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.gitignore
vendored
Normal file
350
.gitignore
vendored
Normal file
@@ -0,0 +1,350 @@
|
|||||||
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## Ignore Visual Studio temporary files, build results, and
|
||||||
|
## files generated by popular Visual Studio add-ons.
|
||||||
|
##
|
||||||
|
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||||
|
|
||||||
|
# User-specific files
|
||||||
|
*.rsuser
|
||||||
|
*.suo
|
||||||
|
*.user
|
||||||
|
*.userosscache
|
||||||
|
*.sln.docstates
|
||||||
|
|
||||||
|
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||||
|
*.userprefs
|
||||||
|
|
||||||
|
# Mono auto generated files
|
||||||
|
mono_crash.*
|
||||||
|
|
||||||
|
# Build results
|
||||||
|
[Dd]ebug/
|
||||||
|
[Dd]ebugPublic/
|
||||||
|
[Rr]elease/
|
||||||
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[Rr]eleases/
|
||||||
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x64/
|
||||||
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x86/
|
||||||
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[Aa][Rr][Mm]/
|
||||||
|
[Aa][Rr][Mm]64/
|
||||||
|
bld/
|
||||||
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[Bb]in/
|
||||||
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[Oo]bj/
|
||||||
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[Ll]og/
|
||||||
|
[Ll]ogs/
|
||||||
|
|
||||||
|
# Visual Studio 2015/2017 cache/options directory
|
||||||
|
.vs/
|
||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
|
#wwwroot/
|
||||||
|
|
||||||
|
# Visual Studio 2017 auto generated files
|
||||||
|
Generated\ Files/
|
||||||
|
|
||||||
|
# MSTest test Results
|
||||||
|
[Tt]est[Rr]esult*/
|
||||||
|
[Bb]uild[Ll]og.*
|
||||||
|
|
||||||
|
# NUnit
|
||||||
|
*.VisualState.xml
|
||||||
|
TestResult.xml
|
||||||
|
nunit-*.xml
|
||||||
|
|
||||||
|
# Build Results of an ATL Project
|
||||||
|
[Dd]ebugPS/
|
||||||
|
[Rr]eleasePS/
|
||||||
|
dlldata.c
|
||||||
|
|
||||||
|
# Benchmark Results
|
||||||
|
BenchmarkDotNet.Artifacts/
|
||||||
|
|
||||||
|
# .NET Core
|
||||||
|
project.lock.json
|
||||||
|
project.fragment.lock.json
|
||||||
|
artifacts/
|
||||||
|
|
||||||
|
# StyleCop
|
||||||
|
StyleCopReport.xml
|
||||||
|
|
||||||
|
# Files built by Visual Studio
|
||||||
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*_i.c
|
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*_p.c
|
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*_h.h
|
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*.ilk
|
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*.meta
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*.obj
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*.iobj
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|
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*.pdb
|
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*.ipdb
|
||||||
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*.pgc
|
||||||
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*.pgd
|
||||||
|
*.rsp
|
||||||
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*.sbr
|
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*.tlb
|
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*.tli
|
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*.tlh
|
||||||
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*.tmp
|
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*.tmp_proj
|
||||||
|
*_wpftmp.csproj
|
||||||
|
*.log
|
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*.vspscc
|
||||||
|
*.vssscc
|
||||||
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.builds
|
||||||
|
*.pidb
|
||||||
|
*.svclog
|
||||||
|
*.scc
|
||||||
|
|
||||||
|
# Chutzpah Test files
|
||||||
|
_Chutzpah*
|
||||||
|
|
||||||
|
# Visual C++ cache files
|
||||||
|
ipch/
|
||||||
|
*.aps
|
||||||
|
*.ncb
|
||||||
|
*.opendb
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
|
*.cachefile
|
||||||
|
*.VC.db
|
||||||
|
*.VC.VC.opendb
|
||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
*.psess
|
||||||
|
*.vsp
|
||||||
|
*.vspx
|
||||||
|
*.sap
|
||||||
|
|
||||||
|
# Visual Studio Trace Files
|
||||||
|
*.e2e
|
||||||
|
|
||||||
|
# TFS 2012 Local Workspace
|
||||||
|
$tf/
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
*.gpState
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
_ReSharper*/
|
||||||
|
*.[Rr]e[Ss]harper
|
||||||
|
*.DotSettings.user
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
||||||
|
_TeamCity*
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
*.dotCover
|
||||||
|
|
||||||
|
# AxoCover is a Code Coverage Tool
|
||||||
|
.axoCover/*
|
||||||
|
!.axoCover/settings.json
|
||||||
|
|
||||||
|
# Visual Studio code coverage results
|
||||||
|
*.coverage
|
||||||
|
*.coveragexml
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
_NCrunch_*
|
||||||
|
.*crunch*.local.xml
|
||||||
|
nCrunchTemp_*
|
||||||
|
|
||||||
|
# MightyMoose
|
||||||
|
*.mm.*
|
||||||
|
AutoTest.Net/
|
||||||
|
|
||||||
|
# Web workbench (sass)
|
||||||
|
.sass-cache/
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
[Ee]xpress/
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
DocProject/buildhelp/
|
||||||
|
DocProject/Help/*.HxT
|
||||||
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DocProject/Help/*.HxC
|
||||||
|
DocProject/Help/*.hhc
|
||||||
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DocProject/Help/*.hhk
|
||||||
|
DocProject/Help/*.hhp
|
||||||
|
DocProject/Help/Html2
|
||||||
|
DocProject/Help/html
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.azurePubxml
|
||||||
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
|
*.pubxml
|
||||||
|
*.publishproj
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
|
PublishScripts/
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
*.nupkg
|
||||||
|
# NuGet Symbol Packages
|
||||||
|
*.snupkg
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
**/[Pp]ackages/*
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
!**/[Pp]ackages/build/
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
#!**/[Pp]ackages/repositories.config
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
*.nuget.props
|
||||||
|
*.nuget.targets
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
csx/
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
ecf/
|
||||||
|
rcf/
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
AppPackages/
|
||||||
|
BundleArtifacts/
|
||||||
|
Package.StoreAssociation.xml
|
||||||
|
_pkginfo.txt
|
||||||
|
*.appx
|
||||||
|
*.appxbundle
|
||||||
|
*.appxupload
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
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*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!?*.[Cc]ache/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
ClientBin/
|
||||||
|
~$*
|
||||||
|
*~
|
||||||
|
*.dbmdl
|
||||||
|
*.dbproj.schemaview
|
||||||
|
*.jfm
|
||||||
|
*.pfx
|
||||||
|
*.publishsettings
|
||||||
|
orleans.codegen.cs
|
||||||
|
|
||||||
|
# Including strong name files can present a security risk
|
||||||
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||||
|
#*.snk
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
#bower_components/
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
ServiceFabricBackup/
|
||||||
|
*.rptproj.bak
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
*.mdf
|
||||||
|
*.ldf
|
||||||
|
*.ndf
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
*.rdl.data
|
||||||
|
*.bim.layout
|
||||||
|
*.bim_*.settings
|
||||||
|
*.rptproj.rsuser
|
||||||
|
*- [Bb]ackup.rdl
|
||||||
|
*- [Bb]ackup ([0-9]).rdl
|
||||||
|
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
FakesAssemblies/
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
*.GhostDoc.xml
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
.ntvs_analysis.dat
|
||||||
|
node_modules/
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
*.plg
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
*.opt
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
|
*.vbw
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
|
**/*.Server/GeneratedArtifacts
|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
|
_Pvt_Extensions
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
|
||||||
|
paket-files/
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
.fake/
|
||||||
|
|
||||||
|
# CodeRush personal settings
|
||||||
|
.cr/personal
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Tabs Studio
|
||||||
|
*.tss
|
||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
*.jmconfig
|
||||||
|
|
||||||
|
# BizTalk build output
|
||||||
|
*.btp.cs
|
||||||
|
*.btm.cs
|
||||||
|
*.odx.cs
|
||||||
|
*.xsd.cs
|
||||||
|
|
||||||
|
# OpenCover UI analysis results
|
||||||
|
OpenCover/
|
||||||
|
|
||||||
|
# Azure Stream Analytics local run output
|
||||||
|
ASALocalRun/
|
||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
|
||||||
|
*.binlog
|
||||||
|
|
||||||
|
# NVidia Nsight GPU debugger configuration file
|
||||||
|
*.nvuser
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
|
.mfractor/
|
||||||
|
|
||||||
|
# Local History for Visual Studio
|
||||||
|
.localhistory/
|
||||||
|
|
||||||
|
# BeatPulse healthcheck temp database
|
||||||
|
healthchecksdb
|
||||||
|
|
||||||
|
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||||
|
MigrationBackup/
|
||||||
|
|
||||||
|
# Ionide (cross platform F# VS Code tools) working folder
|
||||||
|
.ionide/
|
||||||
10
AssemblyInfo.cs
Normal file
10
AssemblyInfo.cs
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
using System.Windows;
|
||||||
|
|
||||||
|
[assembly: ThemeInfo(
|
||||||
|
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
|
||||||
|
//(used if a resource is not found in the page,
|
||||||
|
// or application resource dictionaries)
|
||||||
|
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
|
||||||
|
//(used if a resource is not found in the page,
|
||||||
|
// app, or any theme specific resource dictionaries)
|
||||||
|
)]
|
||||||
21
LICENSE
Normal file
21
LICENSE
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
MIT License
|
||||||
|
|
||||||
|
Copyright (c) 2023 Chris Kaczor
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
||||||
182
PInvoke.cs
Normal file
182
PInvoke.cs
Normal file
@@ -0,0 +1,182 @@
|
|||||||
|
using System;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using JetBrains.Annotations;
|
||||||
|
|
||||||
|
namespace ChrisKaczor.Wpf.Windows;
|
||||||
|
|
||||||
|
internal partial class PInvoke
|
||||||
|
{
|
||||||
|
[StructLayout(LayoutKind.Sequential)]
|
||||||
|
public struct Point
|
||||||
|
{
|
||||||
|
public int X;
|
||||||
|
public int Y;
|
||||||
|
|
||||||
|
public Point(int x, int y)
|
||||||
|
{
|
||||||
|
X = x;
|
||||||
|
Y = y;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Point(System.Drawing.Point pt) : this(pt.X, pt.Y) { }
|
||||||
|
|
||||||
|
public static implicit operator System.Drawing.Point(Point p)
|
||||||
|
{
|
||||||
|
return new System.Drawing.Point(p.X, p.Y);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static implicit operator Point(System.Drawing.Point p)
|
||||||
|
{
|
||||||
|
return new Point(p.X, p.Y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[StructLayout(LayoutKind.Sequential)]
|
||||||
|
public struct Rect
|
||||||
|
{
|
||||||
|
public int Left, Top, Right, Bottom;
|
||||||
|
|
||||||
|
public Rect(int left, int top, int right, int bottom)
|
||||||
|
{
|
||||||
|
Left = left;
|
||||||
|
Top = top;
|
||||||
|
Right = right;
|
||||||
|
Bottom = bottom;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Rect(System.Drawing.Rectangle r) : this(r.Left, r.Top, r.Right, r.Bottom) { }
|
||||||
|
|
||||||
|
public int X
|
||||||
|
{
|
||||||
|
get => Left;
|
||||||
|
set { Right -= (Left - value); Left = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public int Y
|
||||||
|
{
|
||||||
|
get => Top;
|
||||||
|
set { Bottom -= (Top - value); Top = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public int Height
|
||||||
|
{
|
||||||
|
get => Bottom - Top;
|
||||||
|
set => Bottom = value + Top;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int Width
|
||||||
|
{
|
||||||
|
get => Right - Left;
|
||||||
|
set => Right = value + Left;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static implicit operator System.Drawing.Rectangle(Rect r)
|
||||||
|
{
|
||||||
|
return new System.Drawing.Rectangle(r.Left, r.Top, r.Width, r.Height);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static implicit operator Rect(System.Drawing.Rectangle r)
|
||||||
|
{
|
||||||
|
return new Rect(r);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool operator ==(Rect r1, Rect r2)
|
||||||
|
{
|
||||||
|
return r1.Equals(r2);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool operator !=(Rect r1, Rect r2)
|
||||||
|
{
|
||||||
|
return !r1.Equals(r2);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Equals(Rect r)
|
||||||
|
{
|
||||||
|
return r.Left == Left && r.Top == Top && r.Right == Right && r.Bottom == Bottom;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool Equals(object? obj)
|
||||||
|
{
|
||||||
|
return obj switch
|
||||||
|
{
|
||||||
|
Rect rect => Equals(rect),
|
||||||
|
System.Drawing.Rectangle rectangle => Equals(new Rect(rectangle)),
|
||||||
|
_ => false
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
public override int GetHashCode()
|
||||||
|
{
|
||||||
|
return ((System.Drawing.Rectangle) this).GetHashCode();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return string.Format(System.Globalization.CultureInfo.CurrentCulture, "{{Left={0},Top={1},Right={2},Bottom={3}}}", Left, Top, Right, Bottom);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public struct WindowPlacement
|
||||||
|
{
|
||||||
|
[UsedImplicitly]
|
||||||
|
public int Length;
|
||||||
|
|
||||||
|
[UsedImplicitly]
|
||||||
|
public int Flags;
|
||||||
|
|
||||||
|
[UsedImplicitly]
|
||||||
|
public uint ShowCommand;
|
||||||
|
|
||||||
|
[UsedImplicitly]
|
||||||
|
public Point MinPosition;
|
||||||
|
|
||||||
|
[UsedImplicitly]
|
||||||
|
public Point MaxPosition;
|
||||||
|
|
||||||
|
[UsedImplicitly]
|
||||||
|
public Rect NormalPosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Flags]
|
||||||
|
public enum WindowPositionFlags
|
||||||
|
{
|
||||||
|
NoMove = 0x0002
|
||||||
|
}
|
||||||
|
|
||||||
|
[StructLayout(LayoutKind.Sequential)]
|
||||||
|
public struct WindowPosition
|
||||||
|
{
|
||||||
|
public nint Handle;
|
||||||
|
public nint HandleInsertAfter;
|
||||||
|
public int Left;
|
||||||
|
public int Top;
|
||||||
|
public int Width;
|
||||||
|
public int Height;
|
||||||
|
public WindowPositionFlags Flags;
|
||||||
|
|
||||||
|
public int Right => Left + Width;
|
||||||
|
public int Bottom => Top + Height;
|
||||||
|
|
||||||
|
public bool IsSameLocationAndSize(WindowPosition compare)
|
||||||
|
{
|
||||||
|
return compare.Left == Left && compare.Top == Top && compare.Width == Width && compare.Height == Height;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsSameSize(WindowPosition compare)
|
||||||
|
{
|
||||||
|
return compare.Width == Width && compare.Height == Height;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum WindowMessage
|
||||||
|
{
|
||||||
|
WindowPositionChanging = 0x0046,
|
||||||
|
EnterSizeMove = 0x0231,
|
||||||
|
ExitSizeMove = 0x0232
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
[LibraryImport("user32.dll")]
|
||||||
|
[return: MarshalAs(UnmanagedType.Bool)]
|
||||||
|
public static partial bool GetWindowPlacement(nint hWnd, ref WindowPlacement lpWindowPlacement);
|
||||||
|
}
|
||||||
15
README.md
Normal file
15
README.md
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
# ChrisKaczor.Wpf.Windows.SnappingWindow
|
||||||
|
|
||||||
|
Extends the base WPF window to allow snapping to screen edges and/or other specified windows.
|
||||||
|
|
||||||
|
## Authors
|
||||||
|
|
||||||
|
* **Chris Kaczor** - *Initial work* - https://github.com/ckaczor - https://chriskaczor.com
|
||||||
|
|
||||||
|
## License
|
||||||
|
|
||||||
|
This project is licensed under the MIT License - see the [LICENSE.md](LICENSE.md) file for details.
|
||||||
|
|
||||||
|
## Disclaimer
|
||||||
|
|
||||||
|
This code is used by my various personal projects and may not be useful or work in all use cases.
|
||||||
450
SnappingWindow.cs
Normal file
450
SnappingWindow.cs
Normal file
@@ -0,0 +1,450 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using System.Windows;
|
||||||
|
using System.Windows.Interop;
|
||||||
|
using JetBrains.Annotations;
|
||||||
|
using WpfScreenHelper;
|
||||||
|
using Rectangle = System.Drawing.Rectangle;
|
||||||
|
|
||||||
|
namespace ChrisKaczor.Wpf.Windows
|
||||||
|
{
|
||||||
|
[PublicAPI]
|
||||||
|
public class SnappingWindow : Window
|
||||||
|
{
|
||||||
|
#region Member variables
|
||||||
|
|
||||||
|
private HwndSource? _hWndSource;
|
||||||
|
private bool _inSizeMove;
|
||||||
|
private PInvoke.WindowPosition _lastWindowPosition;
|
||||||
|
private List<WindowInformation>? _otherWindows;
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private class WindowBorderRectangles
|
||||||
|
{
|
||||||
|
public WindowBorderRectangles(Rectangle windowPosition, int width, bool inside)
|
||||||
|
{
|
||||||
|
var offset = inside ? width : 0;
|
||||||
|
var actualWidth = inside ? width * 2 : width;
|
||||||
|
|
||||||
|
Top = new Rectangle(windowPosition.Left, windowPosition.Top - offset, windowPosition.Width, actualWidth);
|
||||||
|
Bottom = new Rectangle(windowPosition.Left, windowPosition.Bottom - offset, windowPosition.Width, actualWidth);
|
||||||
|
Left = new Rectangle(windowPosition.Left - offset, windowPosition.Top, actualWidth, windowPosition.Height);
|
||||||
|
Right = new Rectangle(windowPosition.Right - offset, windowPosition.Top, actualWidth, windowPosition.Height);
|
||||||
|
}
|
||||||
|
|
||||||
|
public WindowBorderRectangles(PInvoke.WindowPosition windowPosition, int width, bool inside)
|
||||||
|
{
|
||||||
|
var offset = inside ? width : 0;
|
||||||
|
var actualWidth = inside ? width * 2 : width;
|
||||||
|
|
||||||
|
Top = new Rectangle(windowPosition.Left, windowPosition.Top - offset, windowPosition.Width, actualWidth);
|
||||||
|
Bottom = new Rectangle(windowPosition.Left, windowPosition.Bottom - offset, windowPosition.Width, actualWidth);
|
||||||
|
Left = new Rectangle(windowPosition.Left - offset, windowPosition.Top, actualWidth, windowPosition.Height);
|
||||||
|
Right = new Rectangle(windowPosition.Right - offset, windowPosition.Top, actualWidth, windowPosition.Height);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Rectangle Top { get; }
|
||||||
|
public Rectangle Bottom { get; }
|
||||||
|
public Rectangle Left { get; }
|
||||||
|
public Rectangle Right { get; }
|
||||||
|
}
|
||||||
|
|
||||||
|
private class ResizeSide
|
||||||
|
{
|
||||||
|
public ResizeSide(PInvoke.WindowPosition position1, PInvoke.WindowPosition position2)
|
||||||
|
{
|
||||||
|
if (position1.IsSameSize(position2))
|
||||||
|
return;
|
||||||
|
|
||||||
|
IsTop = position1.Top != position2.Top;
|
||||||
|
IsBottom = position1.Bottom != position2.Bottom;
|
||||||
|
IsLeft = position1.Left != position2.Left;
|
||||||
|
IsRight = position1.Right != position2.Right;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsTop { get; }
|
||||||
|
public bool IsBottom { get; }
|
||||||
|
public bool IsLeft { get; }
|
||||||
|
public bool IsRight { get; }
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Enumerations
|
||||||
|
|
||||||
|
private enum SnapMode
|
||||||
|
{
|
||||||
|
Move,
|
||||||
|
Resize
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Properties
|
||||||
|
|
||||||
|
protected virtual int SnapDistance => 20;
|
||||||
|
|
||||||
|
protected virtual List<WindowInformation>? OtherWindows => null;
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Window overrides
|
||||||
|
|
||||||
|
protected override void OnSourceInitialized(EventArgs e)
|
||||||
|
{
|
||||||
|
base.OnSourceInitialized(e);
|
||||||
|
|
||||||
|
// Store the window handle
|
||||||
|
_hWndSource = PresentationSource.FromVisual(this) as HwndSource;
|
||||||
|
|
||||||
|
// Add a hook
|
||||||
|
_hWndSource?.AddHook(WndProc);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnClosed(EventArgs e)
|
||||||
|
{
|
||||||
|
base.OnClosed(e);
|
||||||
|
|
||||||
|
// Unhook the window procedure
|
||||||
|
_hWndSource?.RemoveHook(WndProc);
|
||||||
|
_hWndSource?.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Window procedure
|
||||||
|
|
||||||
|
protected virtual nint WndProc(nint hWnd, int msg, nint wParam, nint lParam, ref bool handled)
|
||||||
|
{
|
||||||
|
switch (msg)
|
||||||
|
{
|
||||||
|
case (int) PInvoke.WindowMessage.WindowPositionChanging:
|
||||||
|
return OnWindowPositionChanging(lParam, ref handled);
|
||||||
|
|
||||||
|
case (int) PInvoke.WindowMessage.EnterSizeMove:
|
||||||
|
|
||||||
|
// Initialize the last window position
|
||||||
|
_lastWindowPosition = new PInvoke.WindowPosition
|
||||||
|
{
|
||||||
|
Left = (int) Left,
|
||||||
|
Width = (int) Width,
|
||||||
|
Height = (int) Height,
|
||||||
|
Top = (int) Top
|
||||||
|
};
|
||||||
|
|
||||||
|
// Store the current other windows
|
||||||
|
_otherWindows = OtherWindows;
|
||||||
|
|
||||||
|
_inSizeMove = true;
|
||||||
|
|
||||||
|
break;
|
||||||
|
|
||||||
|
case (int) PInvoke.WindowMessage.ExitSizeMove:
|
||||||
|
_inSizeMove = false;
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return nint.Zero;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Snapping
|
||||||
|
|
||||||
|
private nint OnWindowPositionChanging(nint lParam, ref bool handled)
|
||||||
|
{
|
||||||
|
if (!_inSizeMove)
|
||||||
|
return nint.Zero;
|
||||||
|
|
||||||
|
var snapDistance = SnapDistance;
|
||||||
|
|
||||||
|
// Initialize whether we've updated the position
|
||||||
|
var updated = false;
|
||||||
|
|
||||||
|
// Convert the lParam into the current structure
|
||||||
|
var windowPosition = (PInvoke.WindowPosition) Marshal.PtrToStructure(lParam, typeof(PInvoke.WindowPosition))!;
|
||||||
|
|
||||||
|
// If the window flags indicate no movement then do nothing
|
||||||
|
if ((windowPosition.Flags & PInvoke.WindowPositionFlags.NoMove) != 0)
|
||||||
|
return nint.Zero;
|
||||||
|
|
||||||
|
// If nothing changed then do nothing
|
||||||
|
if (_lastWindowPosition.IsSameLocationAndSize(windowPosition))
|
||||||
|
return nint.Zero;
|
||||||
|
|
||||||
|
// Figure out if the window is being moved or resized
|
||||||
|
var snapMode = _lastWindowPosition.IsSameSize(windowPosition) ? SnapMode.Move : SnapMode.Resize;
|
||||||
|
|
||||||
|
// Figure out what side is resizing
|
||||||
|
var resizeSide = new ResizeSide(windowPosition, _lastWindowPosition);
|
||||||
|
|
||||||
|
// Get the screen the cursor is currently on
|
||||||
|
var screen = Screen.FromPoint(MouseHelper.MousePosition);
|
||||||
|
|
||||||
|
// Create a rectangle based on the current working area of the screen
|
||||||
|
var snapToBorder = screen.WorkingArea;
|
||||||
|
|
||||||
|
// Deflate the rectangle based on the snap distance
|
||||||
|
snapToBorder.Inflate(-snapDistance, -snapDistance);
|
||||||
|
|
||||||
|
if (snapMode == SnapMode.Resize)
|
||||||
|
{
|
||||||
|
// See if we need to snap on the left
|
||||||
|
if (windowPosition.Left < snapToBorder.Left)
|
||||||
|
{
|
||||||
|
windowPosition.Width += windowPosition.Left - (int) screen.WorkingArea.Left;
|
||||||
|
windowPosition.Left = (int) screen.WorkingArea.Left;
|
||||||
|
|
||||||
|
updated = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// See if we need to snap on the right
|
||||||
|
if (windowPosition.Right > snapToBorder.Right)
|
||||||
|
{
|
||||||
|
windowPosition.Width += (int) screen.WorkingArea.Right - windowPosition.Right;
|
||||||
|
|
||||||
|
updated = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// See if we need to snap to the top
|
||||||
|
if (windowPosition.Top < snapToBorder.Top)
|
||||||
|
{
|
||||||
|
windowPosition.Height += windowPosition.Top - (int) screen.WorkingArea.Top;
|
||||||
|
windowPosition.Top = (int) screen.WorkingArea.Top;
|
||||||
|
|
||||||
|
updated = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// See if we need to snap to the bottom
|
||||||
|
if (windowPosition.Bottom > snapToBorder.Bottom)
|
||||||
|
{
|
||||||
|
windowPosition.Height += (int) screen.WorkingArea.Bottom - windowPosition.Bottom;
|
||||||
|
|
||||||
|
updated = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// See if we need to snap on the left
|
||||||
|
if (windowPosition.Left < snapToBorder.Left)
|
||||||
|
{
|
||||||
|
windowPosition.Left = (int) screen.WorkingArea.Left;
|
||||||
|
updated = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// See if we need to snap on the top
|
||||||
|
if (windowPosition.Top < snapToBorder.Top)
|
||||||
|
{
|
||||||
|
windowPosition.Top = (int) screen.WorkingArea.Top;
|
||||||
|
updated = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// See if we need to snap on the right
|
||||||
|
if (windowPosition.Right > snapToBorder.Right)
|
||||||
|
{
|
||||||
|
windowPosition.Left = (int) screen.WorkingArea.Right - windowPosition.Width;
|
||||||
|
updated = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// See if we need to snap on the bottom
|
||||||
|
if (windowPosition.Bottom > snapToBorder.Bottom)
|
||||||
|
{
|
||||||
|
windowPosition.Top = (int) screen.WorkingArea.Bottom - windowPosition.Height;
|
||||||
|
updated = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var otherWindows = _otherWindows;
|
||||||
|
|
||||||
|
if (otherWindows is { Count: > 0 })
|
||||||
|
{
|
||||||
|
// Get the snap source rectangles for the window being changed
|
||||||
|
var sourceRectangles = new WindowBorderRectangles(windowPosition, 1, false);
|
||||||
|
|
||||||
|
// Loop over all other windows looking to see if we should stick
|
||||||
|
foreach (var otherWindow in otherWindows)
|
||||||
|
{
|
||||||
|
// Get a rectangle with the bounds of the other window
|
||||||
|
var otherWindowRect = otherWindow.Location;
|
||||||
|
|
||||||
|
// Get the snap target rectangles for the current window
|
||||||
|
var targetRectangles = new WindowBorderRectangles(otherWindow.Location, snapDistance, true);
|
||||||
|
|
||||||
|
if (snapMode == SnapMode.Move)
|
||||||
|
{
|
||||||
|
if (sourceRectangles.Left.IntersectsWith(targetRectangles.Right))
|
||||||
|
{
|
||||||
|
windowPosition.Left = otherWindowRect.Right;
|
||||||
|
updated = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (sourceRectangles.Right.IntersectsWith(targetRectangles.Left))
|
||||||
|
{
|
||||||
|
windowPosition.Left = otherWindowRect.Left - windowPosition.Width;
|
||||||
|
updated = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (sourceRectangles.Top.IntersectsWith(targetRectangles.Bottom))
|
||||||
|
{
|
||||||
|
windowPosition.Top = otherWindowRect.Bottom;
|
||||||
|
updated = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (sourceRectangles.Bottom.IntersectsWith(targetRectangles.Top))
|
||||||
|
{
|
||||||
|
windowPosition.Top = otherWindowRect.Top - windowPosition.Height;
|
||||||
|
updated = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (windowPosition.Top == otherWindowRect.Bottom || windowPosition.Bottom == otherWindowRect.Top)
|
||||||
|
{
|
||||||
|
if (Math.Abs(windowPosition.Left - otherWindowRect.Left) <= snapDistance)
|
||||||
|
{
|
||||||
|
windowPosition.Left = otherWindowRect.Left;
|
||||||
|
|
||||||
|
updated = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Math.Abs(windowPosition.Right - otherWindowRect.Right) <= snapDistance)
|
||||||
|
{
|
||||||
|
windowPosition.Left = otherWindowRect.Right - windowPosition.Width;
|
||||||
|
|
||||||
|
updated = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (windowPosition.Left == otherWindowRect.Right || windowPosition.Right == otherWindowRect.Left)
|
||||||
|
{
|
||||||
|
if (Math.Abs(otherWindowRect.Bottom - windowPosition.Bottom) <= snapDistance)
|
||||||
|
{
|
||||||
|
windowPosition.Top = otherWindowRect.Bottom - windowPosition.Height;
|
||||||
|
|
||||||
|
updated = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Math.Abs(otherWindowRect.Top - windowPosition.Top) <= snapDistance)
|
||||||
|
{
|
||||||
|
windowPosition.Top = otherWindowRect.Top;
|
||||||
|
|
||||||
|
updated = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (resizeSide.IsLeft)
|
||||||
|
{
|
||||||
|
// Check the current window left against the other window right
|
||||||
|
if (sourceRectangles.Left.IntersectsWith(targetRectangles.Right))
|
||||||
|
{
|
||||||
|
var sign = windowPosition.Left < otherWindowRect.Right ? -1 : 1;
|
||||||
|
|
||||||
|
windowPosition.Width += Math.Abs(otherWindowRect.Right - windowPosition.Left) * sign;
|
||||||
|
windowPosition.Left = otherWindowRect.Right;
|
||||||
|
|
||||||
|
updated = true;
|
||||||
|
}
|
||||||
|
else if (windowPosition.Top == otherWindowRect.Bottom || windowPosition.Bottom == otherWindowRect.Top)
|
||||||
|
{
|
||||||
|
if (Math.Abs(windowPosition.Left - otherWindowRect.Left) <= snapDistance)
|
||||||
|
{
|
||||||
|
var sign = windowPosition.Left < otherWindowRect.Left ? -1 : 1;
|
||||||
|
|
||||||
|
windowPosition.Width += Math.Abs(otherWindowRect.Left - windowPosition.Left) * sign;
|
||||||
|
windowPosition.Left = otherWindowRect.Left;
|
||||||
|
|
||||||
|
updated = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (resizeSide.IsRight)
|
||||||
|
{
|
||||||
|
// Check the current window right against the other window left
|
||||||
|
if (sourceRectangles.Right.IntersectsWith(targetRectangles.Left))
|
||||||
|
{
|
||||||
|
var sign = windowPosition.Right < otherWindowRect.Left ? 1 : -1;
|
||||||
|
|
||||||
|
windowPosition.Width += Math.Abs(otherWindowRect.Left - windowPosition.Right) * sign;
|
||||||
|
|
||||||
|
updated = true;
|
||||||
|
}
|
||||||
|
else if (windowPosition.Top == otherWindowRect.Bottom || windowPosition.Bottom == otherWindowRect.Top)
|
||||||
|
{
|
||||||
|
if (Math.Abs(windowPosition.Right - otherWindowRect.Right) <= snapDistance)
|
||||||
|
{
|
||||||
|
var sign = windowPosition.Right < otherWindowRect.Right ? 1 : -1;
|
||||||
|
|
||||||
|
windowPosition.Width += Math.Abs(otherWindowRect.Right - windowPosition.Right) * sign;
|
||||||
|
|
||||||
|
updated = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (resizeSide.IsBottom)
|
||||||
|
{
|
||||||
|
// Check the current window bottom against the other window top
|
||||||
|
if (sourceRectangles.Bottom.IntersectsWith(targetRectangles.Top))
|
||||||
|
{
|
||||||
|
var sign = windowPosition.Bottom < otherWindowRect.Top ? 1 : -1;
|
||||||
|
|
||||||
|
windowPosition.Height += Math.Abs(otherWindowRect.Top - windowPosition.Bottom) * sign;
|
||||||
|
|
||||||
|
updated = true;
|
||||||
|
}
|
||||||
|
else if (windowPosition.Left == otherWindowRect.Right || windowPosition.Right == otherWindowRect.Left)
|
||||||
|
{
|
||||||
|
if (Math.Abs(otherWindowRect.Bottom - windowPosition.Bottom) <= snapDistance)
|
||||||
|
{
|
||||||
|
var sign = windowPosition.Bottom < otherWindowRect.Bottom ? 1 : -1;
|
||||||
|
|
||||||
|
windowPosition.Height += Math.Abs(otherWindowRect.Bottom - windowPosition.Bottom) * sign;
|
||||||
|
|
||||||
|
updated = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (resizeSide.IsTop)
|
||||||
|
{
|
||||||
|
// Check the current window top against the other window bottom
|
||||||
|
if (sourceRectangles.Top.IntersectsWith(targetRectangles.Bottom))
|
||||||
|
{
|
||||||
|
var sign = windowPosition.Top < otherWindowRect.Bottom ? 1 : -1;
|
||||||
|
|
||||||
|
windowPosition.Height -= Math.Abs(otherWindowRect.Bottom - windowPosition.Top) * sign;
|
||||||
|
windowPosition.Top = otherWindowRect.Bottom;
|
||||||
|
|
||||||
|
updated = true;
|
||||||
|
}
|
||||||
|
else if (windowPosition.Left == otherWindowRect.Right || windowPosition.Right == otherWindowRect.Left)
|
||||||
|
{
|
||||||
|
if (Math.Abs(otherWindowRect.Top - windowPosition.Top) <= snapDistance)
|
||||||
|
{
|
||||||
|
var sign = windowPosition.Top < otherWindowRect.Top ? -1 : 1;
|
||||||
|
|
||||||
|
windowPosition.Height += Math.Abs(otherWindowRect.Top - windowPosition.Top) * sign;
|
||||||
|
windowPosition.Top = otherWindowRect.Top;
|
||||||
|
|
||||||
|
updated = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update the last window position
|
||||||
|
_lastWindowPosition = windowPosition;
|
||||||
|
|
||||||
|
if (!updated) return nint.Zero;
|
||||||
|
|
||||||
|
Marshal.StructureToPtr(windowPosition, lParam, true);
|
||||||
|
handled = true;
|
||||||
|
|
||||||
|
return nint.Zero;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
27
WindowInformation.cs
Normal file
27
WindowInformation.cs
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
using System.Drawing;
|
||||||
|
|
||||||
|
namespace ChrisKaczor.Wpf.Windows;
|
||||||
|
|
||||||
|
public class WindowInformation
|
||||||
|
{
|
||||||
|
private nint Handle { get; }
|
||||||
|
public Rectangle Location { get; }
|
||||||
|
|
||||||
|
public WindowInformation(nint handle)
|
||||||
|
{
|
||||||
|
Handle = handle;
|
||||||
|
|
||||||
|
var windowPlacement = new PInvoke.WindowPlacement();
|
||||||
|
PInvoke.GetWindowPlacement(Handle, ref windowPlacement);
|
||||||
|
|
||||||
|
var normalPosition = windowPlacement.NormalPosition;
|
||||||
|
|
||||||
|
Location = new Rectangle(normalPosition.X, normalPosition.Y, normalPosition.Width, normalPosition.Height);
|
||||||
|
}
|
||||||
|
|
||||||
|
public WindowInformation(nint handle, Rectangle location)
|
||||||
|
{
|
||||||
|
Handle = handle;
|
||||||
|
Location = location;
|
||||||
|
}
|
||||||
|
}
|
||||||
27
Wpf.Windows.SnappingWindow.csproj
Normal file
27
Wpf.Windows.SnappingWindow.csproj
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
<PropertyGroup>
|
||||||
|
<TargetFramework>net7.0-windows</TargetFramework>
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
|
<UseWPF>true</UseWPF>
|
||||||
|
<RootNamespace>ChrisKaczor.Wpf.Windows</RootNamespace>
|
||||||
|
<Title>ChrisKaczor.Wpf.Windows.SnappingWindow</Title>
|
||||||
|
<Authors>Chris Kaczor</Authors>
|
||||||
|
<Product>ChrisKaczor.Wpf.Windows.SnappingWindow</Product>
|
||||||
|
<RepositoryUrl>https://github.com/ckaczor/ChrisKaczor.Wpf.Windows.SnappingWindow</RepositoryUrl>
|
||||||
|
<PackageReadmeFile>README.md</PackageReadmeFile>
|
||||||
|
<Description>Extends the base WPF window to allow snapping to screen edges and/or other specified windows.</Description>
|
||||||
|
<PackageId>ChrisKaczor.Wpf.Windows.SnappingWindow</PackageId>
|
||||||
|
<PackageReadmeFile>README.md</PackageReadmeFile>
|
||||||
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="JetBrains.Annotations" Version="2022.3.1" />
|
||||||
|
<PackageReference Include="WpfScreenHelper" Version="2.1.0" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Update="README.md">
|
||||||
|
<Pack>True</Pack>
|
||||||
|
<PackagePath>\</PackagePath>
|
||||||
|
</None>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
||||||
25
Wpf.Windows.SnappingWindow.sln
Normal file
25
Wpf.Windows.SnappingWindow.sln
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Version 17
|
||||||
|
VisualStudioVersion = 17.5.33424.131
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Wpf.Windows.SnappingWindow", "Wpf.Windows.SnappingWindow.csproj", "{E617775F-9345-4532-B883-3B227A5CAC9D}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{E617775F-9345-4532-B883-3B227A5CAC9D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{E617775F-9345-4532-B883-3B227A5CAC9D}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{E617775F-9345-4532-B883-3B227A5CAC9D}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{E617775F-9345-4532-B883-3B227A5CAC9D}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {80F2171E-35CA-4020-812E-DBA70B71E902}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
||||||
45
azure-pipelines.yml
Normal file
45
azure-pipelines.yml
Normal file
@@ -0,0 +1,45 @@
|
|||||||
|
name: 1.0.$(Rev:r)
|
||||||
|
|
||||||
|
pr: none
|
||||||
|
|
||||||
|
trigger:
|
||||||
|
batch: 'true'
|
||||||
|
branches:
|
||||||
|
include:
|
||||||
|
- main
|
||||||
|
|
||||||
|
pool:
|
||||||
|
vmImage: 'windows-latest'
|
||||||
|
|
||||||
|
variables:
|
||||||
|
buildConfiguration: 'Release'
|
||||||
|
|
||||||
|
steps:
|
||||||
|
|
||||||
|
- task: DotNetCoreCLI@2
|
||||||
|
displayName: 'dotnet build'
|
||||||
|
inputs:
|
||||||
|
command: 'build'
|
||||||
|
arguments: '--configuration $(buildConfiguration)'
|
||||||
|
projects: 'Wpf.Windows.SnappingWindow.csproj'
|
||||||
|
|
||||||
|
- task: DotNetCoreCLI@2
|
||||||
|
displayName: "dotnet pack"
|
||||||
|
inputs:
|
||||||
|
command: 'pack'
|
||||||
|
arguments: '--configuration $(buildConfiguration)'
|
||||||
|
packagesToPack: 'Wpf.Windows.SnappingWindow.csproj'
|
||||||
|
nobuild: true
|
||||||
|
versioningScheme: 'byBuildNumber'
|
||||||
|
|
||||||
|
- task: NuGetCommand@2
|
||||||
|
displayName: 'nuget push'
|
||||||
|
inputs:
|
||||||
|
command: 'push'
|
||||||
|
feedsToUse: 'select'
|
||||||
|
packagesToPush: '$(Build.ArtifactStagingDirectory)/**/*.nupkg;!$(Build.ArtifactStagingDirectory)/**/*.symbols.nupkg'
|
||||||
|
nuGetFeedType: external
|
||||||
|
publishFeedCredentials: 'NuGet'
|
||||||
|
publishVstsFeed: 'Packages'
|
||||||
|
versioningScheme: 'byBuildNumber'
|
||||||
|
allowPackageConflicts: true
|
||||||
Reference in New Issue
Block a user