Initial code

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2024-09-26 17:48:18 -04:00
parent 716043a901
commit c4cd246fb0
13 changed files with 605 additions and 0 deletions

27
App.config Normal file
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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" >
<section name="WorldClockStatusWindow.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" />
</sectionGroup>
</configSections>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
<userSettings>
<WorldClockStatusWindow.Properties.Settings>
<setting name="WindowSettings" serializeAs="String">
<value />
</setting>
<setting name="AutoStart" serializeAs="String">
<value>True</value>
</setting>
<setting name="TimeFormat" serializeAs="String">
<value>ddd hh:mm:ss tt</value>
</setting>
<setting name="TimeZones" serializeAs="String">
<value>[]</value>
</setting>
</WorldClockStatusWindow.Properties.Settings>
</userSettings>
</configuration>

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App.xaml Normal file
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<Application x:Class="WorldClockStatusWindow.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" ShutdownMode="OnLastWindowClose">
<Application.Resources>
</Application.Resources>
</Application>

38
App.xaml.cs Normal file
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using ChrisKaczor.Wpf.Windows.FloatingStatusWindow;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Windows;
using Settings = WorldClockStatusWindow.Properties.Settings;
namespace WorldClockStatusWindow;
public partial class App
{
private List<IDisposable> _windowSourceList;
protected override void OnStartup(StartupEventArgs e)
{
base.OnStartup(e);
StartManager.ManageAutoStart = true;
StartManager.AutoStartEnabled = !Debugger.IsAttached && Settings.Default.AutoStart;
StartManager.AutoStartChanged += (value =>
{
Settings.Default.AutoStart = value;
Settings.Default.Save();
});
_windowSourceList =
[
new WindowSource()
];
}
protected override void OnExit(ExitEventArgs e)
{
_windowSourceList.ForEach(ws => ws.Dispose());
base.OnExit(e);
}
}

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using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Windows;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("WorldClockStatusWindow")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("WorldClockStatusWindow")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: SupportedOSPlatform("windows7.0")]
[assembly: NeutralResourcesLanguage("en-US")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

73
Properties/Resources.Designer.cs generated Normal file
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.34014
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace WorldClockStatusWindow.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WorldClockStatusWindow.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
/// </summary>
internal static System.Drawing.Icon ApplicationIcon {
get {
object obj = ResourceManager.GetObject("ApplicationIcon", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
}
}

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Properties/Resources.resx Normal file
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="ApplicationIcon" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Application.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

74
Properties/Settings.Designer.cs generated Normal file
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace WorldClockStatusWindow.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.11.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("")]
public string WindowSettings {
get {
return ((string)(this["WindowSettings"]));
}
set {
this["WindowSettings"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("True")]
public bool AutoStart {
get {
return ((bool)(this["AutoStart"]));
}
set {
this["AutoStart"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("ddd hh:mm:ss tt")]
public string TimeFormat {
get {
return ((string)(this["TimeFormat"]));
}
set {
this["TimeFormat"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("[]")]
public string TimeZones {
get {
return ((string)(this["TimeZones"]));
}
set {
this["TimeZones"] = value;
}
}
}
}

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<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)" GeneratedClassNamespace="WorldClockStatusWindow.Properties" GeneratedClassName="Settings">
<Profiles />
<Settings>
<Setting Name="WindowSettings" Type="System.String" Scope="User">
<Value Profile="(Default)" />
</Setting>
<Setting Name="AutoStart" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="TimeFormat" Type="System.String" Scope="User">
<Value Profile="(Default)">ddd hh:mm:ss tt</Value>
</Setting>
<Setting Name="TimeZones" Type="System.String" Scope="User">
<Value Profile="(Default)">[]</Value>
</Setting>
</Settings>
</SettingsFile>

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TimeZoneEntry.cs Normal file
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namespace WorldClockStatusWindow;
public class TimeZoneEntry
{
public string Label { get; set; }
public string TimeZoneId { get; set; }
}

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WindowSource.cs Normal file
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using ChrisKaczor.Wpf.Windows.FloatingStatusWindow;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Text.Json;
using System.Timers;
using System.Windows.Threading;
namespace WorldClockStatusWindow;
internal class WindowSource : IWindowSource, IDisposable
{
private readonly FloatingStatusWindow _floatingStatusWindow;
private readonly Timer _timer;
private readonly Dispatcher _dispatcher;
private List<TimeZoneEntry> _timeZoneEntries;
internal WindowSource()
{
_floatingStatusWindow = new FloatingStatusWindow(this);
_floatingStatusWindow.SetText("Loading...");
_dispatcher = Dispatcher.CurrentDispatcher;
Load();
_timer = new Timer(1000);
_timer.Elapsed += HandleTimerElapsed;
_timer.Enabled = true;
}
private void Load()
{
_timeZoneEntries = JsonSerializer.Deserialize<List<TimeZoneEntry>>(Properties.Settings.Default.TimeZones);
if (_timeZoneEntries.Any())
return;
_timeZoneEntries.Add(new TimeZoneEntry { Label = "UTC", TimeZoneId = "UTC" });
_timeZoneEntries.Add(new TimeZoneEntry { Label = "IST", TimeZoneId = "India Standard Time" });
_timeZoneEntries.Add(new TimeZoneEntry { Label = "CET", TimeZoneId = "Central Europe Standard Time" });
_timeZoneEntries.Add(new TimeZoneEntry { Label = "Local", TimeZoneId = string.Empty });
Save();
}
private void Save()
{
Properties.Settings.Default.TimeZones = JsonSerializer.Serialize(_timeZoneEntries);
Properties.Settings.Default.Save();
}
private void HandleTimerElapsed(object sender, ElapsedEventArgs e)
{
var text = new StringBuilder();
var now = DateTimeOffset.Now;
var labelLength = _timeZoneEntries.Max(x => x.Label.Length);
foreach (var timeZoneEntry in _timeZoneEntries)
{
var timeZone = timeZoneEntry.TimeZoneId == string.Empty ? TimeZoneInfo.Local : TimeZoneInfo.FindSystemTimeZoneById(timeZoneEntry.TimeZoneId);
if (text.Length > 0)
text.AppendLine();
text.Append($"{timeZoneEntry.Label.PadLeft(labelLength)}: {TimeZoneInfo.ConvertTime(now, timeZone).ToString(Properties.Settings.Default.TimeFormat)}");
}
_dispatcher.InvokeAsync(() => _floatingStatusWindow.SetText(text.ToString()));
}
public void Dispose()
{
_timer.Enabled = false;
_timer.Dispose();
_floatingStatusWindow.Save();
_floatingStatusWindow.Dispose();
}
public Guid Id => Guid.Parse("29DF6CFD-6783-406F-AE12-4723EB7741EA");
public string Name => "World Clock";
public System.Drawing.Icon Icon => Properties.Resources.ApplicationIcon;
public bool HasSettingsMenu => true;
public bool HasAboutMenu => false;
public void ShowAbout()
{
_floatingStatusWindow.SetText(Assembly.GetEntryAssembly()!.GetName().Version!.ToString());
}
public void ShowSettings()
{
Save();
}
public bool HasRefreshMenu => false;
public void Refresh()
{
}
public string WindowSettings
{
get => Properties.Settings.Default.WindowSettings;
set
{
Properties.Settings.Default.WindowSettings = value;
Properties.Settings.Default.Save();
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0-windows7.0</TargetFramework>
<OutputType>WinExe</OutputType>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<UseWPF>true</UseWPF>
<ImportWindowsDesktopTargets>true</ImportWindowsDesktopTargets>
</PropertyGroup>
<ItemGroup>
<AppDesigner Include="Properties\" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ChrisKaczor.Wpf.Application.StartWithWindows" Version="1.0.5" />
<PackageReference Include="ChrisKaczor.Wpf.Windows.FloatingStatusWindow" Version="2.0.0.5" />
<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
<PackageReference Include="System.Data.DataSetExtensions" Version="4.5.0" />
</ItemGroup>
<ItemGroup>
<Compile Update="Properties\Settings.Designer.cs">
<DesignTimeSharedInput>True</DesignTimeSharedInput>
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<None Update="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
</ItemGroup>
</Project>

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.11.35312.102
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "WorldClockStatusWindow", "WorldClockStatusWindow.csproj", "{B4A9FB98-C873-487F-AC4B-9B4356491DE3}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B4A9FB98-C873-487F-AC4B-9B4356491DE3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B4A9FB98-C873-487F-AC4B-9B4356491DE3}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B4A9FB98-C873-487F-AC4B-9B4356491DE3}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B4A9FB98-C873-487F-AC4B-9B4356491DE3}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {0F74AA40-5495-496E-8131-A5FEFFFA9097}
EndGlobalSection
EndGlobal