Files
azuredatastudio/src/vs/base/common/map.ts

699 lines
14 KiB
TypeScript

/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the Source EULA. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
'use strict';
import URI from 'vs/base/common/uri';
export interface Key {
toString(): string;
}
export interface Entry<K, T> {
key: K;
value: T;
}
export function values<K, V>(map: Map<K, V>): V[] {
const result: V[] = [];
map.forEach(value => result.push(value));
return result;
}
export function keys<K, V>(map: Map<K, V>): K[] {
const result: K[] = [];
map.forEach((value, key) => result.push(key));
return result;
}
export function getOrSet<K, V>(map: Map<K, V>, key: K, value: V): V {
let result = map.get(key);
if (result === void 0) {
result = value;
map.set(key, result);
}
return result;
}
export interface ISerializedBoundedLinkedMap<T> {
entries: { key: string; value: T }[];
}
interface LinkedEntry<K, T> extends Entry<K, T> {
next?: LinkedEntry<K, T>;
prev?: LinkedEntry<K, T>;
}
/**
* A simple Map<T> that optionally allows to set a limit of entries to store. Once the limit is hit,
* the cache will remove the entry that was last recently added. Or, if a ratio is provided below 1,
* all elements will be removed until the ratio is full filled (e.g. 0.75 to remove 25% of old elements).
*/
export class BoundedMap<T> {
private map: Map<string, LinkedEntry<string, T>>;
private head: LinkedEntry<string, T>;
private tail: LinkedEntry<string, T>;
private ratio: number;
constructor(private limit = Number.MAX_VALUE, ratio = 1, value?: ISerializedBoundedLinkedMap<T>) {
this.map = new Map<string, LinkedEntry<string, T>>();
this.ratio = limit * ratio;
if (value) {
value.entries.forEach(entry => {
this.set(entry.key, entry.value);
});
}
}
public setLimit(limit: number): void {
if (limit < 0) {
return; // invalid limit
}
this.limit = limit;
while (this.map.size > this.limit) {
this.trim();
}
}
public serialize(): ISerializedBoundedLinkedMap<T> {
const serialized: ISerializedBoundedLinkedMap<T> = { entries: [] };
this.map.forEach(entry => {
serialized.entries.push({ key: entry.key, value: entry.value });
});
return serialized;
}
public get size(): number {
return this.map.size;
}
public set(key: string, value: T): boolean {
if (this.map.has(key)) {
return false; // already present!
}
const entry: LinkedEntry<string, T> = { key, value };
this.push(entry);
if (this.size > this.limit) {
this.trim();
}
return true;
}
public get(key: string): T {
const entry = this.map.get(key);
return entry ? entry.value : null;
}
public getOrSet(k: string, t: T): T {
const res = this.get(k);
if (res) {
return res;
}
this.set(k, t);
return t;
}
public delete(key: string): T {
const entry = this.map.get(key);
if (entry) {
this.map.delete(key);
if (entry.next) {
entry.next.prev = entry.prev; // [A]<-[x]<-[C] = [A]<-[C]
} else {
this.head = entry.prev; // [A]-[x] = [A]
}
if (entry.prev) {
entry.prev.next = entry.next; // [A]->[x]->[C] = [A]->[C]
} else {
this.tail = entry.next; // [x]-[A] = [A]
}
return entry.value;
}
return null;
}
public has(key: string): boolean {
return this.map.has(key);
}
public clear(): void {
this.map.clear();
this.head = null;
this.tail = null;
}
private push(entry: LinkedEntry<string, T>): void {
if (this.head) {
// [A]-[B] = [A]-[B]->[X]
entry.prev = this.head;
this.head.next = entry;
}
if (!this.tail) {
this.tail = entry;
}
this.head = entry;
this.map.set(entry.key, entry);
}
private trim(): void {
if (this.tail) {
// Remove all elements until ratio is reached
if (this.ratio < this.limit) {
let index = 0;
let current = this.tail;
while (current.next) {
// Remove the entry
this.map.delete(current.key);
// if we reached the element that overflows our ratio condition
// make its next element the new tail of the Map and adjust the size
if (index === this.ratio) {
this.tail = current.next;
this.tail.prev = null;
break;
}
// Move on
current = current.next;
index++;
}
}
// Just remove the tail element
else {
this.map.delete(this.tail.key);
// [x]-[B] = [B]
this.tail = this.tail.next;
if (this.tail) {
this.tail.prev = null;
}
}
}
}
}
// --- trie'ish datastructure
class Node<E> {
element?: E;
readonly children = new Map<string, Node<E>>();
}
/**
* A trie map that allows for fast look up when keys are substrings
* to the actual search keys (dir/subdir-problem).
*/
export class TrieMap<E> {
static PathSplitter = (s: string) => s.split(/[\\/]/).filter(s => !!s);
private readonly _splitter: (s: string) => string[];
private _root = new Node<E>();
constructor(splitter: (s: string) => string[] = TrieMap.PathSplitter) {
this._splitter = s => splitter(s).filter(s => Boolean(s));
}
insert(path: string, element: E): void {
const parts = this._splitter(path);
let i = 0;
// find insertion node
let node = this._root;
for (; i < parts.length; i++) {
let child = node.children.get(parts[i]);
if (child) {
node = child;
continue;
}
break;
}
// create new nodes
let newNode: Node<E>;
for (; i < parts.length; i++) {
newNode = new Node<E>();
node.children.set(parts[i], newNode);
node = newNode;
}
node.element = element;
}
lookUp(path: string): E {
const parts = this._splitter(path);
let { children } = this._root;
let node: Node<E>;
for (const part of parts) {
node = children.get(part);
if (!node) {
return undefined;
}
children = node.children;
}
return node.element;
}
findSubstr(path: string): E {
const parts = this._splitter(path);
let lastNode: Node<E>;
let { children } = this._root;
for (const part of parts) {
const node = children.get(part);
if (!node) {
break;
}
if (node.element) {
lastNode = node;
}
children = node.children;
}
// return the last matching node
// that had an element
if (lastNode) {
return lastNode.element;
}
return undefined;
}
findSuperstr(path: string): TrieMap<E> {
const parts = this._splitter(path);
let { children } = this._root;
let node: Node<E>;
for (const part of parts) {
node = children.get(part);
if (!node) {
return undefined;
}
children = node.children;
}
const result = new TrieMap<E>(this._splitter);
result._root = node;
return result;
}
}
export class ResourceMap<T> {
protected map: Map<string, T>;
constructor(private ignoreCase?: boolean) {
this.map = new Map<string, T>();
}
public set(resource: URI, value: T): void {
this.map.set(this.toKey(resource), value);
}
public get(resource: URI): T {
return this.map.get(this.toKey(resource));
}
public has(resource: URI): boolean {
return this.map.has(this.toKey(resource));
}
public get size(): number {
return this.map.size;
}
public clear(): void {
this.map.clear();
}
public delete(resource: URI): boolean {
return this.map.delete(this.toKey(resource));
}
public forEach(clb: (value: T) => void): void {
this.map.forEach(clb);
}
public values(): T[] {
return values(this.map);
}
private toKey(resource: URI): string {
let key = resource.toString();
if (this.ignoreCase) {
key = key.toLowerCase();
}
return key;
}
}
export class StrictResourceMap<T> extends ResourceMap<T> {
constructor() {
super();
}
public keys(): URI[] {
return keys(this.map).map(key => URI.parse(key));
}
}
// We should fold BoundedMap and LinkedMap. See https://github.com/Microsoft/vscode/issues/28496
interface Item<K, V> {
previous: Item<K, V> | undefined;
next: Item<K, V> | undefined;
key: K;
value: V;
}
export namespace Touch {
export const None: 0 = 0;
export const First: 1 = 1;
export const Last: 2 = 2;
}
export type Touch = 0 | 1 | 2;
export class LinkedMap<K, V> {
private _map: Map<K, Item<K, V>>;
private _head: Item<K, V> | undefined;
private _tail: Item<K, V> | undefined;
private _size: number;
constructor() {
this._map = new Map<K, Item<K, V>>();
this._head = undefined;
this._tail = undefined;
this._size = 0;
}
public clear(): void {
this._map.clear();
this._head = undefined;
this._tail = undefined;
this._size = 0;
}
public isEmpty(): boolean {
return !this._head && !this._tail;
}
public get size(): number {
return this._size;
}
public has(key: K): boolean {
return this._map.has(key);
}
public get(key: K): V | undefined {
const item = this._map.get(key);
if (!item) {
return undefined;
}
return item.value;
}
public set(key: K, value: V, touch: Touch = Touch.None): void {
let item = this._map.get(key);
if (item) {
item.value = value;
if (touch !== Touch.None) {
this.touch(item, touch);
}
} else {
item = { key, value, next: undefined, previous: undefined };
switch (touch) {
case Touch.None:
this.addItemLast(item);
break;
case Touch.First:
this.addItemFirst(item);
break;
case Touch.Last:
this.addItemLast(item);
break;
default:
this.addItemLast(item);
break;
}
this._map.set(key, item);
this._size++;
}
}
public delete(key: K): boolean {
return !!this.remove(key);
}
public remove(key: K): V | undefined {
const item = this._map.get(key);
if (!item) {
return undefined;
}
this._map.delete(key);
this.removeItem(item);
this._size--;
return item.value;
}
public shift(): V | undefined {
if (!this._head && !this._tail) {
return undefined;
}
if (!this._head || !this._tail) {
throw new Error('Invalid list');
}
const item = this._head;
this._map.delete(item.key);
this.removeItem(item);
this._size--;
return item.value;
}
public forEach(callbackfn: (value: V, key: K, map: LinkedMap<K, V>) => void, thisArg?: any): void {
let current = this._head;
while (current) {
if (thisArg) {
callbackfn.bind(thisArg)(current.value, current.key, this);
} else {
callbackfn(current.value, current.key, this);
}
current = current.next;
}
}
public forEachReverse(callbackfn: (value: V, key: K, map: LinkedMap<K, V>) => void, thisArg?: any): void {
let current = this._tail;
while (current) {
if (thisArg) {
callbackfn.bind(thisArg)(current.value, current.key, this);
} else {
callbackfn(current.value, current.key, this);
}
current = current.previous;
}
}
public values(): V[] {
let result: V[] = [];
let current = this._head;
while (current) {
result.push(current.value);
current = current.next;
}
return result;
}
public keys(): K[] {
let result: K[] = [];
let current = this._head;
while (current) {
result.push(current.key);
current = current.next;
}
return result;
}
/* VS Code / Monaco editor runs on es5 which has no Symbol.iterator
public keys(): IterableIterator<K> {
let current = this._head;
let iterator: IterableIterator<K> = {
[Symbol.iterator]() {
return iterator;
},
next():IteratorResult<K> {
if (current) {
let result = { value: current.key, done: false };
current = current.next;
return result;
} else {
return { value: undefined, done: true };
}
}
};
return iterator;
}
public values(): IterableIterator<V> {
let current = this._head;
let iterator: IterableIterator<V> = {
[Symbol.iterator]() {
return iterator;
},
next():IteratorResult<V> {
if (current) {
let result = { value: current.value, done: false };
current = current.next;
return result;
} else {
return { value: undefined, done: true };
}
}
};
return iterator;
}
*/
private addItemFirst(item: Item<K, V>): void {
// First time Insert
if (!this._head && !this._tail) {
this._tail = item;
} else if (!this._head) {
throw new Error('Invalid list');
} else {
item.next = this._head;
this._head.previous = item;
}
this._head = item;
}
private addItemLast(item: Item<K, V>): void {
// First time Insert
if (!this._head && !this._tail) {
this._head = item;
} else if (!this._tail) {
throw new Error('Invalid list');
} else {
item.previous = this._tail;
this._tail.next = item;
}
this._tail = item;
}
private removeItem(item: Item<K, V>): void {
if (item === this._head && item === this._tail) {
this._head = undefined;
this._tail = undefined;
}
else if (item === this._head) {
this._head = item.next;
}
else if (item === this._tail) {
this._tail = item.previous;
}
else {
const next = item.next;
const previous = item.previous;
if (!next || !previous) {
throw new Error('Invalid list');
}
next.previous = previous;
previous.next = next;
}
}
private touch(item: Item<K, V>, touch: Touch): void {
if (!this._head || !this._tail) {
throw new Error('Invalid list');
}
if ((touch !== Touch.First && touch !== Touch.Last)) {
return;
}
if (touch === Touch.First) {
if (item === this._head) {
return;
}
const next = item.next;
const previous = item.previous;
// Unlink the item
if (item === this._tail) {
// previous must be defined since item was not head but is tail
// So there are more than on item in the map
previous!.next = undefined;
this._tail = previous;
}
else {
// Both next and previous are not undefined since item was neither head nor tail.
next!.previous = previous;
previous!.next = next;
}
// Insert the node at head
item.previous = undefined;
item.next = this._head;
this._head.previous = item;
this._head = item;
} else if (touch === Touch.Last) {
if (item === this._tail) {
return;
}
const next = item.next;
const previous = item.previous;
// Unlink the item.
if (item === this._head) {
// next must be defined since item was not tail but is head
// So there are more than on item in the map
next!.previous = undefined;
this._head = next;
} else {
// Both next and previous are not undefined since item was neither head nor tail.
next!.previous = previous;
previous!.next = next;
}
item.next = undefined;
item.previous = this._tail;
this._tail.next = item;
this._tail = item;
}
}
}