Files
SystemTemperatureStatusWindow/Window/Properties/Resources.Designer.cs

300 lines
10 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace SystemTemperatureStatusWindow.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SystemTemperatureStatusWindow.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Version: {0}.
/// </summary>
public static string About_Version {
get {
return ResourceManager.GetString("About_Version", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
/// </summary>
public static System.Drawing.Icon ApplicationIcon {
get {
object obj = ResourceManager.GetObject("ApplicationIcon", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to System Temperature Status Window.
/// </summary>
public static string ApplicationName {
get {
return ResourceManager.GetString("ApplicationName", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Checking for update....
/// </summary>
public static string CheckingForUpdate {
get {
return ResourceManager.GetString("CheckingForUpdate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to _Check for Update.
/// </summary>
public static string CheckUpdate {
get {
return ResourceManager.GetString("CheckUpdate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to CPU.
/// </summary>
public static string CPU {
get {
return ResourceManager.GetString("CPU", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to {0}: &lt;font color=&apos;{2}&apos;&gt;{1:f1}{3}&lt;/font&gt;.
/// </summary>
public static string DisplayLineTemplate {
get {
return ResourceManager.GetString("DisplayLineTemplate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Downloading update....
/// </summary>
public static string DownloadingUpdate {
get {
return ResourceManager.GetString("DownloadingUpdate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to GPU.
/// </summary>
public static string GPU {
get {
return ResourceManager.GetString("GPU", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to HD{0}.
/// </summary>
public static string HD {
get {
return ResourceManager.GetString("HD", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Installing update....
/// </summary>
public static string InstallingUpdate {
get {
return ResourceManager.GetString("InstallingUpdate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Loading....
/// </summary>
public static string Loading {
get {
return ResourceManager.GetString("Loading", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No update found.
/// </summary>
public static string NoUpdate {
get {
return ResourceManager.GetString("NoUpdate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to About.
/// </summary>
public static string OptionCategory_About {
get {
return ResourceManager.GetString("OptionCategory_About", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to General.
/// </summary>
public static string OptionCategory_General {
get {
return ResourceManager.GetString("OptionCategory_General", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cancel.
/// </summary>
public static string OptionsWindow_CancelButton {
get {
return ResourceManager.GetString("OptionsWindow_CancelButton", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
/// </summary>
public static System.Drawing.Icon OptionsWindow_Icon {
get {
object obj = ResourceManager.GetObject("OptionsWindow_Icon", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to OK.
/// </summary>
public static string OptionsWindow_OkayButton {
get {
return ResourceManager.GetString("OptionsWindow_OkayButton", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Options.
/// </summary>
public static string OptionsWindow_Title {
get {
return ResourceManager.GetString("OptionsWindow_Title", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Restarting application....
/// </summary>
public static string RestartingAfterUpdate {
get {
return ResourceManager.GetString("RestartingAfterUpdate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Service not installed - please restart application.
/// </summary>
public static string ServiceNotInstalled {
get {
return ResourceManager.GetString("ServiceNotInstalled", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Waiting for service to start....
/// </summary>
public static string ServiceNotStarted {
get {
return ResourceManager.GetString("ServiceNotStarted", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to _Start when Windows starts.
/// </summary>
public static string StartWithWindows {
get {
return ResourceManager.GetString("StartWithWindows", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to °C.
/// </summary>
public static string SuffixC {
get {
return ResourceManager.GetString("SuffixC", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to °F.
/// </summary>
public static string SuffixF {
get {
return ResourceManager.GetString("SuffixF", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Updating application....
/// </summary>
public static string Updating {
get {
return ResourceManager.GetString("Updating", resourceCulture);
}
}
}
}