Files
azuredatastudio/src/vs/editor/contrib/codeAction/codeActionUi.ts
Anthony Dresser bd7aac8ee0 Merge from vscode a234f13c45b40a0929777cb440ee011b7549eed2 (#8911)
* Merge from vscode a234f13c45b40a0929777cb440ee011b7549eed2

* update distro

* fix layering

* update distro

* fix tests
2020-01-22 13:42:37 -08:00

150 lines
5.7 KiB
TypeScript

/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the Source EULA. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
import { IAnchor } from 'vs/base/browser/ui/contextview/contextview';
import { find } from 'vs/base/common/arrays';
import { onUnexpectedError } from 'vs/base/common/errors';
import { Lazy } from 'vs/base/common/lazy';
import { Disposable, MutableDisposable } from 'vs/base/common/lifecycle';
import { ICodeEditor } from 'vs/editor/browser/editorBrowser';
import { IPosition } from 'vs/editor/common/core/position';
import { CodeAction, CodeActionTriggerType } from 'vs/editor/common/modes';
import { CodeActionSet } from 'vs/editor/contrib/codeAction/codeAction';
import { MessageController } from 'vs/editor/contrib/message/messageController';
import { IInstantiationService } from 'vs/platform/instantiation/common/instantiation';
import { CodeActionMenu, CodeActionShowOptions } from './codeActionMenu';
import { CodeActionsState } from './codeActionModel';
import { LightBulbWidget } from './lightBulbWidget';
import { CodeActionAutoApply, CodeActionTrigger } from './types';
export class CodeActionUi extends Disposable {
private readonly _codeActionWidget: Lazy<CodeActionMenu>;
private readonly _lightBulbWidget: Lazy<LightBulbWidget>;
private readonly _activeCodeActions = this._register(new MutableDisposable<CodeActionSet>());
constructor(
private readonly _editor: ICodeEditor,
quickFixActionId: string,
preferredFixActionId: string,
private readonly delegate: {
applyCodeAction: (action: CodeAction, regtriggerAfterApply: boolean) => Promise<void>
},
@IInstantiationService instantiationService: IInstantiationService,
) {
super();
this._codeActionWidget = new Lazy(() => {
return this._register(instantiationService.createInstance(CodeActionMenu, this._editor, {
onSelectCodeAction: async (action) => {
this.delegate.applyCodeAction(action, /* retrigger */ true);
}
}));
});
this._lightBulbWidget = new Lazy(() => {
const widget = this._register(instantiationService.createInstance(LightBulbWidget, this._editor, quickFixActionId, preferredFixActionId));
this._register(widget.onClick(e => this.showCodeActionList(e.trigger, e.actions, e, { includeDisabledActions: false })));
return widget;
});
}
public async update(newState: CodeActionsState.State): Promise<void> {
if (newState.type !== CodeActionsState.Type.Triggered) {
this._lightBulbWidget.rawValue?.hide();
return;
}
let actions: CodeActionSet;
try {
actions = await newState.actions;
} catch (e) {
onUnexpectedError(e);
return;
}
this._lightBulbWidget.getValue().update(actions, newState.trigger, newState.position);
if (newState.trigger.type === CodeActionTriggerType.Manual) {
if (newState.trigger.filter?.include) { // Triggered for specific scope
// Check to see if we want to auto apply.
const validActionToApply = this.tryGetValidActionToApply(newState.trigger, actions);
if (validActionToApply) {
try {
await this.delegate.applyCodeAction(validActionToApply, false);
} finally {
actions.dispose();
}
return;
}
// Check to see if there is an action that we would have applied were it not invalid
if (newState.trigger.context) {
const invalidAction = this.getInvalidActionThatWouldHaveBeenApplied(newState.trigger, actions);
if (invalidAction && invalidAction.disabled) {
MessageController.get(this._editor).showMessage(invalidAction.disabled, newState.trigger.context.position);
actions.dispose();
return;
}
}
}
const includeDisabledActions = !!newState.trigger.filter?.include;
if (newState.trigger.context) {
if (!actions.allActions.length || !includeDisabledActions && !actions.validActions.length) {
MessageController.get(this._editor).showMessage(newState.trigger.context.notAvailableMessage, newState.trigger.context.position);
this._activeCodeActions.value = actions;
actions.dispose();
return;
}
}
this._activeCodeActions.value = actions;
this._codeActionWidget.getValue().show(newState.trigger, actions, newState.position, { includeDisabledActions });
} else {
// auto magically triggered
if (this._codeActionWidget.getValue().isVisible) {
// TODO: Figure out if we should update the showing menu?
actions.dispose();
} else {
this._activeCodeActions.value = actions;
}
}
}
private getInvalidActionThatWouldHaveBeenApplied(trigger: CodeActionTrigger, actions: CodeActionSet): CodeAction | undefined {
if (!actions.allActions.length) {
return undefined;
}
if ((trigger.autoApply === CodeActionAutoApply.First && actions.validActions.length === 0)
|| (trigger.autoApply === CodeActionAutoApply.IfSingle && actions.allActions.length === 1)
) {
return find(actions.allActions, action => action.disabled);
}
return undefined;
}
private tryGetValidActionToApply(trigger: CodeActionTrigger, actions: CodeActionSet): CodeAction | undefined {
if (!actions.validActions.length) {
return undefined;
}
if ((trigger.autoApply === CodeActionAutoApply.First && actions.validActions.length > 0)
|| (trigger.autoApply === CodeActionAutoApply.IfSingle && actions.validActions.length === 1)
) {
return actions.validActions[0];
}
return undefined;
}
public async showCodeActionList(trigger: CodeActionTrigger, actions: CodeActionSet, at: IAnchor | IPosition, options: CodeActionShowOptions): Promise<void> {
this._codeActionWidget.getValue().show(trigger, actions, at, options);
}
}