Added Unified connection support (#3785)

* Added Unified connection support

* Use generic way to do expandNode.
Cleanup the ported code and removed unreference code. Added as needed later.
Resolved PR comments.

* Minor fixes and removed timer for all expanders for now. If any providers can't response, the tree node will spin and wait. We may improve later.

* Change handSessionClose to not thenable.
Added a node to OE to show error message instead of reject. So we could show partial expanded result if get any.
Resolve PR comments

* Minor fixes of PR comments
This commit is contained in:
Yurong He
2019-01-29 14:37:14 -08:00
committed by GitHub
parent b439ea45ec
commit 3ddc5e7846
37 changed files with 3087 additions and 80 deletions

View File

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'use strict';
import vscode = require('vscode');
export class QuestionTypes {
public static get input(): string { return 'input'; }
public static get password(): string { return 'password'; }
public static get list(): string { return 'list'; }
public static get confirm(): string { return 'confirm'; }
public static get checkbox(): string { return 'checkbox'; }
public static get expand(): string { return 'expand'; }
}
// Question interface to clarify how to use the prompt feature
// based on Bower Question format: https://github.com/bower/bower/blob/89069784bb46bfd6639b4a75e98a0d7399a8c2cb/packages/bower-logger/README.md
export interface IQuestion {
// Type of question (see QuestionTypes)
type: string;
// Name of the question for disambiguation
name: string;
// Message to display to the user
message: string;
// Optional placeHolder to give more detailed information to the user
placeHolder?: any;
// Optional default value - this will be used instead of placeHolder
default?: any;
// optional set of choices to be used. Can be QuickPickItems or a simple name-value pair
choices?: Array<vscode.QuickPickItem | INameValueChoice>;
// Optional validation function that returns an error string if validation fails
validate?: (value: any) => string;
// Optional pre-prompt function. Takes in set of answers so far, and returns true if prompt should occur
shouldPrompt?: (answers: {[id: string]: any}) => boolean;
// Optional action to take on the question being answered
onAnswered?: (value: any) => void;
// Optional set of options to support matching choices.
matchOptions?: vscode.QuickPickOptions;
}
// Pair used to display simple choices to the user
export interface INameValueChoice {
name: string;
value: any;
}
// Generic object that can be used to define a set of questions and handle the result
export interface IQuestionHandler {
// Set of questions to be answered
questions: IQuestion[];
// Optional callback, since questions may handle themselves
callback?: IPromptCallback;
}
export interface IPrompter {
promptSingle<T>(question: IQuestion, ignoreFocusOut?: boolean): Promise<T>;
/**
* Prompts for multiple questions
*
* @returns {[questionId: string]: T} Map of question IDs to results, or undefined if
* the user canceled the question session
*/
prompt<T>(questions: IQuestion[], ignoreFocusOut?: boolean): Promise<{[questionId: string]: any}>;
promptCallback(questions: IQuestion[], callback: IPromptCallback): void;
}
export interface IPromptCallback {
(answers: {[id: string]: any}): void;
}