Files
azuredatastudio/src/vs/workbench/contrib/terminal/node/windowsShellHelper.ts

141 lines
4.2 KiB
TypeScript

/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the Source EULA. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
import * as platform from 'vs/base/common/platform';
import { Emitter, Event } from 'vs/base/common/event';
import { ITerminalInstance, IWindowsShellHelper, TitleEventSource } from 'vs/workbench/contrib/terminal/common/terminal';
import { Terminal as XTermTerminal } from 'xterm';
import * as WindowsProcessTreeType from 'windows-process-tree';
import { Disposable } from 'vs/base/common/lifecycle';
const SHELL_EXECUTABLES = [
'cmd.exe',
'powershell.exe',
'bash.exe',
'wsl.exe',
'ubuntu.exe',
'ubuntu1804.exe',
'kali.exe',
'debian.exe',
'opensuse-42.exe',
'sles-12.exe'
];
let windowsProcessTree: typeof WindowsProcessTreeType;
export class WindowsShellHelper extends Disposable implements IWindowsShellHelper {
private _onCheckShell: Emitter<Promise<string> | undefined> = this._register(new Emitter<Promise<string> | undefined>());
private _isDisposed: boolean;
private _currentRequest: Promise<string> | undefined;
private _newLineFeed: boolean = false;
public constructor(
private _rootProcessId: number,
private _terminalInstance: ITerminalInstance,
private _xterm: XTermTerminal
) {
super();
if (!platform.isWindows) {
throw new Error(`WindowsShellHelper cannot be instantiated on ${platform.platform}`);
}
this._isDisposed = false;
(import('windows-process-tree')).then(mod => {
if (this._isDisposed) {
return;
}
windowsProcessTree = mod;
// The debounce is necessary to prevent multiple processes from spawning when
// the enter key or output is spammed
Event.debounce(this._onCheckShell.event, (l, e) => e, 150, true)(() => {
setTimeout(() => {
this.checkShell();
}, 50);
});
// We want to fire a new check for the shell on a linefeed, but only
// when parsing has finished which is indicated by the cursormove event.
// If this is done on every linefeed, parsing ends up taking
// significantly longer due to resetting timers. Note that this is
// private API.
this._xterm.onLineFeed(() => this._newLineFeed = true);
this._xterm.onCursorMove(() => {
if (this._newLineFeed) {
this._onCheckShell.fire(undefined);
this._newLineFeed = false;
}
});
// Fire a new check for the shell when any key is pressed.
this._xterm.onKey(() => this._onCheckShell.fire(undefined));
});
}
private checkShell(): void {
if (platform.isWindows && this._terminalInstance.isTitleSetByProcess) {
this.getShellName().then(title => {
if (!this._isDisposed) {
this._terminalInstance.setTitle(title, TitleEventSource.Process);
}
});
}
}
private traverseTree(tree: any): string {
if (!tree) {
return '';
}
if (SHELL_EXECUTABLES.indexOf(tree.name) === -1) {
return tree.name;
}
if (!tree.children || tree.children.length === 0) {
return tree.name;
}
let favouriteChild = 0;
for (; favouriteChild < tree.children.length; favouriteChild++) {
const child = tree.children[favouriteChild];
if (!child.children || child.children.length === 0) {
break;
}
if (child.children[0].name !== 'conhost.exe') {
break;
}
}
if (favouriteChild >= tree.children.length) {
return tree.name;
}
return this.traverseTree(tree.children[favouriteChild]);
}
public dispose(): void {
this._isDisposed = true;
super.dispose();
}
/**
* Returns the innermost shell executable running in the terminal
*/
public getShellName(): Promise<string> {
if (this._isDisposed) {
return Promise.resolve('');
}
// Prevent multiple requests at once, instead return current request
if (this._currentRequest) {
return this._currentRequest;
}
this._currentRequest = new Promise<string>(resolve => {
windowsProcessTree.getProcessTree(this._rootProcessId, (tree) => {
const name = this.traverseTree(tree);
this._currentRequest = undefined;
resolve(name);
});
});
return this._currentRequest;
}
}