SQL Operations Studio Public Preview 1 (0.23) release source code

This commit is contained in:
Karl Burtram
2017-11-09 14:30:27 -08:00
parent b88ecb8d93
commit 3cdac41339
8829 changed files with 759707 additions and 286 deletions

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/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the Source EULA. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
import lifecycle = require('vs/base/common/lifecycle');
import { TPromise } from 'vs/base/common/winjs.base';
import types = require('vs/base/common/types');
import { ProgressBar } from 'vs/base/browser/ui/progressbar/progressbar';
import { IViewletService } from 'vs/workbench/services/viewlet/browser/viewlet';
import { IPanelService } from 'vs/workbench/services/panel/common/panelService';
import { IProgressService, IProgressRunner } from 'vs/platform/progress/common/progress';
interface ProgressState {
infinite?: boolean;
total?: number;
worked?: number;
done?: boolean;
whilePromise?: TPromise<any>;
}
export abstract class ScopedService {
protected toDispose: lifecycle.IDisposable[];
constructor(private viewletService: IViewletService, private panelService: IPanelService, private scopeId: string) {
this.toDispose = [];
this.registerListeners();
}
public registerListeners(): void {
this.toDispose.push(this.viewletService.onDidViewletOpen(viewlet => this.onScopeOpened(viewlet.getId())));
this.toDispose.push(this.panelService.onDidPanelOpen(panel => this.onScopeOpened(panel.getId())));
this.toDispose.push(this.viewletService.onDidViewletClose(viewlet => this.onScopeClosed(viewlet.getId())));
this.toDispose.push(this.panelService.onDidPanelClose(panel => this.onScopeClosed(panel.getId())));
}
private onScopeClosed(scopeId: string) {
if (scopeId === this.scopeId) {
this.onScopeDeactivated();
}
}
private onScopeOpened(scopeId: string) {
if (scopeId === this.scopeId) {
this.onScopeActivated();
}
}
public abstract onScopeActivated(): void;
public abstract onScopeDeactivated(): void;
}
export class WorkbenchProgressService extends ScopedService implements IProgressService {
public _serviceBrand: any;
private isActive: boolean;
private progressbar: ProgressBar;
private progressState: ProgressState;
constructor(
progressbar: ProgressBar,
scopeId: string,
isActive: boolean,
@IViewletService viewletService: IViewletService,
@IPanelService panelService: IPanelService
) {
super(viewletService, panelService, scopeId);
this.progressbar = progressbar;
this.isActive = isActive || types.isUndefinedOrNull(scopeId); // If service is unscoped, enable by default
this.progressState = Object.create(null);
}
public onScopeDeactivated(): void {
this.isActive = false;
}
public onScopeActivated(): void {
this.isActive = true;
// Return early if progress state indicates that progress is done
if (this.progressState.done) {
return;
}
// Replay Infinite Progress from Promise
if (this.progressState.whilePromise) {
this.doShowWhile();
}
// Replay Infinite Progress
else if (this.progressState.infinite) {
this.progressbar.infinite().getContainer().show();
}
// Replay Finite Progress (Total & Worked)
else {
if (this.progressState.total) {
this.progressbar.total(this.progressState.total).getContainer().show();
}
if (this.progressState.worked) {
this.progressbar.worked(this.progressState.worked).getContainer().show();
}
}
}
private clearProgressState(): void {
this.progressState.infinite = void 0;
this.progressState.done = void 0;
this.progressState.worked = void 0;
this.progressState.total = void 0;
this.progressState.whilePromise = void 0;
}
public show(infinite: boolean, delay?: number): IProgressRunner;
public show(total: number, delay?: number): IProgressRunner;
public show(infiniteOrTotal: any, delay?: number): IProgressRunner {
let infinite: boolean;
let total: number;
// Sort out Arguments
if (infiniteOrTotal === false || infiniteOrTotal === true) {
infinite = infiniteOrTotal;
} else {
total = infiniteOrTotal;
}
// Reset State
this.clearProgressState();
// Keep in State
this.progressState.infinite = infinite;
this.progressState.total = total;
// Active: Show Progress
if (this.isActive) {
// Infinite: Start Progressbar and Show after Delay
if (!types.isUndefinedOrNull(infinite)) {
if (types.isUndefinedOrNull(delay)) {
this.progressbar.infinite().getContainer().show();
} else {
this.progressbar.infinite().getContainer().showDelayed(delay);
}
}
// Finite: Start Progressbar and Show after Delay
else if (!types.isUndefinedOrNull(total)) {
if (types.isUndefinedOrNull(delay)) {
this.progressbar.total(total).getContainer().show();
} else {
this.progressbar.total(total).getContainer().showDelayed(delay);
}
}
}
return {
total: (total: number) => {
this.progressState.infinite = false;
this.progressState.total = total;
if (this.isActive) {
this.progressbar.total(total);
}
},
worked: (worked: number) => {
// Verify first that we are either not active or the progressbar has a total set
if (!this.isActive || this.progressbar.hasTotal()) {
this.progressState.infinite = false;
if (this.progressState.worked) {
this.progressState.worked += worked;
} else {
this.progressState.worked = worked;
}
if (this.isActive) {
this.progressbar.worked(worked);
}
}
// Otherwise the progress bar does not support worked(), we fallback to infinite() progress
else {
this.progressState.infinite = true;
this.progressState.worked = void 0;
this.progressState.total = void 0;
this.progressbar.infinite().getContainer().show();
}
},
done: () => {
this.progressState.infinite = false;
this.progressState.done = true;
if (this.isActive) {
this.progressbar.stop().getContainer().hide();
}
}
};
}
public showWhile(promise: TPromise<any>, delay?: number): TPromise<void> {
let stack: boolean = !!this.progressState.whilePromise;
// Reset State
if (!stack) {
this.clearProgressState();
}
// Otherwise join with existing running promise to ensure progress is accurate
else {
promise = TPromise.join([promise, this.progressState.whilePromise]);
}
// Keep Promise in State
this.progressState.whilePromise = promise;
let stop = () => {
// If this is not the last promise in the list of joined promises, return early
if (!!this.progressState.whilePromise && this.progressState.whilePromise !== promise) {
return;
}
// The while promise is either null or equal the promise we last hooked on
this.clearProgressState();
if (this.isActive) {
this.progressbar.stop().getContainer().hide();
}
};
this.doShowWhile(delay);
return promise.then(stop, stop);
}
private doShowWhile(delay?: number): void {
// Show Progress when active
if (this.isActive) {
if (types.isUndefinedOrNull(delay)) {
this.progressbar.infinite().getContainer().show();
} else {
this.progressbar.infinite().getContainer().showDelayed(delay);
}
}
}
public dispose(): void {
this.toDispose = lifecycle.dispose(this.toDispose);
}
}