SQL Operations Studio Public Preview 1 (0.23) release source code

This commit is contained in:
Karl Burtram
2017-11-09 14:30:27 -08:00
parent b88ecb8d93
commit 3cdac41339
8829 changed files with 759707 additions and 286 deletions

View File

@@ -0,0 +1,177 @@
/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the Source EULA. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
'use strict';
import * as nativeKeymap from 'native-keymap';
import { IDisposable } from 'vs/base/common/lifecycle';
import { isMacintosh } from 'vs/base/common/platform';
import { IStorageService } from 'vs/platform/storage/node/storage';
import Event, { Emitter, once } from 'vs/base/common/event';
import { ConfigWatcher } from 'vs/base/node/config';
import { IUserFriendlyKeybinding } from 'vs/platform/keybinding/common/keybinding';
import { IEnvironmentService } from 'vs/platform/environment/common/environment';
import { ipcMain as ipc } from 'electron';
import { IWindowsMainService } from 'vs/platform/windows/electron-main/windows';
import { ILogService } from 'vs/platform/log/common/log';
export class KeyboardLayoutMonitor {
public static readonly INSTANCE = new KeyboardLayoutMonitor();
private _emitter: Emitter<boolean>;
private _registered: boolean;
private _isISOKeyboard: boolean;
private constructor() {
this._emitter = new Emitter<boolean>();
this._registered = false;
this._isISOKeyboard = this._readIsISOKeyboard();
}
public onDidChangeKeyboardLayout(callback: (isISOKeyboard: boolean) => void): IDisposable {
if (!this._registered) {
this._registered = true;
nativeKeymap.onDidChangeKeyboardLayout(() => {
this._emitter.fire(this._isISOKeyboard);
});
if (isMacintosh) {
// See https://github.com/Microsoft/vscode/issues/24153
// On OSX, on ISO keyboards, Chromium swaps the scan codes
// of IntlBackslash and Backquote.
//
// The C++ methods can give the current keyboard type (ISO or not)
// only after a NSEvent was handled.
//
// We therefore poll.
setInterval(() => {
let newValue = this._readIsISOKeyboard();
if (this._isISOKeyboard === newValue) {
// no change
return;
}
this._isISOKeyboard = newValue;
this._emitter.fire(this._isISOKeyboard);
}, 3000);
}
}
return this._emitter.event(callback);
}
private _readIsISOKeyboard(): boolean {
if (isMacintosh) {
return nativeKeymap.isISOKeyboard();
}
return false;
}
public isISOKeyboard(): boolean {
return this._isISOKeyboard;
}
}
export interface IKeybinding {
id: string;
label: string;
isNative: boolean;
}
export class KeybindingsResolver {
private static lastKnownKeybindingsMapStorageKey = 'lastKnownKeybindings';
private commandIds: Set<string>;
private keybindings: { [commandId: string]: IKeybinding };
private keybindingsWatcher: ConfigWatcher<IUserFriendlyKeybinding[]>;
private _onKeybindingsChanged = new Emitter<void>();
onKeybindingsChanged: Event<void> = this._onKeybindingsChanged.event;
constructor(
@IStorageService private storageService: IStorageService,
@IEnvironmentService environmentService: IEnvironmentService,
@IWindowsMainService private windowsService: IWindowsMainService,
@ILogService private logService: ILogService
) {
this.commandIds = new Set<string>();
this.keybindings = this.storageService.getItem<{ [id: string]: string; }>(KeybindingsResolver.lastKnownKeybindingsMapStorageKey) || Object.create(null);
this.keybindingsWatcher = new ConfigWatcher<IUserFriendlyKeybinding[]>(environmentService.appKeybindingsPath, { changeBufferDelay: 100, onError: error => this.logService.error(error) });
this.registerListeners();
}
private registerListeners(): void {
// Listen to resolved keybindings from window
ipc.on('vscode:keybindingsResolved', (event, rawKeybindings: string) => {
let keybindings: IKeybinding[] = [];
try {
keybindings = JSON.parse(rawKeybindings);
} catch (error) {
// Should not happen
}
// Fill hash map of resolved keybindings and check for changes
let keybindingsChanged = false;
let keybindingsCount = 0;
const resolvedKeybindings: { [commandId: string]: IKeybinding } = Object.create(null);
keybindings.forEach(keybinding => {
keybindingsCount++;
resolvedKeybindings[keybinding.id] = keybinding;
if (!this.keybindings[keybinding.id] || keybinding.label !== this.keybindings[keybinding.id].label) {
keybindingsChanged = true;
}
});
// A keybinding might have been unassigned, so we have to account for that too
if (Object.keys(this.keybindings).length !== keybindingsCount) {
keybindingsChanged = true;
}
if (keybindingsChanged) {
this.keybindings = resolvedKeybindings;
this.storageService.setItem(KeybindingsResolver.lastKnownKeybindingsMapStorageKey, this.keybindings); // keep to restore instantly after restart
this._onKeybindingsChanged.fire();
}
});
// Resolve keybindings when any first window is loaded
const onceOnWindowReady = once(this.windowsService.onWindowReady);
onceOnWindowReady(win => this.resolveKeybindings(win));
// Resolve keybindings again when keybindings.json changes
this.keybindingsWatcher.onDidUpdateConfiguration(() => this.resolveKeybindings());
// Resolve keybindings when window reloads because an installed extension could have an impact
this.windowsService.onWindowReload(() => this.resolveKeybindings());
}
private resolveKeybindings(win = this.windowsService.getLastActiveWindow()): void {
if (this.commandIds.size && win) {
const commandIds = [];
this.commandIds.forEach(id => commandIds.push(id));
win.sendWhenReady('vscode:resolveKeybindings', JSON.stringify(commandIds));
}
}
public getKeybinding(commandId: string): IKeybinding {
if (!commandId) {
return void 0;
}
if (!this.commandIds.has(commandId)) {
this.commandIds.add(commandId);
}
return this.keybindings[commandId];
}
}