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10
AssemblyInfo.cs
Normal file
10
AssemblyInfo.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
using System.Windows;
|
||||
|
||||
[assembly: ThemeInfo(
|
||||
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
|
||||
//(used if a resource is not found in the page,
|
||||
// or application resource dictionaries)
|
||||
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
|
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//(used if a resource is not found in the page,
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// app, or any theme specific resource dictionaries)
|
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)]
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21
LICENSE
Normal file
21
LICENSE
Normal file
@@ -0,0 +1,21 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2023 Chris Kaczor
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
182
PInvoke.cs
Normal file
182
PInvoke.cs
Normal file
@@ -0,0 +1,182 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using JetBrains.Annotations;
|
||||
|
||||
namespace ChrisKaczor.Wpf.Windows;
|
||||
|
||||
internal partial class PInvoke
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct Point
|
||||
{
|
||||
public int X;
|
||||
public int Y;
|
||||
|
||||
public Point(int x, int y)
|
||||
{
|
||||
X = x;
|
||||
Y = y;
|
||||
}
|
||||
|
||||
public Point(System.Drawing.Point pt) : this(pt.X, pt.Y) { }
|
||||
|
||||
public static implicit operator System.Drawing.Point(Point p)
|
||||
{
|
||||
return new System.Drawing.Point(p.X, p.Y);
|
||||
}
|
||||
|
||||
public static implicit operator Point(System.Drawing.Point p)
|
||||
{
|
||||
return new Point(p.X, p.Y);
|
||||
}
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct Rect
|
||||
{
|
||||
public int Left, Top, Right, Bottom;
|
||||
|
||||
public Rect(int left, int top, int right, int bottom)
|
||||
{
|
||||
Left = left;
|
||||
Top = top;
|
||||
Right = right;
|
||||
Bottom = bottom;
|
||||
}
|
||||
|
||||
public Rect(System.Drawing.Rectangle r) : this(r.Left, r.Top, r.Right, r.Bottom) { }
|
||||
|
||||
public int X
|
||||
{
|
||||
get => Left;
|
||||
set { Right -= (Left - value); Left = value; }
|
||||
}
|
||||
|
||||
public int Y
|
||||
{
|
||||
get => Top;
|
||||
set { Bottom -= (Top - value); Top = value; }
|
||||
}
|
||||
|
||||
public int Height
|
||||
{
|
||||
get => Bottom - Top;
|
||||
set => Bottom = value + Top;
|
||||
}
|
||||
|
||||
public int Width
|
||||
{
|
||||
get => Right - Left;
|
||||
set => Right = value + Left;
|
||||
}
|
||||
|
||||
public static implicit operator System.Drawing.Rectangle(Rect r)
|
||||
{
|
||||
return new System.Drawing.Rectangle(r.Left, r.Top, r.Width, r.Height);
|
||||
}
|
||||
|
||||
public static implicit operator Rect(System.Drawing.Rectangle r)
|
||||
{
|
||||
return new Rect(r);
|
||||
}
|
||||
|
||||
public static bool operator ==(Rect r1, Rect r2)
|
||||
{
|
||||
return r1.Equals(r2);
|
||||
}
|
||||
|
||||
public static bool operator !=(Rect r1, Rect r2)
|
||||
{
|
||||
return !r1.Equals(r2);
|
||||
}
|
||||
|
||||
public bool Equals(Rect r)
|
||||
{
|
||||
return r.Left == Left && r.Top == Top && r.Right == Right && r.Bottom == Bottom;
|
||||
}
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
{
|
||||
return obj switch
|
||||
{
|
||||
Rect rect => Equals(rect),
|
||||
System.Drawing.Rectangle rectangle => Equals(new Rect(rectangle)),
|
||||
_ => false
|
||||
};
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return ((System.Drawing.Rectangle) this).GetHashCode();
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return string.Format(System.Globalization.CultureInfo.CurrentCulture, "{{Left={0},Top={1},Right={2},Bottom={3}}}", Left, Top, Right, Bottom);
|
||||
}
|
||||
}
|
||||
|
||||
public struct WindowPlacement
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public int Length;
|
||||
|
||||
[UsedImplicitly]
|
||||
public int Flags;
|
||||
|
||||
[UsedImplicitly]
|
||||
public uint ShowCommand;
|
||||
|
||||
[UsedImplicitly]
|
||||
public Point MinPosition;
|
||||
|
||||
[UsedImplicitly]
|
||||
public Point MaxPosition;
|
||||
|
||||
[UsedImplicitly]
|
||||
public Rect NormalPosition;
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum WindowPositionFlags
|
||||
{
|
||||
NoMove = 0x0002
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct WindowPosition
|
||||
{
|
||||
public nint Handle;
|
||||
public nint HandleInsertAfter;
|
||||
public int Left;
|
||||
public int Top;
|
||||
public int Width;
|
||||
public int Height;
|
||||
public WindowPositionFlags Flags;
|
||||
|
||||
public int Right => Left + Width;
|
||||
public int Bottom => Top + Height;
|
||||
|
||||
public bool IsSameLocationAndSize(WindowPosition compare)
|
||||
{
|
||||
return compare.Left == Left && compare.Top == Top && compare.Width == Width && compare.Height == Height;
|
||||
}
|
||||
|
||||
public bool IsSameSize(WindowPosition compare)
|
||||
{
|
||||
return compare.Width == Width && compare.Height == Height;
|
||||
}
|
||||
}
|
||||
|
||||
public enum WindowMessage
|
||||
{
|
||||
WindowPositionChanging = 0x0046,
|
||||
EnterSizeMove = 0x0231,
|
||||
ExitSizeMove = 0x0232
|
||||
}
|
||||
|
||||
|
||||
[LibraryImport("user32.dll")]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
public static partial bool GetWindowPlacement(nint hWnd, ref WindowPlacement lpWindowPlacement);
|
||||
}
|
||||
15
README.md
Normal file
15
README.md
Normal file
@@ -0,0 +1,15 @@
|
||||
# ChrisKaczor.Wpf.Windows.SnappingWindow
|
||||
|
||||
Extends the base WPF window to allow snapping to screen edges and/or other specified windows.
|
||||
|
||||
## Authors
|
||||
|
||||
* **Chris Kaczor** - *Initial work* - https://github.com/ckaczor - https://chriskaczor.com
|
||||
|
||||
## License
|
||||
|
||||
This project is licensed under the MIT License - see the [LICENSE.md](LICENSE.md) file for details.
|
||||
|
||||
## Disclaimer
|
||||
|
||||
This code is used by my various personal projects and may not be useful or work in all use cases.
|
||||
450
SnappingWindow.cs
Normal file
450
SnappingWindow.cs
Normal file
@@ -0,0 +1,450 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Windows;
|
||||
using System.Windows.Interop;
|
||||
using JetBrains.Annotations;
|
||||
using WpfScreenHelper;
|
||||
using Rectangle = System.Drawing.Rectangle;
|
||||
|
||||
namespace ChrisKaczor.Wpf.Windows
|
||||
{
|
||||
[PublicAPI]
|
||||
public class SnappingWindow : Window
|
||||
{
|
||||
#region Member variables
|
||||
|
||||
private HwndSource? _hWndSource;
|
||||
private bool _inSizeMove;
|
||||
private PInvoke.WindowPosition _lastWindowPosition;
|
||||
private List<WindowInformation>? _otherWindows;
|
||||
|
||||
#endregion
|
||||
|
||||
private class WindowBorderRectangles
|
||||
{
|
||||
public WindowBorderRectangles(Rectangle windowPosition, int width, bool inside)
|
||||
{
|
||||
var offset = inside ? width : 0;
|
||||
var actualWidth = inside ? width * 2 : width;
|
||||
|
||||
Top = new Rectangle(windowPosition.Left, windowPosition.Top - offset, windowPosition.Width, actualWidth);
|
||||
Bottom = new Rectangle(windowPosition.Left, windowPosition.Bottom - offset, windowPosition.Width, actualWidth);
|
||||
Left = new Rectangle(windowPosition.Left - offset, windowPosition.Top, actualWidth, windowPosition.Height);
|
||||
Right = new Rectangle(windowPosition.Right - offset, windowPosition.Top, actualWidth, windowPosition.Height);
|
||||
}
|
||||
|
||||
public WindowBorderRectangles(PInvoke.WindowPosition windowPosition, int width, bool inside)
|
||||
{
|
||||
var offset = inside ? width : 0;
|
||||
var actualWidth = inside ? width * 2 : width;
|
||||
|
||||
Top = new Rectangle(windowPosition.Left, windowPosition.Top - offset, windowPosition.Width, actualWidth);
|
||||
Bottom = new Rectangle(windowPosition.Left, windowPosition.Bottom - offset, windowPosition.Width, actualWidth);
|
||||
Left = new Rectangle(windowPosition.Left - offset, windowPosition.Top, actualWidth, windowPosition.Height);
|
||||
Right = new Rectangle(windowPosition.Right - offset, windowPosition.Top, actualWidth, windowPosition.Height);
|
||||
}
|
||||
|
||||
public Rectangle Top { get; }
|
||||
public Rectangle Bottom { get; }
|
||||
public Rectangle Left { get; }
|
||||
public Rectangle Right { get; }
|
||||
}
|
||||
|
||||
private class ResizeSide
|
||||
{
|
||||
public ResizeSide(PInvoke.WindowPosition position1, PInvoke.WindowPosition position2)
|
||||
{
|
||||
if (position1.IsSameSize(position2))
|
||||
return;
|
||||
|
||||
IsTop = position1.Top != position2.Top;
|
||||
IsBottom = position1.Bottom != position2.Bottom;
|
||||
IsLeft = position1.Left != position2.Left;
|
||||
IsRight = position1.Right != position2.Right;
|
||||
}
|
||||
|
||||
public bool IsTop { get; }
|
||||
public bool IsBottom { get; }
|
||||
public bool IsLeft { get; }
|
||||
public bool IsRight { get; }
|
||||
}
|
||||
|
||||
#region Enumerations
|
||||
|
||||
private enum SnapMode
|
||||
{
|
||||
Move,
|
||||
Resize
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Properties
|
||||
|
||||
protected virtual int SnapDistance => 20;
|
||||
|
||||
protected virtual List<WindowInformation>? OtherWindows => null;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Window overrides
|
||||
|
||||
protected override void OnSourceInitialized(EventArgs e)
|
||||
{
|
||||
base.OnSourceInitialized(e);
|
||||
|
||||
// Store the window handle
|
||||
_hWndSource = PresentationSource.FromVisual(this) as HwndSource;
|
||||
|
||||
// Add a hook
|
||||
_hWndSource?.AddHook(WndProc);
|
||||
}
|
||||
|
||||
protected override void OnClosed(EventArgs e)
|
||||
{
|
||||
base.OnClosed(e);
|
||||
|
||||
// Unhook the window procedure
|
||||
_hWndSource?.RemoveHook(WndProc);
|
||||
_hWndSource?.Dispose();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Window procedure
|
||||
|
||||
protected virtual nint WndProc(nint hWnd, int msg, nint wParam, nint lParam, ref bool handled)
|
||||
{
|
||||
switch (msg)
|
||||
{
|
||||
case (int) PInvoke.WindowMessage.WindowPositionChanging:
|
||||
return OnWindowPositionChanging(lParam, ref handled);
|
||||
|
||||
case (int) PInvoke.WindowMessage.EnterSizeMove:
|
||||
|
||||
// Initialize the last window position
|
||||
_lastWindowPosition = new PInvoke.WindowPosition
|
||||
{
|
||||
Left = (int) Left,
|
||||
Width = (int) Width,
|
||||
Height = (int) Height,
|
||||
Top = (int) Top
|
||||
};
|
||||
|
||||
// Store the current other windows
|
||||
_otherWindows = OtherWindows;
|
||||
|
||||
_inSizeMove = true;
|
||||
|
||||
break;
|
||||
|
||||
case (int) PInvoke.WindowMessage.ExitSizeMove:
|
||||
_inSizeMove = false;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
return nint.Zero;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Snapping
|
||||
|
||||
private nint OnWindowPositionChanging(nint lParam, ref bool handled)
|
||||
{
|
||||
if (!_inSizeMove)
|
||||
return nint.Zero;
|
||||
|
||||
var snapDistance = SnapDistance;
|
||||
|
||||
// Initialize whether we've updated the position
|
||||
var updated = false;
|
||||
|
||||
// Convert the lParam into the current structure
|
||||
var windowPosition = (PInvoke.WindowPosition) Marshal.PtrToStructure(lParam, typeof(PInvoke.WindowPosition))!;
|
||||
|
||||
// If the window flags indicate no movement then do nothing
|
||||
if ((windowPosition.Flags & PInvoke.WindowPositionFlags.NoMove) != 0)
|
||||
return nint.Zero;
|
||||
|
||||
// If nothing changed then do nothing
|
||||
if (_lastWindowPosition.IsSameLocationAndSize(windowPosition))
|
||||
return nint.Zero;
|
||||
|
||||
// Figure out if the window is being moved or resized
|
||||
var snapMode = _lastWindowPosition.IsSameSize(windowPosition) ? SnapMode.Move : SnapMode.Resize;
|
||||
|
||||
// Figure out what side is resizing
|
||||
var resizeSide = new ResizeSide(windowPosition, _lastWindowPosition);
|
||||
|
||||
// Get the screen the cursor is currently on
|
||||
var screen = Screen.FromPoint(MouseHelper.MousePosition);
|
||||
|
||||
// Create a rectangle based on the current working area of the screen
|
||||
var snapToBorder = screen.WorkingArea;
|
||||
|
||||
// Deflate the rectangle based on the snap distance
|
||||
snapToBorder.Inflate(-snapDistance, -snapDistance);
|
||||
|
||||
if (snapMode == SnapMode.Resize)
|
||||
{
|
||||
// See if we need to snap on the left
|
||||
if (windowPosition.Left < snapToBorder.Left)
|
||||
{
|
||||
windowPosition.Width += windowPosition.Left - (int) screen.WorkingArea.Left;
|
||||
windowPosition.Left = (int) screen.WorkingArea.Left;
|
||||
|
||||
updated = true;
|
||||
}
|
||||
|
||||
// See if we need to snap on the right
|
||||
if (windowPosition.Right > snapToBorder.Right)
|
||||
{
|
||||
windowPosition.Width += (int) screen.WorkingArea.Right - windowPosition.Right;
|
||||
|
||||
updated = true;
|
||||
}
|
||||
|
||||
// See if we need to snap to the top
|
||||
if (windowPosition.Top < snapToBorder.Top)
|
||||
{
|
||||
windowPosition.Height += windowPosition.Top - (int) screen.WorkingArea.Top;
|
||||
windowPosition.Top = (int) screen.WorkingArea.Top;
|
||||
|
||||
updated = true;
|
||||
}
|
||||
|
||||
// See if we need to snap to the bottom
|
||||
if (windowPosition.Bottom > snapToBorder.Bottom)
|
||||
{
|
||||
windowPosition.Height += (int) screen.WorkingArea.Bottom - windowPosition.Bottom;
|
||||
|
||||
updated = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// See if we need to snap on the left
|
||||
if (windowPosition.Left < snapToBorder.Left)
|
||||
{
|
||||
windowPosition.Left = (int) screen.WorkingArea.Left;
|
||||
updated = true;
|
||||
}
|
||||
|
||||
// See if we need to snap on the top
|
||||
if (windowPosition.Top < snapToBorder.Top)
|
||||
{
|
||||
windowPosition.Top = (int) screen.WorkingArea.Top;
|
||||
updated = true;
|
||||
}
|
||||
|
||||
// See if we need to snap on the right
|
||||
if (windowPosition.Right > snapToBorder.Right)
|
||||
{
|
||||
windowPosition.Left = (int) screen.WorkingArea.Right - windowPosition.Width;
|
||||
updated = true;
|
||||
}
|
||||
|
||||
// See if we need to snap on the bottom
|
||||
if (windowPosition.Bottom > snapToBorder.Bottom)
|
||||
{
|
||||
windowPosition.Top = (int) screen.WorkingArea.Bottom - windowPosition.Height;
|
||||
updated = true;
|
||||
}
|
||||
}
|
||||
|
||||
var otherWindows = _otherWindows;
|
||||
|
||||
if (otherWindows is { Count: > 0 })
|
||||
{
|
||||
// Get the snap source rectangles for the window being changed
|
||||
var sourceRectangles = new WindowBorderRectangles(windowPosition, 1, false);
|
||||
|
||||
// Loop over all other windows looking to see if we should stick
|
||||
foreach (var otherWindow in otherWindows)
|
||||
{
|
||||
// Get a rectangle with the bounds of the other window
|
||||
var otherWindowRect = otherWindow.Location;
|
||||
|
||||
// Get the snap target rectangles for the current window
|
||||
var targetRectangles = new WindowBorderRectangles(otherWindow.Location, snapDistance, true);
|
||||
|
||||
if (snapMode == SnapMode.Move)
|
||||
{
|
||||
if (sourceRectangles.Left.IntersectsWith(targetRectangles.Right))
|
||||
{
|
||||
windowPosition.Left = otherWindowRect.Right;
|
||||
updated = true;
|
||||
}
|
||||
|
||||
if (sourceRectangles.Right.IntersectsWith(targetRectangles.Left))
|
||||
{
|
||||
windowPosition.Left = otherWindowRect.Left - windowPosition.Width;
|
||||
updated = true;
|
||||
}
|
||||
|
||||
if (sourceRectangles.Top.IntersectsWith(targetRectangles.Bottom))
|
||||
{
|
||||
windowPosition.Top = otherWindowRect.Bottom;
|
||||
updated = true;
|
||||
}
|
||||
|
||||
if (sourceRectangles.Bottom.IntersectsWith(targetRectangles.Top))
|
||||
{
|
||||
windowPosition.Top = otherWindowRect.Top - windowPosition.Height;
|
||||
updated = true;
|
||||
}
|
||||
|
||||
if (windowPosition.Top == otherWindowRect.Bottom || windowPosition.Bottom == otherWindowRect.Top)
|
||||
{
|
||||
if (Math.Abs(windowPosition.Left - otherWindowRect.Left) <= snapDistance)
|
||||
{
|
||||
windowPosition.Left = otherWindowRect.Left;
|
||||
|
||||
updated = true;
|
||||
}
|
||||
|
||||
if (Math.Abs(windowPosition.Right - otherWindowRect.Right) <= snapDistance)
|
||||
{
|
||||
windowPosition.Left = otherWindowRect.Right - windowPosition.Width;
|
||||
|
||||
updated = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (windowPosition.Left == otherWindowRect.Right || windowPosition.Right == otherWindowRect.Left)
|
||||
{
|
||||
if (Math.Abs(otherWindowRect.Bottom - windowPosition.Bottom) <= snapDistance)
|
||||
{
|
||||
windowPosition.Top = otherWindowRect.Bottom - windowPosition.Height;
|
||||
|
||||
updated = true;
|
||||
}
|
||||
|
||||
if (Math.Abs(otherWindowRect.Top - windowPosition.Top) <= snapDistance)
|
||||
{
|
||||
windowPosition.Top = otherWindowRect.Top;
|
||||
|
||||
updated = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (resizeSide.IsLeft)
|
||||
{
|
||||
// Check the current window left against the other window right
|
||||
if (sourceRectangles.Left.IntersectsWith(targetRectangles.Right))
|
||||
{
|
||||
var sign = windowPosition.Left < otherWindowRect.Right ? -1 : 1;
|
||||
|
||||
windowPosition.Width += Math.Abs(otherWindowRect.Right - windowPosition.Left) * sign;
|
||||
windowPosition.Left = otherWindowRect.Right;
|
||||
|
||||
updated = true;
|
||||
}
|
||||
else if (windowPosition.Top == otherWindowRect.Bottom || windowPosition.Bottom == otherWindowRect.Top)
|
||||
{
|
||||
if (Math.Abs(windowPosition.Left - otherWindowRect.Left) <= snapDistance)
|
||||
{
|
||||
var sign = windowPosition.Left < otherWindowRect.Left ? -1 : 1;
|
||||
|
||||
windowPosition.Width += Math.Abs(otherWindowRect.Left - windowPosition.Left) * sign;
|
||||
windowPosition.Left = otherWindowRect.Left;
|
||||
|
||||
updated = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (resizeSide.IsRight)
|
||||
{
|
||||
// Check the current window right against the other window left
|
||||
if (sourceRectangles.Right.IntersectsWith(targetRectangles.Left))
|
||||
{
|
||||
var sign = windowPosition.Right < otherWindowRect.Left ? 1 : -1;
|
||||
|
||||
windowPosition.Width += Math.Abs(otherWindowRect.Left - windowPosition.Right) * sign;
|
||||
|
||||
updated = true;
|
||||
}
|
||||
else if (windowPosition.Top == otherWindowRect.Bottom || windowPosition.Bottom == otherWindowRect.Top)
|
||||
{
|
||||
if (Math.Abs(windowPosition.Right - otherWindowRect.Right) <= snapDistance)
|
||||
{
|
||||
var sign = windowPosition.Right < otherWindowRect.Right ? 1 : -1;
|
||||
|
||||
windowPosition.Width += Math.Abs(otherWindowRect.Right - windowPosition.Right) * sign;
|
||||
|
||||
updated = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (resizeSide.IsBottom)
|
||||
{
|
||||
// Check the current window bottom against the other window top
|
||||
if (sourceRectangles.Bottom.IntersectsWith(targetRectangles.Top))
|
||||
{
|
||||
var sign = windowPosition.Bottom < otherWindowRect.Top ? 1 : -1;
|
||||
|
||||
windowPosition.Height += Math.Abs(otherWindowRect.Top - windowPosition.Bottom) * sign;
|
||||
|
||||
updated = true;
|
||||
}
|
||||
else if (windowPosition.Left == otherWindowRect.Right || windowPosition.Right == otherWindowRect.Left)
|
||||
{
|
||||
if (Math.Abs(otherWindowRect.Bottom - windowPosition.Bottom) <= snapDistance)
|
||||
{
|
||||
var sign = windowPosition.Bottom < otherWindowRect.Bottom ? 1 : -1;
|
||||
|
||||
windowPosition.Height += Math.Abs(otherWindowRect.Bottom - windowPosition.Bottom) * sign;
|
||||
|
||||
updated = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (resizeSide.IsTop)
|
||||
{
|
||||
// Check the current window top against the other window bottom
|
||||
if (sourceRectangles.Top.IntersectsWith(targetRectangles.Bottom))
|
||||
{
|
||||
var sign = windowPosition.Top < otherWindowRect.Bottom ? 1 : -1;
|
||||
|
||||
windowPosition.Height -= Math.Abs(otherWindowRect.Bottom - windowPosition.Top) * sign;
|
||||
windowPosition.Top = otherWindowRect.Bottom;
|
||||
|
||||
updated = true;
|
||||
}
|
||||
else if (windowPosition.Left == otherWindowRect.Right || windowPosition.Right == otherWindowRect.Left)
|
||||
{
|
||||
if (Math.Abs(otherWindowRect.Top - windowPosition.Top) <= snapDistance)
|
||||
{
|
||||
var sign = windowPosition.Top < otherWindowRect.Top ? -1 : 1;
|
||||
|
||||
windowPosition.Height += Math.Abs(otherWindowRect.Top - windowPosition.Top) * sign;
|
||||
windowPosition.Top = otherWindowRect.Top;
|
||||
|
||||
updated = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Update the last window position
|
||||
_lastWindowPosition = windowPosition;
|
||||
|
||||
if (!updated) return nint.Zero;
|
||||
|
||||
Marshal.StructureToPtr(windowPosition, lParam, true);
|
||||
handled = true;
|
||||
|
||||
return nint.Zero;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
27
WindowInformation.cs
Normal file
27
WindowInformation.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
using System.Drawing;
|
||||
|
||||
namespace ChrisKaczor.Wpf.Windows;
|
||||
|
||||
public class WindowInformation
|
||||
{
|
||||
private nint Handle { get; }
|
||||
public Rectangle Location { get; }
|
||||
|
||||
public WindowInformation(nint handle)
|
||||
{
|
||||
Handle = handle;
|
||||
|
||||
var windowPlacement = new PInvoke.WindowPlacement();
|
||||
PInvoke.GetWindowPlacement(Handle, ref windowPlacement);
|
||||
|
||||
var normalPosition = windowPlacement.NormalPosition;
|
||||
|
||||
Location = new Rectangle(normalPosition.X, normalPosition.Y, normalPosition.Width, normalPosition.Height);
|
||||
}
|
||||
|
||||
public WindowInformation(nint handle, Rectangle location)
|
||||
{
|
||||
Handle = handle;
|
||||
Location = location;
|
||||
}
|
||||
}
|
||||
27
Wpf.Windows.SnappingWindow.csproj
Normal file
27
Wpf.Windows.SnappingWindow.csproj
Normal file
@@ -0,0 +1,27 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net7.0-windows</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<UseWPF>true</UseWPF>
|
||||
<RootNamespace>ChrisKaczor.Wpf.Windows</RootNamespace>
|
||||
<Title>ChrisKaczor.Wpf.Windows.SnappingWindow</Title>
|
||||
<Authors>Chris Kaczor</Authors>
|
||||
<Product>ChrisKaczor.Wpf.Windows.SnappingWindow</Product>
|
||||
<RepositoryUrl>https://github.com/ckaczor/ChrisKaczor.Wpf.Windows.SnappingWindow</RepositoryUrl>
|
||||
<PackageReadmeFile>README.md</PackageReadmeFile>
|
||||
<Description>Extends the base WPF window to allow snapping to screen edges and/or other specified windows.</Description>
|
||||
<PackageId>ChrisKaczor.Wpf.Windows.SnappingWindow</PackageId>
|
||||
<PackageReadmeFile>README.md</PackageReadmeFile>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="JetBrains.Annotations" Version="2022.3.1" />
|
||||
<PackageReference Include="WpfScreenHelper" Version="2.1.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Update="README.md">
|
||||
<Pack>True</Pack>
|
||||
<PackagePath>\</PackagePath>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
25
Wpf.Windows.SnappingWindow.sln
Normal file
25
Wpf.Windows.SnappingWindow.sln
Normal file
@@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.5.33424.131
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Wpf.Windows.SnappingWindow", "Wpf.Windows.SnappingWindow.csproj", "{E617775F-9345-4532-B883-3B227A5CAC9D}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{E617775F-9345-4532-B883-3B227A5CAC9D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{E617775F-9345-4532-B883-3B227A5CAC9D}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{E617775F-9345-4532-B883-3B227A5CAC9D}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{E617775F-9345-4532-B883-3B227A5CAC9D}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {80F2171E-35CA-4020-812E-DBA70B71E902}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
45
azure-pipelines.yml
Normal file
45
azure-pipelines.yml
Normal file
@@ -0,0 +1,45 @@
|
||||
name: 1.0.$(Rev:r)
|
||||
|
||||
pr: none
|
||||
|
||||
trigger:
|
||||
batch: 'true'
|
||||
branches:
|
||||
include:
|
||||
- main
|
||||
|
||||
pool:
|
||||
vmImage: 'windows-latest'
|
||||
|
||||
variables:
|
||||
buildConfiguration: 'Release'
|
||||
|
||||
steps:
|
||||
|
||||
- task: DotNetCoreCLI@2
|
||||
displayName: 'dotnet build'
|
||||
inputs:
|
||||
command: 'build'
|
||||
arguments: '--configuration $(buildConfiguration)'
|
||||
projects: 'Wpf.Windows.SnappingWindow.csproj'
|
||||
|
||||
- task: DotNetCoreCLI@2
|
||||
displayName: "dotnet pack"
|
||||
inputs:
|
||||
command: 'pack'
|
||||
arguments: '--configuration $(buildConfiguration)'
|
||||
packagesToPack: 'Wpf.Windows.SnappingWindow.csproj'
|
||||
nobuild: true
|
||||
versioningScheme: 'byBuildNumber'
|
||||
|
||||
- task: NuGetCommand@2
|
||||
displayName: 'nuget push'
|
||||
inputs:
|
||||
command: 'push'
|
||||
feedsToUse: 'select'
|
||||
packagesToPush: '$(Build.ArtifactStagingDirectory)/**/*.nupkg;!$(Build.ArtifactStagingDirectory)/**/*.symbols.nupkg'
|
||||
nuGetFeedType: external
|
||||
publishFeedCredentials: 'NuGet'
|
||||
publishVstsFeed: 'Packages'
|
||||
versioningScheme: 'byBuildNumber'
|
||||
allowPackageConflicts: true
|
||||
Reference in New Issue
Block a user