using System;
using System.Diagnostics;
namespace Hardcodet.Wpf.TaskbarNotification.Interop
{
///
/// Receives messages from the taskbar icon through
/// window messages of an underlying helper window.
///
public partial class WindowMessageSink : IDisposable
{
#region members
///
/// The ID of messages that are received from the the
/// taskbar icon.
///
public const int CallbackMessageId = 0x400;
///
/// The version of the underlying icon. Defines how
/// incoming messages are interpreted.
///
public NotifyIconVersion Version { get; set; }
#endregion
#region events
///
/// The custom tooltip should be closed or hidden.
///
public event Action ChangeToolTipStateRequest;
///
/// Fired in case the user clicked or moved within
/// the taskbar icon area.
///
public event Action MouseEventReceived;
///
/// Fired if a balloon ToolTip was either displayed
/// or closed (indicated by the boolean flag).
///
public event Action BallonToolTipChanged;
///
/// Fired if the taskbar was created. Requires the taskbar
/// icon to be reset.
///
public event Action TaskbarCreated;
#endregion
#region construction
///
/// Creates a new message sink that receives message from
/// a given taskbar icon.
///
///
public WindowMessageSink(NotifyIconVersion version)
{
Version = version;
CreateMessageWindow();
}
private WindowMessageSink()
{
}
///
/// Creates a dummy instance that provides an empty
/// pointer rather than a real window handler.
/// Used at design time.
///
///
internal static WindowMessageSink CreateEmpty()
{
return new WindowMessageSink
{
MessageWindowHandle = IntPtr.Zero,
Version = NotifyIconVersion.Vista
};
}
#endregion
#region Process Window Messages
///
/// Processes incoming system messages.
///
///
///
///
///
private void ProcessWindowMessage(uint msg, uint wParam, uint lParam)
{
if (msg != CallbackMessageId) return;
switch (lParam)
{
case 0x200:
// Debug.WriteLine("MOVE");
MouseEventReceived(MouseEvent.MouseMove);
break;
case 0x201:
Debug.WriteLine("left down 1");
MouseEventReceived(MouseEvent.IconLeftMouseDown);
break;
case 0x202:
Debug.WriteLine("left up");
MouseEventReceived(MouseEvent.IconLeftMouseUp);
break;
case 0x203:
Debug.WriteLine("left click 2");
MouseEventReceived(MouseEvent.IconDoubleClick);
break;
case 0x204:
Debug.WriteLine("right click 1");
MouseEventReceived(MouseEvent.IconRightMouseDown);
break;
case 0x205:
Console.Out.WriteLine("right mouse up");
MouseEventReceived(MouseEvent.IconRightMouseUp);
break;
case 0x206:
//double click with right mouse button - do not trigger event
Debug.WriteLine("right click 2");
break;
case 0x207:
Debug.WriteLine("middle click 1");
MouseEventReceived(MouseEvent.IconMiddleMouseDown);
break;
case 520:
Debug.WriteLine("mouse up middle");
MouseEventReceived(MouseEvent.IconMiddleMouseUp);
break;
case 0x209:
//double click with middle mouse button - do not trigger event
Debug.WriteLine("middle click 2");
break;
case 0x402:
Debug.WriteLine("balloon shown");
BallonToolTipChanged(true);
break;
case 0x403:
case 0x404:
Debug.WriteLine("balloon close");
BallonToolTipChanged(false);
break;
case 0x405:
Debug.WriteLine("balloon clicked");
MouseEventReceived(MouseEvent.BalloonToolTipClicked);
break;
case 0x406:
Debug.WriteLine("show custom tooltip");
ChangeToolTipStateRequest(true);
break;
case 0x407:
Debug.WriteLine("close custom tooltip");
ChangeToolTipStateRequest(false);
break;
default:
Debug.WriteLine("Unhandled message ID: " + lParam);
break;
}
}
#endregion
#region Dispose
///
/// Set to true as soon as
/// has been invoked.
///
public bool IsDisposed { get; private set; }
///
/// Disposes the object.
///
/// This method is not virtual by design. Derived classes
/// should override .
///
public void Dispose()
{
Dispose(true);
// This object will be cleaned up by the Dispose method.
// Therefore, you should call GC.SupressFinalize to
// take this object off the finalization queue
// and prevent finalization code for this object
// from executing a second time.
GC.SuppressFinalize(this);
}
///
/// This destructor will run only if the
/// method does not get called. This gives this base class the
/// opportunity to finalize.
///
/// Important: Do not provide destructors in types derived from
/// this class.
///
///
~WindowMessageSink()
{
Dispose(false);
}
///
/// Removes the windows hook that receives window
/// messages and closes the underlying helper window.
///
private void Dispose(bool disposing)
{
//don't do anything if the component is already disposed
if (IsDisposed || !disposing) return;
IsDisposed = true;
WinApi.DestroyWindow(MessageWindowHandle);
messageHandler = null;
}
#endregion
}
}