Revert "Merge from vscode ada4bddb8edc69eea6ebaaa0e88c5f903cbd43d8 (#5529)" (#5553)

This reverts commit 5d44b6a6a7.
This commit is contained in:
Anthony Dresser
2019-05-20 17:07:32 -07:00
committed by GitHub
parent 1315b8e42a
commit c9a4f8f664
325 changed files with 3332 additions and 4501 deletions

View File

@@ -8,7 +8,7 @@ import * as objects from 'vs/base/common/objects';
import * as nls from 'vs/nls';
import { URI } from 'vs/base/common/uri';
import { IStateService } from 'vs/platform/state/common/state';
import { screen, BrowserWindow, systemPreferences, app, TouchBar, nativeImage, Rectangle, Display } from 'electron';
import { screen, BrowserWindow, systemPreferences, app, TouchBar, nativeImage } from 'electron';
import { IEnvironmentService, ParsedArgs } from 'vs/platform/environment/common/environment';
import { ILogService } from 'vs/platform/log/common/log';
import { IConfigurationService } from 'vs/platform/configuration/common/configuration';
@@ -25,6 +25,7 @@ import * as perf from 'vs/base/common/performance';
import { resolveMarketplaceHeaders } from 'vs/platform/extensionManagement/node/extensionGalleryService';
import { getBackgroundColor } from 'vs/code/electron-main/theme';
import { RunOnceScheduler } from 'vs/base/common/async';
import { withNullAsUndefined } from 'vs/base/common/types';
import { endsWith } from 'vs/base/common/strings';
export interface IWindowCreationOptions {
@@ -79,6 +80,8 @@ export class CodeWindow extends Disposable implements ICodeWindow {
private readonly touchBarGroups: Electron.TouchBarSegmentedControl[];
private nodeless: boolean;
constructor(
config: IWindowCreationOptions,
@ILogService private readonly logService: ILogService,
@@ -95,6 +98,8 @@ export class CodeWindow extends Disposable implements ICodeWindow {
this._readyState = ReadyState.NONE;
this.whenReadyCallbacks = [];
this.nodeless = !!(environmentService.args.nodeless && !environmentService.isBuilt);
// create browser window
this.createBrowserWindow(config);
@@ -124,7 +129,7 @@ export class CodeWindow extends Disposable implements ICodeWindow {
height: this.windowState.height,
x: this.windowState.x,
y: this.windowState.y,
backgroundColor: getBackgroundColor(this.stateService),
backgroundColor: this.nodeless ? undefined : getBackgroundColor(this.stateService),
minWidth: CodeWindow.MIN_WIDTH,
minHeight: CodeWindow.MIN_HEIGHT,
show: !isFullscreenOrMaximized,
@@ -138,6 +143,10 @@ export class CodeWindow extends Disposable implements ICodeWindow {
}
};
if (this.nodeless) {
options.webPreferences!.nodeIntegration = false; // simulate Electron 5 behaviour
}
if (isLinux) {
options.icon = path.join(this.environmentService.appRoot, 'resources/linux/code.png'); // Windows and Mac are better off using the embedded icon(s)
}
@@ -192,6 +201,10 @@ export class CodeWindow extends Disposable implements ICodeWindow {
}
}
if (this.nodeless) {
this._win.webContents.toggleDevTools();
}
this._lastFocusTime = Date.now(); // since we show directly, we need to set the last focus time too
}
@@ -627,6 +640,10 @@ export class CodeWindow extends Disposable implements ICodeWindow {
}
private doGetUrl(config: object): string {
if (this.nodeless) {
return `${require.toUrl('vs/code/electron-browser/workbench/workbench.nodeless.html')}?config=${encodeURIComponent(JSON.stringify(config))}`;
}
return `${require.toUrl('vs/code/electron-browser/workbench/workbench.html')}?config=${encodeURIComponent(JSON.stringify(config))}`;
}
@@ -692,55 +709,66 @@ export class CodeWindow extends Disposable implements ICodeWindow {
private restoreWindowState(state?: IWindowState): IWindowState {
if (state) {
try {
state = this.validateWindowState(state);
state = withNullAsUndefined(this.validateWindowState(state));
} catch (err) {
this.logService.warn(`Unexpected error validating window state: ${err}\n${err.stack}`); // somehow display API can be picky about the state to validate
}
}
return state || defaultWindowState();
if (!state) {
state = defaultWindowState();
}
return state;
}
private validateWindowState(state: IWindowState): IWindowState | undefined {
private validateWindowState(state: IWindowState): IWindowState | null {
if (!state) {
return null;
}
if (typeof state.x !== 'number'
|| typeof state.y !== 'number'
|| typeof state.width !== 'number'
|| typeof state.height !== 'number'
) {
return undefined;
return null;
}
if (state.width <= 0 || state.height <= 0) {
return undefined;
return null;
}
const displays = screen.getAllDisplays();
// Single Monitor: be strict about x/y positioning
if (displays.length === 1) {
const displayWorkingArea = this.getWorkingArea(displays[0]);
if (state.mode !== WindowMode.Maximized && displayWorkingArea) {
if (state.x < displayWorkingArea.x) {
state.x = displayWorkingArea.x; // prevent window from falling out of the screen to the left
const displayBounds = displays[0].bounds;
// Careful with maximized: in that mode x/y can well be negative!
if (state.mode !== WindowMode.Maximized && displayBounds.width > 0 && displayBounds.height > 0 /* Linux X11 sessions sometimes report wrong display bounds */) {
if (state.x < displayBounds.x) {
state.x = displayBounds.x; // prevent window from falling out of the screen to the left
}
if (state.y < displayWorkingArea.y) {
state.y = displayWorkingArea.y; // prevent window from falling out of the screen to the top
if (state.y < displayBounds.y) {
state.y = displayBounds.y; // prevent window from falling out of the screen to the top
}
if (state.x > (displayWorkingArea.x + displayWorkingArea.width)) {
state.x = displayWorkingArea.x; // prevent window from falling out of the screen to the right
if (state.x > (displayBounds.x + displayBounds.width)) {
state.x = displayBounds.x; // prevent window from falling out of the screen to the right
}
if (state.y > (displayWorkingArea.y + displayWorkingArea.height)) {
state.y = displayWorkingArea.y; // prevent window from falling out of the screen to the bottom
if (state.y > (displayBounds.y + displayBounds.height)) {
state.y = displayBounds.y; // prevent window from falling out of the screen to the bottom
}
if (state.width > displayWorkingArea.width) {
state.width = displayWorkingArea.width; // prevent window from exceeding display bounds width
if (state.width > displayBounds.width) {
state.width = displayBounds.width; // prevent window from exceeding display bounds width
}
if (state.height > displayWorkingArea.height) {
state.height = displayWorkingArea.height; // prevent window from exceeding display bounds height
if (state.height > displayBounds.height) {
state.height = displayBounds.height; // prevent window from exceeding display bounds height
}
}
@@ -766,14 +794,12 @@ export class CodeWindow extends Disposable implements ICodeWindow {
// Multi Monitor (non-fullscreen): be less strict because metrics can be crazy
const bounds = { x: state.x, y: state.y, width: state.width, height: state.height };
const display = screen.getDisplayMatching(bounds);
const displayWorkingArea = this.getWorkingArea(display);
if (
display && // we have a display matching the desired bounds
displayWorkingArea && // we have valid working area bounds
bounds.x < displayWorkingArea.x + displayWorkingArea.width && // prevent window from falling out of the screen to the right
bounds.y < displayWorkingArea.y + displayWorkingArea.height && // prevent window from falling out of the screen to the bottom
bounds.x + bounds.width > displayWorkingArea.x && // prevent window from falling out of the screen to the left
bounds.y + bounds.height > displayWorkingArea.y // prevent window from falling out of the scree nto the top
display && // we have a display matching the desired bounds
bounds.x < display.bounds.x + display.bounds.width && // prevent window from falling out of the screen to the right
bounds.y < display.bounds.y + display.bounds.height && // prevent window from falling out of the screen to the bottom
bounds.x + bounds.width > display.bounds.x && // prevent window from falling out of the screen to the left
bounds.y + bounds.height > display.bounds.y // prevent window from falling out of the scree nto the top
) {
if (state.mode === WindowMode.Maximized) {
const defaults = defaultWindowState(WindowMode.Maximized); // when maximized, make sure we have good values when the user restores the window
@@ -786,25 +812,7 @@ export class CodeWindow extends Disposable implements ICodeWindow {
return state;
}
return undefined;
}
private getWorkingArea(display: Display): Rectangle | undefined {
// Prefer the working area of the display to account for taskbars on the
// desktop being positioned somewhere (https://github.com/Microsoft/vscode/issues/50830).
//
// Linux X11 sessions sometimes report wrong display bounds, so we validate
// the reported sizes are positive.
if (display.workArea.width > 0 && display.workArea.height > 0) {
return display.workArea;
}
if (display.bounds.width > 0 && display.bounds.height > 0) {
return display.bounds;
}
return undefined;
return null;
}
getBounds(): Electron.Rectangle {