mirror of
https://github.com/ckaczor/wpf-notifyicon.git
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368 lines
12 KiB
C#
368 lines
12 KiB
C#
// hardcodet.net NotifyIcon for WPF
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// Copyright (c) 2009 - 2013 Philipp Sumi
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// Contact and Information: http://www.hardcodet.net
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the Code Project Open License (CPOL);
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// either version 1.0 of the License, or (at your option) any later
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// version.
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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// THIS COPYRIGHT NOTICE MAY NOT BE REMOVED FROM THIS FILE
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using System;
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using System.ComponentModel;
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using System.Diagnostics;
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namespace Hardcodet.Wpf.TaskbarNotification.Interop
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{
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/// <summary>
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/// Receives messages from the taskbar icon through
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/// window messages of an underlying helper window.
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/// </summary>
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public class WindowMessageSink : IDisposable
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{
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#region members
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/// <summary>
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/// The ID of messages that are received from the the
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/// taskbar icon.
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/// </summary>
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public const int CallbackMessageId = 0x400;
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/// <summary>
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/// The ID of the message that is being received if the
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/// taskbar is (re)started.
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/// </summary>
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private uint taskbarRestartMessageId;
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/// <summary>
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/// Used to track whether a mouse-up event is just
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/// the aftermath of a double-click and therefore needs
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/// to be suppressed.
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/// </summary>
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private bool isDoubleClick;
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/// <summary>
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/// A delegate that processes messages of the hidden
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/// native window that receives window messages. Storing
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/// this reference makes sure we don't loose our reference
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/// to the message window.
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/// </summary>
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private WindowProcedureHandler messageHandler;
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/// <summary>
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/// Window class ID.
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/// </summary>
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internal string WindowId { get; private set; }
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/// <summary>
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/// Handle for the message window.
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/// </summary>
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internal IntPtr MessageWindowHandle { get; private set; }
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/// <summary>
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/// The version of the underlying icon. Defines how
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/// incoming messages are interpreted.
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/// </summary>
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public NotifyIconVersion Version { get; set; }
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#endregion
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#region events
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/// <summary>
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/// The custom tooltip should be closed or hidden.
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/// </summary>
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public event Action<bool> ChangeToolTipStateRequest;
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/// <summary>
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/// Fired in case the user clicked or moved within
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/// the taskbar icon area.
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/// </summary>
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public event Action<MouseEvent> MouseEventReceived;
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/// <summary>
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/// Fired if a balloon ToolTip was either displayed
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/// or closed (indicated by the boolean flag).
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/// </summary>
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public event Action<bool> BalloonToolTipChanged;
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/// <summary>
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/// Fired if the taskbar was created or restarted. Requires the taskbar
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/// icon to be reset.
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/// </summary>
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public event Action TaskbarCreated;
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#endregion
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#region construction
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/// <summary>
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/// Creates a new message sink that receives message from
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/// a given taskbar icon.
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/// </summary>
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/// <param name="version"></param>
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public WindowMessageSink(NotifyIconVersion version)
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{
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Version = version;
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CreateMessageWindow();
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}
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private WindowMessageSink()
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{
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}
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/// <summary>
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/// Creates a dummy instance that provides an empty
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/// pointer rather than a real window handler.<br/>
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/// Used at design time.
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/// </summary>
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/// <returns></returns>
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internal static WindowMessageSink CreateEmpty()
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{
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return new WindowMessageSink
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{
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MessageWindowHandle = IntPtr.Zero,
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Version = NotifyIconVersion.Vista
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};
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}
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#endregion
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#region CreateMessageWindow
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/// <summary>
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/// Creates the helper message window that is used
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/// to receive messages from the taskbar icon.
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/// </summary>
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private void CreateMessageWindow()
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{
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//generate a unique ID for the window
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WindowId = "WPFTaskbarIcon_" + DateTime.Now.Ticks;
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//register window message handler
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messageHandler = OnWindowMessageReceived;
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// Create a simple window class which is reference through
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//the messageHandler delegate
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WindowClass wc;
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wc.style = 0;
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wc.lpfnWndProc = messageHandler;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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wc.hInstance = IntPtr.Zero;
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wc.hIcon = IntPtr.Zero;
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wc.hCursor = IntPtr.Zero;
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wc.hbrBackground = IntPtr.Zero;
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wc.lpszMenuName = "";
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wc.lpszClassName = WindowId;
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// Register the window class
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WinApi.RegisterClass(ref wc);
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// Get the message used to indicate the taskbar has been restarted
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// This is used to re-add icons when the taskbar restarts
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taskbarRestartMessageId = WinApi.RegisterWindowMessage("TaskbarCreated");
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// Create the message window
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MessageWindowHandle = WinApi.CreateWindowEx(0, WindowId, "", 0, 0, 0, 1, 1, IntPtr.Zero, IntPtr.Zero,
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IntPtr.Zero, IntPtr.Zero);
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if (MessageWindowHandle == IntPtr.Zero)
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{
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#if SILVERLIGHT
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throw new Exception("Message window handle was not a valid pointer.");
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#else
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throw new Win32Exception("Message window handle was not a valid pointer");
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#endif
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}
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}
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#endregion
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#region Handle Window Messages
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/// <summary>
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/// Callback method that receives messages from the taskbar area.
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/// </summary>
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private IntPtr OnWindowMessageReceived(IntPtr hwnd, uint messageId, IntPtr wparam, IntPtr lparam)
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{
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if (messageId == taskbarRestartMessageId)
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{
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//recreate the icon if the taskbar was restarted (e.g. due to Win Explorer shutdown)
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TaskbarCreated();
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}
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//forward message
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ProcessWindowMessage(messageId, wparam, lparam);
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// Pass the message to the default window procedure
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return WinApi.DefWindowProc(hwnd, messageId, wparam, lparam);
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}
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/// <summary>
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/// Processes incoming system messages.
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/// </summary>
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/// <param name="msg">Callback ID.</param>
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/// <param name="wParam">If the version is <see cref="NotifyIconVersion.Vista"/>
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/// or higher, this parameter can be used to resolve mouse coordinates.
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/// Currently not in use.</param>
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/// <param name="lParam">Provides information about the event.</param>
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private void ProcessWindowMessage(uint msg, IntPtr wParam, IntPtr lParam)
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{
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if (msg != CallbackMessageId) return;
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switch (lParam.ToInt32())
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{
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case 0x200:
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MouseEventReceived(MouseEvent.MouseMove);
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break;
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case 0x201:
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MouseEventReceived(MouseEvent.IconLeftMouseDown);
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break;
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case 0x202:
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if (!isDoubleClick)
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{
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MouseEventReceived(MouseEvent.IconLeftMouseUp);
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}
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isDoubleClick = false;
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break;
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case 0x203:
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isDoubleClick = true;
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MouseEventReceived(MouseEvent.IconDoubleClick);
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break;
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case 0x204:
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MouseEventReceived(MouseEvent.IconRightMouseDown);
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break;
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case 0x205:
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MouseEventReceived(MouseEvent.IconRightMouseUp);
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break;
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case 0x206:
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//double click with right mouse button - do not trigger event
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break;
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case 0x207:
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MouseEventReceived(MouseEvent.IconMiddleMouseDown);
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break;
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case 520:
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MouseEventReceived(MouseEvent.IconMiddleMouseUp);
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break;
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case 0x209:
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//double click with middle mouse button - do not trigger event
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break;
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case 0x402:
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BalloonToolTipChanged(true);
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break;
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case 0x403:
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case 0x404:
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BalloonToolTipChanged(false);
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break;
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case 0x405:
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MouseEventReceived(MouseEvent.BalloonToolTipClicked);
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break;
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//show ToolTip
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case 0x406:
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ChangeToolTipStateRequest(true);
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break;
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//hide ToolTip
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case 0x407:
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ChangeToolTipStateRequest(false);
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break;
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default:
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Debug.WriteLine("Unhandled NotifyIcon message ID: " + lParam);
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break;
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}
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}
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#endregion
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#region Dispose
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/// <summary>
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/// Set to true as soon as <c>Dispose</c> has been invoked.
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/// </summary>
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public bool IsDisposed { get; private set; }
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/// <summary>
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/// Disposes the object.
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/// </summary>
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/// <remarks>This method is not virtual by design. Derived classes
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/// should override <see cref="Dispose(bool)"/>.
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/// </remarks>
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public void Dispose()
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{
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Dispose(true);
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// This object will be cleaned up by the Dispose method.
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// Therefore, you should call GC.SupressFinalize to
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// take this object off the finalization queue
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// and prevent finalization code for this object
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// from executing a second time.
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GC.SuppressFinalize(this);
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}
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/// <summary>
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/// This destructor will run only if the <see cref="Dispose()"/>
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/// method does not get called. This gives this base class the
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/// opportunity to finalize.
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/// <para>
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/// Important: Do not provide destructors in types derived from
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/// this class.
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/// </para>
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/// </summary>
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~WindowMessageSink()
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{
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Dispose(false);
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}
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/// <summary>
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/// Removes the windows hook that receives window
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/// messages and closes the underlying helper window.
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/// </summary>
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private void Dispose(bool disposing)
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{
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//don't do anything if the component is already disposed
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if (IsDisposed) return;
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IsDisposed = true;
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//always destroy the unmanaged handle (even if called from the GC)
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WinApi.DestroyWindow(MessageWindowHandle);
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messageHandler = null;
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}
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#endregion
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}
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} |