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Feature/serialization exe (#442)
* Initial changes to have serialization generate its own .exe * Removed additional project from sln file * remove all references to removed temporary project * Moved shared contracts into own dll and fixed imports. Addressed PR comments * Undid having a separate contracts project since that'll be a task for later on. Moved dbcellvalue and saveresultsrequest to Hosting, where they will be imported and shared by the service layer and serialization projects * Switched backslashes in project reference in csproj file to forward slashes for consistency * Moved necessary contracts back to service layer. Refactored CommandOptions to reduce code duplication. Addressed miscellaneous PR suggestions * Accidentally left these files out of previous commit * Initialized loggers for serialization and credentials with the logging directory provided by the cmd line arg, if there is one * Changed default log directory paths for serialization and credentials. Removed unnecessary cast and added a copyright * Changed name of generated executable for serialization service * removed unnecessary object cast * removing unnecessary imports and addressing other PR comments
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//
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// Copyright (c) Microsoft. All rights reserved.
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// Licensed under the MIT license. See LICENSE file in the project root for full license information.
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using System.Globalization;
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using Microsoft.SqlTools.Hosting.Utility;
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namespace Microsoft.SqlTools.ServiceLayer.Utility
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{
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class ServiceLayerCommandOptions : CommandOptions
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{
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private const string ServiceLayerServiceName = "MicrosoftSqlToolsServiceLayer.exe";
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public ServiceLayerCommandOptions(string[] args) : base(args, ServiceLayerServiceName)
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{
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}
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public override void SetLocale(string locale)
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{
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try
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{
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LocaleSetter(locale);
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// Setting our internal SR culture to our global culture
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SR.Culture = CultureInfo.CurrentCulture;
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}
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catch (CultureNotFoundException)
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{
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// Ignore CultureNotFoundException since it only is thrown before Windows 10. Windows 10,
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// along with macOS and Linux, pick up the default culture if an invalid locale is passed
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// into the CultureInfo constructor.
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}
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}
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}
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}
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