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Agent configuration support classes (WIP) (#632)
* Additional SQL Agent config classes (WIP) * Fix build breaks * Clean up job step code * Add VS Code build files * Move changes to other machine * More of the action execution classes * More execution processing refactors * More refactoring * Disable tests for WIP merge * Fix break on Release config * Stage changes to other machine.
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//
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// Copyright (c) Microsoft. All rights reserved.
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// Licensed under the MIT license. See LICENSE file in the project root for full license information.
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//
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using System.Text;
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using Microsoft.SqlServer.Management.Common;
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using Microsoft.SqlServer.Management.Diagnostics;
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using Microsoft.SqlServer.Management.Sdk.Sfc;
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using Microsoft.SqlServer.Management.Smo;
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using Microsoft.SqlServer.Management.Smo.Agent;
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using Microsoft.SqlTools.ServiceLayer.Admin;
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using Microsoft.SqlTools.ServiceLayer.Management;
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namespace Microsoft.SqlTools.ServiceLayer.Agent
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{
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/// <summary>
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/// Summary description for JobSteps.
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/// </summary>
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internal class JobStepsActions : ManagementActionBase
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{
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private bool validated = true;
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private JobData data;
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public JobStepsActions(CDataContainer dataContainer, JobData data)
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{
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this.DataContainer = dataContainer;
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this.data = data;
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}
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#region ISupportValidation
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/// <summary>
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/// Validate the Job step data.
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/// This is limited to two checks
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/// 1. See if all steps are reachable
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/// 2. If we are editing rather than creating check to see if the last steps completion
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/// action will change from GoToNext to QuitWithSuccess.
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/// </summary>
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/// <returns>true if the checks passed, or the user has ok the warning</returns>
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public bool Validate()
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{
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// Only validate once after the user has made changes. Validate() is called when the
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// user navigates away from the JobSteps page, and if they navigate back and then out
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// again they'd be prompted twice. This annoys our users.
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if (this.validated)
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{
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return true;
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}
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bool valid = true;
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// Get the unreachable steps
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List<JobStepData> unreachableSteps = this.data.JobSteps.FindUnreachableJobSteps();
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// see if the last step success completion action will change
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bool lastStepWillChange = this.data.JobSteps.CheckIfLastStepCompletionActionWillChange();
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// warning message
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StringBuilder warningMessage = new StringBuilder();
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// if there are unreachable steps, add the warning and each problematic step
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if (unreachableSteps.Count > 0)
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{
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warningMessage.AppendLine("JobSR.UnreachableStepHeader");
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foreach (JobStepData jobStep in unreachableSteps)
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{
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warningMessage.AppendLine("JobSR.UnreachableStepFormat(jobStep.ID, jobStep.Name)");
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}
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warningMessage.AppendLine(string.Empty);
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}
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// add a warning if the last step will change
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if (lastStepWillChange)
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{
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warningMessage.AppendLine("JobSR.LastStepSuccessWillChange");
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warningMessage.AppendLine(string.Empty);
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}
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// if anything was wrong tell the user and see if they are ok with it
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if (warningMessage.Length > 0)
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{
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warningMessage.Append("JobSR.AreYouSure");
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}
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this.validated = valid;
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return valid;
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}
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#endregion
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// private void PopulateGrid(JobStepsData steps)
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// {
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// for (int i = 0; i < steps.Steps.Count; i++)
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// {
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// JobStepData step = steps.Steps[i] as JobStepData;
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// if (step != null)
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// {
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// // add rows to the grid
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// GridCellCollection row = new GridCellCollection();
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// GridCell cell;
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// // id
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// cell = new GridCell(step.ID.ToString(CultureInfo.InvariantCulture));
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// row.Add(cell);
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// // step name
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// cell = new GridCell(step.Name);
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// row.Add(cell);
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// // subsystem
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// cell = new GridCell(JobStepSubSystems.LookupFriendlyName(step.SubSystem));
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// row.Add(cell);
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// // on success
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// cell = new GridCell(GetFriendlyNameForAction(step.SuccessAction, step.SuccessStep));
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// row.Add(cell);
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// // on failure
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// cell = new GridCell(GetFriendlyNameForAction(step.FailureAction, step.FailStep));
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// row.Add(cell);
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// this.jobStepList.AddRow(row);
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// }
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// }
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// }
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/// <summary>
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/// Convert an action and it's target step to a localizable user friendly name
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/// </summary>
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/// <param name="action"></param>
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/// <param name="targetStep"></param>
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/// <returns></returns>
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// private static string GetFriendlyNameForAction(StepCompletionAction action, JobStepData targetStep)
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// {
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// String friendlyName = String.Empty;
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// // switch (action)
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// // {
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// // case StepCompletionAction.GoToNextStep:
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// // friendlyName = JobSR.GotoNextStep;
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// // break;
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// // case StepCompletionAction.QuitWithFailure:
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// // friendlyName = JobSR.QuitWithFailure;
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// // break;
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// // case StepCompletionAction.QuitWithSuccess:
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// // friendlyName = JobSR.QuitWithSuccess;
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// // break;
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// // case StepCompletionAction.GoToStep:
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// // STrace.Assert(targetStep != null, "Action type is goto step, but the target step is null");
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// // if (targetStep != null)
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// // {
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// // friendlyName = JobSR.GotoStep(targetStep.ID, targetStep.Name);
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// // }
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// // break;
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// // default:
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// // STrace.Assert(false, "Unknown jobstep completion action");
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// // break;
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// // }
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// return friendlyName;
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// }
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public void CreateJobStep()
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{
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//JobStepData data = new JobStepData(this.data.JobSteps);
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JobStepData data = this.data.JobSteps.Steps[0] as JobStepData;
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JobStepPropertySheet jsProp = new JobStepPropertySheet(this.DataContainer, data);
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jsProp.Init();
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jsProp.Create();
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}
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}
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}
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