Vscode merge (#4582)

* Merge from vscode 37cb23d3dd4f9433d56d4ba5ea3203580719a0bd

* fix issues with merges

* bump node version in azpipe

* replace license headers

* remove duplicate launch task

* fix build errors

* fix build errors

* fix tslint issues

* working through package and linux build issues

* more work

* wip

* fix packaged builds

* working through linux build errors

* wip

* wip

* wip

* fix mac and linux file limits

* iterate linux pipeline

* disable editor typing

* revert series to parallel

* remove optimize vscode from linux

* fix linting issues

* revert testing change

* add work round for new node

* readd packaging for extensions

* fix issue with angular not resolving decorator dependencies
This commit is contained in:
Anthony Dresser
2019-03-19 17:44:35 -07:00
committed by GitHub
parent 833d197412
commit 87765e8673
1879 changed files with 54505 additions and 38058 deletions

View File

@@ -0,0 +1,59 @@
/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the Source EULA. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
import { IChannel } from 'vs/base/parts/ipc/common/ipc';
import { Event, Emitter } from 'vs/base/common/event';
import { IUpdateService, State } from 'vs/platform/update/common/update';
import { IMainProcessService } from 'vs/platform/ipc/electron-browser/mainProcessService';
import { ServiceIdentifier } from 'vs/platform/instantiation/common/instantiation';
export class UpdateService implements IUpdateService {
_serviceBrand: ServiceIdentifier<any>;
private _onStateChange = new Emitter<State>();
get onStateChange(): Event<State> { return this._onStateChange.event; }
private _state: State = State.Uninitialized;
get state(): State { return this._state; }
private channel: IChannel;
constructor(@IMainProcessService mainProcessService: IMainProcessService) {
this.channel = mainProcessService.getChannel('update');
// always set this._state as the state changes
this.onStateChange(state => this._state = state);
this.channel.call<State>('_getInitialState').then(state => {
// fire initial state
this._onStateChange.fire(state);
// fire subsequent states as they come in from remote
this.channel.listen<State>('onStateChange')(state => this._onStateChange.fire(state));
});
}
checkForUpdates(context: any): Promise<void> {
return this.channel.call('checkForUpdates', context);
}
downloadUpdate(): Promise<void> {
return this.channel.call('downloadUpdate');
}
applyUpdate(): Promise<void> {
return this.channel.call('applyUpdate');
}
quitAndInstall(): Promise<void> {
return this.channel.call('quitAndInstall');
}
isLatestVersion(): Promise<boolean> {
return this.channel.call('isLatestVersion');
}
}