mirror of
https://github.com/ckaczor/sqltoolsservice.git
synced 2026-01-14 01:25:40 -05:00
263 lines
8.9 KiB
C#
263 lines
8.9 KiB
C#
//
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// Copyright (c) Microsoft. All rights reserved.
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// Licensed under the MIT license. See LICENSE file in the project root for full license information.
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//
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using Microsoft.PowerShell.EditorServices.Utility;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using System.Threading.Tasks;
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namespace Microsoft.PowerShell.EditorServices.Protocol.MessageProtocol
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{
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public class MessageReader
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{
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#region Private Fields
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public const int DefaultBufferSize = 8192;
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public const double BufferResizeTrigger = 0.25;
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private const int CR = 0x0D;
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private const int LF = 0x0A;
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private static string[] NewLineDelimiters = new string[] { Environment.NewLine };
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private Stream inputStream;
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private IMessageSerializer messageSerializer;
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private Encoding messageEncoding;
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private ReadState readState;
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private bool needsMoreData = true;
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private int readOffset;
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private int bufferEndOffset;
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private byte[] messageBuffer = new byte[DefaultBufferSize];
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private int expectedContentLength;
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private Dictionary<string, string> messageHeaders;
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enum ReadState
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{
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Headers,
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Content
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}
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#endregion
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#region Constructors
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public MessageReader(
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Stream inputStream,
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IMessageSerializer messageSerializer,
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Encoding messageEncoding = null)
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{
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Validate.IsNotNull("streamReader", inputStream);
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Validate.IsNotNull("messageSerializer", messageSerializer);
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this.inputStream = inputStream;
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this.messageSerializer = messageSerializer;
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this.messageEncoding = messageEncoding;
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if (messageEncoding == null)
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{
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this.messageEncoding = Encoding.UTF8;
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}
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this.messageBuffer = new byte[DefaultBufferSize];
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}
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#endregion
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#region Public Methods
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public async Task<Message> ReadMessage()
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{
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string messageContent = null;
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// Do we need to read more data or can we process the existing buffer?
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while (!this.needsMoreData || await this.ReadNextChunk())
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{
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// Clear the flag since we should have what we need now
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this.needsMoreData = false;
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// Do we need to look for message headers?
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if (this.readState == ReadState.Headers &&
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!this.TryReadMessageHeaders())
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{
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// If we don't have enough data to read headers yet, keep reading
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this.needsMoreData = true;
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continue;
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}
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// Do we need to look for message content?
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if (this.readState == ReadState.Content &&
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!this.TryReadMessageContent(out messageContent))
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{
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// If we don't have enough data yet to construct the content, keep reading
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this.needsMoreData = true;
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continue;
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}
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// We've read a message now, break out of the loop
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break;
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}
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// Get the JObject for the JSON content
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JObject messageObject = JObject.Parse(messageContent);
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// Load the message
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Logger.Write(
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LogLevel.Verbose,
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string.Format(
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"READ MESSAGE:\r\n\r\n{0}",
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messageObject.ToString(Formatting.Indented)));
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// Return the parsed message
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return this.messageSerializer.DeserializeMessage(messageObject);
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}
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#endregion
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#region Private Methods
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private async Task<bool> ReadNextChunk()
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{
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// Do we need to resize the buffer? See if less than 1/4 of the space is left.
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if (((double)(this.messageBuffer.Length - this.bufferEndOffset) / this.messageBuffer.Length) < 0.25)
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{
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// Double the size of the buffer
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Array.Resize(
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ref this.messageBuffer,
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this.messageBuffer.Length * 2);
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}
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// Read the next chunk into the message buffer
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int readLength =
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await this.inputStream.ReadAsync(
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this.messageBuffer,
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this.bufferEndOffset,
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this.messageBuffer.Length - this.bufferEndOffset);
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this.bufferEndOffset += readLength;
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if (readLength == 0)
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{
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// If ReadAsync returns 0 then it means that the stream was
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// closed unexpectedly (usually due to the client application
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// ending suddenly). For now, just terminate the language
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// server immediately.
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// TODO: Provide a more graceful shutdown path
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throw new EndOfStreamException(
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"MessageReader's input stream ended unexpectedly, terminating.");
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}
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return true;
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}
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private bool TryReadMessageHeaders()
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{
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int scanOffset = this.readOffset;
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// Scan for the final double-newline that marks the
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// end of the header lines
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while (scanOffset + 3 < this.bufferEndOffset &&
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(this.messageBuffer[scanOffset] != CR ||
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this.messageBuffer[scanOffset + 1] != LF ||
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this.messageBuffer[scanOffset + 2] != CR ||
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this.messageBuffer[scanOffset + 3] != LF))
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{
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scanOffset++;
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}
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// No header or body separator found (e.g CRLFCRLF)
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if (scanOffset + 3 >= this.bufferEndOffset)
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{
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return false;
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}
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this.messageHeaders = new Dictionary<string, string>();
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var headers =
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Encoding.ASCII
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.GetString(this.messageBuffer, this.readOffset, scanOffset)
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.Split(NewLineDelimiters, StringSplitOptions.RemoveEmptyEntries);
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// Read each header and store it in the dictionary
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foreach (var header in headers)
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{
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int currentLength = header.IndexOf(':');
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if (currentLength == -1)
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{
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throw new ArgumentException("Message header must separate key and value using :");
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}
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var key = header.Substring(0, currentLength);
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var value = header.Substring(currentLength + 1).Trim();
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this.messageHeaders[key] = value;
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}
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// Make sure a Content-Length header was present, otherwise it
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// is a fatal error
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string contentLengthString = null;
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if (!this.messageHeaders.TryGetValue("Content-Length", out contentLengthString))
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{
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throw new MessageParseException("", "Fatal error: Content-Length header must be provided.");
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}
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// Parse the content length to an integer
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if (!int.TryParse(contentLengthString, out this.expectedContentLength))
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{
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throw new MessageParseException("", "Fatal error: Content-Length value is not an integer.");
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}
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// Skip past the headers plus the newline characters
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this.readOffset += scanOffset + 4;
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// Done reading headers, now read content
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this.readState = ReadState.Content;
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return true;
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}
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private bool TryReadMessageContent(out string messageContent)
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{
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messageContent = null;
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// Do we have enough bytes to reach the expected length?
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if ((this.bufferEndOffset - this.readOffset) < this.expectedContentLength)
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{
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return false;
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}
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// Convert the message contents to a string using the specified encoding
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messageContent =
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this.messageEncoding.GetString(
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this.messageBuffer,
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this.readOffset,
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this.expectedContentLength);
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// Move the remaining bytes to the front of the buffer for the next message
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var remainingByteCount = this.bufferEndOffset - (this.expectedContentLength + this.readOffset);
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Buffer.BlockCopy(
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this.messageBuffer,
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this.expectedContentLength + this.readOffset,
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this.messageBuffer,
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0,
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remainingByteCount);
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// Reset the offsets for the next read
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this.readOffset = 0;
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this.bufferEndOffset = remainingByteCount;
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// Done reading content, now look for headers
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this.readState = ReadState.Headers;
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return true;
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}
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#endregion
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}
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}
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