Initial commit to GitHub

This commit is contained in:
2018-03-26 16:22:22 -04:00
commit 66f5b7ee0a
16 changed files with 944 additions and 0 deletions

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.gitignore vendored Normal file
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## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.sln.docstates
# Build results
[Dd]ebug/
[Rr]elease/
x64/
build/
[Bb]in/
[Oo]bj/
# Enable "build/" folder in the NuGet Packages folder since NuGet packages use it for MSBuild targets
!packages/*/build/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
*_i.c
*_p.c
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.log
*.scc
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
*.cachefile
# Visual Studio profiler
*.psess
*.vsp
*.vspx
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# NCrunch
*.ncrunch*
.*crunch*.local.xml
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.Publish.xml
# NuGet Packages Directory
packages/
# Windows Azure Build Output
csx
*.build.csdef
# Windows Store app package directory
AppPackages/
# Others
sql/
*.Cache
ClientBin/
[Ss]tyle[Cc]op.*
~$*
*~
*.dbmdl
*.[Pp]ublish.xml
*.pfx
*.publishsettings
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file to a newer
# Visual Studio version. Backup files are not needed, because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# SQL Server files
App_Data/*.mdf
App_Data/*.ldf
#LightSwitch generated files
GeneratedArtifacts/
_Pvt_Extensions/
ModelManifest.xml
# =========================
# Windows detritus
# =========================
# Windows image file caches
Thumbs.db
ehthumbs.db
# Folder config file
Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Mac desktop service store files
.DS_Store
.vs/

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App.config Normal file
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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" >
<section name="HomeStatusWindow.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" />
</sectionGroup>
</configSections>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6" />
</startup>
<userSettings>
<HomeStatusWindow.Properties.Settings>
<setting name="AutoStart" serializeAs="String">
<value>True</value>
</setting>
<setting name="WindowSettings" serializeAs="String">
<value />
</setting>
<setting name="ServerAddress" serializeAs="String">
<value>http://chip</value>
</setting>
</HomeStatusWindow.Properties.Settings>
</userSettings>
</configuration>

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<Application x:Class="HomeStatusWindow.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<Application.Resources>
</Application.Resources>
</Application>

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using FloatingStatusWindowLibrary;
using HomeStatusWindow.Properties;
using System.Diagnostics;
using System.Windows;
namespace HomeStatusWindow
{
public partial class App
{
private WindowSource _windowSource;
protected override void OnStartup(StartupEventArgs e)
{
base.OnStartup(e);
StartManager.ManageAutoStart = true;
StartManager.AutoStartEnabled = !Debugger.IsAttached && Settings.Default.AutoStart;
StartManager.AutoStartChanged += (value =>
{
Settings.Default.AutoStart = value;
Settings.Default.Save();
});
_windowSource = new WindowSource();
}
protected override void OnExit(ExitEventArgs e)
{
_windowSource.Dispose();
base.OnExit(e);
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{8F5381F5-9192-4607-93D0-E415AF6BDD00}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>HomeStatusWindow</RootNamespace>
<AssemblyName>HomeStatusWindow</AssemblyName>
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Drawing" />
<Reference Include="System.Web" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Compile Include="Status.cs" />
<Compile Include="WindowSource.cs" />
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<None Include="LICENSE.md" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<AppDesigner Include="Properties\" />
<None Include="README.md" />
</ItemGroup>
<ItemGroup>
<None Include="App.config">
<SubType>Designer</SubType>
</None>
</ItemGroup>
<ItemGroup>
<Resource Include="Resources\Home.ico" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="FloatingStatusWindow">
<Version>1.0.0.9</Version>
</PackageReference>
<PackageReference Include="SocketIoClientDotNet">
<Version>1.0.5</Version>
</PackageReference>
</ItemGroup>
<ItemGroup>
<Content Include=".gitignore" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.24720.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HomeStatusWindow", "HomeStatusWindow.csproj", "{8F5381F5-9192-4607-93D0-E415AF6BDD00}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{8F5381F5-9192-4607-93D0-E415AF6BDD00}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{8F5381F5-9192-4607-93D0-E415AF6BDD00}.Debug|Any CPU.Build.0 = Debug|Any CPU
{8F5381F5-9192-4607-93D0-E415AF6BDD00}.Release|Any CPU.ActiveCfg = Release|Any CPU
{8F5381F5-9192-4607-93D0-E415AF6BDD00}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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MIT License
Copyright (c) 2018 Chris Kaczor
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("HomeStatusWindow")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("HomeStatusWindow")]
[assembly: AssemblyCopyright("Copyright © 2016")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace HomeStatusWindow.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("HomeStatusWindow.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
/// </summary>
internal static System.Drawing.Icon ApplicationIcon {
get {
object obj = ResourceManager.GetObject("ApplicationIcon", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to &lt;font color=&apos;red&apos;&gt;Disconnected&lt;/font&gt;.
/// </summary>
internal static string Disconnected {
get {
return ResourceManager.GetString("Disconnected", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Dryer: {0}.
/// </summary>
internal static string DryerStatus {
get {
return ResourceManager.GetString("DryerStatus", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Loading....
/// </summary>
internal static string Loading {
get {
return ResourceManager.GetString("Loading", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Home Monitor.
/// </summary>
internal static string Name {
get {
return ResourceManager.GetString("Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &lt;font color=&apos;green&apos;&gt;Off&lt;/font&gt;.
/// </summary>
internal static string Off {
get {
return ResourceManager.GetString("Off", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &lt;font color=&apos;yellow&apos;&gt;On&lt;/font&gt;.
/// </summary>
internal static string On {
get {
return ResourceManager.GetString("On", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Washer: {0}.
/// </summary>
internal static string WasherStatus {
get {
return ResourceManager.GetString("WasherStatus", resourceCulture);
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="ApplicationIcon" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Home.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Disconnected" xml:space="preserve">
<value>&lt;font color='red'&gt;Disconnected&lt;/font&gt;</value>
</data>
<data name="DryerStatus" xml:space="preserve">
<value>Dryer: {0}</value>
</data>
<data name="Loading" xml:space="preserve">
<value>Loading...</value>
</data>
<data name="Name" xml:space="preserve">
<value>Home Monitor</value>
</data>
<data name="Off" xml:space="preserve">
<value>&lt;font color='green'&gt;Off&lt;/font&gt;</value>
</data>
<data name="On" xml:space="preserve">
<value>&lt;font color='yellow'&gt;On&lt;/font&gt;</value>
</data>
<data name="WasherStatus" xml:space="preserve">
<value>Washer: {0}</value>
</data>
</root>

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace HomeStatusWindow.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "14.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("True")]
public bool AutoStart {
get {
return ((bool)(this["AutoStart"]));
}
set {
this["AutoStart"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("")]
public string WindowSettings {
get {
return ((string)(this["WindowSettings"]));
}
set {
this["WindowSettings"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("http://chip")]
public string ServerAddress {
get {
return ((string)(this["ServerAddress"]));
}
set {
this["ServerAddress"] = value;
}
}
}
}

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<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)" GeneratedClassNamespace="HomeStatusWindow.Properties" GeneratedClassName="Settings">
<Profiles />
<Settings>
<Setting Name="AutoStart" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="WindowSettings" Type="System.String" Scope="User">
<Value Profile="(Default)" />
</Setting>
<Setting Name="ServerAddress" Type="System.String" Scope="User">
<Value Profile="(Default)">http://chip</Value>
</Setting>
</Settings>
</SettingsFile>

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# HomeStatusWindow
A "floating" status window that shows the status of various household devices.
## Authors
* **Chris Kaczor** - *Initial work* - https://github.com/ckaczor - https://chriskaczor.com
## License
This project is licensed under the MIT License - see the [LICENSE.md](LICENSE.md) file for details.

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namespace HomeStatusWindow
{
// ReSharper disable once ClassNeverInstantiated.Global
public class Status
{
// ReSharper disable once UnusedAutoPropertyAccessor.Global
public bool? Washer { get; set; }
// ReSharper disable once UnusedAutoPropertyAccessor.Global
public bool? Dryer { get; set; }
}
}

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using FloatingStatusWindowLibrary;
using HomeStatusWindow.Properties;
using Newtonsoft.Json;
using Quobject.SocketIoClientDotNet.Client;
using System;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Threading;
namespace HomeStatusWindow
{
public class WindowSource : IWindowSource, IDisposable
{
private readonly FloatingStatusWindow _floatingStatusWindow;
private readonly Dispatcher _dispatcher;
private Socket _socket;
internal WindowSource()
{
_dispatcher = Dispatcher.CurrentDispatcher;
_floatingStatusWindow = new FloatingStatusWindow(this);
_floatingStatusWindow.SetText(Resources.Loading);
Task.Factory.StartNew(Initialize);
}
public void Dispose()
{
Terminate();
_floatingStatusWindow.Save();
_floatingStatusWindow.Dispose();
}
public void ShowSettings()
{
}
public void Refresh()
{
}
public void ShowAbout()
{
}
public string Name => Resources.Name;
public bool HasSettingsMenu => false;
public bool HasRefreshMenu => false;
public bool HasAboutMenu => false;
public System.Drawing.Icon Icon => Resources.ApplicationIcon;
public string WindowSettings
{
get => Settings.Default.WindowSettings;
set
{
Settings.Default.WindowSettings = value;
Settings.Default.Save();
}
}
private readonly Status _fullStatus = new Status();
private void Initialize()
{
// Create the socket
_socket = IO.Socket(Settings.Default.ServerAddress);
// Setup for status events
_socket.On("status", UpdateText);
_socket.On(Socket.EVENT_CONNECT, () => _socket.Emit("getStatus"));
_socket.On(Socket.EVENT_DISCONNECT, () => SetText(Resources.Disconnected));
}
private void Terminate()
{
_socket?.Disconnect();
}
private void UpdateText(object data)
{
var json = (string)data;
var status = JsonConvert.DeserializeObject<Status>(json);
if (status.Dryer.HasValue)
_fullStatus.Dryer = status.Dryer;
if (status.Washer.HasValue)
_fullStatus.Washer = status.Washer;
var text = GetText(_fullStatus);
SetText(text);
}
private void SetText(string text)
{
// Update the window on the main thread
_dispatcher.Invoke(() => _floatingStatusWindow.SetText(text));
}
private static string GetText(Status status)
{
try
{
var output = new StringBuilder();
output.AppendFormat(Resources.DryerStatus, status.Dryer.GetValueOrDefault() ? Resources.On : Resources.Off);
output.AppendLine();
output.AppendFormat(Resources.WasherStatus, status.Washer.GetValueOrDefault() ? Resources.On : Resources.Off);
return output.ToString();
}
catch (Exception ex)
{
return ex.Message;
}
}
}
}