Create MS.SqlTools.Credentials project (#249)

* Initial credential service files

* Clean-up hostloader

* Update build scripts to build credentials archive

* Move hosting files to new assembly

* Add credentials files to MS.SqlTools.Credentials

* Remove duplicate files

* Update namespace in program.cs

* Fix test build breaks

* Update extensions visibility.

* Remove unused resource strings

* Add xproj files to SLN for appveyor builds

* Fix appveyor build break in test project

* Fix extensibility tests

* Fix various typos in latest iteration

* Add settings for Integration build

* Fix codecoverage.bat to use full pdb for new projects

* Fix bug when packing in folder with native images

* Fix typos in xproj

* Reset XLF to fix build.cmd
This commit is contained in:
Karl Burtram
2017-02-23 16:09:58 -08:00
committed by GitHub
parent e79a37bdfe
commit 0af7bef66d
112 changed files with 4887 additions and 1870 deletions

View File

@@ -1,275 +0,0 @@
//
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
//
using System;
using System.Collections;
using System.Collections.Generic;
namespace Microsoft.SqlTools.ServiceLayer.Utility
{
/// <summary>
/// Collection class that permits storage of over <c>int.MaxValue</c> items. This is performed
/// by using a 2D list of lists. The internal lists are only initialized as necessary. This
/// collection implements IEnumerable to make it easier to run LINQ queries against it.
/// </summary>
/// <remarks>
/// This class is based on code from $\Data Tools\SSMS_Main\sql\ssms\core\DataStorage\ArrayList64.cs
/// with additions to bring it up to .NET 4.5 standards
/// </remarks>
/// <typeparam name="T">Type of the values to store</typeparam>
public class LongList<T> : IEnumerable<T>
{
#region Member Variables
private int expandListSize = int.MaxValue;
private List<List<T>> expandedList;
private readonly List<T> shortList;
#endregion
/// <summary>
/// Creates a new long list
/// </summary>
public LongList()
{
shortList = new List<T>();
Count = 0;
}
#region Properties
/// <summary>
/// The total number of elements in the array
/// </summary>
public long Count { get; private set; }
public T this[long index]
{
get
{
return GetItem(index);
}
}
public int ExpandListSize
{
get
{
return this.expandListSize;
}
internal set
{
this.expandListSize = value;
}
}
#endregion
#region Public Methods
/// <summary>
/// Adds the specified value to the end of the list
/// </summary>
/// <param name="val">Value to add to the list</param>
/// <returns>Index of the item that was just added</returns>
public long Add(T val)
{
if (Count <= this.ExpandListSize)
{
shortList.Add(val);
}
else // need to split values into several arrays
{
if (expandedList == null)
{
// very inefficient so delay as much as possible
// immediately add 0th array
expandedList = new List<List<T>> {shortList};
}
int arrayIndex = (int)(Count / this.ExpandListSize); // 0 based
List<T> arr;
if (expandedList.Count <= arrayIndex) // need to make a new array
{
arr = new List<T>();
expandedList.Add(arr);
}
else // use existing array
{
arr = expandedList[arrayIndex];
}
arr.Add(val);
}
return (++Count);
}
/// <summary>
/// Returns the item at the specified index
/// </summary>
/// <param name="index">Index of the item to return</param>
/// <returns>The item at the index specified</returns>
public T GetItem(long index)
{
T val = default(T);
if (Count <= this.ExpandListSize)
{
int i32Index = Convert.ToInt32(index);
val = shortList[i32Index];
}
else
{
int iArray32Index = (int) (Count / this.ExpandListSize);
if (expandedList.Count > iArray32Index)
{
List<T> arr = expandedList[iArray32Index];
int i32Index = (int) (Count % this.ExpandListSize);
if (arr.Count > i32Index)
{
val = arr[i32Index];
}
}
}
return val;
}
/// <summary>
/// Removes an item at the specified location and shifts all the items after the provided
/// index up by one.
/// </summary>
/// <param name="index">The index to remove from the list</param>
public void RemoveAt(long index)
{
if (Count <= this.ExpandListSize)
{
int iArray32MemberIndex = Convert.ToInt32(index); // 0 based
shortList.RemoveAt(iArray32MemberIndex);
}
else // handle the case of multiple arrays
{
// find out which array it is in
int arrayIndex = (int) (index / this.ExpandListSize);
List<T> arr = expandedList[arrayIndex];
// find out index into this array
int iArray32MemberIndex = (int) (index % this.ExpandListSize);
arr.RemoveAt(iArray32MemberIndex);
// now shift members of the array back one
int iArray32TotalIndex = (int) (Count / this.ExpandListSize);
for (int i = arrayIndex + 1; i < iArray32TotalIndex; i++)
{
List<T> arr1 = expandedList[i - 1];
List<T> arr2 = expandedList[i];
arr1.Add(arr2[this.ExpandListSize - 1]);
arr2.RemoveAt(0);
}
}
--Count;
}
#endregion
#region IEnumerable<object> Implementation
/// <summary>
/// Returns a generic enumerator for enumeration of this LongList
/// </summary>
/// <returns>Enumerator for LongList</returns>
public IEnumerator<T> GetEnumerator()
{
return new LongListEnumerator<T>(this);
}
/// <summary>
/// Returns an enumerator for enumeration of this LongList
/// </summary>
/// <returns></returns>
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
#endregion
public class LongListEnumerator<TEt> : IEnumerator<TEt>
{
#region Member Variables
/// <summary>
/// The index into the list of the item that is the current item
/// </summary>
private long index;
/// <summary>
/// The current list that we're iterating over.
/// </summary>
private readonly LongList<TEt> localList;
#endregion
/// <summary>
/// Constructs a new enumerator for a given LongList
/// </summary>
/// <param name="list">The list to enumerate</param>
public LongListEnumerator(LongList<TEt> list)
{
localList = list;
index = 0;
Current = default(TEt);
}
#region IEnumerator Implementation
/// <summary>
/// Returns the current item in the enumeration
/// </summary>
public TEt Current { get; private set; }
object IEnumerator.Current
{
get { return Current; }
}
/// <summary>
/// Moves to the next item in the list we're iterating over
/// </summary>
/// <returns>Whether or not the move was successful</returns>
public bool MoveNext()
{
if (index < localList.Count)
{
Current = localList[index];
index++;
return true;
}
Current = default(TEt);
return false;
}
/// <summary>
/// Resets the enumeration
/// </summary>
public void Reset()
{
index = 0;
Current = default(TEt);
}
/// <summary>
/// Disposal method. Does nothing.
/// </summary>
public void Dispose()
{
}
#endregion
}
}
}