Files
azuredatastudio/src/vs/editor/common/standalone/standaloneEnums.ts
Anthony Dresser f5ce7fb2a5 Merge from vscode a5cf1da01d5db3d2557132be8d30f89c38019f6c (#8525)
* Merge from vscode a5cf1da01d5db3d2557132be8d30f89c38019f6c

* remove files we don't want

* fix hygiene

* update distro

* update distro

* fix hygiene

* fix strict nulls

* distro

* distro

* fix tests

* fix tests

* add another edit

* fix viewlet icon

* fix azure dialog

* fix some padding

* fix more padding issues
2019-12-04 19:28:22 -08:00

675 lines
12 KiB
TypeScript

/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the Source EULA. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
// THIS IS A GENERATED FILE. DO NOT EDIT DIRECTLY.
export enum MarkerTag {
Unnecessary = 1,
Deprecated = 2
}
export enum MarkerSeverity {
Hint = 1,
Info = 2,
Warning = 4,
Error = 8
}
/**
* Virtual Key Codes, the value does not hold any inherent meaning.
* Inspired somewhat from https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx
* But these are "more general", as they should work across browsers & OS`s.
*/
export enum KeyCode {
/**
* Placed first to cover the 0 value of the enum.
*/
Unknown = 0,
Backspace = 1,
Tab = 2,
Enter = 3,
Shift = 4,
Ctrl = 5,
Alt = 6,
PauseBreak = 7,
CapsLock = 8,
Escape = 9,
Space = 10,
PageUp = 11,
PageDown = 12,
End = 13,
Home = 14,
LeftArrow = 15,
UpArrow = 16,
RightArrow = 17,
DownArrow = 18,
Insert = 19,
Delete = 20,
KEY_0 = 21,
KEY_1 = 22,
KEY_2 = 23,
KEY_3 = 24,
KEY_4 = 25,
KEY_5 = 26,
KEY_6 = 27,
KEY_7 = 28,
KEY_8 = 29,
KEY_9 = 30,
KEY_A = 31,
KEY_B = 32,
KEY_C = 33,
KEY_D = 34,
KEY_E = 35,
KEY_F = 36,
KEY_G = 37,
KEY_H = 38,
KEY_I = 39,
KEY_J = 40,
KEY_K = 41,
KEY_L = 42,
KEY_M = 43,
KEY_N = 44,
KEY_O = 45,
KEY_P = 46,
KEY_Q = 47,
KEY_R = 48,
KEY_S = 49,
KEY_T = 50,
KEY_U = 51,
KEY_V = 52,
KEY_W = 53,
KEY_X = 54,
KEY_Y = 55,
KEY_Z = 56,
Meta = 57,
ContextMenu = 58,
F1 = 59,
F2 = 60,
F3 = 61,
F4 = 62,
F5 = 63,
F6 = 64,
F7 = 65,
F8 = 66,
F9 = 67,
F10 = 68,
F11 = 69,
F12 = 70,
F13 = 71,
F14 = 72,
F15 = 73,
F16 = 74,
F17 = 75,
F18 = 76,
F19 = 77,
NumLock = 78,
ScrollLock = 79,
/**
* Used for miscellaneous characters; it can vary by keyboard.
* For the US standard keyboard, the ';:' key
*/
US_SEMICOLON = 80,
/**
* For any country/region, the '+' key
* For the US standard keyboard, the '=+' key
*/
US_EQUAL = 81,
/**
* For any country/region, the ',' key
* For the US standard keyboard, the ',<' key
*/
US_COMMA = 82,
/**
* For any country/region, the '-' key
* For the US standard keyboard, the '-_' key
*/
US_MINUS = 83,
/**
* For any country/region, the '.' key
* For the US standard keyboard, the '.>' key
*/
US_DOT = 84,
/**
* Used for miscellaneous characters; it can vary by keyboard.
* For the US standard keyboard, the '/?' key
*/
US_SLASH = 85,
/**
* Used for miscellaneous characters; it can vary by keyboard.
* For the US standard keyboard, the '`~' key
*/
US_BACKTICK = 86,
/**
* Used for miscellaneous characters; it can vary by keyboard.
* For the US standard keyboard, the '[{' key
*/
US_OPEN_SQUARE_BRACKET = 87,
/**
* Used for miscellaneous characters; it can vary by keyboard.
* For the US standard keyboard, the '\|' key
*/
US_BACKSLASH = 88,
/**
* Used for miscellaneous characters; it can vary by keyboard.
* For the US standard keyboard, the ']}' key
*/
US_CLOSE_SQUARE_BRACKET = 89,
/**
* Used for miscellaneous characters; it can vary by keyboard.
* For the US standard keyboard, the ''"' key
*/
US_QUOTE = 90,
/**
* Used for miscellaneous characters; it can vary by keyboard.
*/
OEM_8 = 91,
/**
* Either the angle bracket key or the backslash key on the RT 102-key keyboard.
*/
OEM_102 = 92,
NUMPAD_0 = 93,
NUMPAD_1 = 94,
NUMPAD_2 = 95,
NUMPAD_3 = 96,
NUMPAD_4 = 97,
NUMPAD_5 = 98,
NUMPAD_6 = 99,
NUMPAD_7 = 100,
NUMPAD_8 = 101,
NUMPAD_9 = 102,
NUMPAD_MULTIPLY = 103,
NUMPAD_ADD = 104,
NUMPAD_SEPARATOR = 105,
NUMPAD_SUBTRACT = 106,
NUMPAD_DECIMAL = 107,
NUMPAD_DIVIDE = 108,
/**
* Cover all key codes when IME is processing input.
*/
KEY_IN_COMPOSITION = 109,
ABNT_C1 = 110,
ABNT_C2 = 111,
/**
* Placed last to cover the length of the enum.
* Please do not depend on this value!
*/
MAX_VALUE = 112
}
/**
* The direction of a selection.
*/
export enum SelectionDirection {
/**
* The selection starts above where it ends.
*/
LTR = 0,
/**
* The selection starts below where it ends.
*/
RTL = 1
}
export enum ScrollbarVisibility {
Auto = 1,
Hidden = 2,
Visible = 3
}
/**
* Vertical Lane in the overview ruler of the editor.
*/
export enum OverviewRulerLane {
Left = 1,
Center = 2,
Right = 4,
Full = 7
}
/**
* Position in the minimap to render the decoration.
*/
export enum MinimapPosition {
Inline = 1,
Gutter = 2
}
/**
* End of line character preference.
*/
export enum EndOfLinePreference {
/**
* Use the end of line character identified in the text buffer.
*/
TextDefined = 0,
/**
* Use line feed (\n) as the end of line character.
*/
LF = 1,
/**
* Use carriage return and line feed (\r\n) as the end of line character.
*/
CRLF = 2
}
/**
* The default end of line to use when instantiating models.
*/
export enum DefaultEndOfLine {
/**
* Use line feed (\n) as the end of line character.
*/
LF = 1,
/**
* Use carriage return and line feed (\r\n) as the end of line character.
*/
CRLF = 2
}
/**
* End of line character preference.
*/
export enum EndOfLineSequence {
/**
* Use line feed (\n) as the end of line character.
*/
LF = 0,
/**
* Use carriage return and line feed (\r\n) as the end of line character.
*/
CRLF = 1
}
/**
* Describes the behavior of decorations when typing/editing near their edges.
* Note: Please do not edit the values, as they very carefully match `DecorationRangeBehavior`
*/
export enum TrackedRangeStickiness {
AlwaysGrowsWhenTypingAtEdges = 0,
NeverGrowsWhenTypingAtEdges = 1,
GrowsOnlyWhenTypingBefore = 2,
GrowsOnlyWhenTypingAfter = 3
}
export enum ScrollType {
Smooth = 0,
Immediate = 1
}
/**
* Describes the reason the cursor has changed its position.
*/
export enum CursorChangeReason {
/**
* Unknown or not set.
*/
NotSet = 0,
/**
* A `model.setValue()` was called.
*/
ContentFlush = 1,
/**
* The `model` has been changed outside of this cursor and the cursor recovers its position from associated markers.
*/
RecoverFromMarkers = 2,
/**
* There was an explicit user gesture.
*/
Explicit = 3,
/**
* There was a Paste.
*/
Paste = 4,
/**
* There was an Undo.
*/
Undo = 5,
/**
* There was a Redo.
*/
Redo = 6
}
export enum AccessibilitySupport {
/**
* This should be the browser case where it is not known if a screen reader is attached or no.
*/
Unknown = 0,
Disabled = 1,
Enabled = 2
}
/**
* The kind of animation in which the editor's cursor should be rendered.
*/
export enum TextEditorCursorBlinkingStyle {
/**
* Hidden
*/
Hidden = 0,
/**
* Blinking
*/
Blink = 1,
/**
* Blinking with smooth fading
*/
Smooth = 2,
/**
* Blinking with prolonged filled state and smooth fading
*/
Phase = 3,
/**
* Expand collapse animation on the y axis
*/
Expand = 4,
/**
* No-Blinking
*/
Solid = 5
}
/**
* The style in which the editor's cursor should be rendered.
*/
export enum TextEditorCursorStyle {
/**
* As a vertical line (sitting between two characters).
*/
Line = 1,
/**
* As a block (sitting on top of a character).
*/
Block = 2,
/**
* As a horizontal line (sitting under a character).
*/
Underline = 3,
/**
* As a thin vertical line (sitting between two characters).
*/
LineThin = 4,
/**
* As an outlined block (sitting on top of a character).
*/
BlockOutline = 5,
/**
* As a thin horizontal line (sitting under a character).
*/
UnderlineThin = 6
}
export enum RenderMinimap {
None = 0,
Text = 1,
Blocks = 2
}
export enum RenderLineNumbersType {
Off = 0,
On = 1,
Relative = 2,
Interval = 3,
Custom = 4
}
/**
* Describes how to indent wrapped lines.
*/
export enum WrappingIndent {
/**
* No indentation => wrapped lines begin at column 1.
*/
None = 0,
/**
* Same => wrapped lines get the same indentation as the parent.
*/
Same = 1,
/**
* Indent => wrapped lines get +1 indentation toward the parent.
*/
Indent = 2,
/**
* DeepIndent => wrapped lines get +2 indentation toward the parent.
*/
DeepIndent = 3
}
/**
* A positioning preference for rendering content widgets.
*/
export enum ContentWidgetPositionPreference {
/**
* Place the content widget exactly at a position
*/
EXACT = 0,
/**
* Place the content widget above a position
*/
ABOVE = 1,
/**
* Place the content widget below a position
*/
BELOW = 2
}
/**
* A positioning preference for rendering overlay widgets.
*/
export enum OverlayWidgetPositionPreference {
/**
* Position the overlay widget in the top right corner
*/
TOP_RIGHT_CORNER = 0,
/**
* Position the overlay widget in the bottom right corner
*/
BOTTOM_RIGHT_CORNER = 1,
/**
* Position the overlay widget in the top center
*/
TOP_CENTER = 2
}
/**
* Type of hit element with the mouse in the editor.
*/
export enum MouseTargetType {
/**
* Mouse is on top of an unknown element.
*/
UNKNOWN = 0,
/**
* Mouse is on top of the textarea used for input.
*/
TEXTAREA = 1,
/**
* Mouse is on top of the glyph margin
*/
GUTTER_GLYPH_MARGIN = 2,
/**
* Mouse is on top of the line numbers
*/
GUTTER_LINE_NUMBERS = 3,
/**
* Mouse is on top of the line decorations
*/
GUTTER_LINE_DECORATIONS = 4,
/**
* Mouse is on top of the whitespace left in the gutter by a view zone.
*/
GUTTER_VIEW_ZONE = 5,
/**
* Mouse is on top of text in the content.
*/
CONTENT_TEXT = 6,
/**
* Mouse is on top of empty space in the content (e.g. after line text or below last line)
*/
CONTENT_EMPTY = 7,
/**
* Mouse is on top of a view zone in the content.
*/
CONTENT_VIEW_ZONE = 8,
/**
* Mouse is on top of a content widget.
*/
CONTENT_WIDGET = 9,
/**
* Mouse is on top of the decorations overview ruler.
*/
OVERVIEW_RULER = 10,
/**
* Mouse is on top of a scrollbar.
*/
SCROLLBAR = 11,
/**
* Mouse is on top of an overlay widget.
*/
OVERLAY_WIDGET = 12,
/**
* Mouse is outside of the editor.
*/
OUTSIDE_EDITOR = 13
}
/**
* Describes what to do with the indentation when pressing Enter.
*/
export enum IndentAction {
/**
* Insert new line and copy the previous line's indentation.
*/
None = 0,
/**
* Insert new line and indent once (relative to the previous line's indentation).
*/
Indent = 1,
/**
* Insert two new lines:
* - the first one indented which will hold the cursor
* - the second one at the same indentation level
*/
IndentOutdent = 2,
/**
* Insert new line and outdent once (relative to the previous line's indentation).
*/
Outdent = 3
}
export enum CompletionItemKind {
Method = 0,
Function = 1,
Constructor = 2,
Field = 3,
Variable = 4,
Class = 5,
Struct = 6,
Interface = 7,
Module = 8,
Property = 9,
Event = 10,
Operator = 11,
Unit = 12,
Value = 13,
Constant = 14,
Enum = 15,
EnumMember = 16,
Keyword = 17,
Text = 18,
Color = 19,
File = 20,
Reference = 21,
Customcolor = 22,
Folder = 23,
TypeParameter = 24,
Snippet = 25
}
export enum CompletionItemTag {
Deprecated = 1
}
export enum CompletionItemInsertTextRule {
/**
* Adjust whitespace/indentation of multiline insert texts to
* match the current line indentation.
*/
KeepWhitespace = 1,
/**
* `insertText` is a snippet.
*/
InsertAsSnippet = 4
}
/**
* How a suggest provider was triggered.
*/
export enum CompletionTriggerKind {
Invoke = 0,
TriggerCharacter = 1,
TriggerForIncompleteCompletions = 2
}
export enum SignatureHelpTriggerKind {
Invoke = 1,
TriggerCharacter = 2,
ContentChange = 3
}
/**
* A document highlight kind.
*/
export enum DocumentHighlightKind {
/**
* A textual occurrence.
*/
Text = 0,
/**
* Read-access of a symbol, like reading a variable.
*/
Read = 1,
/**
* Write-access of a symbol, like writing to a variable.
*/
Write = 2
}
/**
* A symbol kind.
*/
export enum SymbolKind {
File = 0,
Module = 1,
Namespace = 2,
Package = 3,
Class = 4,
Method = 5,
Property = 6,
Field = 7,
Constructor = 8,
Enum = 9,
Interface = 10,
Function = 11,
Variable = 12,
Constant = 13,
String = 14,
Number = 15,
Boolean = 16,
Array = 17,
Object = 18,
Key = 19,
Null = 20,
EnumMember = 21,
Struct = 22,
Event = 23,
Operator = 24,
TypeParameter = 25
}
export enum SymbolTag {
Deprecated = 1
}