if (cmax === r) {
			m = ((((g - b) / delta) % 6) + 6) % 6;
		} else if (cmax === g) {
			m = ((b - r) / delta) + 2;
		} else {
			m = ((r - g) / delta) + 4;
		}

		return new HSVA(Math.round(m * 60), s, cmax, rgba.a);
	}

	// from http://www.rapidtables.com/convert/color/hsv-to-rgb.htm
	static toRGBA(hsva: HSVA): RGBA {
		const { h, s, v, a } = hsva;
		const c = v * s;
		const x = c * (1 - Math.abs((h / 60) % 2 - 1));
		const m = v - c;
		let [r, g, b] = [0, 0, 0];

		if (h < 60) {
			r = c;
			g = x;
		} else if (h < 120) {
			r = x;
			g = c;
		} else if (h < 180) {
			g = c;
			b = x;
		} else if (h < 240) {
			g = x;
			b = c;
		} else if (h < 300) {
			r = x;
			b = c;
		} else if (h <= 360) {
			r = c;
			b = x;
		}

		r = Math.round((r + m) * 255);
		g = Math.round((g + m) * 255);
		b = Math.round((b + m) * 255);

		return new RGBA(r, g, b, a);
	}
}

export class Color {

	static fromHex(hex: string): Color {
		return Color.Format.CSS.parseHex(hex) || Color.red;
	}

	readonly rgba: RGBA;
	private _hsla?: HSLA;
	get hsla(): HSLA {
		if (this._hsla) {
			return this._hsla;
		} else {
			return HSLA.fromRGBA(this.rgba);
		}
	}

	private _hsva?: HSVA;
	get hsva(): HSVA {
		if (this._hsva) {
			return this._hsva;
		}
		return HSVA.fromRGBA(this.rgba);
	}

	constructor(arg: RGBA | HSLA | HSVA) {
		if (!arg) {
			throw new Error('Color needs a value');
		} else if (arg instanceof RGBA) {
			this.rgba = arg;
		} else if (arg instanceof HSLA) {
			this._hsla = arg;
			this.rgba = HSLA.toRGBA(arg);
		} else if (arg instanceof HSVA) {
			this._hsva = arg;
			this.rgba = HSVA.toRGBA(arg);
		} else {
			throw new Error('Invalid color ctor argument');
		}
	}

	equals(other: Color | null): boolean {
		return !!other && RGBA.equals(this.rgba, other.rgba) && HSLA.equals(this.hsla, other.hsla) && HSVA.equals(this.hsva, other.hsva);
	}

	/**
	 * http://www.w3.org/TR/WCAG20/#relativeluminancedef
	 * Returns the number in the set [0, 1]. O => Darkest Black. 1 => Lightest white.
	 */
	getRelativeLuminance(): number {
		const R = Color._relativeLuminanceForComponent(this.rgba.r);
		const G = Color._relativeLuminanceForComponent(this.rgba.g);
		const B = Color._relativeLuminanceForComponent(this.rgba.b);
		const luminance = 0.2126 * R + 0.7152 * G + 0.0722 * B;

		return roundFloat(luminance, 4);
	}

	private static _relativeLuminanceForComponent(color: number): number {
		const c = color / 255;
		return (c <= 0.03928) ? c / 12.92 : Math.pow(((c + 0.055) / 1.055), 2.4);
	}

	/**
	 * http://www.w3.org/TR/WCAG20/#contrast-ratiodef
	 * Returns the contrast ration number in the set [1, 21].
	 */
	getContrastRatio(another: Color): number {
		const lum1 = this.getRelativeLuminance();
		const lum2 = another.getRelativeLuminance();
		return lum1 > lum2 ? (lum1 + 0.05) / (lum2 + 0.05) : (lum2 + 0.05) / (lum1 + 0.05);
	}

	/**
	 *	http://24ways.org/2010/calculating-color-contrast
	 *  Return 'true' if darker color otherwise 'false'
	 */
	isDarker(): boolean {
		const yiq = (this.rgba.r * 299 + this.rgba.g * 587 + this.rgba.b * 114) / 1000;
		return yiq < 128;
	}

	/**
	 *	http://24ways.org/2010/calculating-color-contrast
	 *  Return 'true' if lighter color otherwise 'false'
	 */
	isLighter(): boolean {
		const yiq = (this.rgba.r * 299 + this.rgba.g * 587 + this.rgba.b * 114) / 1000;
		return yiq >= 128;
	}

	isLighterThan(another: Color): boolean {
		const lum1 = this.getRelativeLuminance();
		const lum2 = another.getRelativeLuminance();
		return lum1 > lum2;
	}

	isDarkerThan(another: Color): boolean {
		const lum1 = this.getRelativeLuminance();
		const lum2 = another.getRelativeLuminance();
		return lum1 < lum2;
	}

	lighten(factor: number): Color {
		return new Color(new HSLA(this.hsla.h, this.hsla.s, this.hsla.l + this.hsla.l * factor, this.hsla.a));
	}

	darken(factor: number): Color {
		return new Color(new HSLA(this.hsla.h, this.hsla.s, this.hsla.l - this.hsla.l * factor, this.hsla.a));
	}

	transparent(factor: number): Color {
		const { r, g, b, a } = this.rgba;
		return new Color(new RGBA(r, g, b, a * factor));
	}

	isTransparent(): boolean {
		return this.rgba.a === 0;
	}

	isOpaque(): boolean {
		return this.rgba.a === 1;
	}

	opposite(): Color {
		return new Color(new RGBA(255 - this.rgba.r, 255 - this.rgba.g, 255 - this.rgba.b, this.rgba.a));
	}

	blend(c: Color): Color {
		const rgba = c.rgba;

		// Convert to 0..1 opacity
		const thisA = this.rgba.a;
		const colorA = rgba.a;

		const a = thisA + colorA * (1 - thisA);
		if (a < 1e-6) {
			return Color.transparent;
		}

		const r = this.rgba.r * thisA / a + rgba.r * colorA * (1 - thisA) / a;
		const g = this.rgba.g * thisA / a + rgba.g * colorA * (1 - thisA) / a;
		const b = this.rgba.b * thisA / a + rgba.b * colorA * (1 - thisA) / a;

		return new Color(new RGBA(r, g, b, a));
	}

	makeOpaque(opaqueBackground: Color): Color {
		if (this.isOpaque() || opaqueBackground.rgba.a !== 1) {
			// only allow to blend onto a non-opaque color onto a opaque color
			return this;
		}

		const { r, g, b, a } = this.rgba;

		// https://stackoverflow.com/questions/12228548/finding-equivalent-color-with-opacity
		return new Color(new RGBA(
			opaqueBackground.rgba.r - a * (opaqueBackground.rgba.r - r),
			opaqueBackground.rgba.g - a * (opaqueBackground.rgba.g - g),
			opaqueBackground.rgba.b - a * (opaqueBackground.rgba.b - b),
			1
		));
	}

	flatten(...backgrounds: Color[]): Color {
		const background = backgrounds.reduceRight((accumulator, color) => {
			return Color._flatten(color, accumulator);
		});
		return Color._flatten(this, background);
	}

	private static _flatten(foreground: Color, background: Color) {
		const backgroundAlpha = 1 - foreground.rgba.a;
		return new Color(new RGBA(
			backgroundAlpha * background.rgba.r + foreground.rgba.a * foreground.rgba.r,
			backgroundAlpha * background.rgba.g + foreground.rgba.a * foreground.rgba.g,
			backgroundAlpha * background.rgba.b + foreground.rgba.a * foreground.rgba.b
		));
	}

	private _toString?: string;
	toString(): string {
		this._toString ??= Color.Format.CSS.format(this);
		return this._toString;
	}

	static getLighterColor(of: Color, relative: Color, factor?: number): Color {
		if (of.isLighterThan(relative)) {
			return of;
		}
		factor = factor ? factor : 0.5;
		const lum1 = of.getRelativeLuminance();
		const lum2 = relative.getRelativeLuminance();
		factor = factor * (lum2 - lum1) / lum2;
		return of.lighten(factor);
	}

	static getDarkerColor(of: Color, relative: Color, factor?: number): Color {
		if (of.isDarkerThan(relative)) {
			return of;
		}
		factor = factor ? factor : 0.5;
		const lum1 = of.getRelativeLuminance();
		const lum2 = relative.getRelativeLuminance();
		factor = factor * (lum1 - lum2) / lum1;
		return of.darken(factor);
	}

	static readonly white = new Color(new RGBA(255, 255, 255, 1));
	static readonly black = new Color(new RGBA(0, 0, 0, 1));
	static readonly red = new Color(new RGBA(255, 0, 0, 1));
	static readonly blue = new Color(new RGBA(0, 0, 255, 1));
	static readonly green = new Color(new RGBA(0, 255, 0, 1));
	static readonly cyan = new Color(new RGBA(0, 255, 255, 1));
	static readonly lightgrey = new Color(new RGBA(211, 211, 211, 1));
	static readonly transparent = new Color(new RGBA(0, 0, 0, 0));
}

export namespace Color {
	export namespace Format {
		export namespace CSS {

			export function formatRGB(color: Color): string {
				if (color.rgba.a === 1) {
					return `rgb(${color.rgba.r}, ${color.rgba.g}, ${color.rgba.b})`;
				}

				return Color.Format.CSS.formatRGBA(color);
			}

			export function formatRGBA(color: Color): string {
				return `rgba(${color.rgba.r}, ${color.rgba.g}, ${color.rgba.b}, ${+(color.rgba.a).toFixed(2)})`;
			}

			export function formatHSL(color: Color): string {
				if (color.hsla.a === 1) {
					return `hsl(${color.hsla.h}, ${(color.hsla.s * 100).toFixed(2)}%, ${(color.hsla.l * 100).toFixed(2)}%)`;
				}

				return Color.Format.CSS.formatHSLA(color);
			}

			export function formatHSLA(color: Color): string {
				return `hsla(${color.hsla.h}, ${(color.hsla.s * 100).toFixed(2)}%, ${(color.hsla.l * 100).toFixed(2)}%, ${color.hsla.a.toFixed(2)})`;
			}

			function _toTwoDigitHex(n: number): string {
				const r = n.toString(16);
				return r.length !== 2 ? '0' + r : r;
			}

			/**
			 * Formats the color as #RRGGBB
			 */
			export function formatHex(color: Color): string {
				return `#${_toTwoDigitHex(color.rgba.r)}${_toTwoDigitHex(color.rgba.g)}${_toTwoDigitHex(color.rgba.b)}`;
			}

			/**
			 * Formats the color as #RRGGBBAA
			 * If 'compact' is set, colors without transparancy will be printed as #RRGGBB
			 */
			export function formatHexA(color: Color, compact = false): string {
				if (compact && color.rgba.a === 1) {
					return Color.Format.CSS.formatHex(color);
				}

				return `#${_toTwoDigitHex(color.rgba.r)}${_toTwoDigitHex(color.rgba.g)}${_toTwoDigitHex(color.rgba.b)}${_toTwoDigitHex(Math.round(color.rgba.a * 255))}`;
			}

			/**
			 * The default format will use HEX if opaque and RGBA otherwise.
			 */
			export function format(color: Color): string {
				if (color.isOpaque()) {
					return Color.Format.CSS.formatHex(color);
				}

				return Color.Format.CSS.formatRGBA(color);
			}

			/**
			 * Converts an Hex color value to a Color.
			 * returns r, g, and b are contained in the set [0, 255]
			 * @param hex string (#RGB, #RGBA, #RRGGBB or #RRGGBBAA).
			 */
			export function parseHex(hex: string): Color | null {
				const length = hex.length;

				if (length === 0) {
					// Invalid color
					return null;
				}

				if (hex.charCodeAt(0) !== CharCode.Hash) {
					// Does not begin with a #
					return null;
				}

				if (length === 7) {
					// #RRGGBB format
					const r = 16 * _parseHexDigit(hex.charCodeAt(1)) + _parseHexDigit(hex.charCodeAt(2));
					const g = 16 * _parseHexDigit(hex.charCodeAt(3)) + _parseHexDigit(hex.charCodeAt(4));
					const b = 16 * _parseHexDigit(hex.charCodeAt(5)) + _parseHexDigit(hex.charCodeAt(6));
					return new Color(new RGBA(r, g, b, 1));
				}

				if (length === 9) {
					// #RRGGBBAA format
					const r = 16 * _parseHexDigit(hex.charCodeAt(1)) + _parseHexDigit(hex.charCodeAt(2));
					const g = 16 * _parseHexDigit(hex.charCodeAt(3)) + _parseHexDigit(hex.charCodeAt(4));
					const b = 16 * _parseHexDigit(hex.charCodeAt(5)) + _parseHexDigit(hex.charCodeAt(6));
					const a = 16 * _parseHexDigit(hex.charCodeAt(7)) + _parseHexDigit(hex.charCodeAt(8));
					return new Color(new RGBA(r, g, b, a / 255));
				}

				if (length === 4) {
					// #RGB format
					const r = _parseHexDigit(hex.charCodeAt(1));
					const g = _parseHexDigit(hex.charCodeAt(2));
					const b = _parseHexDigit(hex.charCodeAt(3));
					return new Color(new RGBA(16 * r + r, 16 * g + g, 16 * b + b));
				}

				if (length === 5) {
					// #RGBA format
					const r = _parseHexDigit(hex.charCodeAt(1));
					const g = _parseHexDigit(hex.charCodeAt(2));
					const b = _parseHexDigit(hex.charCodeAt(3));
					const a = _parseHexDigit(hex.charCodeAt(4));
					return new Color(new RGBA(16 * r + r, 16 * g + g, 16 * b + b, (16 * a + a) / 255));
				}

				// Invalid color
				return null;
			}

			function _parseHexDigit(charCode: CharCode): number {
				switch (charCode) {
					case CharCode.Digit0: return 0;
					case CharCode.Digit1: return 1;
					case CharCode.Digit2: return 2;
					case CharCode.Digit3: return 3;
					case CharCode.Digit4: return 4;
					case CharCode.Digit5: return 5;
					case CharCode.Digit6: return 6;
					case CharCode.Digit7: return 7;
					case CharCode.Digit8: return 8;
					case CharCode.Digit9: return 9;
					case CharCode.a: return 10;
					case CharCode.A: return 10;
					case CharCode.b: return 11;
					case CharCode.B: return 11;
					case CharCode.c: return 12;
					case CharCode.C: return 12;
					case CharCode.d: return 13;
					case CharCode.D: return 13;
					case CharCode.e: return 14;
					case CharCode.E: return 14;
					case CharCode.f: return 15;
					case CharCode.F: return 15;
				}
				return 0;
			}
		}
	}
}
