Files
azuredatastudio/samples/sqlservices/src/controllers/treeDataProvider.ts
Alexander Ivanov ccde5123fa Improve tree control sample. (#14549)
While working on the tree control for our extension, I noticed that the sample implementation was not optimal. For instance, `vscode.TreeDataProvider.onDidChangeTreeData` should only be called once for the top-most node that has changed, as all children will be refreshed as well.

This change updates the code of the sample to track state changes during propagation and only raise the event for the top-most parent node that has its state changing.

There also was an issue with root node `1` not rendering, which impacted the new algorithm, as it was not refreshing the tree, when invisible root was changing. In order to address this, I updated `getChildren` to actually return the `1` node, when root was requested. This in turn changed the presentation (`1` is now rendered in the tree) and addressed the problem with tree not refreshing when `1` is the node that raises the event.

Lastly, there is one more optimization that I didn't make due to the bug that is in the works: `getTreeItem` can actually return the `element` directly, without the copy, as it already implements `TreeComponentItem`. The problem currently is that `TreeNode` also defines an `id`, which causes an error during refresh. Once that is addressed - this part can be optimized as well.
2021-03-04 11:38:30 -08:00

322 lines
8.8 KiB
TypeScript

/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the Source EULA. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
'use strict';
import * as vscode from 'vscode';
import * as azdata from 'azdata';
import * as path from 'path';
export enum TreeCheckboxState {
Intermediate = 0,
Checked = 1,
Unchecked = 2
}
export interface TreeComponentDataModel {
label?: string;
children?: TreeComponentDataModel[];
id?: string;
checked?: boolean;
}
export class TreeNode implements azdata.TreeComponentItem {
private _onNodeChange = new vscode.EventEmitter<void>();
private _onTreeChange = new vscode.EventEmitter<TreeNode>();
private _data: TreeComponentDataModel;
private _parent?: TreeNode;
private _root: TreeNode;
private _isAlwaysLeaf: boolean;
private _nodeMap: Map<string, TreeNode>;
private _children: TreeNode[];
public readonly onNodeChange: vscode.Event<void> = this._onNodeChange.event;
public readonly onTreeChange: vscode.Event<TreeNode> = this._onTreeChange.event;
/**
* Creates new instance of tree node
* @param data the underlining data that's bind to the tree node, any change in the tree will affect the same node in data
* @param root the root node of the tree. If passed null, the current node will be the root
*/
constructor(data: TreeComponentDataModel, root: TreeNode) {
if (!data) {
throw new Error(`Invalid tree node data`);
}
if (root === undefined) {
root = this;
root._nodeMap = new Map<string, TreeNode>();
}
this._root = root;
if (this.findNode(data.id)) {
throw new Error(`tree node with id: '${data.id}' already exists`);
}
this._data = data;
}
/**
* id for TreeNode
*/
public get id(): string {
return this.data.id;
}
public set id(value: string) {
this.data.id = value;
}
/**
* Label to display to the user, describing this node
*/
public set label(value: string) {
this.data.label = value;
}
public get collapsibleState(): vscode.TreeItemCollapsibleState {
if (!this._isAlwaysLeaf) {
return vscode.TreeItemCollapsibleState.Expanded;
} else {
vscode.TreeItemCollapsibleState.None;
}
}
public get label(): string {
return this.data.label;
}
/**
* Is this a leaf node (in which case no children can be generated) or is it expandable?
*/
public get isAlwaysLeaf(): boolean {
return this._isAlwaysLeaf;
}
/**
* Parent of this node
*/
public get parent(): TreeNode {
return this._parent;
}
public get root(): TreeNode {
return this._root;
}
/**
* Path identifying this node
*/
public get nodePath(): string {
return `${this.parent ? this.parent.nodePath + '-' : ''}${this.id}`;
}
public get data(): TreeComponentDataModel {
if (this._data === undefined) {
this._data = {
label: undefined
};
}
return this._data;
}
/**
* Sets node checked state to the given value.
* @param value New checked state for the node.
* @param fromParent Flag that indicates whether change is being propagated from child to parent (false),
* from parent to child (true), or state change was initiated by the user (undefined).
* @returns true if state has changed, otherwise false.
*/
public changeNodeCheckedState(value: boolean, fromParent?: boolean): boolean {
if (value === this.checked) {
return false;
}
if (fromParent !== false && this.children) {
// State change is caused by the user or propagation from parent - propagate new state to children
this.children.forEach(child => {
child.changeNodeCheckedState(value, true);
});
}
this.checked = value;
this._onNodeChange.fire();
if (fromParent !== true) {
// State change is caused by the user or propagation from children - notify parent about check state change
// Raise change event from here, if it's not coming from parent and parent node didn't change,
// otherwise parent node will raise this event
if (!this.parent?.refreshState(value) && this.root) {
this.root._onTreeChange.fire(this);
}
}
return true;
}
public set checked(value: boolean) {
this.data.checked = value;
}
/**
* Refreshes the state of the node based on the state of the children nodes.
* @param childState New check state of the child node that caused the refresh.
* @returns true if state has changed, otherwise false.
*/
public refreshState(childState?: boolean): boolean {
if (childState === undefined) {
// Child node is changing to partially checked.
// In this case we simply follow its state, as we know not all children are selected further down the tree.
return this.changeNodeCheckedState(undefined, false);
} else {
// Child node is changing to fully checked or unchecked.
// In this case we can either change to that same state if all children are the same or become partially checked.
return this.changeNodeCheckedState(
!this.children || this.children.every(c => c.checked === childState)
? childState
: undefined,
false);
}
}
public get checked(): boolean {
return this.data.checked;
}
public get checkboxState(): TreeCheckboxState {
if (this.checked === undefined) {
return TreeCheckboxState.Intermediate;
} else {
return this.checked ? TreeCheckboxState.Checked : TreeCheckboxState.Unchecked;
}
}
public findNode(id: string): TreeNode {
if (this.id === id) {
return this;
} else if (this.root) {
return this.root._nodeMap.has(id) ? this.root._nodeMap.get(id) : undefined;
} else {
let node: TreeNode;
if (this.children) {
this.children.forEach(child => {
node = child.findNode(id);
if (node) {
return;
}
});
}
return node;
}
}
/**
* Children of this node
*/
public get children(): TreeNode[] {
return this._children;
}
public addChildNode(node: TreeNode): void {
if (node) {
if (!node.root) {
node._root = this.root;
}
if (!node.parent) {
node._parent = this;
}
if (node.root) {
node.root._nodeMap.set(node.id, node);
}
this._children.push(node);
}
}
public static createNode(nodeData: TreeComponentDataModel, parent?: TreeNode, root?: TreeNode): TreeNode {
let rootNode = root || (parent !== undefined ? parent.root : undefined);
let treeNode = new TreeNode(nodeData, rootNode);
treeNode._parent = parent;
return treeNode;
}
public static createTree(nodeData: TreeComponentDataModel, parent?: TreeNode, root?: TreeNode): TreeNode {
if (nodeData) {
let treeNode = TreeNode.createNode(nodeData, parent, root);
if (nodeData.children && nodeData.children.length > 0) {
treeNode._isAlwaysLeaf = false;
treeNode._children = [];
nodeData.children.forEach(childNode => {
if (childNode) {
let childTreeNode = TreeNode.createTree(childNode, treeNode, root || treeNode.root);
treeNode.addChildNode(childTreeNode);
}
});
treeNode.refreshState();
} else {
treeNode._isAlwaysLeaf = true;
}
return treeNode;
} else {
return undefined;
}
}
}
export class TreeDataProvider implements azdata.TreeComponentDataProvider<TreeNode> {
private _onDidChangeTreeData = new vscode.EventEmitter<TreeNode>();
constructor(private _root: TreeNode) {
if (this._root) {
this._root.onTreeChange(node => {
this._onDidChangeTreeData.fire(node);
});
}
}
onDidChangeTreeData?: vscode.Event<TreeNode | undefined | null> = this._onDidChangeTreeData.event ;
/**
* Get [TreeItem](#TreeItem) representation of the `element`
*
* @param element The element for which [TreeItem](#TreeItem) representation is asked for.
* @return [TreeItem](#TreeItem) representation of the element
*/
getTreeItem(element: TreeNode): azdata.TreeComponentItem | Thenable<azdata.TreeComponentItem> {
let item: azdata.TreeComponentItem = {};
item.label = element.label;
item.checked = element.checked;
item.collapsibleState = element.collapsibleState;
item.iconPath = vscode.Uri.file(path.join(__dirname, '..', 'media', 'monitor.svg'));
return item;
}
/**
* Get the children of `element` or root if no element is passed.
*
* @param element The element from which the provider gets children. Can be `undefined`.
* @return Children of `element` or root if no element is passed.
*/
getChildren(element?: TreeNode): vscode.ProviderResult<TreeNode[]> {
if (element) {
return Promise.resolve(element.children);
} else {
return Promise.resolve([this._root]);
}
}
/**
* Gets the parent of `element`. Returns `null` or `undefined` if `element` is a child of root.
*
* @param element The element from which the provider gets parent.
* @returns Parent of the `element` or undefined.
*/
getParent(element: TreeNode): vscode.ProviderResult<TreeNode> {
return Promise.resolve(element.parent);
}
}