WPF NotifyIcon

--------------
Initial import

git-svn-id: https://svn.evolvesoftware.ch/repos/evolve.net/WPF/NotifyIcon@52 9f600761-6f11-4665-b6dc-0185e9171623
This commit is contained in:
Philipp Sumi
2009-03-30 22:01:35 +00:00
commit 94085b7293
41 changed files with 4161 additions and 0 deletions

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namespace Hardcodet.Wpf.TaskbarNotification.Interop
{
/// <summary>
/// Flags that define the icon that is shown on a balloon
/// tooltip.
/// </summary>
public enum BalloonFlags
{
/// <summary>
/// No icon is displayed.
/// </summary>
None = 0x00,
/// <summary>
/// An information icon is displayed.
/// </summary>
Info = 0x01,
/// <summary>
/// A warning icon is displayed.
/// </summary>
Warning = 0x02,
/// <summary>
/// An error icon is displayed.
/// </summary>
Error = 0x03,
/// <summary>
/// Windows XP Service Pack 2 (SP2) and later.
/// Use a custom icon as the title icon.
/// </summary>
User = 0x04,
/// <summary>
/// Windows XP (Shell32.dll version 6.0) and later.
/// Do not play the associated sound. Applies only to balloon ToolTips.
/// </summary>
NoSound = 0x10,
/// <summary>
/// Windows Vista (Shell32.dll version 6.0.6) and later. The large version
/// of the icon should be used as the balloon icon. This corresponds to the
/// icon with dimensions SM_CXICON x SM_CYICON. If this flag is not set,
/// the icon with dimensions XM_CXSMICON x SM_CYSMICON is used.<br/>
/// - This flag can be used with all stock icons.<br/>
/// - Applications that use older customized icons (NIIF_USER with hIcon) must
/// provide a new SM_CXICON x SM_CYICON version in the tray icon (hIcon). These
/// icons are scaled down when they are displayed in the System Tray or
/// System Control Area (SCA).<br/>
/// - New customized icons (NIIF_USER with hBalloonIcon) must supply an
/// SM_CXICON x SM_CYICON version in the supplied icon (hBalloonIcon).
/// </summary>
LargeIcon = 0x20,
/// <summary>
/// Windows 7 and later.
/// </summary>
RespectQuietTime = 0x80
}
}

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using System;
namespace Hardcodet.Wpf.TaskbarNotification.Interop
{
/// <summary>
/// Indicates which members of a <see cref="NotifyIconData"/> structure
/// were set, and thus contain valid data or provide additional information
/// to the ToolTip as to how it should display.
/// </summary>
[Flags]
public enum IconDataMembers
{
/// <summary>
/// The message ID is set.
/// </summary>
Message = 0x01,
/// <summary>
/// The notification icon is set.
/// </summary>
Icon = 0x02,
/// <summary>
/// The tooltip is set.
/// </summary>
Tip = 0x04,
/// <summary>
/// State information (<see cref="IconState"/>) is set. This
/// applies to both <see cref="NotifyIconData.IconState"/> and
/// <see cref="NotifyIconData.StateMask"/>.
/// </summary>
State = 0x08,
/// <summary>
/// The ballon ToolTip is set. Accordingly, the following
/// members are set: <see cref="NotifyIconData.BalloonText"/>,
/// <see cref="NotifyIconData.BalloonTitle"/>, <see cref="NotifyIconData.BalloonFlags"/>,
/// and <see cref="NotifyIconData.VersionOrTimeout"/>.
/// </summary>
Info = 0x10,
/// <summary>
/// Internal identifier is set. Reserved, thus commented out.
/// </summary>
//Guid = 0x20,
/// <summary>
/// Windows Vista (Shell32.dll version 6.0.6) and later. If the ToolTip
/// cannot be displayed immediately, discard it.<br/>
/// Use this flag for ToolTips that represent real-time information which
/// would be meaningless or misleading if displayed at a later time.
/// For example, a message that states "Your telephone is ringing."<br/>
/// This modifies and must be combined with the <see cref="Info"/> flag.
/// </summary>
Realtime = 0x40,
/// <summary>
/// Windows Vista (Shell32.dll version 6.0.6) and later.
/// Use the standard ToolTip. Normally, when uVersion is set
/// to NOTIFYICON_VERSION_4, the standard ToolTip is replaced
/// by the application-drawn pop-up user interface (UI).
/// If the application wants to show the standard tooltip
/// in that case, regardless of whether the on-hover UI is showing,
/// it can specify NIF_SHOWTIP to indicate the standard tooltip
/// should still be shown.<br/>
/// Note that the NIF_SHOWTIP flag is effective until the next call
/// to Shell_NotifyIcon.
/// </summary>
UseLegacyToolTips = 0x80
}
}

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namespace Hardcodet.Wpf.TaskbarNotification.Interop
{
/// <summary>
/// The state of the icon - can be set to
/// hide the icon.
/// </summary>
public enum IconState
{
/// <summary>
/// The icon is visible.
/// </summary>
Visible = 0x00,
/// <summary>
/// Hide the icon.
/// </summary>
Hidden = 0x01,
/// <summary>
/// The icon is shared - currently not supported, thus commented out.
/// </summary>
//Shared = 0x02
}
}

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namespace Hardcodet.Wpf.TaskbarNotification.Interop
{
/// <summary>
/// Event flags for clicked events.
/// </summary>
public enum MouseEvent
{
/// <summary>
/// The mouse was moved withing the
/// taskbar icon's area.
/// </summary>
MouseMove,
/// <summary>
/// The right mouse button was clicked.
/// </summary>
IconRightMouseDown,
/// <summary>
/// The left mouse button was clicked.
/// </summary>
IconLeftMouseDown,
/// <summary>
/// The right mouse button was released.
/// </summary>
IconRightMouseUp,
/// <summary>
/// The left mouse button was released.
/// </summary>
IconLeftMouseUp,
/// <summary>
/// The middle mouse button was clicked.
/// </summary>
IconMiddleMouseDown,
/// <summary>
/// The middle mouse button was released.
/// </summary>
IconMiddleMouseUp,
/// <summary>
/// The taskbar icon was double clicked.
/// </summary>
IconDoubleClick,
/// <summary>
/// The balloon tip was clicked.
/// </summary>
BalloonToolTipClicked
}
}

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using System;
namespace Hardcodet.Wpf.TaskbarNotification.Interop
{
/// <summary>
/// Main operations performed on the
/// <see cref="WinApi.Shell_NotifyIcon"/> function.
/// </summary>
public enum NotifyCommand
{
/// <summary>
/// The taskbar icon is being created.
/// </summary>
Add = 0x00,
/// <summary>
/// The settings of the taskbar icon are being updated.
/// </summary>
Modify = 0x01,
/// <summary>
/// The taskbar icon is deleted.
/// </summary>
Delete = 0x02,
/// <summary>
/// Focus is returned to the taskbar icon. Currently not in use.
/// </summary>
SetFocus = 0x03,
/// <summary>
/// Shell32.dll version 5.0 and later only. Instructs the taskbar
/// to behave according to the version number specified in the
/// uVersion member of the structure pointed to by lpdata.
/// This message allows you to specify whether you want the version
/// 5.0 behavior found on Microsoft Windows 2000 systems, or the
/// behavior found on earlier Shell versions. The default value for
/// uVersion is zero, indicating that the original Windows 95 notify
/// icon behavior should be used.
/// </summary>
SetVersion = 0x04
}
}

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using System;
using System.Drawing;
using System.Runtime.InteropServices;
namespace Hardcodet.Wpf.TaskbarNotification.Interop
{
/// <summary>
/// A struct that is submitted in order to configure
/// the taskbar icon. Provides various members that
/// can be configured partially, according to the
/// values of the <see cref="IconDataMembers"/>
/// that were defined.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct NotifyIconData
{
/// <summary>
/// Size of this structure, in bytes.
/// </summary>
public uint cbSize;
/// <summary>
/// Handle to the window that receives notification messages associated with an icon in the
/// taskbar status area. The Shell uses hWnd and uID to identify which icon to operate on
/// when Shell_NotifyIcon is invoked.
/// </summary>
public IntPtr WindowHandle;
/// <summary>
/// Application-defined identifier of the taskbar icon. The Shell uses hWnd and uID to identify
/// which icon to operate on when Shell_NotifyIcon is invoked. You can have multiple icons
/// associated with a single hWnd by assigning each a different uID. This feature, however
/// is currently not used.
/// </summary>
public uint TaskbarIconId;
/// <summary>
/// Flags that indicate which of the other members contain valid data. This member can be
/// a combination of the NIF_XXX constants.
/// </summary>
public IconDataMembers ValidMembers;
/// <summary>
/// Application-defined message identifier. The system uses this identifier to send
/// notifications to the window identified in hWnd.
/// </summary>
public uint CallbackMessageId;
/// <summary>
/// A handle to the icon that should be displayed. Just
/// <see cref="Icon.Handle"/>.
/// </summary>
public IntPtr IconHandle;
/// <summary>
/// String with the text for a standard ToolTip. It can have a maximum of 64 characters including
/// the terminating NULL. For Version 5.0 and later, szTip can have a maximum of
/// 128 characters, including the terminating NULL.
/// </summary>
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)] public string ToolTipText;
/// <summary>
/// State of the icon. Remember to also set the <see cref="StateMask"/>.
/// </summary>
public IconState IconState;
/// <summary>
/// A value that specifies which bits of the state member are retrieved or modified.
/// For example, setting this member to <see cref="Interop.IconState.Hidden"/>
/// causes only the item's hidden
/// state to be retrieved.
/// </summary>
public IconState StateMask;
/// <summary>
/// String with the text for a balloon ToolTip. It can have a maximum of 255 characters.
/// To remove the ToolTip, set the NIF_INFO flag in uFlags and set szInfo to an empty string.
/// </summary>
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)] public string BalloonText;
/// <summary>
/// Mainly used to set the version when <see cref="WinApi.Shell_NotifyIcon"/> is invoked
/// with <see cref="NotifyCommand.SetVersion"/>. However, for legacy operations,
/// the same member is also used to set timouts for balloon ToolTips.
/// </summary>
public uint VersionOrTimeout;
/// <summary>
/// String containing a title for a balloon ToolTip. This title appears in boldface
/// above the text. It can have a maximum of 63 characters.
/// </summary>
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 64)] public string BalloonTitle;
/// <summary>
/// Adds an icon to a balloon ToolTip, which is placed to the left of the title. If the
/// <see cref="BalloonTitle"/> member is zero-length, the icon is not shown.
/// </summary>
public BalloonFlags BalloonFlags;
/// <summary>
/// Windows XP (Shell32.dll version 6.0) and later.<br/>
/// - Windows 7 and later: A registered GUID that identifies the icon.
/// This value overrides uID and is the recommended method of identifying the icon.<br/>
/// - Windows XP through Windows Vista: Reserved.
/// </summary>
public Guid TaskbarIconGuid;
/// <summary>
/// Windows Vista (Shell32.dll version 6.0.6) and later. The handle of a customized
/// balloon icon provided by the application that should be used independently
/// of the tray icon. If this member is non-NULL and the <see cref="Interop.BalloonFlags.User"/>
/// flag is set, this icon is used as the balloon icon.<br/>
/// If this member is NULL, the legacy behavior is carried out.
/// </summary>
public IntPtr CustomBalloonIconHandle;
/// <summary>
/// Creates a default data structure that provides
/// a hidden taskbar icon without the icon being set.
/// </summary>
/// <param name="handle"></param>
/// <returns></returns>
public static NotifyIconData CreateDefault(IntPtr handle)
{
var data = new NotifyIconData();
data.cbSize = (uint) Marshal.SizeOf(data);
data.WindowHandle = handle;
data.TaskbarIconId = 0x0;
data.CallbackMessageId = WindowMessageSink.CallbackMessageId;
data.VersionOrTimeout = (uint) NotifyIconVersion.Win95;
data.IconHandle = IntPtr.Zero;
//hide initially
data.IconState = IconState.Hidden;
data.StateMask = IconState.Hidden;
//set flags
data.ValidMembers = IconDataMembers.Message
| IconDataMembers.Icon
| IconDataMembers.Tip;
//reset strings
data.ToolTipText = data.BalloonText = data.BalloonTitle = String.Empty;
return data;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Hardcodet.Wpf.TaskbarNotification.Interop
{
/// <summary>
/// The notify icon version that is used. The higher
/// the version, the more capabilities are available.
/// </summary>
public enum NotifyIconVersion
{
/// <summary>
/// Default behavior (legacy Win95).
/// </summary>
Win95 = 0x0,
/// <summary>
/// Behavior representing Win2000 an higher.
/// </summary>
Win2000 = 0x3,
/// <summary>
/// Extended tooltip support, which is available
/// for Vista and later.
/// </summary>
Vista = 0x4
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
namespace Hardcodet.Wpf.TaskbarNotification.Interop
{
public struct Rect
{
public int left;
public int top;
public int right;
public int bottom;
public override string ToString()
{
return "(" + left + ", " + top + ") --> (" + right + ", " + bottom + ")";
}
}
public struct TaskbarInfo
{
public int cbSize;
public IntPtr WindowHandle;
public int uCallbackMessage;
public TaskbarPosition Position;
public Rect Rectangle;
public IntPtr lParam;
}
public enum TaskbarPosition
{
Left = 0,
Top,
Right,
Bottom
}
/// <summary>
/// Locates the position of the tray area.
/// </summary>
public class TrayLocator
{
public enum ABMsg
{
ABM_NEW = 0,
ABM_REMOVE = 1,
ABM_QUERYPOS = 2,
ABM_SETPOS = 3,
ABM_GETSTATE = 4,
ABM_GETTASKBARPOS = 5,
ABM_ACTIVATE = 6,
ABM_GETAUTOHIDEBAR = 7,
ABM_SETAUTOHIDEBAR = 8,
ABM_WINDOWPOSCHANGED = 9,
ABM_SETSTATE = 10
}
public enum ABNotify
{
ABN_STATECHANGE = 0,
ABN_POSCHANGED,
ABN_FULLSCREENAPP,
ABN_WINDOWARRANGE
}
[DllImport("shell32.dll", EntryPoint = "SHAppBarMessage", CharSet = CharSet.Ansi, SetLastError = true, ExactSpelling = true)]
public static extern int SHAppBarMessage(int dwMessage, ref TaskbarInfo pData);
/// <summary>
/// Determines the current location of the taskbar.
/// </summary>
/// <returns></returns>
public static TaskbarInfo GetTaskbarInformation()
{
TaskbarInfo tbInfo = new TaskbarInfo();
tbInfo.cbSize = Marshal.SizeOf(tbInfo);
//retrieve the bounding rectangle of the Windows taskbar.
SHAppBarMessage((int)ABMsg.ABM_GETTASKBARPOS, ref tbInfo);
return tbInfo;
}
}
}

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using System;
using System.Runtime.InteropServices;
namespace Hardcodet.Wpf.TaskbarNotification.Interop
{
/// <summary>
/// Win32 API imports.
/// </summary>
internal static class WinApi
{
/// <summary>
/// Creates, updates or deletes the taskbar icon.
/// </summary>
[DllImport("shell32.Dll")]
public static extern bool Shell_NotifyIcon(NotifyCommand cmd, [In]ref NotifyIconData data);
/// <summary>
/// Creates the helper window that receives messages from the taskar icon.
/// </summary>
[DllImport("USER32.DLL", EntryPoint = "CreateWindowExW", SetLastError = true)]
public static extern IntPtr CreateWindowEx(int dwExStyle, [MarshalAs(UnmanagedType.LPWStr)] string lpClassName,
[MarshalAs(UnmanagedType.LPWStr)] string lpWindowName, int dwStyle, int x, int y,
int nWidth, int nHeight, uint hWndParent, int hMenu, int hInstance,
int lpParam);
/// <summary>
/// Processes a default windows procedure.
/// </summary>
[DllImport("USER32.DLL")]
public static extern long DefWindowProc(IntPtr hWnd, uint msg, uint wparam, uint lparam);
/// <summary>
/// Registers the helper window class.
/// </summary>
[DllImport("USER32.DLL", EntryPoint = "RegisterClassW", SetLastError = true)]
public static extern short RegisterClass(ref WindowClass lpWndClass);
/// <summary>
/// Registers a listener for a window message.
/// </summary>
/// <param name="lpString"></param>
/// <returns></returns>
[DllImport("User32.Dll", EntryPoint = "RegisterWindowMessageW")]
public static extern uint RegisterWindowMessage([MarshalAs(UnmanagedType.LPWStr)] string lpString);
/// <summary>
/// Used to destroy the hidden helper window that receives messages from the
/// taskbar icon.
/// </summary>
/// <param name="hWnd"></param>
/// <returns></returns>
[DllImport("USER32.DLL", SetLastError = true)]
public static extern bool DestroyWindow(IntPtr hWnd);
/// <summary>
/// Gives focus to a given window.
/// </summary>
/// <param name="hWnd"></param>
/// <returns></returns>
[DllImport("USER32.DLL")]
public static extern bool SetForegroundWindow(IntPtr hWnd);
/// <summary>
/// Gets the maximum number of milliseconds that can elapse between a
/// first click and a second click for the OS to consider the
/// mouse action a double-click.
/// </summary>
/// <returns>The maximum amount of time, in milliseconds, that can
/// elapse between a first click and a second click for the OS to
/// consider the mouse action a double-click.</returns>
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
public static extern int GetDoubleClickTime();
}
}

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using System;
using System.Runtime.InteropServices;
namespace Hardcodet.Wpf.TaskbarNotification.Interop
{
/// <summary>
/// Callback delegate which is used by the Windows API to
/// submit window messages.
/// </summary>
public delegate long WindowProcedureHandler(IntPtr hwnd, uint uMsg, uint wparam, uint lparam);
/// <summary>
/// Win API WNDCLASS struct - represents a single window.
/// Used to receive window messages.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct WindowClass
{
public uint style;
public WindowProcedureHandler lpfnWndProc;
public int cbClsExtra;
public int cbWndExtra;
public IntPtr hInstance;
public IntPtr hIcon;
public IntPtr hCursor;
public IntPtr hbrBackground;
[MarshalAs(UnmanagedType.LPWStr)] public string lpszMenuName;
[MarshalAs(UnmanagedType.LPWStr)] public string lpszClassName;
}
}

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using System;
using System.ComponentModel;
namespace Hardcodet.Wpf.TaskbarNotification.Interop
{
/// <summary>
/// Provides low level code that is used to receive
/// window messages without having a window that
/// prevents a WPF application from shutting down
/// properly.
/// </summary>
public partial class WindowMessageSink
{
/// <summary>
/// Window class ID.
/// </summary>
private string WindowId;
/// <summary>
/// Handle for the message window.
/// </summary
internal IntPtr MessageWindowHandle { get; private set; }
/// <summary>
/// The ID of the message that is being received if the
/// taskbar is (re)started.
/// </summary>
private uint taskbarRestartMessageId;
/// <summary>
/// A delegate that processes messages of the hidden
/// native window that receives window messages. Storing
/// this reference makes sure we don't loose our reference
/// to the message window.
/// </summary>
private WindowProcedureHandler messageHandler;
/// <summary>
/// Creates the helper message window that is used
/// to receive messages from the taskbar icon.
/// </summary>
private void CreateMessageWindow()
{
WindowId = "WPFTaskbarIcon_" + Guid.NewGuid().ToString();
//register window message handler
messageHandler = OnWindowMessageReceived;
// Create a simple window class which is reference through
//the messageHandler delegate
WindowClass wc;
wc.style = 0;
wc.lpfnWndProc = messageHandler;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = IntPtr.Zero;
wc.hIcon = IntPtr.Zero;
wc.hCursor = IntPtr.Zero;
wc.hbrBackground = IntPtr.Zero;
wc.lpszMenuName = "";
wc.lpszClassName = WindowId;
// Register the window class
WinApi.RegisterClass(ref wc);
// Get the message used to indicate the taskbar has been restarted
// This is used to re-add icons when the taskbar restarts
taskbarRestartMessageId = WinApi.RegisterWindowMessage("TaskbarCreated");
// Create the message window
MessageWindowHandle = WinApi.CreateWindowEx(0, WindowId, "", 0, 0, 0, 1, 1, 0, 0, 0, 0);
if (MessageWindowHandle == IntPtr.Zero)
{
throw new Win32Exception();
}
}
/// <summary>
/// Callback method that receives messages from the taskbar area.
/// </summary>
private long OnWindowMessageReceived(IntPtr hwnd, uint messageId, uint wparam, uint lparam)
{
if (messageId == taskbarRestartMessageId)
{
//recreate the icon if the taskbar was restarted
//TODO refresh icon
}
ProcessWindowMessage(messageId, wparam, lparam);
//handle mouse clicks...
// Pass the message to the default window procedure
return WinApi.DefWindowProc(hwnd, messageId, wparam, lparam);
}
}
}

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using System;
using System.Diagnostics;
namespace Hardcodet.Wpf.TaskbarNotification.Interop
{
/// <summary>
/// Receives messages from the taskbar icon through
/// window messages of an underlying helper window.
/// </summary>
public partial class WindowMessageSink : IDisposable
{
#region members
/// <summary>
/// The ID of messages that are received from the the
/// taskbar icon.
/// </summary>
public const int CallbackMessageId = 0x400;
/// <summary>
/// The version of the underlying icon. Defines how
/// incoming messages are interpreted.
/// </summary>
public NotifyIconVersion Version { get; set; }
#endregion
#region events
/// <summary>
/// The custom tooltip should be closed or hidden.
/// </summary>
public event Action<bool> ChangeToolTipStateRequest;
/// <summary>
/// Fired in case the user clicked or moved within
/// the taskbar icon area.
/// </summary>
public event Action<MouseEvent> MouseEventReceived;
/// <summary>
/// Fired if a balloon ToolTip was either displayed
/// or closed (indicated by the boolean flag).
/// </summary>
public event Action<bool> BallonToolTipChanged;
/// <summary>
/// Fired if the taskbar was created. Requires the taskbar
/// icon to be reset.
/// </summary>
public event Action TaskbarCreated;
#endregion
#region construction
/// <summary>
/// Creates a new message sink that receives message from
/// a given taskbar icon.
/// </summary>
/// <param name="version"></param>
public WindowMessageSink(NotifyIconVersion version)
{
Version = version;
CreateMessageWindow();
}
private WindowMessageSink()
{
}
/// <summary>
/// Creates a dummy instance that provides an empty
/// pointer rather than a real window handler.<br/>
/// Used at design time.
/// </summary>
/// <returns></returns>
internal static WindowMessageSink CreateEmpty()
{
return new WindowMessageSink
{
MessageWindowHandle = IntPtr.Zero,
Version = NotifyIconVersion.Vista
};
}
#endregion
#region Process Window Messages
/// <summary>
/// Processes incoming system messages.
/// </summary>
/// <param name="msg"></param>
/// <param name="wParam"></param>
/// <param name="lParam"></param>
/// <returns></returns>
private void ProcessWindowMessage(uint msg, uint wParam, uint lParam)
{
if (msg != CallbackMessageId) return;
switch (lParam)
{
case 0x200:
// Debug.WriteLine("MOVE");
MouseEventReceived(MouseEvent.MouseMove);
break;
case 0x201:
Debug.WriteLine("left down 1");
MouseEventReceived(MouseEvent.IconLeftMouseDown);
break;
case 0x202:
Debug.WriteLine("left up");
MouseEventReceived(MouseEvent.IconLeftMouseUp);
break;
case 0x203:
Debug.WriteLine("left click 2");
MouseEventReceived(MouseEvent.IconDoubleClick);
break;
case 0x204:
Debug.WriteLine("right click 1");
MouseEventReceived(MouseEvent.IconRightMouseDown);
break;
case 0x205:
Console.Out.WriteLine("right mouse up");
MouseEventReceived(MouseEvent.IconRightMouseUp);
break;
case 0x206:
//double click with right mouse button - do not trigger event
Debug.WriteLine("right click 2");
break;
case 0x207:
Debug.WriteLine("middle click 1");
MouseEventReceived(MouseEvent.IconMiddleMouseDown);
break;
case 520:
Debug.WriteLine("mouse up middle");
MouseEventReceived(MouseEvent.IconMiddleMouseUp);
break;
case 0x209:
//double click with middle mouse button - do not trigger event
Debug.WriteLine("middle click 2");
break;
case 0x402:
Debug.WriteLine("balloon shown");
BallonToolTipChanged(true);
break;
case 0x403:
case 0x404:
Debug.WriteLine("balloon close");
BallonToolTipChanged(false);
break;
case 0x405:
Debug.WriteLine("balloon clicked");
MouseEventReceived(MouseEvent.BalloonToolTipClicked);
break;
case 0x406:
Debug.WriteLine("show custom tooltip");
ChangeToolTipStateRequest(true);
break;
case 0x407:
Debug.WriteLine("close custom tooltip");
ChangeToolTipStateRequest(false);
break;
default:
Debug.WriteLine("Unhandled message ID: " + lParam);
break;
}
}
#endregion
#region Dispose
/// <summary>
/// Set to true as soon as <see cref="Dispose"/>
/// has been invoked.
/// </summary>
public bool IsDisposed { get; private set; }
/// <summary>
/// Disposes the object.
/// </summary>
/// <remarks>This method is not virtual by design. Derived classes
/// should override <see cref="Dispose(bool)"/>.
/// </remarks>
public void Dispose()
{
Dispose(true);
// This object will be cleaned up by the Dispose method.
// Therefore, you should call GC.SupressFinalize to
// take this object off the finalization queue
// and prevent finalization code for this object
// from executing a second time.
GC.SuppressFinalize(this);
}
/// <summary>
/// This destructor will run only if the <see cref="Dispose()"/>
/// method does not get called. This gives this base class the
/// opportunity to finalize.
/// <para>
/// Important: Do not provide destructors in types derived from
/// this class.
/// </para>
/// </summary>
~WindowMessageSink()
{
Dispose(false);
}
/// <summary>
/// Removes the windows hook that receives window
/// messages and closes the underlying helper window.
/// </summary>
private void Dispose(bool disposing)
{
//don't do anything if the component is already disposed
if (IsDisposed || !disposing) return;
IsDisposed = true;
WinApi.DestroyWindow(MessageWindowHandle);
messageHandler = null;
}
#endregion
}
}