Object Explorer Service (#311)

* moving OE service from an old branch
This commit is contained in:
Leila Lali
2017-04-11 15:50:20 -07:00
committed by GitHub
parent 90861b7d9e
commit d903ba56a9
58 changed files with 15013 additions and 1057 deletions

View File

@@ -0,0 +1,329 @@
//
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
//
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Globalization;
using System.Linq;
using Microsoft.SqlTools.ServiceLayer.ObjectExplorer.Contracts;
using Microsoft.SqlTools.ServiceLayer.ObjectExplorer.SmoModel;
using Microsoft.SqlTools.Utility;
namespace Microsoft.SqlTools.ServiceLayer.ObjectExplorer.Nodes
{
/// <summary>
/// Base class for elements in the object explorer tree. Provides common methods for tree navigation
/// and other core functionality
/// </summary>
public class TreeNode : IComparable<TreeNode>
{
private NodeObservableCollection children = new NodeObservableCollection();
private TreeNode parent;
private string nodePath;
private string label;
private ObjectExplorerService objectExplorerService;
public const char PathPartSeperator = '/';
/// <summary>
/// Constructor with no required inputs
/// </summary>
public TreeNode()
{
}
/// <summary>
/// Constructor that accepts a label to identify the node
/// </summary>
/// <param name="value">Label identifying the node</param>
public TreeNode(string value)
{
// We intentionally do not valid this being null or empty since
// some nodes may need to set it
NodeValue = value;
}
/// <summary>
/// Value describing this node
/// </summary>
public string NodeValue { get; set; }
/// <summary>
/// The type of the node - for example Server, Database, Folder, Table
/// </summary>
public string NodeType { get; set; }
/// <summary>
/// Enum defining the type of the node - for example Server, Database, Folder, Table
/// </summary>
public NodeTypes NodeTypeId { get; set; }
/// <summary>
/// Label to display to the user, describing this node.
/// If not explicitly set this will fall back to the <see cref="NodeValue"/> but
/// for many nodes such as the server, the display label will be different
/// to the value.
/// </summary>
public string Label {
get
{
if(label == null)
{
return NodeValue;
}
return label;
}
set
{
label = value;
}
}
/// <summary>
/// Is this a leaf node (in which case no children can be generated) or
/// is it expandable?
/// </summary>
public bool IsAlwaysLeaf { get; set; }
/// <summary>
/// Message to show if this Node is in an error state. This indicates
/// that children could be retrieved
/// </summary>
public string ErrorStateMessage { get; set; }
/// <summary>
/// Parent of this node
/// </summary>
public TreeNode Parent
{
get
{
return parent;
}
set
{
parent = value;
// Reset the node path since it's no longer valid
nodePath = null;
}
}
/// <summary>
/// Path identifying this node: for example a table will be at ["server", "database", "tables", "tableName"].
/// This enables rapid navigation of the tree without the need for a global registry of elements.
/// The path functions as a unique ID and is used to disambiguate the node when sending requests for expansion.
/// A common ID is needed since processes do not share address space and need a unique identifier
/// </summary>
public string GetNodePath()
{
if (nodePath == null)
{
GenerateNodePath();
}
return nodePath;
}
private void GenerateNodePath()
{
string path = "";
ObjectExplorerUtils.VisitChildAndParents(this, node =>
{
if (string.IsNullOrEmpty(node.NodeValue))
{
// Hit a node with no NodeValue. This indicates we need to stop traversing
return false;
}
// Otherwise add this value to the beginning of the path and keep iterating up
path = string.Format(CultureInfo.InvariantCulture,
"{0}{1}{2}", node.NodeValue, string.IsNullOrEmpty(path) ? "" : PathPartSeperator.ToString(), path);
return true;
});
nodePath = path;
}
public TreeNode FindNodeByPath(string path)
{
TreeNode nodeForPath = ObjectExplorerUtils.FindNode(this, node =>
{
return node.GetNodePath() == path;
}, nodeToFilter =>
{
return path.StartsWith(nodeToFilter.GetNodePath());
});
return nodeForPath;
}
/// <summary>
/// Converts to a <see cref="NodeInfo"/> object for serialization with just the relevant properties
/// needed to identify the node
/// </summary>
/// <returns></returns>
public NodeInfo ToNodeInfo()
{
return new NodeInfo()
{
IsLeaf = this.IsAlwaysLeaf,
Label = this.Label,
NodePath = this.GetNodePath(),
NodeType = this.NodeType
};
}
/// <summary>
/// Expands this node and returns its children
/// </summary>
/// <returns>Children as an IList. This is the raw children collection, not a copy</returns>
public IList<TreeNode> Expand()
{
// TODO consider why solution explorer has separate Children and Items options
if (children.IsInitialized)
{
return children;
}
PopulateChildren();
return children;
}
/// <summary>
/// Gets a readonly view of the currently defined children for this node.
/// This does not expand the node at all
/// Since the tree needs to keep track of parent relationships, directly
/// adding to the list is not supported.
/// </summary>
/// <returns><see cref="IList{TreeNode}"/> containing all children for this node</returns>
public IList<TreeNode> GetChildren()
{
return new ReadOnlyCollection<TreeNode>(children);
}
/// <summary>
/// Adds a child to the list of children under this node
/// </summary>
/// <param name="newChild"><see cref="TreeNode"/></param>
public void AddChild(TreeNode newChild)
{
Validate.IsNotNull(nameof(newChild), newChild);
children.Add(newChild);
newChild.Parent = this;
}
/// <summary>
/// Optional context to help with lookup of children
/// </summary>
public virtual object GetContext()
{
return null;
}
/// <summary>
/// Helper method to convert context to expected format
/// </summary>
/// <typeparam name="T">Type to convert to</typeparam>
/// <returns>context as expected type of null if it doesn't match</returns>
public T GetContextAs<T>()
where T : class
{
return GetContext() as T;
}
public T ParentAs<T>()
where T : TreeNode
{
return Parent as T;
}
protected void PopulateChildren()
{
Debug.Assert(IsAlwaysLeaf == false);
SmoQueryContext context = this.GetContextAs<SmoQueryContext>();
if (children.IsPopulating || context == null)
return;
children.Clear();
BeginChildrenInit();
try
{
IEnumerable<ChildFactory> childFactories = context.GetObjectExplorerService().GetApplicableChildFactories(this);
if (childFactories != null)
{
foreach (var factory in childFactories)
{
IEnumerable<TreeNode> items = factory.Expand(this);
if (items != null)
{
foreach (TreeNode item in items)
{
children.Add(item);
item.Parent = this;
}
}
}
}
}
finally
{
EndChildrenInit();
}
}
public void BeginChildrenInit()
{
children.BeginInit();
}
public void EndChildrenInit()
{
children.EndInit();
// TODO consider use of deferred children and if it's necessary
// children.EndInit(this, ref deferredChildren);
}
/// <summary>
/// Sort Priority to help when ordering elements in the tree
/// </summary>
public int? SortPriority { get; set; }
protected virtual int CompareSamePriorities(TreeNode thisItem, TreeNode otherItem)
{
return string.Compare(thisItem.NodeValue, otherItem.NodeValue, StringComparison.OrdinalIgnoreCase);
}
public int CompareTo(TreeNode other)
{
if (!this.SortPriority.HasValue &&
!other.SortPriority.HasValue)
{
return CompareSamePriorities(this, other);
}
if (this.SortPriority.HasValue &&
!other.SortPriority.HasValue)
{
return -1; // this is above other
}
if (!this.SortPriority.HasValue)
{
return 1; // this is below other
}
// Both have sort priority
int priDiff = this.SortPriority.Value - other.SortPriority.Value;
if (priDiff < 0)
return -1; // this is below other
if (priDiff == 0)
return 0;
return 1;
}
}
}