Files
Common/Internet/TelnetClient.cs
2014-04-30 16:57:42 -04:00

254 lines
5.6 KiB
C#

using System;
using System.Text;
using System.Threading;
using System.Net.Sockets;
using Common.Debug;
namespace Common.Internet
{
public class TelnetClient
{
#region Member variables
private string _deviceLocation = ""; // Name or IP address of the device
private int _devicePort = 80; // Port the device is listening on
private SocketState _state; // Async state tracking object
private Socket _socket; // Socket for communications with the device
#endregion
#region Asynchronous socket state
private class SocketState
{
private readonly Socket _socket; // Network socket
private readonly byte[] _buffer; // Raw data buffer
private readonly int _bufferSize = 1024; // Data buffer size
private readonly TelnetClient _client; // Owner client
private readonly StringBuilder _stringBuffer; // Buffered data
private readonly ManualResetEvent _waitEvent; // Used as a signal when waiting for data
public SocketState(Socket socket, TelnetClient client, int bufferSize)
{
// Store the socket
_socket = socket;
// Store the client
_client = client;
// Store the buffer size
_bufferSize = bufferSize;
// Initialize the buffer
_buffer = new byte[_bufferSize];
// Initialize the string buffer
_stringBuffer = new StringBuilder();
// Initialize the wait event
_waitEvent = new ManualResetEvent(false);
}
public int BufferSize
{
get
{
return _bufferSize;
}
}
public Socket Socket
{
get
{
return _socket;
}
}
public TelnetClient Client
{
get
{
return _client;
}
}
public byte[] Buffer
{
get
{
return _buffer;
}
}
public StringBuilder StringBuffer
{
get
{
return _stringBuffer;
}
}
public ManualResetEvent WaitEvent
{
get
{
return _waitEvent;
}
}
}
#endregion
#region Delegates
public delegate void DataEventHandler(string data);
#endregion
#region Events
public event DataEventHandler DataReceived;
#endregion
#region Connection
public void Connect(string location, int port)
{
// Remember the location and port
_deviceLocation = location;
_devicePort = port;
// Create the socket
_socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
// Connect the socket
_socket.Connect(_deviceLocation, _devicePort);
// Setup our state object
_state = new SocketState(_socket, this, 1024);
// Start an asynchronous receive
_socket.BeginReceive(_state.Buffer, 0, _state.BufferSize, SocketFlags.None, new AsyncCallback(receiveCallback), _state);
}
#endregion
#region Disconnection
public void Disconnect()
{
// If we have a socket...
if (null != _socket)
{
// ...disconnect it
_socket.Disconnect(false);
_socket = null;
}
}
#endregion
#region Asynchronous callback
private static void receiveCallback(IAsyncResult asyncResult)
{
// Retrieve the socket state object
SocketState socketState = (SocketState) asyncResult.AsyncState;
// Read data from the socket
int bytesRead = socketState.Socket.EndReceive(asyncResult);
if (bytesRead > 0)
{
// Decode the data into a string
string stringBuffer = Encoding.UTF8.GetString(socketState.Buffer, 0, bytesRead);
// Add the string to the buffer
socketState.StringBuffer.Append(stringBuffer);
// Raise the DataReceived event with the data
if (socketState.Client.DataReceived != null)
socketState.Client.DataReceived(stringBuffer);
Tracer.WriteLine("Data received: {0}", stringBuffer);
socketState.WaitEvent.Set();
// Get more data from the socket
socketState.Socket.BeginReceive(socketState.Buffer, 0, socketState.BufferSize, 0, new AsyncCallback(receiveCallback), socketState);
}
}
#endregion
#region Data sending helpers
public void Send(string text, params object[] arguments)
{
// Format the text
text = string.Format(text, arguments);
Tracer.WriteLine("Send: {0}", text);
// Send the text to the socket
_socket.Send(Encoding.UTF8.GetBytes(text));
}
public void SendLine(string text, params object[] arguments)
{
// Send the text with a newline
Send(text + "\n", arguments);
}
#endregion
#region Data retrieval helpers
public string WaitForLine(string text)
{
// Add a CR/LF to the string and start waiting
return WaitForString(text + "\r\n");
}
public string WaitForString(string text)
{
// Check to see if the current buffer contains the text
while (!_state.StringBuffer.ToString().Contains(text))
{
Tracer.WriteLine("Waiting for: {0}", text);
// Wait for more data
_state.WaitEvent.Reset();
_state.WaitEvent.WaitOne(1000, false);
}
Tracer.WriteLine("String found: {0}", text);
// Get the text in the buffer from the start to after the string we are waiting for
string returnString = _state.StringBuffer.ToString().Substring(0, _state.StringBuffer.ToString().IndexOf(text) + text.Length);
// Strip off everything before what we are waiting for
_state.StringBuffer.Remove(0, _state.StringBuffer.ToString().IndexOf(text) + text.Length);
// Return the string
return returnString;
}
public string ReadLine()
{
// Wait for the first end of line
string line = WaitForString("\r\n");
// Get rid of the trailing CR/LF
line = line.Substring(0, line.Length - 2);
// Return the line
return line;
}
#endregion
}
}