Merge VS Code 1.21 source code (#1067)

* Initial VS Code 1.21 file copy with patches

* A few more merges

* Post npm install

* Fix batch of build breaks

* Fix more build breaks

* Fix more build errors

* Fix more build breaks

* Runtime fixes 1

* Get connection dialog working with some todos

* Fix a few packaging issues

* Copy several node_modules to package build to fix loader issues

* Fix breaks from master

* A few more fixes

* Make tests pass

* First pass of license header updates

* Second pass of license header updates

* Fix restore dialog issues

* Remove add additional themes menu items

* fix select box issues where the list doesn't show up

* formatting

* Fix editor dispose issue

* Copy over node modules to correct location on all platforms
This commit is contained in:
Karl Burtram
2018-04-04 15:27:51 -07:00
committed by GitHub
parent 5fba3e31b4
commit dafb780987
9412 changed files with 141255 additions and 98813 deletions

View File

@@ -0,0 +1,147 @@
/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the Source EULA. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
'use strict';
import { TPromise } from 'vs/base/common/winjs.base';
import { toErrorMessage } from 'vs/base/common/errorMessage';
import { ILifecycleService, ShutdownEvent, ShutdownReason, StartupKind, LifecyclePhase, handleVetos } from 'vs/platform/lifecycle/common/lifecycle';
import { IStorageService, StorageScope } from 'vs/platform/storage/common/storage';
import { ipcRenderer as ipc } from 'electron';
import Event, { Emitter } from 'vs/base/common/event';
import { IWindowService } from 'vs/platform/windows/common/windows';
import { mark } from 'vs/base/common/performance';
import { Barrier } from 'vs/base/common/async';
import { ILogService } from 'vs/platform/log/common/log';
import { INotificationService } from 'vs/platform/notification/common/notification';
export class LifecycleService implements ILifecycleService {
private static readonly _lastShutdownReasonKey = 'lifecyle.lastShutdownReason';
public _serviceBrand: any;
private readonly _onWillShutdown = new Emitter<ShutdownEvent>();
private readonly _onShutdown = new Emitter<ShutdownReason>();
private readonly _startupKind: StartupKind;
private _phase: LifecyclePhase = LifecyclePhase.Starting;
private _phaseWhen = new Map<LifecyclePhase, Barrier>();
constructor(
@INotificationService private readonly _notificationService: INotificationService,
@IWindowService private readonly _windowService: IWindowService,
@IStorageService private readonly _storageService: IStorageService,
@ILogService private readonly _logService: ILogService
) {
const lastShutdownReason = this._storageService.getInteger(LifecycleService._lastShutdownReasonKey, StorageScope.WORKSPACE);
this._storageService.remove(LifecycleService._lastShutdownReasonKey, StorageScope.WORKSPACE);
if (lastShutdownReason === ShutdownReason.RELOAD) {
this._startupKind = StartupKind.ReloadedWindow;
} else if (lastShutdownReason === ShutdownReason.LOAD) {
this._startupKind = StartupKind.ReopenedWindow;
} else {
this._startupKind = StartupKind.NewWindow;
}
this._logService.trace(`lifecycle: starting up (startup kind: ${this._startupKind})`);
this._registerListeners();
}
private _registerListeners(): void {
const windowId = this._windowService.getCurrentWindowId();
// Main side indicates that window is about to unload, check for vetos
ipc.on('vscode:onBeforeUnload', (event, reply: { okChannel: string, cancelChannel: string, reason: ShutdownReason }) => {
this._logService.trace(`lifecycle: onBeforeUnload (reason: ${reply.reason})`);
// store shutdown reason to retrieve next startup
this._storageService.store(LifecycleService._lastShutdownReasonKey, JSON.stringify(reply.reason), StorageScope.WORKSPACE);
// trigger onWillShutdown events and veto collecting
this.onBeforeUnload(reply.reason).done(veto => {
if (veto) {
this._logService.trace('lifecycle: onBeforeUnload prevented via veto');
this._storageService.remove(LifecycleService._lastShutdownReasonKey, StorageScope.WORKSPACE);
ipc.send(reply.cancelChannel, windowId);
} else {
this._logService.trace('lifecycle: onBeforeUnload continues without veto');
ipc.send(reply.okChannel, windowId);
}
});
});
// Main side indicates that we will indeed shutdown
ipc.on('vscode:onWillUnload', (event, reply: { replyChannel: string, reason: ShutdownReason }) => {
this._logService.trace(`lifecycle: onWillUnload (reason: ${reply.reason})`);
this._onShutdown.fire(reply.reason);
ipc.send(reply.replyChannel, windowId);
});
}
private onBeforeUnload(reason: ShutdownReason): TPromise<boolean> {
const vetos: (boolean | TPromise<boolean>)[] = [];
this._onWillShutdown.fire({
veto(value) {
vetos.push(value);
},
reason
});
return handleVetos(vetos, err => this._notificationService.error(toErrorMessage(err)));
}
public get phase(): LifecyclePhase {
return this._phase;
}
public set phase(value: LifecyclePhase) {
if (value < this.phase) {
throw new Error('Lifecycle cannot go backwards');
}
if (this._phase === value) {
return;
}
this._logService.trace(`lifecycle: phase changed (value: ${value})`);
this._phase = value;
mark(`LifecyclePhase/${LifecyclePhase[value]}`);
if (this._phaseWhen.has(this._phase)) {
this._phaseWhen.get(this._phase).open();
this._phaseWhen.delete(this._phase);
}
}
public when(phase: LifecyclePhase): Thenable<any> {
if (phase <= this._phase) {
return Promise.resolve();
}
let barrier = this._phaseWhen.get(phase);
if (!barrier) {
barrier = new Barrier();
this._phaseWhen.set(phase, barrier);
}
return barrier.wait();
}
public get startupKind(): StartupKind {
return this._startupKind;
}
public get onWillShutdown(): Event<ShutdownEvent> {
return this._onWillShutdown.event;
}
public get onShutdown(): Event<ShutdownReason> {
return this._onShutdown.event;
}
}