mirror of
https://github.com/ckaczor/azuredatastudio.git
synced 2026-02-16 10:58:30 -05:00
Merge from master
This commit is contained in:
@@ -3,22 +3,20 @@
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* Licensed under the Source EULA. See License.txt in the project root for license information.
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*--------------------------------------------------------------------------------------------*/
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'use strict';
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import { ipcMain as ipc, app } from 'electron';
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import { TPromise, TValueCallback } from 'vs/base/common/winjs.base';
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import { ILogService } from 'vs/platform/log/common/log';
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import { IStateService } from 'vs/platform/state/common/state';
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import { Event, Emitter } from 'vs/base/common/event';
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import { createDecorator } from 'vs/platform/instantiation/common/instantiation';
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import { ICodeWindow } from 'vs/platform/windows/electron-main/windows';
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import { ReadyState } from 'vs/platform/windows/common/windows';
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import { handleVetos } from 'vs/platform/lifecycle/common/lifecycle';
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import { isMacintosh, isWindows } from 'vs/base/common/platform';
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import { Disposable } from 'vs/base/common/lifecycle';
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import { always } from 'vs/base/common/async';
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export const ILifecycleService = createDecorator<ILifecycleService>('lifecycleService');
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export enum UnloadReason {
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export const enum UnloadReason {
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CLOSE = 1,
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QUIT = 2,
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RELOAD = 3,
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@@ -28,7 +26,16 @@ export enum UnloadReason {
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export interface IWindowUnloadEvent {
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window: ICodeWindow;
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reason: UnloadReason;
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veto(value: boolean | TPromise<boolean>): void;
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veto(value: boolean | Thenable<boolean>): void;
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}
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export interface ShutdownEvent {
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/**
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* Allows to join the shutdown. The promise can be a long running operation but it
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* will block the application from closing.
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*/
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join(promise: Thenable<void>): void;
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}
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export interface ILifecycleService {
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@@ -42,12 +49,11 @@ export interface ILifecycleService {
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/**
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* Will be true if the program was requested to quit.
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*/
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isQuitRequested: boolean;
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quitRequested: boolean;
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/**
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* Due to the way we handle lifecycle with eventing, the general app.on('before-quit')
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* event cannot be used because it can be called twice on shutdown. Instead the onBeforeShutdown
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* handler in this module can be used and it is only called once on a shutdown sequence.
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* An event that fires when the application is about to shutdown before any window is closed.
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* The shutdown can still be prevented by any window that vetos this event.
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*/
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onBeforeShutdown: Event<void>;
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@@ -56,67 +62,79 @@ export interface ILifecycleService {
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* vetoed the shutdown sequence. At this point listeners are ensured that the application will
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* quit without veto.
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*/
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onShutdown: Event<void>;
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onWillShutdown: Event<ShutdownEvent>;
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/**
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* We provide our own event when we close a window because the general window.on('close')
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* is called even when the window prevents the closing. We want an event that truly fires
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* before the window gets closed for real.
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* An event that fires before a window closes. This event is fired after any veto has been dealt
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* with so that listeners know for sure that the window will close without veto.
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*/
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onBeforeWindowClose: Event<ICodeWindow>;
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/**
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* An even that can be vetoed to prevent a window from being unloaded.
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* An event that fires before a window is about to unload. Listeners can veto this event to prevent
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* the window from unloading.
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*/
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onBeforeWindowUnload: Event<IWindowUnloadEvent>;
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ready(): void;
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registerWindow(window: ICodeWindow): void;
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unload(window: ICodeWindow, reason: UnloadReason): TPromise<boolean /* veto */>;
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/**
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* Unload a window for the provided reason. All lifecycle event handlers are triggered.
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*/
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unload(window: ICodeWindow, reason: UnloadReason): Thenable<boolean /* veto */>;
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/**
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* Restart the application with optional arguments (CLI). All lifecycle event handlers are triggered.
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*/
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relaunch(options?: { addArgs?: string[], removeArgs?: string[] }): void;
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quit(fromUpdate?: boolean): TPromise<boolean /* veto */>;
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/**
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* Shutdown the application normally. All lifecycle event handlers are triggered.
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*/
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quit(fromUpdate?: boolean): Thenable<boolean /* veto */>;
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/**
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* Forcefully shutdown the application. No livecycle event handlers are triggered.
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*/
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kill(code?: number): void;
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}
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export class LifecycleService implements ILifecycleService {
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export class LifecycleService extends Disposable implements ILifecycleService {
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_serviceBrand: any;
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private static readonly QUIT_FROM_RESTART_MARKER = 'quit.from.restart'; // use a marker to find out if the session was restarted
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private windowToCloseRequest: { [windowId: string]: boolean };
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private quitRequested: boolean;
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private pendingQuitPromise: TPromise<boolean>;
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private pendingQuitPromiseComplete: TValueCallback<boolean>;
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private oneTimeListenerTokenGenerator: number;
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private _wasRestarted: boolean;
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private windowCounter: number;
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private windowToCloseRequest: { [windowId: string]: boolean } = Object.create(null);
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private oneTimeListenerTokenGenerator = 0;
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private windowCounter = 0;
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private _onBeforeShutdown = new Emitter<void>();
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onBeforeShutdown: Event<void> = this._onBeforeShutdown.event;
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private pendingQuitPromise: Thenable<boolean> | null;
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private pendingQuitPromiseResolve: { (veto: boolean): void } | null;
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private _onShutdown = new Emitter<void>();
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onShutdown: Event<void> = this._onShutdown.event;
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private pendingWillShutdownPromise: Thenable<void> | null;
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private _onBeforeWindowClose = new Emitter<ICodeWindow>();
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onBeforeWindowClose: Event<ICodeWindow> = this._onBeforeWindowClose.event;
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private _quitRequested = false;
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get quitRequested(): boolean { return this._quitRequested; }
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private _onBeforeWindowUnload = new Emitter<IWindowUnloadEvent>();
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onBeforeWindowUnload: Event<IWindowUnloadEvent> = this._onBeforeWindowUnload.event;
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private _wasRestarted: boolean = false;
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get wasRestarted(): boolean { return this._wasRestarted; }
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private readonly _onBeforeShutdown = this._register(new Emitter<void>());
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readonly onBeforeShutdown: Event<void> = this._onBeforeShutdown.event;
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private readonly _onWillShutdown = this._register(new Emitter<ShutdownEvent>());
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readonly onWillShutdown: Event<ShutdownEvent> = this._onWillShutdown.event;
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private readonly _onBeforeWindowClose = this._register(new Emitter<ICodeWindow>());
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readonly onBeforeWindowClose: Event<ICodeWindow> = this._onBeforeWindowClose.event;
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private readonly _onBeforeWindowUnload = this._register(new Emitter<IWindowUnloadEvent>());
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readonly onBeforeWindowUnload: Event<IWindowUnloadEvent> = this._onBeforeWindowUnload.event;
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constructor(
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@ILogService private logService: ILogService,
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@IStateService private stateService: IStateService
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) {
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this.windowToCloseRequest = Object.create(null);
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this.quitRequested = false;
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this.oneTimeListenerTokenGenerator = 0;
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this._wasRestarted = false;
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this.windowCounter = 0;
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super();
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this.handleRestarted();
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}
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@@ -129,55 +147,98 @@ export class LifecycleService implements ILifecycleService {
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}
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}
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get wasRestarted(): boolean {
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return this._wasRestarted;
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}
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get isQuitRequested(): boolean {
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return !!this.quitRequested;
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}
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ready(): void {
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this.registerListeners();
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}
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private registerListeners(): void {
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// before-quit
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app.on('before-quit', e => {
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this.logService.trace('Lifecycle#before-quit');
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if (this.quitRequested) {
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this.logService.trace('Lifecycle#before-quit - returning because quit was already requested');
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// before-quit: an event that is fired if application quit was
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// requested but before any window was closed.
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const beforeQuitListener = () => {
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if (this._quitRequested) {
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return;
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}
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this.quitRequested = true;
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this.logService.trace('Lifecycle#app.on(before-quit)');
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this._quitRequested = true;
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// Emit event to indicate that we are about to shutdown
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this.logService.trace('Lifecycle#onBeforeShutdown.fire()');
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this._onBeforeShutdown.fire();
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// macOS: can run without any window open. in that case we fire
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// the onShutdown() event directly because there is no veto to be expected.
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// the onWillShutdown() event directly because there is no veto
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// to be expected.
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if (isMacintosh && this.windowCounter === 0) {
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this.logService.trace('Lifecycle#onShutdown.fire()');
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this._onShutdown.fire();
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this.beginOnWillShutdown();
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}
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});
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};
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app.addListener('before-quit', beforeQuitListener);
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// window-all-closed
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app.on('window-all-closed', () => {
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this.logService.trace('Lifecycle#window-all-closed');
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// window-all-closed: an event that only fires when the last window
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// was closed. We override this event to be in charge if app.quit()
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// should be called or not.
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const windowAllClosedListener = () => {
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this.logService.trace('Lifecycle#app.on(window-all-closed)');
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// Windows/Linux: we quit when all windows have closed
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// Mac: we only quit when quit was requested
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if (this.quitRequested || process.platform !== 'darwin') {
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if (this._quitRequested || !isMacintosh) {
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app.quit();
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}
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};
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app.addListener('window-all-closed', windowAllClosedListener);
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||||
|
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// will-quit: an event that is fired after all windows have been
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// closed, but before actually quitting.
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app.once('will-quit', e => {
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this.logService.trace('Lifecycle#app.on(will-quit)');
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// Prevent the quit until the shutdown promise was resolved
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e.preventDefault();
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// Start shutdown sequence
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const shutdownPromise = this.beginOnWillShutdown();
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// Wait until shutdown is signaled to be complete
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always(shutdownPromise, () => {
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// Resolve pending quit promise now without veto
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this.resolvePendingQuitPromise(false /* no veto */);
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||||
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||||
// Quit again, this time do not prevent this, since our
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// will-quit listener is only installed "once". Also
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||||
// remove any listener we have that is no longer needed
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app.removeListener('before-quit', beforeQuitListener);
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app.removeListener('window-all-closed', windowAllClosedListener);
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app.quit();
|
||||
});
|
||||
});
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}
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||||
|
||||
private beginOnWillShutdown(): Thenable<void> {
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if (this.pendingWillShutdownPromise) {
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return this.pendingWillShutdownPromise; // shutdown is already running
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}
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||||
|
||||
this.logService.trace('Lifecycle#onWillShutdown.fire()');
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const joiners: Thenable<void>[] = [];
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this._onWillShutdown.fire({
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join(promise) {
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if (promise) {
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joiners.push(promise);
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||||
}
|
||||
}
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});
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this.pendingWillShutdownPromise = Promise.all(joiners).then(null, err => this.logService.error(err));
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return this.pendingWillShutdownPromise;
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}
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||||
registerWindow(window: ICodeWindow): void {
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||||
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||||
// track window count
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||||
@@ -185,102 +246,110 @@ export class LifecycleService implements ILifecycleService {
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||||
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||||
// Window Before Closing: Main -> Renderer
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||||
window.win.on('close', e => {
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||||
const windowId = window.id;
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||||
this.logService.trace('Lifecycle#window-before-close', windowId);
|
||||
|
||||
// The window already acknowledged to be closed
|
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const windowId = window.id;
|
||||
if (this.windowToCloseRequest[windowId]) {
|
||||
this.logService.trace('Lifecycle#window-close', windowId);
|
||||
|
||||
delete this.windowToCloseRequest[windowId];
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
this.logService.trace(`Lifecycle#window.on('close') - window ID ${window.id}`);
|
||||
|
||||
// Otherwise prevent unload and handle it from window
|
||||
e.preventDefault();
|
||||
this.unload(window, UnloadReason.CLOSE).done(veto => {
|
||||
if (!veto) {
|
||||
this.windowToCloseRequest[windowId] = true;
|
||||
|
||||
this.logService.trace('Lifecycle#onBeforeWindowClose.fire()');
|
||||
this._onBeforeWindowClose.fire(window);
|
||||
|
||||
window.close();
|
||||
} else {
|
||||
this.quitRequested = false;
|
||||
this.unload(window, UnloadReason.CLOSE).then(veto => {
|
||||
if (veto) {
|
||||
delete this.windowToCloseRequest[windowId];
|
||||
return;
|
||||
}
|
||||
|
||||
this.windowToCloseRequest[windowId] = true;
|
||||
|
||||
// Fire onBeforeWindowClose before actually closing
|
||||
this.logService.trace(`Lifecycle#onBeforeWindowClose.fire() - window ID ${windowId}`);
|
||||
this._onBeforeWindowClose.fire(window);
|
||||
|
||||
// No veto, close window now
|
||||
window.close();
|
||||
});
|
||||
});
|
||||
|
||||
// Window After Closing
|
||||
window.win.on('closed', e => {
|
||||
const windowId = window.id;
|
||||
this.logService.trace('Lifecycle#window-closed', windowId);
|
||||
this.logService.trace(`Lifecycle#window.on('closed') - window ID ${window.id}`);
|
||||
|
||||
// update window count
|
||||
this.windowCounter--;
|
||||
|
||||
// if there are no more code windows opened, fire the onShutdown event, unless
|
||||
// if there are no more code windows opened, fire the onWillShutdown event, unless
|
||||
// we are on macOS where it is perfectly fine to close the last window and
|
||||
// the application continues running (unless quit was actually requested)
|
||||
if (this.windowCounter === 0 && (!isMacintosh || this.isQuitRequested)) {
|
||||
this.logService.trace('Lifecycle#onShutdown.fire()');
|
||||
this._onShutdown.fire();
|
||||
if (this.windowCounter === 0 && (!isMacintosh || this._quitRequested)) {
|
||||
this.beginOnWillShutdown();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
unload(window: ICodeWindow, reason: UnloadReason): TPromise<boolean /* veto */> {
|
||||
unload(window: ICodeWindow, reason: UnloadReason): Thenable<boolean /* veto */> {
|
||||
|
||||
// Always allow to unload a window that is not yet ready
|
||||
if (window.readyState !== ReadyState.READY) {
|
||||
return TPromise.as<boolean>(false);
|
||||
if (!window.isReady) {
|
||||
return Promise.resolve(false);
|
||||
}
|
||||
|
||||
this.logService.trace('Lifecycle#unload()', window.id);
|
||||
|
||||
const windowUnloadReason = this.quitRequested ? UnloadReason.QUIT : reason;
|
||||
this.logService.trace(`Lifecycle#unload() - window ID ${window.id}`);
|
||||
|
||||
// first ask the window itself if it vetos the unload
|
||||
const windowUnloadReason = this._quitRequested ? UnloadReason.QUIT : reason;
|
||||
return this.onBeforeUnloadWindowInRenderer(window, windowUnloadReason).then(veto => {
|
||||
if (veto) {
|
||||
this.logService.trace('Lifecycle#unload(): veto in renderer', window.id);
|
||||
this.logService.trace(`Lifecycle#unload() - veto in renderer (window ID ${window.id})`);
|
||||
|
||||
return this.handleVeto(veto);
|
||||
return this.handleWindowUnloadVeto(veto);
|
||||
}
|
||||
|
||||
// then check for vetos in the main side
|
||||
return this.onBeforeUnloadWindowInMain(window, windowUnloadReason).then(veto => {
|
||||
if (veto) {
|
||||
this.logService.trace('Lifecycle#unload(): veto in main', window.id);
|
||||
this.logService.trace(`Lifecycle#unload() - veto in main (window ID ${window.id})`);
|
||||
|
||||
return this.handleVeto(veto);
|
||||
} else {
|
||||
this.logService.trace('Lifecycle#unload(): unload continues without veto', window.id);
|
||||
return this.handleWindowUnloadVeto(veto);
|
||||
}
|
||||
|
||||
this.logService.trace(`Lifecycle#unload() - no veto (window ID ${window.id})`);
|
||||
|
||||
// finally if there are no vetos, unload the renderer
|
||||
return this.onWillUnloadWindowInRenderer(window, windowUnloadReason).then(() => false);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
private handleVeto(veto: boolean): boolean {
|
||||
|
||||
// Any cancellation also cancels a pending quit if present
|
||||
if (veto && this.pendingQuitPromiseComplete) {
|
||||
this.pendingQuitPromiseComplete(true /* veto */);
|
||||
this.pendingQuitPromiseComplete = null;
|
||||
this.pendingQuitPromise = null;
|
||||
private handleWindowUnloadVeto(veto: boolean): boolean {
|
||||
if (!veto) {
|
||||
return false; // no veto
|
||||
}
|
||||
|
||||
return veto;
|
||||
// a veto resolves any pending quit with veto
|
||||
this.resolvePendingQuitPromise(true /* veto */);
|
||||
|
||||
// a veto resets the pending quit request flag
|
||||
this._quitRequested = false;
|
||||
|
||||
return true; // veto
|
||||
}
|
||||
|
||||
private onBeforeUnloadWindowInRenderer(window: ICodeWindow, reason: UnloadReason): TPromise<boolean /* veto */> {
|
||||
return new TPromise<boolean>(c => {
|
||||
private resolvePendingQuitPromise(veto: boolean): void {
|
||||
if (this.pendingQuitPromiseResolve) {
|
||||
this.pendingQuitPromiseResolve(veto);
|
||||
this.pendingQuitPromiseResolve = null;
|
||||
this.pendingQuitPromise = null;
|
||||
}
|
||||
}
|
||||
|
||||
private onBeforeUnloadWindowInRenderer(window: ICodeWindow, reason: UnloadReason): Thenable<boolean /* veto */> {
|
||||
return new Promise<boolean>(c => {
|
||||
const oneTimeEventToken = this.oneTimeListenerTokenGenerator++;
|
||||
const okChannel = `vscode:ok${oneTimeEventToken}`;
|
||||
const cancelChannel = `vscode:cancel${oneTimeEventToken}`;
|
||||
@@ -297,8 +366,8 @@ export class LifecycleService implements ILifecycleService {
|
||||
});
|
||||
}
|
||||
|
||||
private onBeforeUnloadWindowInMain(window: ICodeWindow, reason: UnloadReason): TPromise<boolean /* veto */> {
|
||||
const vetos: (boolean | TPromise<boolean>)[] = [];
|
||||
private onBeforeUnloadWindowInMain(window: ICodeWindow, reason: UnloadReason): Thenable<boolean /* veto */> {
|
||||
const vetos: (boolean | Thenable<boolean>)[] = [];
|
||||
|
||||
this._onBeforeWindowUnload.fire({
|
||||
reason,
|
||||
@@ -311,12 +380,12 @@ export class LifecycleService implements ILifecycleService {
|
||||
return handleVetos(vetos, err => this.logService.error(err));
|
||||
}
|
||||
|
||||
private onWillUnloadWindowInRenderer(window: ICodeWindow, reason: UnloadReason): TPromise<void> {
|
||||
return new TPromise<void>(c => {
|
||||
private onWillUnloadWindowInRenderer(window: ICodeWindow, reason: UnloadReason): Thenable<void> {
|
||||
return new Promise<void>(resolve => {
|
||||
const oneTimeEventToken = this.oneTimeListenerTokenGenerator++;
|
||||
const replyChannel = `vscode:reply${oneTimeEventToken}`;
|
||||
|
||||
ipc.once(replyChannel, () => c(void 0));
|
||||
ipc.once(replyChannel, () => resolve());
|
||||
|
||||
window.send('vscode:onWillUnload', { replyChannel, reason });
|
||||
});
|
||||
@@ -326,48 +395,32 @@ export class LifecycleService implements ILifecycleService {
|
||||
* A promise that completes to indicate if the quit request has been veto'd
|
||||
* by the user or not.
|
||||
*/
|
||||
quit(fromUpdate?: boolean): TPromise<boolean /* veto */> {
|
||||
this.logService.trace('Lifecycle#quit()');
|
||||
|
||||
if (!this.pendingQuitPromise) {
|
||||
this.pendingQuitPromise = new TPromise<boolean>(c => {
|
||||
|
||||
// Store as field to access it from a window cancellation
|
||||
this.pendingQuitPromiseComplete = c;
|
||||
|
||||
// The will-quit event is fired when all windows have closed without veto
|
||||
app.once('will-quit', () => {
|
||||
this.logService.trace('Lifecycle#will-quit');
|
||||
|
||||
if (this.pendingQuitPromiseComplete) {
|
||||
if (fromUpdate) {
|
||||
this.stateService.setItem(LifecycleService.QUIT_FROM_RESTART_MARKER, true);
|
||||
}
|
||||
|
||||
this.pendingQuitPromiseComplete(false /* no veto */);
|
||||
this.pendingQuitPromiseComplete = null;
|
||||
this.pendingQuitPromise = null;
|
||||
}
|
||||
});
|
||||
|
||||
// Calling app.quit() will trigger the close handlers of each opened window
|
||||
// and only if no window vetoed the shutdown, we will get the will-quit event
|
||||
this.logService.trace('Lifecycle#quit() - calling app.quit()');
|
||||
app.quit();
|
||||
});
|
||||
} else {
|
||||
this.logService.trace('Lifecycle#quit() - a pending quit was found');
|
||||
quit(fromUpdate?: boolean): Thenable<boolean /* veto */> {
|
||||
if (this.pendingQuitPromise) {
|
||||
return this.pendingQuitPromise;
|
||||
}
|
||||
|
||||
this.logService.trace(`Lifecycle#quit() - from update: ${fromUpdate}`);
|
||||
|
||||
// Remember the reason for quit was to restart
|
||||
if (fromUpdate) {
|
||||
this.stateService.setItem(LifecycleService.QUIT_FROM_RESTART_MARKER, true);
|
||||
}
|
||||
|
||||
this.pendingQuitPromise = new Promise(resolve => {
|
||||
|
||||
// Store as field to access it from a window cancellation
|
||||
this.pendingQuitPromiseResolve = resolve;
|
||||
|
||||
// Calling app.quit() will trigger the close handlers of each opened window
|
||||
// and only if no window vetoed the shutdown, we will get the will-quit event
|
||||
this.logService.trace('Lifecycle#quit() - calling app.quit()');
|
||||
app.quit();
|
||||
});
|
||||
|
||||
return this.pendingQuitPromise;
|
||||
}
|
||||
|
||||
kill(code?: number): void {
|
||||
this.logService.trace('Lifecycle#kill()');
|
||||
|
||||
app.exit(code);
|
||||
}
|
||||
|
||||
relaunch(options?: { addArgs?: string[], removeArgs?: string[] }): void {
|
||||
this.logService.trace('Lifecycle#relaunch()');
|
||||
|
||||
@@ -385,9 +438,11 @@ export class LifecycleService implements ILifecycleService {
|
||||
}
|
||||
}
|
||||
|
||||
let vetoed = false;
|
||||
let quitVetoed = false;
|
||||
app.once('quit', () => {
|
||||
if (!vetoed) {
|
||||
if (!quitVetoed) {
|
||||
|
||||
// Remember the reason for quit was to restart
|
||||
this.stateService.setItem(LifecycleService.QUIT_FROM_RESTART_MARKER, true);
|
||||
|
||||
// Windows: we are about to restart and as such we need to restore the original
|
||||
@@ -396,18 +451,29 @@ export class LifecycleService implements ILifecycleService {
|
||||
// Code starts it will set it back to the installation directory again.
|
||||
try {
|
||||
if (isWindows) {
|
||||
process.chdir(process.env['VSCODE_CWD']);
|
||||
const vscodeCwd = process.env['VSCODE_CWD'];
|
||||
if (vscodeCwd) {
|
||||
process.chdir(vscodeCwd);
|
||||
}
|
||||
}
|
||||
} catch (err) {
|
||||
this.logService.error(err);
|
||||
}
|
||||
|
||||
// relaunch after we are sure there is no veto
|
||||
this.logService.trace('Lifecycle#relaunch() - calling app.relaunch()');
|
||||
app.relaunch({ args });
|
||||
}
|
||||
});
|
||||
|
||||
this.quit().then(veto => {
|
||||
vetoed = veto;
|
||||
});
|
||||
// app.relaunch() does not quit automatically, so we quit first,
|
||||
// check for vetoes and then relaunch from the app.on('quit') event
|
||||
this.quit().then(veto => quitVetoed = veto);
|
||||
}
|
||||
|
||||
kill(code?: number): void {
|
||||
this.logService.trace('Lifecycle#kill()');
|
||||
|
||||
app.exit(code);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user