Add var to let smoke tests fail build (#18677)

* Add var to let smoke tests fail build

* force failure

* try another

* fix

* undo failure

* update titles
This commit is contained in:
Charles Gagnon
2022-03-08 13:44:57 -08:00
committed by GitHub
parent 5bb35d4eed
commit 025e0831e7
2 changed files with 25 additions and 4 deletions

View File

@@ -105,14 +105,25 @@ steps:
displayName: Compile Extensions
# disable smoke tests (karlb 3/2/2022)
# # Per https://developercommunity.visualstudio.com/t/variablesexpressions-dont-work-with-continueonerro/1187733 we can't use variables
# # in continueOnError directly so instead make two copies of the task and only run one or the other based on the SMOKE_FAIL_ON_ERROR value
# - script: |
# set -e
# node ./node_modules/playwright/install.js
# APP_ROOT=$(Agent.BuildDirectory)/vscode-reh-web-linux-x64
# xvfb-run yarn smoketest --build "$(Agent.BuildDirectory)/vscode-reh-web-linux-x64" --web --headless --screenshots "$(Build.ArtifactStagingDirectory)/smokeshots" --log "$(Build.ArtifactStagingDirectory)/logs/web/smoke.log"
# displayName: Run smoke tests (Browser)
# displayName: Run smoke tests (Browser) (Continue on Error)
# continueOnError: true
# condition: and(succeeded(), eq(variables['RUN_TESTS'], 'true'))
# condition: and(succeeded(), and(eq(variables['RUN_TESTS'], 'true'), ne(variables['SMOKE_FAIL_ON_ERROR'], 'true')))
# disable smoke tests (karlb 3/2/2022)
# - script: |
# set -e
# node ./node_modules/playwright/install.js
# APP_ROOT=$(Agent.BuildDirectory)/vscode-reh-web-linux-x64
# xvfb-run yarn smoketest --build "$(Agent.BuildDirectory)/vscode-reh-web-linux-x64" --web --headless --screenshots "$(Build.ArtifactStagingDirectory)/smokeshots" --log "$(Build.ArtifactStagingDirectory)/logs/web/smoke.log"
# displayName: Run smoke tests (Browser) (Fail on Error)
# condition: and(succeeded(), and(eq(variables['RUN_TESTS'], 'true'), eq(variables['SMOKE_FAIL_ON_ERROR'], 'true')))
# - script: |
# set -e