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azuredatastudio/src/vs/base/common/keyCodes.ts
Anthony Dresser 87765e8673 Vscode merge (#4582)
* Merge from vscode 37cb23d3dd4f9433d56d4ba5ea3203580719a0bd

* fix issues with merges

* bump node version in azpipe

* replace license headers

* remove duplicate launch task

* fix build errors

* fix build errors

* fix tslint issues

* working through package and linux build issues

* more work

* wip

* fix packaged builds

* working through linux build errors

* wip

* wip

* wip

* fix mac and linux file limits

* iterate linux pipeline

* disable editor typing

* revert series to parallel

* remove optimize vscode from linux

* fix linting issues

* revert testing change

* add work round for new node

* readd packaging for extensions

* fix issue with angular not resolving decorator dependencies
2019-03-19 17:44:35 -07:00

603 lines
16 KiB
TypeScript

/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the Source EULA. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
import { OperatingSystem } from 'vs/base/common/platform';
import { illegalArgument } from 'vs/base/common/errors';
/**
* Virtual Key Codes, the value does not hold any inherent meaning.
* Inspired somewhat from https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx
* But these are "more general", as they should work across browsers & OS`s.
*/
export const enum KeyCode {
/**
* Placed first to cover the 0 value of the enum.
*/
Unknown = 0,
Backspace = 1,
Tab = 2,
Enter = 3,
Shift = 4,
Ctrl = 5,
Alt = 6,
PauseBreak = 7,
CapsLock = 8,
Escape = 9,
Space = 10,
PageUp = 11,
PageDown = 12,
End = 13,
Home = 14,
LeftArrow = 15,
UpArrow = 16,
RightArrow = 17,
DownArrow = 18,
Insert = 19,
Delete = 20,
KEY_0 = 21,
KEY_1 = 22,
KEY_2 = 23,
KEY_3 = 24,
KEY_4 = 25,
KEY_5 = 26,
KEY_6 = 27,
KEY_7 = 28,
KEY_8 = 29,
KEY_9 = 30,
KEY_A = 31,
KEY_B = 32,
KEY_C = 33,
KEY_D = 34,
KEY_E = 35,
KEY_F = 36,
KEY_G = 37,
KEY_H = 38,
KEY_I = 39,
KEY_J = 40,
KEY_K = 41,
KEY_L = 42,
KEY_M = 43,
KEY_N = 44,
KEY_O = 45,
KEY_P = 46,
KEY_Q = 47,
KEY_R = 48,
KEY_S = 49,
KEY_T = 50,
KEY_U = 51,
KEY_V = 52,
KEY_W = 53,
KEY_X = 54,
KEY_Y = 55,
KEY_Z = 56,
Meta = 57,
ContextMenu = 58,
F1 = 59,
F2 = 60,
F3 = 61,
F4 = 62,
F5 = 63,
F6 = 64,
F7 = 65,
F8 = 66,
F9 = 67,
F10 = 68,
F11 = 69,
F12 = 70,
F13 = 71,
F14 = 72,
F15 = 73,
F16 = 74,
F17 = 75,
F18 = 76,
F19 = 77,
NumLock = 78,
ScrollLock = 79,
/**
* Used for miscellaneous characters; it can vary by keyboard.
* For the US standard keyboard, the ';:' key
*/
US_SEMICOLON = 80,
/**
* For any country/region, the '+' key
* For the US standard keyboard, the '=+' key
*/
US_EQUAL = 81,
/**
* For any country/region, the ',' key
* For the US standard keyboard, the ',<' key
*/
US_COMMA = 82,
/**
* For any country/region, the '-' key
* For the US standard keyboard, the '-_' key
*/
US_MINUS = 83,
/**
* For any country/region, the '.' key
* For the US standard keyboard, the '.>' key
*/
US_DOT = 84,
/**
* Used for miscellaneous characters; it can vary by keyboard.
* For the US standard keyboard, the '/?' key
*/
US_SLASH = 85,
/**
* Used for miscellaneous characters; it can vary by keyboard.
* For the US standard keyboard, the '`~' key
*/
US_BACKTICK = 86,
/**
* Used for miscellaneous characters; it can vary by keyboard.
* For the US standard keyboard, the '[{' key
*/
US_OPEN_SQUARE_BRACKET = 87,
/**
* Used for miscellaneous characters; it can vary by keyboard.
* For the US standard keyboard, the '\|' key
*/
US_BACKSLASH = 88,
/**
* Used for miscellaneous characters; it can vary by keyboard.
* For the US standard keyboard, the ']}' key
*/
US_CLOSE_SQUARE_BRACKET = 89,
/**
* Used for miscellaneous characters; it can vary by keyboard.
* For the US standard keyboard, the ''"' key
*/
US_QUOTE = 90,
/**
* Used for miscellaneous characters; it can vary by keyboard.
*/
OEM_8 = 91,
/**
* Either the angle bracket key or the backslash key on the RT 102-key keyboard.
*/
OEM_102 = 92,
NUMPAD_0 = 93, // VK_NUMPAD0, 0x60, Numeric keypad 0 key
NUMPAD_1 = 94, // VK_NUMPAD1, 0x61, Numeric keypad 1 key
NUMPAD_2 = 95, // VK_NUMPAD2, 0x62, Numeric keypad 2 key
NUMPAD_3 = 96, // VK_NUMPAD3, 0x63, Numeric keypad 3 key
NUMPAD_4 = 97, // VK_NUMPAD4, 0x64, Numeric keypad 4 key
NUMPAD_5 = 98, // VK_NUMPAD5, 0x65, Numeric keypad 5 key
NUMPAD_6 = 99, // VK_NUMPAD6, 0x66, Numeric keypad 6 key
NUMPAD_7 = 100, // VK_NUMPAD7, 0x67, Numeric keypad 7 key
NUMPAD_8 = 101, // VK_NUMPAD8, 0x68, Numeric keypad 8 key
NUMPAD_9 = 102, // VK_NUMPAD9, 0x69, Numeric keypad 9 key
NUMPAD_MULTIPLY = 103, // VK_MULTIPLY, 0x6A, Multiply key
NUMPAD_ADD = 104, // VK_ADD, 0x6B, Add key
NUMPAD_SEPARATOR = 105, // VK_SEPARATOR, 0x6C, Separator key
NUMPAD_SUBTRACT = 106, // VK_SUBTRACT, 0x6D, Subtract key
NUMPAD_DECIMAL = 107, // VK_DECIMAL, 0x6E, Decimal key
NUMPAD_DIVIDE = 108, // VK_DIVIDE, 0x6F,
/**
* Cover all key codes when IME is processing input.
*/
KEY_IN_COMPOSITION = 109,
ABNT_C1 = 110, // Brazilian (ABNT) Keyboard
ABNT_C2 = 111, // Brazilian (ABNT) Keyboard
/**
* Placed last to cover the length of the enum.
* Please do not depend on this value!
*/
MAX_VALUE
}
class KeyCodeStrMap {
private _keyCodeToStr: string[];
private _strToKeyCode: { [str: string]: KeyCode; };
constructor() {
this._keyCodeToStr = [];
this._strToKeyCode = Object.create(null);
}
define(keyCode: KeyCode, str: string): void {
this._keyCodeToStr[keyCode] = str;
this._strToKeyCode[str.toLowerCase()] = keyCode;
}
keyCodeToStr(keyCode: KeyCode): string {
return this._keyCodeToStr[keyCode];
}
strToKeyCode(str: string): KeyCode {
return this._strToKeyCode[str.toLowerCase()] || KeyCode.Unknown;
}
}
const uiMap = new KeyCodeStrMap();
const userSettingsUSMap = new KeyCodeStrMap();
const userSettingsGeneralMap = new KeyCodeStrMap();
(function () {
function define(keyCode: KeyCode, uiLabel: string, usUserSettingsLabel: string = uiLabel, generalUserSettingsLabel: string = usUserSettingsLabel): void {
uiMap.define(keyCode, uiLabel);
userSettingsUSMap.define(keyCode, usUserSettingsLabel);
userSettingsGeneralMap.define(keyCode, generalUserSettingsLabel);
}
define(KeyCode.Unknown, 'unknown');
define(KeyCode.Backspace, 'Backspace');
define(KeyCode.Tab, 'Tab');
define(KeyCode.Enter, 'Enter');
define(KeyCode.Shift, 'Shift');
define(KeyCode.Ctrl, 'Ctrl');
define(KeyCode.Alt, 'Alt');
define(KeyCode.PauseBreak, 'PauseBreak');
define(KeyCode.CapsLock, 'CapsLock');
define(KeyCode.Escape, 'Escape');
define(KeyCode.Space, 'Space');
define(KeyCode.PageUp, 'PageUp');
define(KeyCode.PageDown, 'PageDown');
define(KeyCode.End, 'End');
define(KeyCode.Home, 'Home');
define(KeyCode.LeftArrow, 'LeftArrow', 'Left');
define(KeyCode.UpArrow, 'UpArrow', 'Up');
define(KeyCode.RightArrow, 'RightArrow', 'Right');
define(KeyCode.DownArrow, 'DownArrow', 'Down');
define(KeyCode.Insert, 'Insert');
define(KeyCode.Delete, 'Delete');
define(KeyCode.KEY_0, '0');
define(KeyCode.KEY_1, '1');
define(KeyCode.KEY_2, '2');
define(KeyCode.KEY_3, '3');
define(KeyCode.KEY_4, '4');
define(KeyCode.KEY_5, '5');
define(KeyCode.KEY_6, '6');
define(KeyCode.KEY_7, '7');
define(KeyCode.KEY_8, '8');
define(KeyCode.KEY_9, '9');
define(KeyCode.KEY_A, 'A');
define(KeyCode.KEY_B, 'B');
define(KeyCode.KEY_C, 'C');
define(KeyCode.KEY_D, 'D');
define(KeyCode.KEY_E, 'E');
define(KeyCode.KEY_F, 'F');
define(KeyCode.KEY_G, 'G');
define(KeyCode.KEY_H, 'H');
define(KeyCode.KEY_I, 'I');
define(KeyCode.KEY_J, 'J');
define(KeyCode.KEY_K, 'K');
define(KeyCode.KEY_L, 'L');
define(KeyCode.KEY_M, 'M');
define(KeyCode.KEY_N, 'N');
define(KeyCode.KEY_O, 'O');
define(KeyCode.KEY_P, 'P');
define(KeyCode.KEY_Q, 'Q');
define(KeyCode.KEY_R, 'R');
define(KeyCode.KEY_S, 'S');
define(KeyCode.KEY_T, 'T');
define(KeyCode.KEY_U, 'U');
define(KeyCode.KEY_V, 'V');
define(KeyCode.KEY_W, 'W');
define(KeyCode.KEY_X, 'X');
define(KeyCode.KEY_Y, 'Y');
define(KeyCode.KEY_Z, 'Z');
define(KeyCode.Meta, 'Meta');
define(KeyCode.ContextMenu, 'ContextMenu');
define(KeyCode.F1, 'F1');
define(KeyCode.F2, 'F2');
define(KeyCode.F3, 'F3');
define(KeyCode.F4, 'F4');
define(KeyCode.F5, 'F5');
define(KeyCode.F6, 'F6');
define(KeyCode.F7, 'F7');
define(KeyCode.F8, 'F8');
define(KeyCode.F9, 'F9');
define(KeyCode.F10, 'F10');
define(KeyCode.F11, 'F11');
define(KeyCode.F12, 'F12');
define(KeyCode.F13, 'F13');
define(KeyCode.F14, 'F14');
define(KeyCode.F15, 'F15');
define(KeyCode.F16, 'F16');
define(KeyCode.F17, 'F17');
define(KeyCode.F18, 'F18');
define(KeyCode.F19, 'F19');
define(KeyCode.NumLock, 'NumLock');
define(KeyCode.ScrollLock, 'ScrollLock');
define(KeyCode.US_SEMICOLON, ';', ';', 'OEM_1');
define(KeyCode.US_EQUAL, '=', '=', 'OEM_PLUS');
define(KeyCode.US_COMMA, ',', ',', 'OEM_COMMA');
define(KeyCode.US_MINUS, '-', '-', 'OEM_MINUS');
define(KeyCode.US_DOT, '.', '.', 'OEM_PERIOD');
define(KeyCode.US_SLASH, '/', '/', 'OEM_2');
define(KeyCode.US_BACKTICK, '`', '`', 'OEM_3');
define(KeyCode.ABNT_C1, 'ABNT_C1');
define(KeyCode.ABNT_C2, 'ABNT_C2');
define(KeyCode.US_OPEN_SQUARE_BRACKET, '[', '[', 'OEM_4');
define(KeyCode.US_BACKSLASH, '\\', '\\', 'OEM_5');
define(KeyCode.US_CLOSE_SQUARE_BRACKET, ']', ']', 'OEM_6');
define(KeyCode.US_QUOTE, '\'', '\'', 'OEM_7');
define(KeyCode.OEM_8, 'OEM_8');
define(KeyCode.OEM_102, 'OEM_102');
define(KeyCode.NUMPAD_0, 'NumPad0');
define(KeyCode.NUMPAD_1, 'NumPad1');
define(KeyCode.NUMPAD_2, 'NumPad2');
define(KeyCode.NUMPAD_3, 'NumPad3');
define(KeyCode.NUMPAD_4, 'NumPad4');
define(KeyCode.NUMPAD_5, 'NumPad5');
define(KeyCode.NUMPAD_6, 'NumPad6');
define(KeyCode.NUMPAD_7, 'NumPad7');
define(KeyCode.NUMPAD_8, 'NumPad8');
define(KeyCode.NUMPAD_9, 'NumPad9');
define(KeyCode.NUMPAD_MULTIPLY, 'NumPad_Multiply');
define(KeyCode.NUMPAD_ADD, 'NumPad_Add');
define(KeyCode.NUMPAD_SEPARATOR, 'NumPad_Separator');
define(KeyCode.NUMPAD_SUBTRACT, 'NumPad_Subtract');
define(KeyCode.NUMPAD_DECIMAL, 'NumPad_Decimal');
define(KeyCode.NUMPAD_DIVIDE, 'NumPad_Divide');
})();
export namespace KeyCodeUtils {
export function toString(keyCode: KeyCode): string {
return uiMap.keyCodeToStr(keyCode);
}
export function fromString(key: string): KeyCode {
return uiMap.strToKeyCode(key);
}
export function toUserSettingsUS(keyCode: KeyCode): string {
return userSettingsUSMap.keyCodeToStr(keyCode);
}
export function toUserSettingsGeneral(keyCode: KeyCode): string {
return userSettingsGeneralMap.keyCodeToStr(keyCode);
}
export function fromUserSettings(key: string): KeyCode {
return userSettingsUSMap.strToKeyCode(key) || userSettingsGeneralMap.strToKeyCode(key);
}
}
/**
* Binary encoding strategy:
* ```
* 1111 11
* 5432 1098 7654 3210
* ---- CSAW KKKK KKKK
* C = bit 11 = ctrlCmd flag
* S = bit 10 = shift flag
* A = bit 9 = alt flag
* W = bit 8 = winCtrl flag
* K = bits 0-7 = key code
* ```
*/
const enum BinaryKeybindingsMask {
CtrlCmd = (1 << 11) >>> 0,
Shift = (1 << 10) >>> 0,
Alt = (1 << 9) >>> 0,
WinCtrl = (1 << 8) >>> 0,
KeyCode = 0x000000FF
}
export const enum KeyMod {
CtrlCmd = (1 << 11) >>> 0,
Shift = (1 << 10) >>> 0,
Alt = (1 << 9) >>> 0,
WinCtrl = (1 << 8) >>> 0,
}
export function KeyChord(firstPart: number, secondPart: number): number {
const chordPart = ((secondPart & 0x0000FFFF) << 16) >>> 0;
return (firstPart | chordPart) >>> 0;
}
export function createKeybinding(keybinding: number, OS: OperatingSystem): Keybinding | null {
if (keybinding === 0) {
return null;
}
const firstPart = (keybinding & 0x0000FFFF) >>> 0;
const chordPart = (keybinding & 0xFFFF0000) >>> 16;
if (chordPart !== 0) {
return new ChordKeybinding([
createSimpleKeybinding(firstPart, OS),
createSimpleKeybinding(chordPart, OS)
]);
}
return new ChordKeybinding([createSimpleKeybinding(firstPart, OS)]);
}
export function createSimpleKeybinding(keybinding: number, OS: OperatingSystem): SimpleKeybinding {
const ctrlCmd = (keybinding & BinaryKeybindingsMask.CtrlCmd ? true : false);
const winCtrl = (keybinding & BinaryKeybindingsMask.WinCtrl ? true : false);
const ctrlKey = (OS === OperatingSystem.Macintosh ? winCtrl : ctrlCmd);
const shiftKey = (keybinding & BinaryKeybindingsMask.Shift ? true : false);
const altKey = (keybinding & BinaryKeybindingsMask.Alt ? true : false);
const metaKey = (OS === OperatingSystem.Macintosh ? ctrlCmd : winCtrl);
const keyCode = (keybinding & BinaryKeybindingsMask.KeyCode);
return new SimpleKeybinding(ctrlKey, shiftKey, altKey, metaKey, keyCode);
}
export class SimpleKeybinding {
public readonly ctrlKey: boolean;
public readonly shiftKey: boolean;
public readonly altKey: boolean;
public readonly metaKey: boolean;
public readonly keyCode: KeyCode;
constructor(ctrlKey: boolean, shiftKey: boolean, altKey: boolean, metaKey: boolean, keyCode: KeyCode) {
this.ctrlKey = ctrlKey;
this.shiftKey = shiftKey;
this.altKey = altKey;
this.metaKey = metaKey;
this.keyCode = keyCode;
}
public equals(other: SimpleKeybinding): boolean {
return (
this.ctrlKey === other.ctrlKey
&& this.shiftKey === other.shiftKey
&& this.altKey === other.altKey
&& this.metaKey === other.metaKey
&& this.keyCode === other.keyCode
);
}
public getHashCode(): string {
const ctrl = this.ctrlKey ? '1' : '0';
const shift = this.shiftKey ? '1' : '0';
const alt = this.altKey ? '1' : '0';
const meta = this.metaKey ? '1' : '0';
return `${ctrl}${shift}${alt}${meta}${this.keyCode}`;
}
public isModifierKey(): boolean {
return (
this.keyCode === KeyCode.Unknown
|| this.keyCode === KeyCode.Ctrl
|| this.keyCode === KeyCode.Meta
|| this.keyCode === KeyCode.Alt
|| this.keyCode === KeyCode.Shift
);
}
public toChord(): ChordKeybinding {
return new ChordKeybinding([this]);
}
/**
* Does this keybinding refer to the key code of a modifier and it also has the modifier flag?
*/
public isDuplicateModifierCase(): boolean {
return (
(this.ctrlKey && this.keyCode === KeyCode.Ctrl)
|| (this.shiftKey && this.keyCode === KeyCode.Shift)
|| (this.altKey && this.keyCode === KeyCode.Alt)
|| (this.metaKey && this.keyCode === KeyCode.Meta)
);
}
}
export class ChordKeybinding {
public readonly parts: SimpleKeybinding[];
constructor(parts: SimpleKeybinding[]) {
if (parts.length === 0) {
throw illegalArgument(`parts`);
}
this.parts = parts;
}
public getHashCode(): string {
let result = '';
for (let i = 0, len = this.parts.length; i < len; i++) {
if (i !== 0) {
result += ';';
}
result += this.parts[i].getHashCode();
}
return result;
}
public equals(other: ChordKeybinding | null): boolean {
if (other === null) {
return false;
}
if (this.parts.length !== other.parts.length) {
return false;
}
for (let i = 0; i < this.parts.length; i++) {
if (!this.parts[i].equals(other.parts[i])) {
return false;
}
}
return true;
}
}
export type Keybinding = ChordKeybinding;
export class ResolvedKeybindingPart {
readonly ctrlKey: boolean;
readonly shiftKey: boolean;
readonly altKey: boolean;
readonly metaKey: boolean;
readonly keyLabel: string | null;
readonly keyAriaLabel: string | null;
constructor(ctrlKey: boolean, shiftKey: boolean, altKey: boolean, metaKey: boolean, kbLabel: string | null, kbAriaLabel: string | null) {
this.ctrlKey = ctrlKey;
this.shiftKey = shiftKey;
this.altKey = altKey;
this.metaKey = metaKey;
this.keyLabel = kbLabel;
this.keyAriaLabel = kbAriaLabel;
}
}
/**
* A resolved keybinding. Can be a simple keybinding or a chord keybinding.
*/
export abstract class ResolvedKeybinding {
/**
* This prints the binding in a format suitable for displaying in the UI.
*/
public abstract getLabel(): string | null;
/**
* This prints the binding in a format suitable for ARIA.
*/
public abstract getAriaLabel(): string | null;
/**
* This prints the binding in a format suitable for electron's accelerators.
* See https://github.com/electron/electron/blob/master/docs/api/accelerator.md
*/
public abstract getElectronAccelerator(): string | null;
/**
* This prints the binding in a format suitable for user settings.
*/
public abstract getUserSettingsLabel(): string | null;
/**
* Is the user settings label reflecting the label?
*/
public abstract isWYSIWYG(): boolean;
/**
* Is the binding a chord?
*/
public abstract isChord(): boolean;
/**
* Returns the parts that comprise of the keybinding.
* Simple keybindings return one element.
*/
public abstract getParts(): ResolvedKeybindingPart[];
/**
* Returns the parts that should be used for dispatching.
*/
public abstract getDispatchParts(): (string | null)[];
}