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63 lines
2.0 KiB
C#
63 lines
2.0 KiB
C#
//
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// Copyright (c) Microsoft. All rights reserved.
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// Licensed under the MIT license. See LICENSE file in the project root for full license information.
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//
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using Microsoft.PowerShell.EditorServices.Protocol.MessageProtocol.Serializers;
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using System.IO;
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using System.Text;
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using System;
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using System.Threading.Tasks;
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namespace Microsoft.PowerShell.EditorServices.Protocol.MessageProtocol.Channel
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{
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/// <summary>
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/// Provides a server implementation for the standard I/O channel.
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/// When started in a process, attaches to the console I/O streams
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/// to communicate with the client that launched the process.
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/// </summary>
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public class StdioServerChannel : ChannelBase
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{
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private Stream inputStream;
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private Stream outputStream;
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protected override void Initialize(IMessageSerializer messageSerializer)
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{
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#if !NanoServer
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// Ensure that the console is using UTF-8 encoding
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System.Console.InputEncoding = Encoding.UTF8;
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System.Console.OutputEncoding = Encoding.UTF8;
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#endif
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// Open the standard input/output streams
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this.inputStream = System.Console.OpenStandardInput();
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this.outputStream = System.Console.OpenStandardOutput();
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// Set up the reader and writer
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this.MessageReader =
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new MessageReader(
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this.inputStream,
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messageSerializer);
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this.MessageWriter =
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new MessageWriter(
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this.outputStream,
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messageSerializer);
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this.IsConnected = true;
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}
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public override Task WaitForConnection()
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{
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// We're always connected immediately in the stdio channel
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return Task.FromResult(true);
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}
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protected override void Shutdown()
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{
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// No default implementation needed, streams will be
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// disposed on process shutdown.
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}
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}
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}
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